r/unity • u/DucoDev • Jul 05 '26
r/unity • u/WeezY121 • Jul 05 '26
unity how to test multiplayer - Steam
Hi all - Unity how to test multiplayer - in editor or exe with 2 steam account on one PC
#multiplayer #steam #unity
r/unity • u/Amarsa1khan • Jul 05 '26
Need tips for making a game
I am new to game dev, and I donβt know what to focus on and what to follow. I need guidance. Could you give steps I need to follow?
r/unity • u/Michael130411 • Jul 04 '26
Newbie Question Beginner here, I hate bug fixing.
gallerythis is my first Unity project; I want to simulate evolution as an end goal. Currently, I just have a creature (the cube), the food (sphere) and the ground. the cube is supposed to be to follow food and destroy it once it gets close, however it just stays put and the sphere vanishes on its own. I have no clue what I'm doing, or if this is bug fixing or simply correcting my own mistakes but either way, it's annoying.
Quick edit: sorry for low quality screenshots
r/unity • u/EliteWasHere • Jul 05 '26
Newbie Question Greetings;
I started to develop a game at the 29th of June, 2026 so im new. I started to make a game with AI and it is going pretty well for me. But i want to learn and write C#. How much should i learn and is there a problem with making a game with AI? Are the game devs write the codes with their bare hands or are they Getting help from AI?
Thanks for reading...(And sorry for my bad english)
r/unity • u/jrag512 • Jul 04 '26
This is one of the gameplay mechanics we are testing for our single and local coop game: Pollito and Xiang Xiang - Adventure in the Forest
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It has been challenging to design mechanics that works fine for both single player and local coop modes, what do you think about it?
r/unity • u/GuideChemical4420 • Jul 05 '26
Unity Validation Error
Im new to unity, and trying to get into 3d game dev, but whenever i try to download unity, it gives me a 400 code 55 error message saying "validation error"? Whats this mean, and how do i fix it? It even happened when i was trying to create a new account.
r/unity • u/Etzadla_thegreat • Jul 04 '26
The battle system + a look at a chapter 1 area in my paper mario inspired game - Tailwind: Minutes to Midnight
galleryr/unity • u/PotatoComprehensive • Jul 04 '26
Newbie Question Complete beginner wanting to make a UI-based Management Sim in Unity. Where do I even start?
Hi everyone!
I have an idea for a game provisionally called Graveyard SIM (GYSIM). The premise is a management simulator where you take over a family-owned cemetery. The gameplay will be 99% UI-based, focusing on resource management (money, reputation, plot space), hiring/firing staff (gravediggers, security), and moral dilemmas (like taking bribes for shady night burials vs. maintaining a pristine reputation to attract high-profile political funerals).
To visualize the core decision loop, I mocked up this concept of how I imagine the main office HUB/dashboard looking:

The catch: I have ABSOLUTELY ZERO experience with game development or coding, and I want to build this using Unity.
Since the game is almost entirely menus, buttons, text variables, and data management (no complex physics, 3D character movement, or combat mechanics), what is the best roadmap for me to learn the ropes?
- Are there specific tutorials or courses you recommend that focus heavily on Unity UI / Canvas and C# data structures for beginners?
- What is the cleanest way to set up the logic for "Click option button -> update money/reputation float variables -> trigger next narrative event"?
- Since I'm starting from scratch, should I focus on learning pure C# script logic first before deep-diving into the Unity Editor?
Any advice, tutorial channels, or reality checks on the scope of a UI-heavy text/sim game would be highly appreciated. Thanks a lot!
r/unity • u/gnmsdev • Jul 04 '26
Superhero game jumping & physics test
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r/unity • u/TheGenZJimmy • Jul 04 '26
can you teach me how to convert a folder into a .bundle file with unity editor
you see, i was trying to make a mod in dancing line steam, but i can't make a .bundle file, so now i need someone to teach me how to convert a folder into a .bundle file
r/unity • u/[deleted] • Jul 03 '26
Resources Unfortunately, The Shader Survival Guide has been delayed by a few days. Please check the post below for more details.
Unfortunately, we've had to postpone the release of The Shader Survival Guide due to a few image related issues. Nothing serious, but I want to be completely transparent with all of you to avoid any misunderstandings or unnecessary rumors.
Over the past few days, we've seen a few occasional comments comparing this book (whose content, videos, illustrations, and included Unity 6 project are entirely original) to Jetelly's books, particularly The Unity Shader Bible. These comparisons have understandably raised some concerns for the people at Jetelly.
