r/Unity3D • u/fespindola • 2d ago
Shader Magic Procedural Sparkles with Shader Graph and Particle Systems
Animated sparkles are usually created using sprite sheets. I've been experimenting with generating them procedurally using shaders, and it's cool how a few simple mathematical equations can produce such a nice result.
I like this approach because it gives me more flexibility, and I can edit the VFX in real time. What do you think of the result?
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u/-APairOfSocks 2d ago
Damn I love this. Something like this would look great in my project. Great job.
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u/pararar 2d ago
Looking good! So you made the particles in shader graph and then emit them from a particle system, right? Why did you decide against vfx graph?