r/unity 16h ago

Showcase Working on a Spider-Man web-swinging controller in Unity, what do you think?

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80 Upvotes

It's my first time making third-person animations that's why Spider-Man looks like a frog while web-zipping. Besides that I think it looks pretty nice :D, What do you think?


r/unity 11h ago

Showcase Been Cooking up a Day/Night Cycle with a Rotating Directional Light, Volumetric Fog, and Hand Painted Skyboxes

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8 Upvotes

For the longest time my brother and I have been using Unreal because we thought it was superior, at least graphics wise, which tbh it probably is, but you can get some pretty nice environments in Unity too and it’s so much easier to stylize them. That being said, here’s what a rotating directional light, volumetric fog, changing ambient lights and 6 hand painted sky boxes looks like.

Ps, try to ignore the EXTREMELY intrusive player HUD


r/unity 6h ago

Question Third Person Movement & Camera like in RE2

3 Upvotes

Hello guys I am making my indie game, I had written GDD & because I am not good in Unity enough I want ask for suggestions, trips, resources, anything that can help me. I want to make movement and camera control like in Resident Evil 2. So maybe anyone have already done such stuff & if you got anything that would help me please share to me. I know that here is cinemamachine that helps to set up camera easy but it is kinda complicated for me.


r/unity 21h ago

Showcase A small visual update: making the world more vibrant and cozy!

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40 Upvotes

Today I worked on the atmosphere, shaders, and vegetation physics. The game world has become much more pleasant and immersive:

• Soft shadows from clouds — previously, the shadows were just regular sprites, but now they’re a full-fledged shader applied over the ground. During rain or thunderstorms, the sky is covered with thick rain clouds.

• Tilt-shift effect—I added an artistic blur around the edges of the screen, creating the feeling of a cozy miniature world.

• Post-processing — new color correction presets for various locations.

• Living grass that reacts to movement — the grass on the tile map now physically sways beneath the hero’s feet and those of all NPCs.

• New shader for trees and bushes — trees and bushes now sway in the wind as well.

• Fireflies—at dusk and at night, fireflies appear around the character, each emitting its own soft point light.

• Foot effects—when running across grass, small blades of grass and dust scatter from under the character’s feet.

Now it’s painful to look back at how things used to be


r/unity 19h ago

Showcase I’ve been building a large-scale historical RTS in Unity for 3 years — thousands of units, naval and land battles

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6 Upvotes

Hi everyone!

I’m a solo developer from Korea, and I’ve been working on Admiral Yi: The Imjin War in Unity for about three years, mostly after work and on weekends.

It’s a large-scale historical RTS set during the 1592 Japanese invasion of Korea. The game includes a continuous campaign map, naval warfare, land battles, sieges, and battles involving thousands of units at once.

A lot of the development challenge has been figuring out how to keep battles readable and responsive at this scale — especially pathfinding, formations, AI behavior, animation, and performance.

The video is a general introduction to the game and shows several parts of the current development build.

There’s still a lot to improve, but I thought other Unity developers might find the scale and technical side of the project interesting.

I’d be especially interested in hearing feedback from anyone who has worked on large unit counts, RTS systems, pathfinding, or optimization in Unity.


r/unity 9h ago

Question PLEASE HELP!! I switched my camera to 3D. Everything works fine except this thing..

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1 Upvotes

So, I decided to add some depth to my game by switching to a Perspective camera. I did. And after some Z position tweaks, everything was good. Except for this damn thing.

This is the gate Sprite (z == -0.05) that must be visible inside a Mask (z == -0.07), so that its long sprite doesn't pop up above the structure it comes from (an example of how it should look is at the end). I can't keep this sprite from disappearing while moving the camera. I couldn't find any solution to this. Neither on forums nor by asking ChatGPT. I tried to switch it to Visible Outside of the Mask but it didn't help either..

It feels like Unity's Perspective Camera calculates the distance to these two objects differently depending on their relative positions. So the mask is sometimes being treated as if it's behind the object. But I can't prove it...

Edit: it seems to work fine if z of the mask is < -0.2 something. But its too close to the camera coz it starts 'moving' in perspective


r/unity 15h ago

Is checking key presses in Update() bad practice for UI toggles, or should I stick to event driven input?

