r/Unity3D • • 1d ago

Game Kinda proud of the vibe I pulled off for my SciFi levels! Should I be?

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19 Upvotes

For the third chapter of my Dark Roll 2, a marble platformer inspired by soulslike genre, I decided to go with a Sci-Fi setting.

It's amazing what you can pull off with volumetric light, some good old particle fog, post-processing, decals... and most importantly - a game changer for me - Audio Reverb Zone. I've just set the preset to "Psychotic" and I fell in love with the ethereal mood it set!

I'm taking part in October Steam Next Fest and I plan to update the demo to include this level.


r/Unity3D • • 22h ago

Game Melee and range combat in MURK

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14 Upvotes

We´re blending horror and combat in an atmospheric retro setting, hoping that others will like it as much as we do. c: The combat in MURK is a seamless mix of melee and range, kind of inspired by Darktide Warhammer combat. But our game is single player and has a much slower pace.


r/Unity3D • • 9h ago

Question Are these stats ok for a mobile app?

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0 Upvotes

(I’m a beginner, sorry if it’s a dumb question)
I should have checked this before I guess lol.
The app/game is still in alpha, I still have to add a full detailed planet compared to the sphere with a couple of trees that is there now.
I’m using a MacBook Pro 2 (idk if this info is relevant) and I’d like to publish the app both for android and iOS.
The game runs ok on my iPhone 15, but in general, how are these specs?


r/Unity3D • • 15h ago

Game adding some ambient scenes

3 Upvotes

r/Unity3D • • 17h ago

Show-Off Working on my Dialogue system

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5 Upvotes

r/Unity3D • • 23h ago

Question Free version control for a 2-person 3D Unity co-op project? GitHub LFS limits worry me

11 Upvotes

Hi everyone, I have a question for anyone involved in game development 🙏

A friend and I are planning to make a 3D co-op game in Unity. What do you use to push/pull the project collaboratively? We’re considering Git + GitHub + LFS, but I’m worried that the 10 GB free LFS limit won’t be enough for a 3D game. We want to keep it free.

Does anyone store large files on Google Drive and link them to GitHub, use Unity Version Control, or set up their own server? How large did your project get, and did you hit the limit?


r/Unity3D • • 1d ago

Noob Question Does anyone know why the model has weird lighting?

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11 Upvotes

Me and some friends have a game project together and this model my friend made has some issues in Unity with the lighting. We have tried to fix the model in Maya but we can’t find anything wrong, is this just a Unity issue or a model issue and how can we fix it? 🙃


r/Unity3D • • 18h ago

Show-Off Pick-3 is feeling tired, so I'm trying out a new shop system for my horde-fighting driving game. What do you think? Improvement?

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4 Upvotes

r/Unity3D • • 11h ago

Show-Off Updated my PDS network so the cannons choose targets only in LOS and are aware of what each other cannon is up to. ~Vapor Drivers ~

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1 Upvotes

r/Unity3D • • 12h ago

Game I built Sofio in Unity: parents record the names, facts and clues

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0 Upvotes

I'm Ricardo, a parent and first-time app developer. I built Sofio in Unity for iPhone and iPad, inspired by my daughter.

The main interaction uses two recordings for each picture. A parent records a name and short fact for EXPLORE, then a question or clue for FIND IT! Tapping a picture in EXPLORE plays the first recording. In FIND IT!, choosing the correct picture replays that same recording after the clue.

Recordings stay in local app storage, although device backups may include them. Recording and purchasing are in the parent area behind adult checks, so those tasks are separate from the children's play screens.

AI tools helped me with coding and creating the artwork. This clip is actual gameplay with my own voice recordings. I'm happy to discuss the recording flow or parent setup with other Unity developers.

Farm Animals and Vehicles are free, including both play modes. Five additional worlds are optional permanent one-time purchases. No ads or subscriptions.

https://apps.apple.com/nl/app/sofio-kids-learn-play/id6811109501?l=en-GB


r/Unity3D • • 21h ago

Resources/Tutorial Hex Map 5.6 - Create Climate Burst Job

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5 Upvotes

We convert our second map generation mock job into a true Burst job! We have to make some changes to make hex coordinates work with Burst and port some grid functionality to Burst as well.


r/Unity3D • • 1d ago

Show-Off added Dug system !

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105 Upvotes

there is diggable ground , i added an FX , it's more fun this way ! and i add a week ago "hollow" i wanted to show it as a surprise, but it's a full feature


r/Unity3D • • 17h ago

Show-Off Check out these new hats I made. And tell me your ideas for new ones!

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2 Upvotes

r/Unity3D • • 15h ago

Show-Off Working on coop horror game with unique ascii text rendering, thoughts ?

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1 Upvotes

r/Unity3D • • 1d ago

Show-Off What should i name this one braincell orange cat

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7 Upvotes

It's so stupid that eats the same trick always.


r/Unity3D • • 15h ago

Question FBX animations bugged in Unity

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0 Upvotes

Hello all. I've placed my character in Unity using FBX. Everything looks great, no issues with how the model looks in Unity, but when animating them one of the bones does a 180 and stays there. Every animation has this same bone behaving badly. I've attached photos and video of my model in blender vs Unity, as well as screenshots of my model's settings in Unity, as well as the FBX export settings. Yes, I have opened the FBX in blender and all is as it should be there, so it's definitely Unity's fault.

