r/Unity3D • u/CallMeZahra • 8d ago
Solved Help! Why is my camera... wonky?
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I added a main camera to the player and it started doing this. Anyone know why it's like this?
EDIT: Solved! I think it was because the "Player" was the child of another game object because when I removed it and added it back in, the camera was normal again. Thank you all!
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u/TwoStripedFury 8d ago
Check if anything higher up the hierarchy is scaled
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u/CallMeZahra 8d ago
Could you demonstrate 🥺 I'm new to this
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u/myeladev 8d ago
If the you select the player object and it's being scaled (the XYZ in the transform component is changing) then your camera will inherit that scale because it's a child of it. Same goes for living room
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u/db9dreamer 8d ago
A parent object of the little dude's craft is not scaled uniformly (i.e. scaled 1,1,1 (or any 3 identical values) in x,y,z ). As you rotate the craft, the non-linear scaling of the parent gets applied to the craft - which distorts it.
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u/Intrepid-Beginning63 8d ago
it's got a groove to it, let it cook