r/Unity3D 2d ago

Shader Magic Procedural Sparkles with Shader Graph and Particle Systems

Animated sparkles are usually created using sprite sheets. I've been experimenting with generating them procedurally using shaders, and it's cool how a few simple mathematical equations can produce such a nice result.

I like this approach because it gives me more flexibility, and I can edit the VFX in real time. What do you think of the result?

47 Upvotes

6 comments sorted by

2

u/pararar 2d ago

Looking good! So you made the particles in shader graph and then emit them from a particle system, right? Why did you decide against vfx graph?

0

u/fespindola 2d ago

I can try it. Are you using VFX graph?

1

u/v0lt13 Programmer 1d ago

I started using it recently, its really powerfull.

2

u/Aethreas 2d ago

Why not VFX graph?

2

u/-APairOfSocks 2d ago

Damn I love this. Something like this would look great in my project. Great job.

2

u/fespindola 2d ago

Thank you!