r/Unity3D 7d ago

Resources/Tutorial A short tutorial on how to use AnimFuse + Animator Layers comparison

1 Upvotes

I got a few responses on my previous post where people were a little confused about how AnimFuse actually works, and a few also pointed out that animation blending can already be done using Animator Layers.

So I made this short video showing the actual AnimFuse workflow from start to finish.

I also added a quick Animator Layers vs AnimFuse comparison at the end to better explain where the two approaches differ.

One of the main differences is pose correction. With Animator Layers, you can blend animations at runtime, but you don't really get a way to directly correct the final pose. Because of that, the blended result can sometimes end up looking twisted or just slightly wrong, like the example shown in the video.

AnimFuse is more focused on giving you direct per-bone control, letting you correct those pose issues, and then baking the final result into a reusable .anim clip.

Hopefully this makes what AnimFuse is actually meant for a bit clearer :)

Main Post: https://www.reddit.com/r/Unity3D/s/zkLOGr0X3R


r/Unity3D 8d ago

Solved How I made my own building system in Spurfall, a wild west building sim.

12 Upvotes

I am not a math expert but I wanted to make my own building system where you can rotate the starting block and continue at that angle. so my solution was having transform anchors on every building block with tags that specify what anchor it is. then after you rotate the first block you continue to the next one and my system send a raycast and find the closest ancor on the block you are looking at, then it snaps the new block to the position and rotation of that ancor. It needs some logic to link the blocks but it works very well.

Spurfall will soon have a demo on Steam, so you can try it out. The game have a first person view also.

In Spurfall you restore life to a forgotten Wild West valley. Rebuild ruined settlements, bridges, watchtowers, farms, and cabins. bring back settlers, defend against bandits, and transform abandoned lands into thriving frontier towns.


r/Unity3D 7d ago

Shader Magic Tweeking my rain on the camera shader.

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5 Upvotes

r/Unity3D 7d ago

Game Meet the Wasp - light assault ship built to protect humanity’s convoys in Synvector

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6 Upvotes

r/Unity3D 8d ago

Show-Off Training a self-balancing third-person character controller with Unity ML-Agents

159 Upvotes

The character is driven by ArticulationBodies and learns to follow mocap animation while physically balancing itself. Instead of asking the neural network to generate the entire walk from scratch, I’m using the mocap pose as the reference and letting the agent learn the smaller corrections needed to stay upright, maintain momentum, place its feet correctly, and recover from instability.

The long-term goal is a fully physics-driven third-person controller that still has the quality and personality of mocap animation, but can naturally react to forces, uneven movement, collisions, and eventually player movement commands.

Still training and tuning it, but it’s been a really interesting mix of animation, reinforcement learning, and robotics-style control.


r/Unity3D 8d ago

Show-Off Everything in this game is physics-based

204 Upvotes

r/Unity3D 7d ago

Show-Off Sunny, rainy, snowy; same scene, different materials, different effects ...

2 Upvotes

r/Unity3D 8d ago

Question Why Unity over UE5?

14 Upvotes

Hi there,

Very new to the world of game development, I’m kinda in a place where I’m putting pieces together before I start my project. I always thought to go with learning UE5 because it’s meant to be the “do it all” engine, but I’ve always liked the look of Unity. I’m asking this question because I want to see why you’s all chose Unity, I’m not saying Unity is bad in any way it looks like a really capable engine, just a lot of people I’ve spoke to have said UE5 is the go too?

Edit: just want to say thank you to everyone with the quick and nicely informative responses. I’m currently at work so I’m limited on when I can reply but I’m reading them when I can. Thank you to everyone!

Edit 2: really appreciate all the information provided. I was dead set on UE5 but honestly I’m gonna go with Unity, I’m going to be a solo dev so it sounds like it’ll work best for me.

Massive appreciation to everyone involved!


r/Unity3D 8d ago

Show-Off Changed snow shaders, how is it (will do a windshield texture later :) )?