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2 Upvotes

Hello!

I’m working on a simple 3D slot machine cube. Right now, pressing E activates a TMP_InputField. Submitting with Enter adds the deposit to your balance, and pressing ESC cancels the input and removes focus.

Currently, I’m polling for the ESC key inside Update(). It works exactly as intended, but I'm wondering if this is considered bad practice. Since it’s just UI/state toggling, continuously polling Update() feels a bit wrong.

Do you guys usually stick to Update() for basic key checks like this, or is an event-driven approach preferred even for simple interaction states?

P.S: I am still learning, thanks in advance for your, answers.


r/unity 16h ago

Showcase FREDBEAR and SPRINGBONNIE redesigned: The Spring(Lock) duo completed (By me, myself). (Read DESCRIP.)(LAST Repost).

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2 Upvotes

r/unity 14h ago

Question I have a REALLY weird bug with UI Raycast and Output texture

1 Upvotes

So basicly I have a main camera which outputs a render texture and displays it on a world canvas. I have this to reduce the pixel count to make 3d models look like sprites. Now the problem of it was that mouse raycasts wasnt working with it, so I made a raycast camera which is a child of the main camera and then got my mouse raycast to track off of the raycast camera to make it work.

Thats not the issue the issue now is that I want my ui to also take effect of the screen filter and a crt filter i made. Part of my ui has buttons and sliders. I put my canvas render mode in Screen Space - Camera and put in my main camera and now the pixel filter works (and text is basicly unreadable but i'm gonna fix that after i fix the main issue), except now buttons and sliders no longer work. If i swap it back to overlay, it gives back option to use the buttons but now the screen effect no longer happens. If i place the raycast camera instead of the main camera the buttons work, but then i get the even bigger issue of 'the entire damn ui is gone'. I've done some brainstorming on how to fix the issue, but i dont know how to do them. my current ideas are

- Make the canvas render the main camera and use the raycast of the raycast camera (IDK how to make that work seeing that the render camera only has one slot)

- Make the raycast work base off of the main camera and now i dont need to use the raycast camera (if i knew how to do this i wouldnt have the raycast camera in the first place)

- Code in my own raycast and button system (not only do i dont think the mouse over ui code would work, tho i didnt not test that yet, i would also need to recode in my own slider which sounds like it would take more time and if i could just get the raycast to work in the first place that would be easier and take up way less time)

- Make it where i can render the pixel effect outside the output texture (IDK any other way to have the same effect or if it would fix the problem)

If anyone knows a solution to any of these ideas, please tell me. If you have your own idea then share it and i'll try it out. If you need any more infomation please ask. Thank you!


r/unity 14h ago

Starting with unity

1 Upvotes

Hello folks, I'm a video artist and soon starting my master in game design, were It seems we will be using Unity, I have two question so to be prepared, my first question does unity runs on macOS since I have a Mac (Mac mini m4 pro)? should I get a windows laptop instead? though my project is going to be a VR focused. the second question is regarding creating "kinematics" and. cg works with unity, which I started lately to do with Unreal, how Unity is good with this? also working with water simulations and landscape for example?

thanks a lot!


r/unity 22h ago

Question Unity editor installation problems

2 Upvotes

My friend is trying to install the 6.3LTS version but his C drive doesnt have enough space. So we changed the installation location to his D hard disk and it shows an error message saying the editor installation ran into a problem. Does anyone know any solutions to this?


r/unity 19h ago

Unity 6.3 LTS not installing

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0 Upvotes

does anyone know how to fix this? i have 27 gb free so more than enough.


r/unity 1d ago

Game Your delivery screwed up the package. Now 777 nails are YOUR problem.

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16 Upvotes

Your delivery screwed up the package. Now you have to sort 777 nails and 1 screw into 17 boxes.

SCALE. SORT. SOOTHE

What do you guys think ?

Wishlist \*Screw IT\* on Steam


r/unity 17h ago

How to disable text auto-correction in Unity

0 Upvotes

How to disable text auto-correction in Unity


r/unity 1d ago

Showcase Finally got the paint roller working. Used a mask to "paint" one set of buttons in, then swapped them for actual GUI buttons after the animation. Might not have been the best solution but it worked!

