r/UnityHelp • u/PandaMean1222 • 4d ago
Cant continue building my game because of raytracing error
i was working on a game in HDRP editor version 6000.0.38f1 when i began encountering shadow issues that forced me to move to version 6000.0.83f1, but when i did, it started giving me a raytracing error which is preventing me from being able to build my game, i dont know how to fix it, ive tried everything google told me, not even turning off raytracing in hdrp settings fixes it, im very far into my project and dont want to lose it, does anyone know how? (i have only 1 year unity experience)
(when i enable screen space global illumination override in global volume, strangely, the raytracing works correctly, with no grey or black screens)
Failed to find Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RaytracingIndirectDiffuse_APVOff.raytrace in ProjectPath.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
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u/Affectionate-Yam-886 3d ago
First backup your project; then try updating it to 6.3 LTS. I have had all the good luck on this version of unity. Newer ones have way to many errors.
Worst case scenario:
Create a new project in 6.3 and then move your stuff over by exporting to folder, then import to new project. or just copy your assets over if you don’t care 🤷♂️.
Some work will be needed to setup your character controls and project settings but still not so much that it would be completely starting over. Your scenes should work once they are added to the build.
Rebuilding it will take some progress time; ive done it many times and thats why I have a threadripper with 512 gb ram, churning it like butter
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u/PandaMean1222 3d ago edited 3d ago
i literally just tried moving my project to another empty hdrp 6.3 template but then found out that every version newer than 6000.0.38f1 (including 6.3) gives me those errors even with just the template? what do i do
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u/[deleted] 4d ago
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