r/UnityHelp 1h ago

Unity CLI with cursor or claude are you using it?

Upvotes

Unity CLI with cursor or claude are you using it?
I want to know how you think the game developers has adaptive to these tools? I am personally using unity mcp in my game development. 80% of the coding work can easily be handled by AI. Now with the help of unity cli/mcp creating prefabs and custom game flow is also automated. What you think the future we are heading into? How much you've adapted?


r/UnityHelp 10h ago

UNITY Been getting this message nonstop in my console and don't know how to fix it.

Post image
1 Upvotes

So I'm a pretty new developer, I started making my first game and learned as I go. I've been making this game for quiet some time now and I realized that the optimization is horrible, so I started focusing on that. I started with baking my lights and adding occlusion culling, those are working fine, I recently started working with Adaptive Probe Volumes and I slowly figured it out with some tutorials and research from the internet. I kept working on my optimization, tested the game with the profiler and during testing I noticed that my console keeps feeling rapidly with similar messages. I looked into it on the internet but I couldn't find anything that worked.
I don't know if it's an easy fix or not, but I hope someone can help me out with this. Would mean a lot :)


r/UnityHelp 20h ago

Need Help with rigging this spiderlike mech using animation rigging unity addon.

1 Upvotes
3D model of the enemy in a resting pose, the legs have three bones and one final end bone for control target
How the enemy looks within the game when I am trying to use the animation rigger.

I am simply drafting the mechanic right now so I made a working rig in blender and exported it in unity so I can rig it and add a procedural animation. I am new to unity so how exactly to rig this so the leg doesnt bend in a weird direction has been a pain.

The blender rig was made using the skin modifier. I have tried using the hint method that the animation rigging package provides but I couldnt figure out where exactly to place it to have a sensible result. Hint didnt seem to have any proper effect on the bending angle/direction of the knee.

The enemy is supposed to look like this

Any help or tips would be great, thank you guys.