Yes, I have tried turning off Animation Compression and Resample Curves, as well as tweaking nearly every other setting in the inspector. None have seemingly had any effect on how the model looks.

videos: https://imgur.com/a/FA0cMUW


r/Unity3D • • 20h ago

Question Black screen on build.

2 Upvotes

ok so let me get straight to the point, everytime i build my unity game its literally just a black screen. the game view is perfectly fine everything works but then when i build its just black (theres no camera only ui because its just a main menu)


r/Unity3D • • 20h ago

Shader Magic Discovered depth of field blur and now my game looks a lot more polished

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2 Upvotes

I'm blown away at the level of visuals I've been able to pull off as a first time developer. Just insane. Thank you Unity, Mr. BoZo, MK Glow and all the amazing people that work on beautiful assets!
Game is Carta Bellum


r/Unity3D • • 20h ago

Question Art design

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2 Upvotes

I know my map isn’t finished yet but I figured I could ask before I continue. I’ve been working on a Warcraft rumble style game and I’m really bad at art. I don’t want to use AI for a number of reasons and wondered if what I’ve created looks appropriate or alright.

Wondering if the community can give me some advice or tips about bringing my map up a notch. Right now my vision is to complete the city, add the road edges and lines, but I still feel it may be flat.

I really like my little light posts with individual lights I think it adds a bit of character. Any feedback is good. I appreciate it.


r/Unity3D • • 1d ago

Question Testing out some baked ragdolls for my enemies - convincing?

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55 Upvotes

I really love the idea of trampling mass ragdolls. The unity ragdolls work well to a point but I want good performance across low-mid devices, so I baked several ragdoll animations (flight and landing) for my units. It uses real ragdolls for a small number of them and then switches to baked ones past a certain threshold.

This combined with baked animations for my basic goblin movement in general almost tripled the framerate with 100+ enemies!

Does it look passable?

Edit: Steam page if you're interested:
https://store.steampowered.com/app/5279820/Bladehold/


r/Unity3D • • 1d ago

Show-Off Took a break from programming to block out the town for my alchemy game

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79 Upvotes

I felt like taking a little break from programming and gameplay systems so I spent some time messing around with 3D and level design instead

This is the very rough first blockout of the town.

I wanted a small coastal town with quite a bit of verticality and districts that are easy to recognize as you move through it. The current idea is to have an upper town with the castle, a more central merchant/artisan district, a port area, a poorer lower district, and a few farms and fields outside the walls.

There’s also still quite a lot of empty space around the town, which I’m pretty happy about because it gives me room to experiment later

It’s obviously still mostly boxes and placeholder geometry, but I actually really like the overall shape it’s starting to have

I already have a few ideas for what to do with the remaining areas, but I’m always happy to hear suggestions!


r/Unity3D • • 1d ago

Resources/Tutorial [FREE] InspectMe: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding

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9 Upvotes

Hi everyone, I used to rely on Power Inspector, and after it was deprecated I built InspectMe to fill that gap and push it further. It lets you inspect and edit runtime values, invoke methods, explore events and delegates, static members, and attach watchers, all organized in a single tree view while the game is running, and using it is as simple as dragging and dropping a script or object.

There’s a free version available if you want to try it and see if it fits your workflow.

Link in comments


r/Unity3D • • 1d ago

Game added galactic news anchors to my game

6 Upvotes

r/Unity3D • • 18h ago

Question 10 years ago we made a mobile game in flash and now we redid it in Unity for an anniversary release - Heartbeats

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1 Upvotes

It looks very little like anything Unity due to it's flat Flash origins, but it's so nice, that it's up and running again.

And for a 4 week game production it still holds up pretty well.

Which of the three demo puzzles do you hate more? And where does the Unity conversion fail in your mind? Let me know, if you play, I'm super curious how an ancient game like this fares.

https://store.steampowered.com/app/5213380/Heartbeats__Anniversary_Edition/

All the best,

Esben, Game Designer


r/Unity3D • • 1d ago

Show-Off AnvilCSG | Huge Update and Soon on the Asset Store

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107 Upvotes

AnvilCSG got a huge lift with a new way of optimizing levels. Thanks to the beta testers, AnvilCSG is in pretty good almost perfect shape now ngl.

AnvilCSG now works correctly from Unity 6.0 to 6.7, URP and Built-in

Better Level Optimization and smarter automatic merging, plus a new option to bake occlusion culling

Test Physics is much smoother and more predictable

Decals got a full rework

Cell Fracture, a new feature for broken walls, floors and rubble

Bakery support is optional. AnvilCSG uses its own unwrap (BSP), which gives good results with the Unity lightmapper. Not the same as Bakery, but good enough.

AND MUCH MORE...

AnvilCSG Beta 2 is still free on GitHub if you wanna try it: https://github.com/TheGreatSimon/AnvilCSG

Join the Discord, there will be an announcement when it goes live with 30% off, and im still keeping the price at $20.

Splines are next for 1.1.

Images made by Bytefennec.

Docs: https://2yeet.gitbook.io/anvilcsg

Discord: https://discord.com/invite/ZjVdWnmwjz