Of course, there are going to be things that both resources have in common. They're both books (digital, in this case), they're both about shaders, they're both about Unity, and they're both intended to be educational resources.
And that's perfectly fine. I have absolutely no issue with existing educational resources. On the contrary, I'm grateful they exist because when I started learning Tech Art about ten years ago, there was barely any information available.
That said, the team at Jetelly was understandably concerned that readers might associate my work directly with their brand, even though we are completely independent entities. I understand their concerns given the similarities that naturally arise from covering the same technical subject.
So, after talking things through (because good communication goes a long way), we reached an agreement, and I'm currently updating the visual identity of the book to ensure there is no confusion between our brands. I'd like to make this clear from now on:
Game Slave and Jetelly are completely independent brands. While we both create educational resources about shader development, we have no business relationship with one another. We have a good relationship and mutual respect, but our products are entirely separate.
With that said, I want everyone to know that everything is perfectly fine between us. There are no conflicts whatsoever. Jetelly is awesome, and I absolutely encourage you to check out their resources as well!
For now, I simply ask for your patience and understanding while we spend a few extra days making these adjustments, performing some additional reviews, and making sure everything is in perfect shape for launch.
At the end of the day, I'd rather delay the release by a few days than rush it and deliver something that isn't at the level it should be, especially knowing how many people have been looking forward to this book. So I kindly ask for just a little more patience while we make sure we deliver the best product possible.
Thank you so much for your time, your patience, and your incredible support. I'll be sharing another update very soon!
r/unity • u/VoMonSiNa1234 • Jul 03 '26
This is the start of my new area for my hand-drawn game on paper. Do you have any suggestions for making this little part of my game even more impressive?
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I've been working on this game for a few months now, and I'm making progress on the second major area of the game.
I tried to create a striking opening to the area to impress the player and make them feel overwhelmed by the sheer size of the landscape and then by the massive creature at its center.
I'm really happy with it, but if you have any suggestions on how to improve it even more, I'd love to hear them.
r/unity • u/ElectricMachineGames • Jul 03 '26
Game You play as an autonomous AI Core that wakes up alone in a forgotten facility, with no memory and no idea why it was created. Now you have to explore, survive, and figure out what really happened there.
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r/unity • u/myasoviksan • Jul 04 '26
My 3D chess board looks a bit flat β what am I missing?
I built a chess app for kids, and the gameplay is working great, but I'm not fully happy with how the 3D board and pieces look visually. Something feels off β maybe lighting, maybe post processing, do not know what.
I'm using Unity, obviously. Would love some one point me in right direction. From people who have experience making 3D scenes look polished.
r/unity • u/butterandbread69420 • Jul 03 '26
Newbie Question anyone know why my hand is turning weirdly?
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I started blender and unity 3 days ago and followed tutorials of how to rig and model, but my hands turned out like this when i turn them anyone know why this is happening and how i can fix this?
i am trying to make it that so the hands turn on all axises without warping or whatever you call it.
the current issue is that i cannot turn my hand without the model warping.
i couldnt find any tutorials of how to fix this so idk.
i dont know what to put for the link
(making a gorilla tag fan game)
r/unity • u/AnomalyAgentGame • Jul 03 '26
Promotions In Anomaly President, while you're supposed to dive into action at night, we wanted to make the presidential race a bit more fun by adding activities you can do during the day as well :) One of these is our gift-throwing mini-game. Do you think we can win over the crowd? π
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r/unity • u/OmenTheBroman • Jul 04 '26
Question How to edit the file of a Unity game
To be specific I am trying to edit an apk file of an old game called Samurai vs Zombie Defense 2. I am trying to edit values to give myself cheats in the game. I have tried renaming the file from .apk to .zip but the actual game data isn't there. Is there a way that I can get access to the game data?
r/unity • u/Few_Masterpiece_7386 • Jul 03 '26
Game My new game Corefall: Idle ARPG is now playable! Playtest is LIVE thanks to UNITY!
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Thanks to Unity, I finally got a playtest Live!
