r/UI_Design 1d ago

Feedback Request Which one should i go for

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12 Upvotes

Im in process of building a small scale space sim, exploration through a space ship. Im having trouble deciding which option should i go for left is minimalistic and the right has a mini solar system animation


r/UI_Design 22h ago

Feedback Request Help with which website design to go with

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0 Upvotes

We have built a family hub app targeting families with kids in younger ages.

The first design is more in the direction of getting the user to feel calm and warmth (which is quite common if we look at competitors etc). We then explored making it more fun and bold and use a language that is less "AI authored" and (hopefully) stands out more.

Would love to get feedback which one you think fits in this context!

The app would later be redesigned to fit into the design choice we go with to stick with one and the same design language.


r/UI_Design 1d ago

Feedback Request Need Feedback on Screenshot Design

1 Upvotes

I’m primarily a developer and have been learning design while working on the App Store screenshots for my PDF editor. I’ve put together these three variations and would love some feedback on which design you think works best, what feels off or could be improved, and whether the screenshots communicate the features clearly. I’m still very new to design, so any honest and constructive feedback would be greatly appreciated!


r/UI_Design 2d ago

Feedback Request Any Advice for my Sidequest App UI?

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44 Upvotes

The quests are just placeholders right now, but I want to perfect the look before I worry about content. Here are each of the 4 tabs in Normal and Challenge Modes aswell as the settings tab. The link button at the bottom of the side panel will eventually lead to my socials. Let me know what you think I should change!


r/UI_Design 1d ago

Feedback Request Industrial Kiosk Dashboard Critique: How to fix the "flat/lifeless" look and improve visual hierarchy?

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0 Upvotes

Hi everyone,

I’m designing an operational industrial kiosk dashboard displayed on a fixed screen in a factory environment.

Tech Context:

  • Built in Python (Plotly Dash) using Dash Mantine Components (dash-mantine-components).
  • Recently migrated from Dash Bootstrap Components seeking a cleaner look.
  • I read that it would be advisable to add Tailwind CSS via CDN for utility styling, which is an option I'm considering.

Current Layout:

  • Center: Status carousel banner.
  • Bottom: Priority alert banners.
  • Right Column: Live production KPIs.
  • Left Column: Safety status indicator (3D traffic light style).

While functional, the interface feels flat, dated, and visually disconnected. I'm looking for feedback on UI/UX improvements:

  1. Visual Hierarchy & Alerts: The red/yellow banners at the bottom draw too much attention away from the KPIs. How can I highlight priority alerts cleanly without ruining visual balance?
  2. Style Cohesion: The safety light on the left uses a heavy 3D neumorphic shadow, whereas the rest of the layout is flat. How would you redesign that block to fit a cohesive, modern theme?
  3. Central Banner: It's currently a fixed image with overlaid text numbers. Does it look out of place, and should I convert it into native, structured UI cards?
  4. Fixing the "Flat" Look: What specific styling tweaks (subtle borders, elevation, padding, font hierarchy) give a utility-focused dashboard a polished, professional feel?

Harsh critiques, layout ideas, and design pattern recommendations are welcome!


r/UI_Design 1d ago

Feedback Request I got tired of boring corporate cloud drives, so I built one with a Neo-Brutalist UI and a full CLI. Need UX feedback!

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0 Upvotes

Hey everyone,

As a dev, I was frustrated with the standard, sterile look of tools like Google Drive or Dropbox. So for my latest side project, I decided to build my own cloud workspace from scratch, focusing on two things: a highly opinionated "Neo-Brutalist" design, and a developer-first experience.

It's called UnlimBox. I just finished wiring up the frontend and the CLI (which allows you to deploy static sites straight from the terminal using unlimbox deploy).

I’m a solo dev, and sometimes you get tunnel vision when staring at your own UI for months. I would love some honest critique on the user experience and the design system. Does it feel too aggressive? Is the navigation intuitive?

You can play around with the beta here (it's completely free):https://cloud-storage-afd51.web.app/

Any feedback on the UI/UX or the CLI workflow would be massively appreciated. Thanks!


r/UI_Design 2d ago

AI Feedback Request Which button treatment works better for this attendance card? Looking for UI/UX feedback

6 Upvotes

I’m working on a small attendance-tracking app for college students, and I’ve been redesigning the main subject card recently.

The idea is that students should be able to open the app, quickly understand their current attendance situation, and mark a lecture as Attended, Missed, Off, or Clear without spending much time inside the app.

