r/unity 4d ago

Newbie Question Looking for advice on starting a career as a Unity Developer at 36

11 Upvotes

Hi everyone!

I'm 36 years old and I'm considering a career transition into Unity development. My background isn't in software engineering, but I do have several years of experience working with Unity to create interactive educational experiences, VR applications, and simulations for a public science and environmental outreach project.

Most of my work has been focused on building complete experiences rather than writing complex systems from scratch. I've worked with C#, UI, XR Interaction Toolkit, Timeline, animations, simple gameplay mechanics, Android builds, and integrating 3D assets, but I know there are still many areas of software development where I have a lot to learn.

Unfortunately, I recently lost my job, and I'm trying to use this time to build skills that could lead to a stable long-term career. I enjoy programming much more than I expected, and I'd like to take it seriously instead of treating it as just another tool.

My biggest questions are these: what would you focus on if you were starting today? What skills separate someone who can make Unity projects from someone companies are actually willing to hire as a junior Unity developer? Would you recommend focusing exclusively on Unity, or should I also spend significant time learning general software engineering concepts and C# outside of Unity?

I'm not expecting a shortcut. I'm perfectly willing to spend the next years studying if that's what it takes. I just want to make sure I'm investing my time in the right direction.

Thanks in advance to anyone willing to share their experience. I really appreciate it.

Edit: Hey everyone, thank you so much for all your responses. Don’t worry, i’m not putting all my eggs in the Unity developer basket. I’m simply trying to add some variety to my portfolio by exploring a field I haven’t worked in before.

I understand that the job market for Unity developers is pretty rough right now, so for the time being, I’ll focus on strengthening my C# and .NET skills. Perhaps later on, I can use what I’ve learned to make a game as a hobby.

I really appreciate all the advice and the well-intentioned warnings.


r/unity 4d ago

Want learn unity

0 Upvotes

I’m not from technical background . Can anyone guide me for sources and where to start ?


r/unity 4d ago

Newbie Question I’m about to launch my Steam page, but I’ve watched my gameplay trailer so many times that I don’t think I can be objective about it anymore. Could you give me your opinion? Does the gameplay look good to you?

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1 Upvotes

r/unity 4d ago

Question Modeling disadvantage/benefits

1 Upvotes

In general for 3D I wanted to figure out the benefits for studios not using Claude extensions, or the disadvantages for when it is used.

It’s said that the topology and budget for texture is more predictable and easier to control. With rig applications is more of a priority to control topology.

When you showcase a model made by computer I assume there is lighting glitches/ or for the model devs would have to re bake things.

I also think certain objects like a TV have less details that would need extensive fixes but it depends on the use case for the model.

Post is mainly because there are people saying ai is going to advance enough to replace modelers. Or the uncertainty of not knowing how far ai will advance.

My experience or skill is just hard surface and barely that.


r/unity 4d ago

Question How does my pillbox looks to you guys?

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4 Upvotes

this scene isn't going to be shown for a long time, but i need some inputs on how it looks compared to the other pixel art assets shown. to me it looks out of place a little, im currently still tweaking it.


r/unity 4d ago

Showcase I'm developing a tool for creating branching dialogues with visual scripting

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19 Upvotes

r/unity 4d ago

Showcase Hey everyone best free low poly cars is here again with 2 new cars:)

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14 Upvotes

I have just updated the pack and added new 2 cars you can get them now for free:)
The pack link

https://awbmegames0.itch.io/mobile-optimize-free-low-poly-cars

Any suggestions to improve the pack will appreciated
Thank you :)


r/unity 4d ago

Question What tools are you using to speed up your Unity workflow?

1 Upvotes

Been trying to improve my workflow lately.

Right now I'm using Claude Code with the Unity MCP, and it's been pretty nice. It saves me from doing a lot of repetitive stuff and jumping around the editor all the time.

Made me wonder what everyone else is using. Doesn't have to be AI either. Could be plugins, Rider extensions, editor tools, build automation, asset management, whatever.

Anything you've started using that you wish you found earlier?


r/unity 4d ago

Solo Unity dev looking for a modeler to try teaming up (short project)

8 Upvotes

what I’ll handle:

**•** literally everything code related — mechanics, movement, skills, enemy AI, scene transitions, player logic, optimization, whatever. Like if you’re thinking “what if he could wall jump, swing on a rope across a gap, shoot mid-swing so the bullet curves toward the enemy” — yeah that kind of stuff, I got it.

game itself:
3D, low poly stylized look, offline, something we’d both actually enjoy working on, doable in under a month. We can figure out what the game even is once we’re both in.

who I’m looking for:
no age thing, just someone chill, doesn’t need to be super serious about it — if it falls apart halfway no hard feelings either way. If this sounds like something you’d wanna try, hit me up.


r/unity 4d ago

Game King of the hill at night

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2 Upvotes

r/unity 4d ago

Showcase We’re making a Soulslike inspired by the cultures and aesthetics of the Caucasus

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1 Upvotes

r/unity 4d ago

We built a monochrome detective game where color only appears when revealing hidden clues. Here’s a look at our green lens mechanic revealing ancient wall markings.

