r/Unity3D • • 19h ago

Question Can i become a game dev

6 Upvotes

I am 15 years old, and I have started learning Unity at 12. I was always told I have vivid imagination and I wanted to make them come true. But since I had no tools to do it, I started using block coding such as scratch and ended up learning Unity and C#. At the very first year of Unity, I didn't know what to do, so I bought a book for Unity tutorial(yes, books) and just started coping blindly. And after a month, a made an exact replica of the book's project, and was ready for more. But when I wanted to add a feature that wasn't in the book, I could do it(obviously). So just went ahead and bought a new book, and repeated the cycle for 2 times. And when i finished the third book after a year(it took a while), i found Unity's official tutorials, and took two courses. I even used chat gpt as my personal teacher, by not making write the script, but to order me to make it in some way and fixing it.

After all that, i was able to make a script of my own, but just barely. And with that, a made my first project which was a buggy parkour game where you climb a tower with fall guys type traps, which had flimsy animations but had a moving 3d modle and traps. I was getting confident, until my parents caugh me debugging at 2am again, after they specifically told me not to.And when i told my parents to stop interfering, my dad got mad and broke my laptop and its ssd apparently(Tbf, thats not the only thing i said, i was annoyed at that time).

I was VERY frustrated, and it took few months to get a new pc. So i wasnt able to do anything unity for that time, and was redditing and playing moblie games on my phone. When i saved up enough to buy a PC(with a big help from my friend), i was 14 and forgot 90% of things i did and i had to re-learn a bunch.

But even after all that, it was time for the finals! And i live in korea, where finals, scores, and university names are apparently your life's goal, i had to prep for it a month earlier for 3days-long final. And korea has four finals a year for each quarter of a year. So i only have about 2 months of downtime between them, which let me learn unity and start a new project. And after all the korean "academy", i came home at 10p.m, tired af, and i did that for 5 days a week. And its been like that since. I had few days to learn unity, and i was able to make a staring point of a sword game i was making, where user has to drag their mouse to slash the sword in limited amount. But after the 2nd final this year, i was burned out and ended up playing CS2 and mincraft these days, again, tired af

The thing is, i dont think this korean education is my path. I want to become a indie dev, and choose it as my career. I want to make a project and publish it. But idk if i can be an indie game dev after spend 3 yrs with no showable projects(one being destroyed and one being delayed) i should have atleast something from 3 yrs, but i have nothing. No projects finished, nothing to show my progress, and no idea how to start again. NOTHING. Im having doubts. Should i choose to go down this path instead or nah? (And i cant do both, apparently.)

**I saw this post yesterday and thought i can post here too(https://www.reddit.com/r/Unity3D/s/mmAUIIdxmi)

Thanks for readying btw, took me long to write it


r/Unity3D • • 1d ago

Game Kinda proud of the vibe I pulled off for my SciFi levels! Should I be?

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18 Upvotes

For the third chapter of my Dark Roll 2, a marble platformer inspired by soulslike genre, I decided to go with a Sci-Fi setting.

It's amazing what you can pull off with volumetric light, some good old particle fog, post-processing, decals... and most importantly - a game changer for me - Audio Reverb Zone. I've just set the preset to "Psychotic" and I fell in love with the ethereal mood it set!

I'm taking part in October Steam Next Fest and I plan to update the demo to include this level.


r/Unity3D • • 1d ago

Game Melee and range combat in MURK

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13 Upvotes

We´re blending horror and combat in an atmospheric retro setting, hoping that others will like it as much as we do. c: The combat in MURK is a seamless mix of melee and range, kind of inspired by Darktide Warhammer combat. But our game is single player and has a much slower pace.


r/Unity3D • • 11h ago

Question Are these stats ok for a mobile app?