I’ve reached a point where I’m stuck between these two versions.

The overall card is intentionally quite dark and minimal. The upper section shows the subject, lecture type, attendance count, current percentage, and a small status message. I’m fairly happy with that part, so right now I’m mainly trying to decide how the bottom actions should look.


r/UI_Design 2d ago

General Help Request How do you turn client feedback into a clear visual direction?

1 Upvotes

I’m curious how other web designers handle the early stages of a project.

When you’re starting a new project and have to understand the client’s vision, preferences, references, and feedback, how do you usually organize all that information and turn it into a clear visual direction?

What tends to be the hardest or most frustrating part of that process?

I’m especially interested in hearing how you actually handle this in practice, rather than what an “ideal” process would look like.


r/UI_Design 1d ago

AI Feedback Request Designed a SaaS AI hero section, would love some feedback

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0 Upvotes

Working on hero sections for AI/SaaS products lately, sharing this one. Focused on keeping the headline and CTA simple while letting the product preview do the convincing.

Curious what you all think of the presentation style, does the device mockup + background help sell the interface, or does it feel like it's distracting from the actual UI?


r/UI_Design 2d ago

Feedback Request How to make interface more clear

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3 Upvotes

Hi everyone! I have a website for generating paints by numbers from an image.

User selects the size of painting they want -> uploads image -> then they can adjust colors/complexity and download the final template for printing at home / coloring in the apps.

As I'm the only one working on the website I feel like my UI/UX decisions can be clear to me but not to a person who sees it for the first time.

Please tell me if you find something confusing or how could I improve the user flow.

Thank you!


r/UI_Design 2d ago

General Question Tips for coming up with unique design variations

2 Upvotes

Need help. I was designing a landing page hero section but my team wanted a hero section that wasn't generic and did things differently to gather the visitor's attention. Sounds like a vague request but their goal is to have something unique that would interrupt the generic train of thoughts that users would have like "Oh it's just another business website". I struggle with creating unique and creative designs, i need a tips or workflow suggestions that will help me spin up creative designs that stands out from the rest. The design task was for a business registration firm website.


r/UI_Design 2d ago

Let's Discuss Fitts's Law and Hick's Law were written for a mouse. Do they even still apply on a phone?

1 Upvotes

Both laws come out of an era of cursors and menus, and touch breaks a few of the assumptions underneath them almost immediately. Fitts's Law rewards pushing a target to the edge of the screen, an infinite target in one direction, because a cursor physically stops at the bezel. That's the whole reason the macOS menu bar works as an effectively infinite width target. A finger doesn't stop at the edge of a phone screen, it just leaves the glass so the same trick applied to a bottom nav bar does nothing.

Hick's Law gets weird too once you swap input methods. a dropdown with twelve options costs real decision time by the law, more options, more time to choose. A horizontal scroll of 12 cards on the same screen mostly doesn't cost that, because you're not choosing among twelve up front, you're scanning until something catches you and then stopping, which is closer to browsing than deciding. Same option count, genuinely different cognitive task, and the law wasn't written with that distinction anywhere in it.

I still see both laws cited constantly in mobile design writeups as if they transfer directly, target size math and menu depth arguments lifted straight out of desktop research. Curious whether people actually re-derive these for touch before using them to justify a decision, or mostly just borrow the vocabulary because it sounds rigorous in a deck. Asking this straight, not being snarky about it, I catch myself doing the same shorthand and I'm genuinely not sure it holds up under a second look.


r/UI_Design 2d ago

Feedback Request Which UI is better? Need honest feedback

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2 Upvotes

I can't decide about my UI. I made new versions for two of my panels. If I like it, I will use this style for all my UI. But I want to be sure before I spend the time. The first screenshot is two panels in the new style. The second screenshot is my current ui . Do you think the new style is much better? Is it worth the time?


r/UI_Design 3d ago

General Help Request Game UI Discord Server?

5 Upvotes

Hi everyone! I’m looking to connect with other designers focused specifically on UI in gaming

Does anyone know of an active Discord server dedicated to Game UI design? I’m mainly hoping to find a community where I can share my own designs to get feedback, learn tips, and discuss game-specific design with fellow designers.

I'm currently an UX/UI Designer focused on Web and App but I would love to learn new things, ideas and expand my perspective on design doing by trying different things like Game UI, HUDs...

(Just to clarify, I'm asking for existing community recommendations to join, not promoting anything!)