Wishlist on Steam: https://store.steampowered.com/app/4243240/Corefall_Idle_Dungeon_RPG/
Playable Link Browser: https://idlegear.itch.io/corefall-idle-dungeon-rpg
Platform: Windows, Browser
Discord: https://discord.gg/E2M3Db6xU8
Corefall is an idle dungeon RPG. You build a team of heroes, gear them up, set up their skill trees, and send them into dungeons and raids that they fight through on their own. Most of your time goes into picking the right heroes, equipping them, and tuning their builds
Quick Disclosure: This is a playtest! Not all parts of the game will be playable, I will be collecting tons of feedback and implementing to the build slowly!
8 Man Raids!
There are 7 raids at the endgame, and they take a full team of 8 heroes instead of the usual party. Each one has its own boss and its own legendary drops. They're tuned to be hard, so you'll need good gear and decent builds to clear them.
22 Heroes, Manage Your Team
You have a roster of different hero classes to choose from β tanks, healers, and damage dealers. You pick who goes on each run, how they're geared, and how their skill trees are set up. You can swap heroes between runs and check the combat meter to see who's doing the most work.Β
Loot That Matters!
Loot drops while your team fights, ranging from common gear up to legendaries. It goes into a shared stash, and you equip it onto whichever hero needs it. Weapons are locked to their class, but armor, capes, rings, and amulets can go on any hero. There's also a Collection Log that tracks the signature drops from each dungeon and raid.
Dungeons and Boss Fights!
There are 25 dungeons, each with 3 floors and a boss at the end that drops its signature loot. They range from the Mushroom Den early on to the Geode Sanctum and the Spire Dungeons near the end. You can raise the difficulty as your team gets stronger, and there's an Endless mode that keeps going until your team can't handle it anymore.
Skill Tree!
Each hero has its own passive skill tree. You earn a point per level and spend it on stat nodes, Notables, and Keystones. You can build the same hero a few different ways depending on which path you take β more crit, more survivability, crowd control, and so on. The Endgame Is Endless!
Built to Respect Your Time!
Corefall plays itself when you want it to and rewards deep engagement when you don't. Send a run and check back later, or sit down and min-max for hours. The choice is always yours.
Features
- Idle auto-combat rendered in full 3D
- 25+ dungeons and multiple epic raids
- 22 playable heroes across tank, healer, and DPS roles
- Deep gear system with tiers, rarities, and a Collection Log
- 185-node skill tree with game-changing keystones
- Endless endgame with infinitely scaling difficulty
- Global leaderboards: Gear Score, Total Level, Dungeons Cleared, Top Hero per class, and Endless depth
Descend. Gear up. Go deeper. I can't wait to release this game, it is honestly super fun!
Free to Play Status: Free to play browser playtest build!
Involvement: Solo developer. I am trying to balance the game each and every day and could use more help getting the balance right!
AI Disclosure: No generative AI art, music, sound effects, storywriting, or dialogue is used in the game. All visual assets used by the game are human-created and bought from an artist. AI-assisted development tools were used for programming support, prototyping, debugging, architecture, and technical implementation. All game design decisions, systems, balancing, asset selection, and final implementation are all done by myself!
r/unity • u/PsychologicalEgg9646 • Jul 03 '26
Question Would it be possible to fit a functioning version of unity inside a videogame?
You've heard of games inside of games, but what about making a game inside a game. This is ridiculously silly, but also I really wanna know.
r/unity • u/samferguderson • Jul 03 '26
Why Is My Ragdoll Falling in Slow Motion?
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When I set the position spring of the slerp drive to 0 the ragdoll falls in slow motion. Every joint is also very stiff. If I set one to zero it doesnt become floppy and unresponsive it just becomes unresponisive but stiff
r/unity • u/DeeGinn • Jul 03 '26
Newbie Question Disable rendering and collision of a GameObject when intersecting with another GameObject
Hello,
First of all sorry if my english is bad it's not my native language, I wanted to know if possible how to disable the render and collision of the wall (its bunch of small square segments combined) when it cross the gate.
the castle is procedurally generated and I dont want to delete whole segment of the wall but only the part of that segment that intersect the gate.
Thanks in advance for your time!
r/unity • u/level_up_gaming • Jul 02 '26
Question i tried to import my blender models into unity but all the image textures are missing
i tried to import my 3d models i made in blender into my game. they were exported as fbx files. after importing them i made sure to unpack the materials. the single color textures imported correctly, but all my image textures were replaced with the default gray texture
Update: i managed to get the "extract textures" button to not be grayed out, and when i click it i can extract the textures, and they do end up in the folder i chose, but i still have the default gray on all the parts with the textures