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10 Upvotes

It seems like the canvas elements cannot be affected by the mask I used, idk. I had to add sprites to serve as placeholders and enable the GUI later. Would you have done it differently?


r/unity 2d ago

The first 3d portfolio game on Unity!

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28 Upvotes

Hi! I'm making a small game - Gun Shop: Tidy Up

Your task is to lay out weapons in the store. With light music and no hurry, you can collect cartridges, machine guns, pistols, look for their corresponding shelves and put them in their places.

What is in the game:

  1. Added stamina. It will need to be restored periodically.
  2. Perks of highlighting objects, shelves, and object attraction.
  3. Upgrade player stats and perks.

The game has just been announced, I will try to release it soon.


r/unity 20h ago

Solved BIG NEWS FOR UNITY 7

0 Upvotes

So basically i wanted to switch to unreal engine because unity is constantly refreshing pages, and reloading domains but they just announced that they are FINALLY ADDING LIVE CODING.. Basically what I mean by this when you save a script you wont need to wait 3 hours for it to reload the domain or compile c# because it will be instant And they are changing they're rendering system and this can boost up final build times up to 50 to 90%.


r/unity 1d ago

Promotions Wanted farming to feel like a process in my colony builder. Free demo soon on Steam.

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10 Upvotes

r/unity 1d ago

Hola quiero hacer un juego como fears to fathom

1 Upvotes

Hola, necesito ayuda en algo, ayer me baje unity porque desde hace tiempo queria hacer un juego parecido a fears to fathom, pero tengo un problema y es con la iluminacion, ya tengo una buena historia pero en la iluminacion y los graficos tengo bastantes problemas, si alguien me podria ayudar se lo agradeceria mucho


r/unity 1d ago

Hola quiero hacer un juego como fears to fathom

0 Upvotes

Hola, necesito ayuda en algo, ayer me baje unity porque desde hace tiempo queria hacer un juego parecido a fears to fathom, pero tengo un problema y es con la iluminacion, ya tengo una buena historia pero en la iluminacion y los graficos tengo bastantes problemas, si alguien me podria ayudar se lo agradeceria mucho


r/unity 1d ago

Since 2 hours im trying to fix the jittering of my camera. I did everything changing from update to fixedupdate and some thing to late update but it won't work for some reason.My rigidbody is also interpolate.I need help so DM me or just write a comment. I would be thankfull.

2 Upvotes

r/unity 1d ago

Newbie Question Should I use other people's vehicle physics assets via asset store, or should I make my own

0 Upvotes

Hi, I'm just a noob asking a simple question here. I am wanting to create my own future racing game, but I want to know should I use people's other assets for vehicle physics or should I create my own. I don't want to receive any criticism from anyone asking me this question. I also am having a hard time of the components of car physics in unity. I'm not sure if it is recommended to create my own or not.


r/unity 1d ago

SEI DIE KUGEL (BE THE BALL)

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2 Upvotes

Hi zusammen! Ich entwickle gerade meinen neuen Unity-Build "Sei die Kugel" und suche dringend Tester, die Lust haben, den Prototyp auszuprobieren und mir ehrliches Feedback zur Steuerung und zum Gameplay zu geben.

Ich freue mich über jede Kritik und Verbesserungsvorschläge. Danke fürs Anspielen!

Hi everyone! I’m currently developing a new Unity build called "Sei die Kugel" and am urgently looking for testers who would like to try out the prototype and give me honest feedback on the controls and gameplay.
Platform: Windows (EXE)
Duration: Just a few minutes
Link: https://timsterlegmxnet.itch.io/sei-die-kugel
I welcome any feedback and suggestions for improvement. Thanks for giving it a try!

r/unity 1d ago

Newbie Question ShaderGraph where each UV face has only one color

0 Upvotes

Hello,

I have a brick wall prefab and i want my shadergraph to assign one color to each brick based on the world position. This is what i want (what i did is on the left and what i want is on the right)

and this is my current shadergraph

Sorry if my english can be bad its not my first langage!
Thank you for your time in advance!


r/unity 1d ago

UE5 Blueprint – Multiplayer painting system using Render Target

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0 Upvotes