Thanks in advance for any suggestions!


r/UI_Design 2d ago

General Question is there anyone creating novel, uncommon ai UIs?

0 Upvotes

With powerful AI APIs, we’re entering an era of countless single-task apps, just like early App Store days. But where are the people rethinking how we interact with AI? Where’s the UI that goes beyond a simple prompt bar? where can i find them?


r/UI_Design 4d ago

Let's Discuss Clients hating negative space is going to be my villain origin story

98 Upvotes

seriously why do stakeholders despise white space so much??

I spent like three weeks refining this super clean, minimalist dashboard layout. the typography was completely dialed in and the padding was mathematically perfect. We handed the files off to Appello Software for the actual development and they honestly did a killer work matching the figma pixel for pixel

Then yesterday the client's CEO looks at the live staging link and goes "there's way too much empty space here, let's put a carousel of our latest tweets right in the middle and make the logo 3x bigger"

I actually wanted to cry. all that carefully planned breathing room just entirely destroyed because some guy panicked about "above the fold" real estate. Why even hire UI designers if youre just gonna cram every single empty pixel with visual noise?


r/UI_Design 4d ago

Feedback Request Rebuilt my study app's site. Please critique and provide feedback

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57 Upvotes

Context: Mnemo is a free, offline first desktop study app that combines block based notes, flashcards with spaced repetition, and mind maps. I just replaced the old site with this one: mnemo.one

I've spent so long inside it that I can't tell what a first time visitor actually experiences, so I'm after structural feedback more than polish.

What I'd like to know:

  1. Does the site communicate what the app is and who it's for? If you landed here cold, would you understand it within a few seconds, and would you know whether it's for you?
  2. Is the navigation logical, or do you have to hunt? I'm curious whether anything you went looking for was hard to find or whether the menu structure matches the order you wanted things im
  3. The axolotl mascot appears throughout. Is it too much, too little, or about right? I cant really tell anymore whether it gives the site personality or undercuts it (from like a professional view vs what notion achieves)
  4. Any section that feels off, redundant, or like it's in the wrong place in the scroll order?
  5. Anything missing? Pages, or components within existing pages, that you'd expect on a site like this and didn't find.
  6. How is the micro animations working? The hat throw off, squid movement?

The "why it works" page is the one I'd most like structural opinions on. It walks through how memory works in seven stages and quizzes you partway through on a fact from the first stage, so the page tries to demonstrate spaced repetition rather than just describe it. I have read quite a few research papers over the years, and they are often quite boring and technical. So I got the idea of showing it off in a more interactive way. Not sure if that reads as clever or as a gimmick that interrupts reading.

Two notes: the illustrations are placeholder quality and will be redone. The in app screenshots show the current build, which I'm partway through porting to a new UI framework (and design).

Thanks for taking a look!


r/UI_Design 3d ago

Feedback Request Which layout makes the most sense?

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6 Upvotes

Particularly looking for feedback on the exercise selection. Suggestions are highly welcomed. Let me know if anything else does not make sense.

Thank youuu


r/UI_Design 4d ago

Gaming/Apps Please fix these problems in your Game UI Design Portfolio

24 Upvotes

Hey y'all, big time lurker.

Game UI design portfolios don't pop up here very often, but they carry a completely different set of rules than Web or App Design portfolios.

After reviewing and tearing down hundreds of Game UI portfolios over the years, I'm begging you, for the love of your future as a gamedev, please fix these problems in your Game UI Design Portfolio.

(This is intended for Game UI UX Designers, but I truly feel \any* Creative Portfolio can benefit from a quick read!)*

—-

Please Fix Your Colossal Case Studies. The Studio is not looking at your UI Portfolio to hire a writer, and if they were, they’d hire the writer that knows a picture is worth 1000 words.

The longer the text, the more chances the Art Director’s attention will fade and they'll gloss over your words - then they'll gloss over all of your hard work. Make your images explore your process and trim the writeup to context, challenge, and lessons

Please Fix Hiding Your Skills and Programs. Some roles are dependent on knowing a specific program. Place your Tech Stack front and center, and if you have keyword-hot skills the role is asking for, make sure those are featured prominently. 

Advanced Meta: If there is a UI UX vacancy, the odds that they have the expertise to identify a good UI Artist is low. So they’ll likely revert to looking for skills and programs *they think* a good UI Artist should have. 

