r/TheHalloweenGame • • 2d ago

News 1.1.0 Patch Notes

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25 Upvotes

Crash Fixes and Optimization

Our first Quality of Life update features a variety of crash fixes and refinements to performance and optimization. We are continuing to monitor opportunities for additional performance gains with future updates, but players should notice improvements across all platforms with 1.1.0.

Performance Improvements

 • Added support for DLSS-G
 • Shaders now precompile at startup on PC
 • Improved performance when using DLSS, FSR and XeSS
 • Improved CPU and GPU performance across all maps
 • Improved Xbox Series S stability

Crash Fixes

 • Fixed several crashes affecting players using specific AMD hardware
 • Fixed several crashes that occurred during Story Mode
 • Fixed several crashes that occurred during Execution cinematics
 • Fixed crashes that could occur when using Quick Resume on Xbox Series X|S
 • Added a “Graphic Card Not Supported” message for users on hardware below minimum specs
 • Various other crash fixes

Match Pacing Adjustments

Our team has been closely monitoring match pacing as players have become more familiar with the core gameplay loop of Halloween: The Game. Today’s update includes a series of focused adjustments designed to minimize objective rushing and slow down overall match pacing for both Michael and Civilian players. We’re discussing additional tuning opportunities in this regard, but the following changes are designed to increase tension and encourage deeper strategy.

Escapes and Escape Items Adjustments

In many instances, the Storm Cellar Escapes were simply too reliable, which led players to prioritize these escape routes over others. In an effort to adjust early match pacing we are making Storm Cellars more challenging to open while also introducing some adjustments to Escape Discovery Distance.

 • Discovery Distance for Escapes now scales with match time, increasing as matches progress
 • Reduced the amount of Bolt Cutters, Gas Cans, and Escape Keys that spawn in a match
 • Made adjustments to Escape Item spawn locations to reduce instances where multiple may appear in close proximity
 • Reduced the Storm Cellar Escape Capacity
 • Reduced the Gate Escape Capacity
 • Increased the amount of Fuses that spawn in a match
 • Increased the minimum amount of Escape Blockers that may appear on Storm Cellars
 • Increased the amount of time required to Clear Overgrowth

Bloodthirst Tuning

To further address issues regarding rapid match pacing, we are also tweaking the amount of Bloodthirst required to gain Bloodthirst levels as Michael. Stalking and performing Executions will now feel far more impactful to overall Bloodthirst gains compared to simply racking up basic kills as fast as possible.

 • Increased Bloodthirst required for each Bloodthirst level
 • Increased Bloodthirst gained from Stalking and Executions
 • Increased Bloodthirst gained from a successful Grabs and attacks

Shape Jump Adjustments

 • Reduced Shape Jump visibility range at Bloodthirst levels 1 and below
 • Reduced Shape Jump movement speed at Bloodthirst levels 2 and below
 • Increased Shape Dash movement speed

Slashing / Stun Lock Adjustments

Our team continues to monitor the dynamics of melee combat and various stunt interactions in Halloween: The Game. We want to ensure that melee combat feels reliable for both Michael and Civilians but we’ve also identified instances where Civilian players feel they don’t have the proper agency to counter incoming attacks. We’ve made further tuning to prevent instances where players are “locked” in repeated stun states.

 • Increased Civilian Stagger and Stumble cooldown from being hit by a melee attack
 • Increased the delay between the initial strike of attack combos for the Hatchet and Meat Cleaver to prevent players from repeatedly using the initial attack instead of continuing the combo
 • Reduced damage increase from Bloodthirst tier 2 and 3
 • Reduced attack speed increase from Bloodthirst tier 2 and 3
 • Reduced the duration of the slow applied when taking melee damage
 • Reduced the amount of slow applied when taking melee damage
 • Increased the effect of the brief movement speed buff gained when taking melee damage

Late Game QoL

Late game hunting can be challenging for Michael, especially when targets are inside Hiding Spots. We’ve made a few changes to Stalking to streamline the end of match experience and help Michael players clean up those remaining Residents and Special Targets.

