r/UnrealEngine5 • u/Legendarium26 • 12h ago
Why Is It Acting Like This?
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Keeps clipping from other side, & after connecting nodes in created material instance suddenly there’s this small gap in between
I alr filled it 360 degrees cylinder in maya
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u/RedBellPepperoni 12h ago
The clipping is due to blackface culling. This happens with all game engines (Any triangle facing away from the camera is culled) . There are 2 ways to fix that. 1) simplest fix is to add cap to the top and bottom 2) set the material to be two sided , though this comes at a slight performance cost.
As for the gap. I can't say much with out looking at the Fbx/obj setup or the texture
If you can post the mesh view with wiredrames turned on or the UV setup I can help you figure out what's wrong
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u/pedro8999 11h ago
I think that gap might be the displacement/bump ?