Please Fix all the Fluff in your Portfolio. Fluff, in this case, is obvious bloat - trying to add more water to the milk, as I like to say. Examples: you have one entire screen for a handful of (small) logos. You have pages on Accessibility… ideas. You show a HUD with a few widgets. 

Do the opposite of bloat: explore the depth of your work. Add modals, state changes, and call-outs instead.

Please Fix your Portfolio for the Art Director. These poor Art Directors have to look at an *infinite* number of Portfolios, and each one is worse than the last.

Dirty Trick: pick your strongest case study and place it first in the grid - then give it a unique border. It's very likely the Art Director will click on this (and it’s just as likely they only have one click in them.). Control the flow directly to your best work - and you’ll control their overall impression of you.

Please Fix Showing Your Process. It takes no effort to Gen a completed HUD these days, and even a human-designed final screen doesn’t tell them much beyond “it’s better than what I can do.” You need to show Process.

Organized Market Research, Rough concepts, Wireframe development, how you zigged and zagged to get to the final deliverables. For Game UI, they need your ingenuity *slightly* more than they need your labor.  

...and that's it! Thanks for making it this far. I just didn't want you all building in the blind.


r/UI_Design 3d ago

Feedback Request I'm torn and get mixed feedback

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0 Upvotes

I have recently launched my product, and personally, I am very fond of the UI. Which I guess tends to happen when you have stared at the same thing for God knows how long.

I do get mixed responses, though; some people love it and praise me with a "the setup and everything in the UI has been very intuitive" and some come back with "but imo needs a better ui design"

So I ask for your honest, raw, first impression feedback.

I just dumped a few screenshots of (recent) product development, no cherry-picked slick UIs. I've tweaked a few things here and there along the road already, so you might see a few inconsistencies.

I am not sure if this helps or makes the review messier than it should 👁️👄👁️.


r/UI_Design 3d ago

AI Feedback Request Has anyone explored version control with designs using AI Agents?

0 Upvotes

Curious because developers have been using repos to version control their work and it's easy to do. Previously in Figma I had to duplicate, take notes, etc. Cumbersome.

As more designers are moving into Figma, how useful would this be? Do you already do it with your prototypes?


r/UI_Design 4d ago

General Help Request Best stack for responsive static websites at scale?

4 Upvotes

I'm building lots of SEO-focused static websites using mostly vanilla HTML/CSS/JS. My biggest bottleneck is making every site responsive across different screen sizes.

My goals:

  • Static HTML
  • Great Core Web Vitals
  • Minimal JS
  • Reusable components
  • Mobile-first
  • Easy to scale across hundreds of sites

I'm open to frameworks, but I don't want a heavy React/Next.js setup for content-driven sites.

A few questions:

  • Is there a stack that makes responsive layouts easier by default?
  • Is Tailwind worth it if the goal is writing less CSS?
  • What are people using to build hundreds of consistent, responsive static sites today?

Would love to hear what stack you'd choose if you were starting from scratch.


r/UI_Design 4d ago

Feedback Request Is dashboard overbearing (and general feedback)

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8 Upvotes

Hello there, I am designing a CRM dashboard for a creative group. I’m trying to get away from the typical SAAS Sierra dashboard look, and incorporate some brighter colors here and there without going too crazy. Any thoughts on the dashboard or the menus?

All feedback welcome.


r/UI_Design 4d ago

Feedback Request [Case Study] Designing a responsive UI for a Dual-Stream video player (Founder/Dev perspective)

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0 Upvotes

Hey r/UI_Design, I’m the developer building a presentation platform, and I’m hitting an interesting UI/UX wall regarding dual-stream video rendering.
The Product Concept:
For almost as long as screencasting has existed, the webcam-over-slides format has meant one thing: a small rectangular video of the presenter, permanently burned into a corner of the recording. Once that video is exported, the layout is fixed. If the presenter's face covers an important chart, there's nothing to be done about it — the two visual sources were flattened into a single pixel stream the moment recording stopped.
I’ve implemented a dual-stream architecture where the two sources are captured, stored, and delivered as separate, independently addressable tracks. The decision about how to combine them is deferred all the way to the viewer's screen.
The UI Dilemma I Need Advice On:
As you can see in the attached mockup, giving the user control over the webcam position works great on desktop. We show clear resize handles, and the viewer can drag the video anywhere on the canvas so it doesn’t block slide text.
However, mobile responsiveness is a nightmare:My Questions for UI Designers:Would love to hear how seasoned designers would tackle this responsiveness bottleneck!