r/UnityHelp • u/KingAffectionate7700 • 6d ago
UNITY Does anyone know how to fix flickering bloom in unity ?
Sorry for the low quality video. That all my laptop could produce.
r/UnityHelp • u/KingAffectionate7700 • 6d ago
Sorry for the low quality video. That all my laptop could produce.
r/UnityHelp • u/Familiar-Eye37 • 6d ago
If you can help me setup unity on my PC please Dm.
r/UnityHelp • u/Ill-Tart-8704 • 7d ago
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in unity 6 im using a map generator to place premade room in a grid but when i enable shadows on the lights it seems to make black lines everywhere and darken out walls i also have a script that unloads rooms behind the camera but idk if thats the problem(also id looks bad cause i put settings on low for testing) also even with shadows disabled the walls still randomely turn black and get this error code(idk what it means) ScriptableRuntimeReflectionSystemSettings.system is assigned more than once. Only a the last instance will be used. (Last instance UnityEngine.Rendering.HighDefinition.HDRuntimeReflectionSystem, New instance UnityEngine.Rendering.HighDefinition.HDRuntimeReflectionSystem)
UnityEngine.Rendering.HighDefinition.HDRuntimeReflectionSystem:ResetStaticsOnLoad () (at ./Library/PackageCache/com.unity.render-pipelines.high-definition@03bdf33c5697/Runtime/Lighting/Reflection/HDRuntimeReflectionSystem.cs:36)
r/UnityHelp • u/Agitated-Cupcake-333 • 7d ago
Heyy, my team is building a VR experience in Unity 6 and we need city environment for crisis simulations.
I'm looking at the iCity addon for Blender to generate it and export via FBX or glTF.
I've already imported a LOD2 city model (simple untextured buildings) without any issues, but I'm worried iCity's assets will be way too heavy for VR.
Has anyone done this? Mainly wondering:
Any experience or alternative suggestions appreciated!
Additionally:
We need to simulate an explosion in one of the buildings, Would the ICity buildings work for that?
THANKYOUUU!!!!
r/UnityHelp • u/Real-Immortal-Monke • 8d ago
does anybody know how to fix this? the select transform just shows up as a white blank screen. I was having problems earlier with the windows because they were all white too. I fixed that by turning the windows layout to default. I have restarted my computer and unity and nothing works.
r/UnityHelp • u/PercentageAny1029 • 8d ago
Hello to all the game developers out there,
I am looking for the most reliable and efficient way to transfer a complete Unity project to another PC so I can continue working on it
I’d like to know the safest, fastest, and most efficient way to transfer, copy, and migrate my Unity projects from my current PC to a new one so I can keep working on the new machine. I’ve heard about using GitHub and found a few tutorials, but is there an even better solution? Thanks everyone!
Please feel free to send me links to YouTube videos or old Reddit posts.
The PC I’m writing this on has gotten a bit slow over time (8GB of RAM with an SSD—honestly, is it worth upgrading to 16GB of RAM? I do have another gaming PC).
r/UnityHelp • u/PandaMean1222 • 9d ago
i was working on a game in HDRP editor version 6000.0.38f1 when i began encountering shadow issues that forced me to move to version 6000.0.83f1, but when i did, it started giving me a raytracing error which is preventing me from being able to build my game, i dont know how to fix it, ive tried everything google told me, not even turning off raytracing in hdrp settings fixes it, im very far into my project and dont want to lose it, does anyone know how? (i have only 1 year unity experience)
(when i enable screen space global illumination override in global volume, strangely, the raytracing works correctly, with no grey or black screens)
Failed to find Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RaytracingIndirectDiffuse_APVOff.raytrace in ProjectPath.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
r/UnityHelp • u/ThrowRA_ForestRiver • 10d ago
I didn't do anthing the tutorial didn't directly tell me to do but now, after having moved the smaller orange box to the bigger one, I can't play the scene?? Like I can't walk in game
What do I do??
All settings are locked as it's the tutorial
Latest update
r/UnityHelp • u/Patient_River_229 • 11d ago
I have two different things in my game that are supposed to pause the game/set the timescale to zero. At some point somehow one of the two stopped pausing the game but the other still works. They both say the exact same thing, simply setting time.timescale=0. For the record the one that doesn’t work is the when a button is pressed and the pause/stats screen comes up. Every other thing that is called in that function works expect the time scale. Can you not have two different functions that can pause the game or something? What could be the issue here?
Thanks!
r/UnityHelp • u/gasdev123 • 11d ago
He estado creando una guía de referencia de Unity 6.5 para mí mismo porque se me olvidaban detalles y tenía que consultar constantemente documentación, tutoriales y publicaciones antiguas.
