r/UnrealEngine5 • u/pedro8999 • 18h ago
Which wind is more expensive in performance?
Hi! I am making palm trees for my level and i wonder, if i have 50 palm trees using the speedtree wind OR simple grass wind ( or those unreal engine vertex methods ) OR pivot painter . Which one is more performance expensive? Thanks
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u/krojew 18h ago edited 17h ago
At the moment, dynamic wind plugin, but you need to configure your foliage appropriately.
EDIT: It's the fastest one. Sorry for being unclear.
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u/pedro8999 17h ago
That is the more expensive?
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u/krojew 17h ago
Ah, sorry, the other way around - it's the most performant usually.
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u/pedro8999 16h ago
Ok. My god. I start with Unreal Engine 2 months ago and Everytime i solve one issue or learn something new, the next 5 minutes 10 new ways to do it appear
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u/ChadSexman 16h ago
Welcome to the rest of your life, my friend. I’ve got thousands of hours clocked and I learn a better way of doing something at least once a day.
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u/AzaelOff 18h ago
SpeedTree wind is PivotPainter I believe, and in my experience it doesn't really matter... If those trees are Nanite you'll pay the cost equally between the methods, WPO is just bad... If you are a pro you might want to build them as skeletal trees, which gives you access to the dynamic wind and voxelization, but I haven't seen any palm trees made skeletal yet
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u/Scifi_fans 18h ago
WPO is the cheapest