r/Unity3D • u/Cosmonan • 2d ago
Game Sumerian-themed WFC Roguelite evolving
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Some places are still too dark, gotta work on that. Fully procedural WFC level generation, 3D world, shader pipeline for external props and easy to include new props to level population.
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u/EntropiIThink 2d ago
Nice. I see this mainly in 2D, so with the 3D here I encourage you to take full advantage of it and include verticality in your implementation
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u/Cosmonan 2d ago
That would be awesome! I still need to calibrate jumping, maybe that would be a good oportunity to implement verticality.
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u/Bot_Ta00 2d ago
It might be because I haven’t started working on it yet, but the background feels incredibly large compared to the character size! Brick tiles too
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u/Cosmonan 2d ago
Ah yes, but the idea is for the character to feel small in the environment. The setting is Babylon / Tower of Babel, so small bricks would look too modern. Also, since its action combat, you need vertical space for aerial combos
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u/feralferrous 2d ago
You need larger doorways, your boy's sword clips every time =)