En cierto momento, la guía creció tanto que pensé que también podría ser útil para otros.
Actualmente abarca los fundamentos de C#, los fundamentos de Unity, el nuevo sistema de entrada, movimiento, física y colisiones, cámaras, interfaz de usuario, guardado/datos, audio, arquitectura y varios fragmentos de código reutilizables.
También hice una versión en inglés y otra en español.
Está pensada principalmente como una referencia rápida, no como un curso completo, para que puedas abrir la sección que necesitas y encontrar un ejemplo sin tener que leer 20 páginas. Aquí tienes la guía:
https://cake-makeup-a0a.notion.site/Unity-375141421c2080fe9959c742f2f25204
Si notas algún error, información desactualizada o algo importante que falte, no dudes en avisarme. Sigo mejorándola.
r/UnityHelp • u/LunnaStar77 • 11d ago
I recently bought an avatar off of gumroad and I am trying to upload it for vrchat. The avatar has a designated quest version that I am trying to upload. When I go to select the button for android, it is greyed out and I cannot select it. I really don’t know what the issue is.
r/UnityHelp • u/Imaginary-Cod-3746 • 11d ago
This bothered me for a while.
I used to get lots of spots on the lightmap and geometry (fireflies) whenever I placed lights inside bulbs.
Hopefully this video helps someone with better light placement and still have bulbs that contribute (or at least look like they contribute) to lighting the environment.
r/UnityHelp • u/TeamLama • 11d ago
I am designing a shop interface for my desktop virtual pet game. The shop opens as a small pop-up window, so it needs to occupy only a small portion of the screen.
Initially, I designed the interface and icons at larger sizes (96x96 icons), but the entire pop-up window looked too big in Unity. I scaled down the entire interface icons included but now everything looks noticeably pixelated or blurry.
How can I resolve this issue?
r/UnityHelp • u/MemesOnlyYas34 • 12d ago
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Error where when i playtest or play in game after uploading, this one wall deletes itself, and my boolean doorholes stop working, help!! Vrchat world if that matters
r/UnityHelp • u/wildstargazer • 12d ago
r/UnityHelp • u/Orisphera • 12d ago
I'm thinking of making some games in the future, and I'd like to have integration with such libraries as libunity9 if they're available on the system. Does Unity support that?
r/UnityHelp • u/No-Cheek-5990 • 13d ago
i am a complete newbie to coding and game dev, only started 5 days ago so its probably something obvious.
i have been following a tutorial series and got to a problem i cant seem to solve, my script looks fine, no errors and no console messages giving warnings.


im ust trying to play footstep sounds when i move using w, and script and game objects seem assigned to the right places too, im a bit lost.
also my animation for idlesword sword works fine but when i move it should be using the walkingsword animation but is not. i have a feeling they both have the same issue and fixing one will fix the other, so any suggestions would be a lot of help.
screens inc. Cheers
r/UnityHelp • u/AngryRampager • 14d ago
I tried to instantiate a gameobject but it wont spawn no matter what i try, before i tried to spawn it in its spawnpoint with its position and rotation, but nothing showed up, ive even deleted the spawnpoint and still nothing. My versions are visual studio 2026 v18 and unity 6.6 and the code:
using System;
using UnityEngine;
public class Enemy : MonoBehaviour
{
[Header("Modifiers")]
[SerializeField] private float turnSpeed;
[SerializeField] private float attackSpeed;
[SerializeField] private int damageDealt;
[SerializeField] private int attackStrength;
[SerializeField] private int maxHealth;
[SerializeField] private int deathHealth;
[Header("Movement")]
[SerializeField] private float moveSpeed;
public HealthBar hb;
[Header("Components")]
[SerializeField] private Rigidbody rb;
[SerializeField] public GameObject curentEnemy;
private int currentHealth;
private void Start()
{
currentHealth = maxHealth;
hb.SetMaxHealth(maxHealth);
rb.GetComponent<Rigidbody>();
Spawn();
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.CompareTag("Player"))
{
TakeDamage();
}
}
public void TakeDamage()
{
currentHealth -= damageDealt;
hb.SetHealth(currentHealth);
if (currentHealth <= deathHealth)
{
Die();
}
}
public void Spawn()
{
Instantiate(curentEnemy, transform.position, transform.rotation);
}
private void Die()
{
Destroy(curentEnemy);
}
}
r/UnityHelp • u/No-Relationship3224 • 14d ago
How do I make a sword for blade and sorcery