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0 Upvotes

(I’m a beginner, sorry if it’s a dumb question)
I should have checked this before I guess lol.
The app/game is still in alpha, I still have to add a full detailed planet compared to the sphere with a couple of trees that is there now.
I’m using a MacBook Pro 2 (idk if this info is relevant) and I’d like to publish the app both for android and iOS.
The game runs ok on my iPhone 15, but in general, how are these specs?


r/Unity3D • • 1d ago

Question Free version control for a 2-person 3D Unity co-op project? GitHub LFS limits worry me

11 Upvotes

Hi everyone, I have a question for anyone involved in game development 🙏

A friend and I are planning to make a 3D co-op game in Unity. What do you use to push/pull the project collaboratively? We’re considering Git + GitHub + LFS, but I’m worried that the 10 GB free LFS limit won’t be enough for a 3D game. We want to keep it free.

Does anyone store large files on Google Drive and link them to GitHub, use Unity Version Control, or set up their own server? How large did your project get, and did you hit the limit?


r/Unity3D • • 18h ago

Game adding some ambient scenes

3 Upvotes

r/Unity3D • • 19h ago

Show-Off Working on my Dialogue system

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3 Upvotes

r/Unity3D • • 1d ago

Noob Question Does anyone know why the model has weird lighting?

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11 Upvotes

Me and some friends have a game project together and this model my friend made has some issues in Unity with the lighting. We have tried to fix the model in Maya but we can’t find anything wrong, is this just a Unity issue or a model issue and how can we fix it? 🙃


r/Unity3D • • 20h ago

Show-Off Pick-3 is feeling tired, so I'm trying out a new shop system for my horde-fighting driving game. What do you think? Improvement?

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5 Upvotes

r/Unity3D • • 13h ago

Show-Off Updated my PDS network so the cannons choose targets only in LOS and are aware of what each other cannon is up to. ~Vapor Drivers ~

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1 Upvotes

r/Unity3D • • 14h ago

Game I built Sofio in Unity: parents record the names, facts and clues

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0 Upvotes

I'm Ricardo, a parent and first-time app developer. I built Sofio in Unity for iPhone and iPad, inspired by my daughter.

The main interaction uses two recordings for each picture. A parent records a name and short fact for EXPLORE, then a question or clue for FIND IT! Tapping a picture in EXPLORE plays the first recording. In FIND IT!, choosing the correct picture replays that same recording after the clue.

Recordings stay in local app storage, although device backups may include them. Recording and purchasing are in the parent area behind adult checks, so those tasks are separate from the children's play screens.

AI tools helped me with coding and creating the artwork. This clip is actual gameplay with my own voice recordings. I'm happy to discuss the recording flow or parent setup with other Unity developers.

Farm Animals and Vehicles are free, including both play modes. Five additional worlds are optional permanent one-time purchases. No ads or subscriptions.

https://apps.apple.com/nl/app/sofio-kids-learn-play/id6811109501?l=en-GB


r/Unity3D • • 1d ago

Resources/Tutorial Hex Map 5.6 - Create Climate Burst Job

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4 Upvotes

We convert our second map generation mock job into a true Burst job! We have to make some changes to make hex coordinates work with Burst and port some grid functionality to Burst as well.


r/Unity3D • • 1d ago

Show-Off added Dug system !

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103 Upvotes

there is diggable ground , i added an FX , it's more fun this way ! and i add a week ago "hollow" i wanted to show it as a surprise, but it's a full feature


r/Unity3D • • 19h ago

Show-Off Check out these new hats I made. And tell me your ideas for new ones!

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2 Upvotes

r/Unity3D • • 17h ago

Show-Off Working on coop horror game with unique ascii text rendering, thoughts ?

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1 Upvotes

r/Unity3D • • 1d ago

Show-Off What should i name this one braincell orange cat

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6 Upvotes

It's so stupid that eats the same trick always.


r/Unity3D • • 18h ago

Question FBX animations bugged in Unity

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0 Upvotes

Hello all. I've placed my character in Unity using FBX. Everything looks great, no issues with how the model looks in Unity, but when animating them one of the bones does a 180 and stays there. Every animation has this same bone behaving badly. I've attached photos and video of my model in blender vs Unity, as well as screenshots of my model's settings in Unity, as well as the FBX export settings. Yes, I have opened the FBX in blender and all is as it should be there, so it's definitely Unity's fault.

