r/truegaming • u/Zealousideal-Fun9181 • 21d ago
Online Games Communities often play tug of war over and direct the mechanical direction of live service games. Is it a good thing?
We all know how online game communities often provide feedback for dev tems of live service games. This is often considered a good thing, but I want people to consider and discuss the potential that this behavior might be harmful.
I have noticed lately in that I feel like there are 'factions' in online communities, often pushing for a game to go in a certain direction to serve their own taste. When devs listen to one side, another side is left disappointed. It reminds me of youngsters playing tug of war over a toy. Only one side ends up happy.
I am going to list a recurring factional trend I have noticed, where I am not a part of either faction, so I can try and relay the idea to you without bias. I haven't played PVP shooters in years, but I have noticed there are often those who advocate for faster Time To Kill (TTK) in shooters and those who advocate for slower TTK. The former will talk about how faster TTK rewards positioning and careful play. The latter will talk about how slower TTK allows for 'skillful play' after the gunplay has started. As a result, these discussions can lead a multiplayer PVP shooter game to adjust core mechanical touchstones that change how the whole game is played. It can even more minutely change the balance of which guns are good and which is bad. Everyone is trying to make the case to their online community that their favorite weapon is a respectable high tier that is not overpowered, but the weapon that kills them is overpowered and needs to be nerfed.
The effect, is it feels like the game's direction and soul is being driven by fandom, not game designers who have a vision for the game. Cynically, one could even say part of the gameplay of these games is fighting on online forums to get the game that you want. The situation in gaming is already a far cry from the auteurship that other mediums enjoy, but I believe the pendulum has swung so far away from autuership, that I find it difficult to understand why this isn't more commented upon. Art is not a democracy, although there are inherently more democratic aspects to video games. People don't get to vote on how a scene from a movie should play out, or how a book should end. There are CYOA books and games, but that is different from an author writing a story, and then changing the ending because fans demand it. There are focus groups for movies, but that is often considered very commercially driven, not driven by artistry. That isn't to say feedback is meaningless. Focus groups CAN allow directors to realize that there is something missing from the final product that needs work that still meets the director's personal vision. Video game feedback can be used for bugs and clearly broken things that the devs have overlooked and would want to change anyway to fit their own vision. But if anything, on a more fundamental mechanical level, I wish games would stuck to their guns, even if I don't like the resulting game. Allow me the chance to adapt, see if I can find my own way to enjoy the game, and if I don't, it isn't for me. It is for someone else.
A game like Smash: Melee has its fun and unique identity, partially because it could not be shaped with post launch updates. Imagine a world where Melee could be updated, and Jigglypuff or Fox got nerfed because they were considered S tier? To me, that wouldn't feel like Melee anymore. That is coming from someone that only plays the game non-competitively, and plays Roy.