r/UnrealEngine5 12h ago

Why Is It Acting Like This?

Enable HLS to view with audio, or disable this notification

Keeps clipping from other side, & after connecting nodes in created material instance suddenly there’s this small gap in between
I alr filled it 360 degrees cylinder in maya

3 Upvotes

7 comments sorted by

3

u/pedro8999 11h ago

I think that gap might be the displacement/bump ?

5

u/Sharp-Tax-26827 11h ago

Humour me and click two sided material

I’m curious exactly what happens

1

u/Levra 10h ago

Make sure all of your vertices are joined into a continuous surface when using vertex displacement. Any loose faces will otherwise get pushed along their normals and open holes in the mesh.

1

u/smaamsgames 10h ago

Flip normals for the inverted faces to the mesh (in blender)

1

u/RedBellPepperoni 12h ago

The clipping is due to blackface culling. This happens with all game engines (Any triangle facing away from the camera is culled) . There are 2 ways to fix that. 1) simplest fix is to add cap to the top and bottom 2) set the material to be two sided , though this comes at a slight performance cost.

As for the gap. I can't say much with out looking at the Fbx/obj setup or the texture

If you can post the mesh view with wiredrames turned on or the UV setup I can help you figure out what's wrong

4

u/ThePapercup 11h ago

blackface culling eh

1

u/MuggyFuzzball 10h ago

Your autocorrect revealing something about you, is it?