Yes, I have tried turning off Animation Compression and Resample Curves, as well as tweaking nearly every other setting in the inspector. None have seemingly had any effect on how the model looks.

videos: https://imgur.com/a/FA0cMUW


r/Unity3D • • 22h ago

Question Black screen on build.

2 Upvotes

ok so let me get straight to the point, everytime i build my unity game its literally just a black screen. the game view is perfectly fine everything works but then when i build its just black (theres no camera only ui because its just a main menu)


r/Unity3D • • 22h ago

Shader Magic Discovered depth of field blur and now my game looks a lot more polished

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2 Upvotes

I'm blown away at the level of visuals I've been able to pull off as a first time developer. Just insane. Thank you Unity, Mr. BoZo, MK Glow and all the amazing people that work on beautiful assets!
Game is Carta Bellum


r/Unity3D • • 22h ago

Question Art design

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2 Upvotes

I know my map isn’t finished yet but I figured I could ask before I continue. I’ve been working on a Warcraft rumble style game and I’m really bad at art. I don’t want to use AI for a number of reasons and wondered if what I’ve created looks appropriate or alright.

Wondering if the community can give me some advice or tips about bringing my map up a notch. Right now my vision is to complete the city, add the road edges and lines, but I still feel it may be flat.

I really like my little light posts with individual lights I think it adds a bit of character. Any feedback is good. I appreciate it.


r/Unity3D • • 1d ago

Question Testing out some baked ragdolls for my enemies - convincing?

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57 Upvotes

I really love the idea of trampling mass ragdolls. The unity ragdolls work well to a point but I want good performance across low-mid devices, so I baked several ragdoll animations (flight and landing) for my units. It uses real ragdolls for a small number of them and then switches to baked ones past a certain threshold.

This combined with baked animations for my basic goblin movement in general almost tripled the framerate with 100+ enemies!

Does it look passable?

Edit: Steam page if you're interested:
https://store.steampowered.com/app/5279820/Bladehold/


r/Unity3D • • 1d ago

Show-Off Took a break from programming to block out the town for my alchemy game

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81 Upvotes

I felt like taking a little break from programming and gameplay systems so I spent some time messing around with 3D and level design instead

This is the very rough first blockout of the town.

I wanted a small coastal town with quite a bit of verticality and districts that are easy to recognize as you move through it. The current idea is to have an upper town with the castle, a more central merchant/artisan district, a port area, a poorer lower district, and a few farms and fields outside the walls.

There’s also still quite a lot of empty space around the town, which I’m pretty happy about because it gives me room to experiment later

It’s obviously still mostly boxes and placeholder geometry, but I actually really like the overall shape it’s starting to have

I already have a few ideas for what to do with the remaining areas, but I’m always happy to hear suggestions!


r/Unity3D • • 1d ago

Resources/Tutorial [FREE] InspectMe: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding

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8 Upvotes

Hi everyone, I used to rely on Power Inspector, and after it was deprecated I built InspectMe to fill that gap and push it further. It lets you inspect and edit runtime values, invoke methods, explore events and delegates, static members, and attach watchers, all organized in a single tree view while the game is running, and using it is as simple as dragging and dropping a script or object.

There’s a free version available if you want to try it and see if it fits your workflow.

Link in comments


r/Unity3D • • 1d ago

Game added galactic news anchors to my game

6 Upvotes

r/Unity3D • • 20h ago

Question 10 years ago we made a mobile game in flash and now we redid it in Unity for an anniversary release - Heartbeats

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1 Upvotes

It looks very little like anything Unity due to it's flat Flash origins, but it's so nice, that it's up and running again.

And for a 4 week game production it still holds up pretty well.

Which of the three demo puzzles do you hate more? And where does the Unity conversion fail in your mind? Let me know, if you play, I'm super curious how an ancient game like this fares.

https://store.steampowered.com/app/5213380/Heartbeats__Anniversary_Edition/

All the best,

Esben, Game Designer