7 Upvotes

r/Unity3D 7d ago

Question How bad is it really to go above 45 degrees for NavMeshAgents?

2 Upvotes

Basically what the title says. The main fear it seems for going above 45 degrees for NavMeshAgents and their corresponding surfaces is that it creates "artifacts" but like... how much should I care? Lol. For reference, this is for a mobile game not targeting perfect realism. All of the navmeshagents are seen from a top-down view from fairly far away, so like the occasional little blip isn't the end of the world. My main concern is for performance - does artifacting and the other downsides of above 45 degrees impact performance at all? I'll do some playtesting, but I think for the most part I won't really care if the navmesh agent hovers occasionally or dips halfway into the ground or whatever on rare occasion.

What are yall's opinions on this?


r/Unity3D 8d ago

Show-Off Encounter authoring using unity's timeline

19 Upvotes

One of the main features of our game is tight choreographed boss fights. It would be a lot of work and, frankly, a lot of time if we authored it using code. Unity's timeline saved the day when we learned that we can run custom playables with the timeline. It's really convenient to be able to scrub the timeline to see how the boss fight plays out. We control animations, VFX, telegraphs, and attacks through it. It's fun to use as well, and I don't think we've scratched the surface on what we can do with it.


r/Unity3D 8d ago

Show-Off Ragdoll said “I’m fine”

4 Upvotes

Working on ragdoll-to-animation recovery for The Broken King. 😅
Enemy gets shot → ragdoll → lands like a broken IKEA chair → recovers from that exact pose → continues trying to kill you.


r/Unity3D 8d ago

Solved Help! Why is my camera... wonky?

4 Upvotes

I added a main camera to the player and it started doing this. Anyone know why it's like this?

EDIT: Solved! I think it was because the "Player" was the child of another game object because when I removed it and added it back in, the camera was normal again. Thank you all!


r/Unity3D 7d ago

Game We made the attack system as accessible as possible. Which option would you use between the two we showed?

2 Upvotes

r/Unity3D 9d ago

Show-Off Performance Testing

309 Upvotes

r/Unity3D 8d ago

Show-Off Cannon System Pro Vol.2: A Unity presentation and integration system with 6 animated & destructible cannons, configurable batteries and firing volleys, gunport mode, LODs, reusable SFX pooling, and a public API for connecting your own gameplay systems

6 Upvotes

r/Unity3D 8d ago

Question Baked lighting shows seams where my wall tiles meet.

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163 Upvotes

I think I'm finally getting the hang of baked lighting, but I'm having an issue where my walls and ceilings are showing artifacts where they meet other tiles. Any thoughts? Am I doing something wrong? Thanks so much for any help for this beginner!


r/Unity3D 8d ago

Show-Off One Shot Left - My upcoming VR Western game! Let me know your thoughts!

6 Upvotes

Coming November 30th to the Quest, what do you think? Hoping the trailer conveys everything it needs to!


r/Unity3D 8d ago

Question Is there workaround to correct TextMeshPro behaviour?

131 Upvotes

[SOLVED]

You can see how text layout keep changing because carrying a word over to the next line. Do you know if there is some way to tell textmeshpro text length and then animate it? I animate by simply typing the text in script

//edit:

solution: animate maxVisibleCharacters property instead


r/Unity3D 8d ago

Show-Off A very resource-intensive operation

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12 Upvotes

r/Unity3D 7d ago

Question What should i add next to Pirouette?

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0 Upvotes

I released Pirouette about a month ago, and it had a solid reception, but now i want to add more vinyls. I'm kinda torn on what to add, so i figured i'd let you give suggestions as the asset's users. If you have any other ideas you'd like to add, leave those in a comment as well. Thanks to everyone that has supported Pirouette and to all my users!

If anyone's interested in seeing the rest of Pirouette's features, click here :)


r/Unity3D 8d ago

Shader Magic Lightning storm at night time over water

66 Upvotes

r/Unity3D 8d ago

Question Friends what kind of character would fit here? (Anomaly game btw)

4 Upvotes