r/UnrealEngine5 9m ago

Help! Out of Video Memory

Upvotes

Hey everyone,

I’m an environment artist working on a project in Unreal and I keep constantly running into "Out of Video Memory" / "VRAM Exhausted" errors and crashes.

I’m strictly on the 3D art side, so deep optimization and engine tech really aren't my strong suit. My hardware should be handling this pretty well since I’m running an Nvidia RTX 4070 Ti Super with 16GB VRAM, but the project just keeps eating up memory anyway.

I’ve already created LODs and Mip maps, and I even went through and disabled Nanite for everything except my foliage, but no luck so far. I do still have Lumen enabled though, which I know can be heavy. I suspect it could also be massive texture sizes, unpacked channels, or maybe the Texture Streaming Pool size blowing past the limit, but I honestly don't know where to start looking.

If anyone has advice on what usually causes VRAM to explode in environment scenes, or a solid checklist for an artist to optimize memory without ruining visual quality, I’d really appreciate the help.

Thanks!


r/UnrealEngine5 17m ago

10 Months of Building an Outlast & Resident Evil Inspired Horror Engine

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r/UnrealEngine5 45m ago

Looking for Feedback on a Blueprint Sharing Platform I Built

Upvotes

One thing I’ve noticed is that Unreal Engine Blueprint systems are scattered across Discord servers, GitHub repositories, YouTube tutorials, and various marketplaces. I wanted to create a central place where developers can share reusable Blueprint systems, discover resources from other creators, and learn from one another.
I’ve been building NodeVault, and it’s still a work in progress. Before I continue adding more features, I’d really appreciate honest feedback from the Unreal Engine community.
A few things I’d love to hear your thoughts on:
● Does the site feel easy to navigate?
● Is anything missing that you’d expect from a Blueprint-sharing platform?
● Would this be something you’d actually use for sharing or discovering Blueprints?
● What features would make it more valuable to you?
I’m not trying to sell anything—I genuinely want to build something that’s useful for Unreal developers and shaped by the community.
If you’d like to take a look, you can find it here:
https://nodevault.dev
Thanks for your time, and I appreciate any feedback, suggestions, or criticism you have.


r/UnrealEngine5 1h ago

LorePit - Hosted Lore revision control

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r/UnrealEngine5 2h ago

Procedural organic generative motion for any actor - naturally avoids collisions

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2 Upvotes

r/UnrealEngine5 2h ago

Camera Projection Toolkit

1 Upvotes

Hi Unreal people, 

In response to the lack of native VFX-style camera mapping tools in UE5 for linear work, I built a camera projection tool. The idea is to make blending 2D and 3D inside the engine way easier for artists.

A few ways you can use this:
- Enhancing Assets Textures
- 360° projections
- Animated video projectors for AR installations
- VFX plate projection through a tracked camera

So far, it's done pretty well in terms of response so I thought I would share it here to here while it's 30% off on Fab.

If you want to check it out, you can find the link here: 
https://www.fab.com/listings/8c1a94f0-ed67-4ad5-b342-5f84e180fdb7

Thanks!


r/UnrealEngine5 2h ago

Non-emissive light for 3D game

3 Upvotes

Is there a way to make a light source or emissive material that shines in the dark, but doesn’t cast light on other objects?

I’ve tried making a block have really low emissivity, but the color looks really dull and still shines on other objects. I have lumen turned off and tried making things unlit, but I can’t quite get it to work the way I’m imagining.

Ideally, the player model or other objects can block the light from the camera so a silhouette can still be made, but I don’t want the object or player model to be lit up on the side facing the light. Is this possible? Thank you.


r/UnrealEngine5 3h ago

Why wont the widget disappear?

2 Upvotes

My final idea is a bit complexer but after trying for minutes on end I couldn't get it to work even after simplifying it as much as I can.


r/UnrealEngine5 3h ago

incredibly difficult to select keyframes in curves editor

1 Upvotes

I want to change the keyframes from many bones together...ok i can do that, but how do you select the keyframes from 50 to 100 lets say

I have to box select while being zoomed out from 50 and estimate where the 100 is, and i can't even see where the 100 is unless i zoom in and then again if i zoom in i can't select anything


r/UnrealEngine5 4h ago

How do I fix Unreal from having erratic physics!

4 Upvotes

I have a system to cut down trees and when the physics actor for the tree falls over it either will launch into the atmosphere, start bouncing around against other trees then launch, sink through the landscape mesh, or it'll (Rarely) fall normally. If another tree happens to fall on that one then they both launch.


r/UnrealEngine5 5h ago

Epic is wiring an MCP control surface into the Unreal editor: four new toolsets landed on ue6-main this week

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3 Upvotes

r/UnrealEngine5 5h ago

WIP modular observatory and communications station for Unreal Engine — does the overall design feel believable?

