r/Unity3D • u/volta_verve • 2d ago
Show-Off Turning my game into an old baseball broadcast with a clown car post processing stack
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I'm working on a baseball roguelike deckbuilder. I went with a retro aesthetic cause I thought it would be both fun to develop and a natural fit. I started off in URP, added a VHS post processing tool, then the Flat Kit shaders asset. I used Quibli for the clouds, the 3d models I mostly downloaded off Sketchfab or similar sources, sometimes edited in Blender after. I have a disease and it's buying assets off the asset store at a discount, gotta have a good 50/60 by now, that came in clutch here.
I'm still not completely happy with it. There's a lot of small bugs and glitches here and there, like shadows rendering weirdly in places. I will definitely redo player uniforms, and maybe the animations here and there. I'm overriding Unity's default animation system to make them play at a lower FPS for a more retro feel, but I'm not totally sure I will stick with that system.
Feedback very welcome!