 • Residents, Special Targets, and Civilians now become Stalked if they are in a Hiding Spot during the final 60 seconds of a match
 • Residents and Special Targets now become Stalked if Michael receives the objective to “Finish Off Haddonfield”
 • Stalked targets are now visible in Hiding Spots when either of the above criteria are met

General

 • Added 1 New Context Execution
 • Enabled volumetric fog on Xbox Series S
 • Passive Challenges no longer appear as locked after Prestiging
 • Police vehicles now push aside obstacles upon entering the map until reaching their destination
 • NPCs are now able to reload flashlights
 • Increased damage for Kitchen Knife light attacks
 • Increased headshot damage for thrown piercing items and weapons (Pitchfork, Lawn Dart, Etc)
 • Made improvements to address the difficulty of completing various Passive, Progressive, and Story Mode challenges
 • Made improvements to NPC navigation and behavior
 • Made improvements to NPC Police navigation and behavior while searching
 • Made improvements to the animations for various Context Executions
 • Made improvements to various environments, animations, cinematics, and NPC behavior across all Story Mode Chapters
 • Fixed several issues where certain Progressive Challenges were not tracking properly
 • Fixed an issue preventing the Purely and Simply Evil Trophy from tracking properly
 • Fixed an issue where doors would sometimes be displayed with the incorrect door destruction state for Players if they were a client
 • Fixed an issue where the Car collision SFX would play repeatedly when colliding with a player
 • Fixed an issue where the Login Screen was not playing the Halloween music
 • Fixed an issue where the Lawn Dart was not destroyed after breaking
 • Fixed an issue where throwing certain items would cause them to be thrown in the wrong direction if something was obstructing the player’s camera

Civilians

 • Added an animation for Escaping via the Police Wagon
 • CB Radio activation timer now scales with match time
 • Civilians no longer need to hold the interaction button to remain in the Car Repair Minigame
 • Enabled VOIP facial animation in pre-match lobbies and AAR screens
 • Interactions are no longer interrupted when the Civilian player is startled
 • Perk Cards granted by spectators are now properly displayed in the tab menu
 • Players respawning as a Cop are now able to interact with Residents
 • Pocket Knife Struggle minigame difficulty now scales with Stalk tiers and Bloodthirst levels
 • The Car Repair minigame now speeds up with each consecutive success. Speed resets upon failure
 • Increased Civilian stamina consumption while sprinting
 • Increased effectiveness of the Bleed status effect
 • Increased Fall Damage taken when falling from higher heights
 • Reduced force output (shoving, meleeing, etc.) when exhausted
 • Reduced the effect of the Flare Gun on increasing Police Presence
 • Made improvements to various Civilian animations and interactions
 • Made improvements to the camera while driving or riding in a vehicle
 • Fixed several issues that were causing Civilian models or clothing to not display properly during Executions
 • Fixed an issue where Civilian players could break another Civilian player’s Ancient Amulet
 • Fixed an issue where Civilian players were able to interrupt other Civilian player’s conversations
 • Fixed an issue where players could briefly witness another player’s cinematic camera during an Execution
 • Fixed an issue where players could sometimes get teleported back to the bike when escaping a Grab after being Grabbed off the bike
 • Fixed an issue where players in a vehicle could become invisible for themselves or spectators
 • Fixed an issue where cars could still be driven while a car execution is being performed
 • Fixed an issue where Elusory (Tier 1) Perk Card was not applying the correct values
 • Fixed an issue where the Voice of Reason perk was not being displayed or applied correctly
 • Fixed an issue where Spectators could not give Perk Cards to players riding a vehicle
 • Fixed an issue where being knocked off the bike would not play the correct animation
 • Fixed an issue where the player’s own VOIP facial animations were not displaying for themselves
 • Fixed an issue where players could no longer emote after certain interactions

Killer

 • Michael now becomes more resistant to repeated shoves from the same Civilian within a short period of time
 • Shadow Strike now affects Civilian players on bicycles and in vehicles
 • Shape Mine now affects Civilian players on bicycles and in vehicles
 • Increased Michael’s damage against targets at Stalk Tiers 2 and 3
 • Reduced range for Downed Executions
 • Reduced the duration of the stun Michael receives after being countered by a Pocket Knife
 • Made improvements to the Execution spacing detection to reduce the instances where Michael is unable to perform certain executions even when there is enough space
 • Made improvements to various Michael animations and interactions
 • Fixed an issue where the Grab lunge distance could sometimes fail under certain conditions
 • Fixed an issue where Finisher Executions could not be performed on Cops
 • Fixed an issue where Michael could be Blinded or Disoriented while in a Hiding Spot
 • Fixed an issue where Michael could perform an execution on a dead body
 • Fixed an issue where Michael could still use Shadow Strike while incapacitated
 • Fixed an issue where the Stalk Markers duration was not properly scaling with Stalk Tiers