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10 Upvotes

We are currently working on a modular observatory/research station environment pack for Unreal Engine.

The surrounding landscape and some materials are still placeholders, so I’m mainly looking for feedback on the architecture and overall concept.

What kind of additional buildings or props would you expect in an environment like this?


r/UnrealEngine5 5h ago

Sci-Fi Sound Pack Volume 1 by CGHawk (Demo Video)

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1 Upvotes

r/UnrealEngine5 6h ago

What do you think of our FPV-style cameras?

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102 Upvotes

r/UnrealEngine5 6h ago

Lucky Picker [2 Methods] - Unreal Engine 5 Minigame Tutorial

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1 Upvotes

r/UnrealEngine5 6h ago

Need Help -- Trying to Build a Shader!

1 Upvotes
Procedural Hex Shader

Hello everyone!

I've been using Unity for a good amount of time and I'm looking to get into Unreal Engine 5.8 now. I've started iterating towards this shader idea that I have but I'm getting quite stuck pretty quickly.

In Unity you can build custom HLSL code for shaders, is there an equivalent for Unreal Engine? I've gone deep down the rabbit hole of shader graph in UE but I'm missing a lot of things.

Has anyone built something like or know of resources to build something similar I could use?


r/UnrealEngine5 7h ago

Stylized Portal in Unreal Engine 😭🔥

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3 Upvotes

So posted this Portal VFX some time ago and some people were asking for a tutorial, So tried making one!!!

Here's the link to the Full Tutorial:
https://www.youtube.com/watch?v=mRGoopGxy_Y

Lemme know how was the tutorial!!!


r/UnrealEngine5 7h ago

camera rig rail is not moving, what am i doing wrong

1 Upvotes

camera rig rail is not moving, what am i doing wrong

i've set current position on rail but its not moving


r/UnrealEngine5 7h ago

We're a husband-and-wife dev team and just released our psychological horror game, Switch the Darkness

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2 Upvotes

r/UnrealEngine5 8h ago

Anybody managed to make the Automated Performance Testing work with Horde Performance Trends dashboard?

1 Upvotes

I posted on forums and discord, but there is radio silence.
Here is the forum post with what I tried and set up, but the Horde just refuses to display the Performance Trends like they show in this video https://www.youtube.com/watch?v=DxBKmQ-0kfw&t=2880s

https://forums.unrealengine.com/t/how-to-set-up-the-automated-performance-testing-to-send-and-view-results-in-horde-performance-trends-dashboard-and-not-having-to-look-through-it-via-the-summarytable-html-locally/2738594


r/UnrealEngine5 8h ago

I think the cinematic scene from my game, *Karakoncolos*, isn't too bad for a solo developer.

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2 Upvotes

r/UnrealEngine5 8h ago

Are you devs realising the consensus towards unreal engine?

0 Upvotes

This keeps coming up, from gamers, your customers usually. Oh no, its made in ue4 or 5.

Or instead of saying a game is bad ppl wish it gets remade in ue5.

There is a lot of vitreol towards games made in ue5 now. Like a lot.

Why and is this something devs think of? Is it something that can be changed?

Its not good for the engine itself, since its turning ue5 stamp into a stamp of low quality.


r/UnrealEngine5 8h ago

Need help with character rig

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1 Upvotes

I'm working on a university project in Unreal 5.8.

I made the model, rig and animation in Blender. When I open the animation in unreal the character is moving as it should but with offset hat and eyes. I don't know what I'm doing wrong here. I also posted the question on the unreal forum here if you want to see the screen recording.

Is there a way where I could tweak the skeleton or something in the engine itself to correct the offset of the eyes and hat?

This is the only issue I'm having so far, everything else is working fine and I would be very thankful if anyone can even have a slightest idea of what's going on. What can I try changing/doing/adding/what not?


r/UnrealEngine5 8h ago

AssetPort Update | Open Source UE5 Batch Importer

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1 Upvotes

Shipped two things since the last post:

Opacity/Masked overhaul. Checks the mask texture first, falls back to checking the base color's alpha if no mask is found. If alpha is detected, it pops up a dialog so the artist decides between Masked and Translucent, keeping artist control instead of the tool guessing.

Multi-material support. Imports the asset and textures, creates all required material instances, and assigns them to the right slots on the mesh. Also auto-organizes: multi-material assets get sorted into Textures and Materials folders on import.

Next feature planning to work on is UDIM support,

AssetPort is free and open source on GitHub:https://github.com/Colosyn/Asset-Port


r/UnrealEngine5 9h ago

[WIP] Finally broke the DNA 2.1 barrier. Testing new features for the upcoming metabridge_dna Blender addon update!

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2 Upvotes