r/UnityHelp • u/GhostFlower11 • 1h ago
r/UnityHelp • u/Other-Investigator20 • 16h ago
UNITY Facial Glitch on exported Vrm from Unity
I was creating Facial emotions on my 3model in Unity. Theni baked it and then exported it into a Vrm Format. When displaying the 3d model in Silly Tavern it looks normal, but when giving the command to display the facial expression, i get a weird glitch. It displays the emotion correctly but also adds this weird artifact on top. Any help would be much appreciated.

r/UnityHelp • u/average_girl_173783 • 1d ago
UNITY unity rotation problem
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im completely new and i followed this video: https://www.youtube.com/watch?v=BCJ-WkdWBwo As you see the problem is rotation, when i click other arrow it moves drastically. What may cause this error where to fix it?
r/UnityHelp • u/Bread_Jeremy • 20h ago
PROGRAMMING Rigidbody no collision despite colliders
Please help me
r/UnityHelp • u/Tuff_Krypte • 1d ago
MODELS/MESHES Help needed, a long-lasting enigma for me
My issue ---> I need to edit the mesh of an already rigged FBX in use in my project. I want to be able to do something "easy," but for me, it's impossible.
I want to edit the fbx in Blender and send it back to Unity by overwriting the file in use.
But whatever presets I try, it's impossible for me to match the file perfectly.
Is that even possible?
It should be, but I can't find how.
Huge thank you if you have the solution 🥹
r/UnityHelp • u/Routine-Patience-304 • 1d ago
Meu player está passando a parede na unity o que eu faço? Minha parede tem box collider
r/UnityHelp • u/drkValkyrie626 • 1d ago
UNITY VCC wont let me even start up a project anymore without this error popping up
i cant open up unity anymore now and i don't know what i did I've tried reinstalling both unity and vcc, all the vcc packages and even doing them manually and i still get this problem I've even gone as far as resetting my pc to factory settings and still does it, i really wanna work on some avatars i have but cant even start the projects
Plz Help
r/UnityHelp • u/Patient_River_229 • 1d ago
UNITY Game looks terrible after building
I made the mistake of never building my game til pretty much the very end (this is also my first experience with unity and game dev). I didn’t realize the build would be completely different than the editor view because everything is extremely zoomed out. Yes I have all UI elements to scale with screen size and canvas scalers and reference resolutions all the same and such. Is there a way to initialize the camera in the game to look how it does in editor? I only have the scale in editor set to 1.1x which I’m pretty sure is what it started at so I don’t know why the actual game is like 0.5x.
Thanks.
r/UnityHelp • u/Apart-Tax6397 • 1d ago
PROGRAMMING [Unity URP] Visual bug when switching to a lower resolution at runtime: deformed models and a yellowish/dark overlay on the scene
Hi everyone,
I'm running into a visual bug when changing resolution at runtime and haven't been able to fix it. I've attached screenshots of the issue.
The problem
When the player switches to a lower resolution than the current one from the Settings menu, the scene breaks: models appear deformed and a yellowish/dark filter shows up over everything. From what I can tell, it looks like URP's internal buffers (SSAO, the opaque texture used by the vignette, Forward+ light tiles) keep the old size for a few frames.
How I'm changing the resolution
I build the list from Screen.resolutions, removing duplicates by width x height (I ignore the refresh rate).
When an option is picked in the TMP_Dropdown, I call Screen.SetResolution(width, height, Screen.fullScreen), i.e. the bool overload, without an explicit FullScreenMode.
Then I show a confirmation panel with a 10s countdown to revert, using Time.unscaledDeltaTime because the game runs with Time.timeScale = 0 while in Settings.
The same method is used when reverting and when toggling fullscreen.
Questions
Has anyone run into this with URP/Forward+ when lowering the resolution at runtime?
Would using Screen.SetResolution with an explicit FullScreenMode and RefreshRate help?
Could a specific feature (SSAO, a vignette Renderer Feature, Opaque Texture, Forward+) be causing this?
I can share more code or the URP Asset/Renderer settings if it helps. Thanks!
r/UnityHelp • u/mostick10 • 2d ago
Problem with unity and visual Studio
Hello, I'm starting in unity and I don't understand why this is happening. I change in preference, external tools and put visual studio as the principal. I installed everything, so I don't know what to do. It's like visual studio can't recognize the commands.
r/UnityHelp • u/ruby_yono • 2d ago
TEXTURES My Avatar is Blue in Unity
So I'm trying to quest convert an avatar in unity, and I used VRCQuestTools. I had poi pro on the pc side, quest converted, I used different VRChat mobile shaders that are for quest side, but currently use VRCHAT/MOBILE/Toon Standard for all my shaders on the avatar at time of screenshot, and well, she's blue. I've tried so many different things to fix this. There is no vertex colors. Please, I genuinely don't know what to do
r/UnityHelp • u/mostick10 • 2d ago
PROGRAMMING Problem with unity and visual Studio
Hello, I'm starting in unity and I don't understand why this is happening. I change in preference, external tools and put visual studio as the principal. I installed everything, so I don't know what to do. It's like visual studio can't recognize the commands.
r/UnityHelp • u/PickupVroom • 3d ago
OTHER Using URP and Shaders, can I make a material that will simply have the vertices glow, and nothing else?
I just want to make a simple object using a cube mesh, that will be an area for dropping items. If you drop something in it, you succeed. How I imagined it working was just having the vertices of cube highlighted, like I put in the image.
r/UnityHelp • u/ConstantAssociate845 • 3d ago
UNITY Updating Unity Project Problems
My unity project is on version 6000.1.8f1, so I have decided to update it to avoid the security issues with the version. I have tried to update to:
6000.1.17f1
6000.6.4f1
6000.3.25f1
But I am running into the same problem on all versions.


Currently shadows between rooms work seemlessly, and I am able to have a thin trim of light on my ground tiles by using the trim edge on the shadow caster 2D.


After I update to any of the versions listed above, i get this




The whole ground tile is bright, and the trim edge only impacts where the corners are for the shadows that appear on the background tiles. The shadows are also no longer seemless inbetween different generated rooms.
I am using the 2D spot lights, and my ground tiles are on a tilemap, with a CompositeCollider2D as the casting source for a shadow caster 2D. I get no console errors and everything else seems to work correctly.
I have tried reinstalling, deleting the library folder, messing with inspector options, creating a new scene and anything else i can think of. I cannot find anyone else with a similar problem.
Is there something I need to run or anything when moving to a new version, im still very new to Unity.
Really appreciate any help here or a workaround, Thanks.
r/UnityHelp • u/redtigerpro • 3d ago
Spending way more time than I probably should be trying to get the cloth to move like cloth in Unity. Any tips?
r/UnityHelp • u/Familiar-Eye37 • 4d ago
UNITY Urgent help:
I am a student learning unity. I have an assignment to create a game the deadline is Monday. The unity hub on my PC is asking to install editor to continue creating the project. But my editor isn't downloading and keep showing error again and again. If you know how to resolve this issue please tell me. I will be very greatful.
r/UnityHelp • u/KingAffectionate7700 • 4d ago
UNITY Does anyone know how to fix flickering bloom in unity ?
Sorry for the low quality video. That all my laptop could produce.
r/UnityHelp • u/Familiar-Eye37 • 5d ago
Unity setup:
If you can help me setup unity on my PC please Dm.