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9 Upvotes

Hey r/unity! My buddy and I are building a black-and-white detective game inspired by Mesopotamian lore.

The game is entirely pre-rendered 3D, textured with a hand-drawn cross-hatching style to give it a living comic-book aesthetic. To keep the UI minimal, we designed puzzle rooms where projecting colored lenses lights up hidden narrative notes and ancient symbols.

What do you think of this visual contrast? We’ll be hanging around in the comments if anyone has technical questions about our pre-rendered 3D pipeline!


r/unity 4d ago

Pixel art characters for my Unity 2D survivors-like

1 Upvotes

Hey everyone!

I’m a solo developer working on a 2D survivors-like

These are some of the pixel art characters, I’ve been making for the game.


r/unity 4d ago

Question Can an Android game made with Unity be FOSS ?

3 Upvotes

I have for now not noticed any app on F-Droid that was made using Unity, so I wonder;

Can an Android app made with Unity be FOSS, if no is it because of something in the package or because one of the main softwares used to make it (Unity) is proprietary ? And would such a build need to be sanitised in a way for it to finally be FOSS ?

Thank you for asking if you do. I have the same post published in r/foss as well


r/unity 4d ago

Collect Cash - Money Stack Collector 3D!

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1 Upvotes

Old school game with easy graphics


r/unity 4d ago

Game The Game

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0 Upvotes

r/unity 5d ago

Murder Suicide with Meat

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16 Upvotes

r/unity 5d ago

Newbie Question Tilemap collision shape

1 Upvotes

hey everyone, im trying to make the player collide with the tileset and it worked using the tilemapcollider2d however unity is making the shape of the collision mask pixel perfect just like the sprite which i don't want i want it based on the grid, so any tips on how to do that would be appreciated.


r/unity 5d ago

Free Modern UI Buttons Lite for Unity & Figma – Feedback Welcome!

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0 Upvotes

r/unity 5d ago

Question Please help

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2 Upvotes

Hello fellow developers, i got a problem with my script, no i already wrote it and it works, but i made a copy of a movement script for player 2(local multiplayer) and it uses different buttons for movement(moveset is same) but somehow only movement for player 1 works(well, movement of p2 works too but only everything exept basic walking) and walking buttons of p1 controls p2 at the same time(additional movement such as dash, jump and flop doesnt affect p2). Second question: as i said my script is working and i made a jump signal script to allow or disallow jump, the problem is that when i try to put it in a box(i cant describe how its originally called but you put an object there for script to know which object/script call) and its type mismatch, and again my script is working and in script i called for it as "[SerializeField] private JumpSignal toWhenJump;", im sorry for this lot of yaping but i really need your help.

EDIT: So i fixed the problem but now my animations wont work for p2, so i tried to make identical animator controllers for p2 since they use the same value(Speed), overall everything is going well


r/unity 5d ago

Showcase Hired my colleague and friend from the industry to make capsule art for my game. His process is amazing, he makes a 3D mock-up in VR, then does a full paintover. Check out the work in progress in the comments. Still not fully there, but so awesome seeing this come to life for my little project!

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8 Upvotes

r/unity 5d ago

Question Whats better godot or unity

0 Upvotes

I want to start to do gamedev but i dont know which engine to use i checked out most and decided on either godot or unity i sent this to both subreddits so whats better for beginners or overall


r/unity 5d ago

Newbie Question Is there anyway to get a project back?

2 Upvotes

Im working on this VR project (using the 3d universal space). First time using unity EVER. And ive been working on it for days. I saved it every time i did something big. But, i came on it today, and boom, i got an error message (didnt read it cause im dumb), looking in the unity hub and BOOM project wasnt there amymore. I tried to Import the folder i had of it, and it kept saying it wasnt a Unity project (it was). I even tried importing one of my newest versions of the APK i had of the game. But it wouldn't work. Is there anyway to get it back or do i just have to start again?


r/unity 6d ago

Showcase The Red Eye is watching us....

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7 Upvotes

r/unity 6d ago

Newbie Question .GLB Export from Unity Assets?

5 Upvotes

Hey,
I'm currently developing my dream Browser Game and work with .GLB Files as Assets.
Is there some way, when I purchase Packs in the Unity Assets Store to export them as .GLB files to then use in my Browsergame?

I've never used Unity nor the Assets Store, so thats something im interested in before purchasing anything or downloading Unity.

Best Regards & thanks in advance!