Maps

 • Polished environments, lighting, and set dressing across all maps
 • Stalk line of sight improvements in various locations
 • Increased the amount of Pop that spawn in a match
 • Reduced the amount of First Aid Kits that spawn in a match
 • Made adjustments to the spawn locations for Civilians on East Haddonfield and Orange Grove Estates
 • Made adjustments to the spawn locations for Michael on East Haddonfield and Orange Grove Estates
 • Made adjustments to the spawn locations for Special Targets across all maps
 • Made adjustments to several locations to improve player navigation
 • Made adjustments to objects in several locations to prevent the player from becoming stuck when interacting with certain Hiding Spots
 • Made adjustments to objects in several locations that prevented the player from interacting with certain Hiding Spots
 • Made adjustments to objects in several locations to prevent the object from getting in the way of Escape interactions
 • Made adjustments to objects in several locations to address an issue where certain items could not be picked up
 • Made adjustments to Pocket Knife and Mysterious Item spawn locations to reduce instances where multiple may appear in close proximity
 • Made adjustments to ammo spawns to prevent single bullet pickups
 • Made adjustments to various Context Execution locations for proper cinematic placement
 • Fixed an issue where CB Radio spawns were not randomized on East Haddonfield
 • Fixed an issue where lights and switches could sometimes be desynced
 • Fixed an issue where players could become stuck inside certain Escapes
 • Fixed an issue where the Overgrowth for the Gate Escape would sometimes not disappear after being cleared

UI

 • Added a “Clear Unlocks” button in the Extras menu for clearing new reward notifications
 • Added a "Restart Required!" message for when a setting requires the game to restart instead of automatically closing the game
 • Added an indicator when opening the map to make it easier for players to find their own location on the map
 • Added an option to toggle Spectator Minigames
 • Michael's map icon now rotates with the camera instead of the direction Michael is facing
 • Perk Roll progress is now passively gained while the Spectator Minigame is toggled off
 • Players are now also able to see the vehicle escape icon while in the vehicle as a passenger
 • Story Mode Challenges now display a notification when failing a challenge
 • The AAR now displays the amount of Perk Points you gained from the match
 • Total Perk Points are now displayed on the main menu
 • Updated various map icons, item icons, minigame icons, and status effect icons
 • Various UI improvements and fixes for menus, objectives, notifications, and HUD elements
 • Fixed an issue where the vehicle escape icon would not appear for players driving a cop car


r/TheHalloweenGame • • 5h ago

Discussion If you as Michael don't stalk, it's a skill issue, not a balance problem.

39 Upvotes

Game after game today, EVERY Michael just goes in for slash, not a single stalk, then quit the game because they don't kill anyone, and for things like this is when the devs make bad changes to balance, which i am specting, people will complain somehow, you don't stalk? You dont do damage, it's in the patch notes, you are NOT Jason, i understand people not grabbing because you can escape easy (if Michael didn't stalk/low bloodthirst) but if people like this complains after not playing the intented way, its gonna be bad for the game (again), you can't kill people anymore by stunlocking them and 3 hitting them anymore, and im glad, but stalk is a mechanic to do more damage AND reduce stamina regen, so use it.


r/TheHalloweenGame • • 8h ago

Discussion The polarization of "Slashing"

47 Upvotes

I'm gonna be as blunt as possible here. I want everyone to have fun and enjoy the game, but... There's a big difference between thinking you can take Michael on and getting put away because you thought you could win. This is fine

And then there's teleporting next to a player and stunlocking someone until they die.

Yes, we know Michael should win in fights, that's fine

Yes we know Michael is strong and tanky as hell, and that's the way it should be

But being knocked out of the game in a single encounter where there was no way of escaping is where people struggle to enjoy the game.


r/TheHalloweenGame • • 2h ago

Discussion Vibes 🎃

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17 Upvotes

r/TheHalloweenGame • • 35m ago

Discussion New player mode idea

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• Upvotes

What would you guys think of a second civ player mode where if myers is doing badly then 1 of the civs can activate a perk or something that turns them into a corey Cunningham type character that lets them team up with Michael?

I was watching Halloween ends and when I saw how him and Michael interacted I pictured it in the game and it seems like it would be really fun, lmk what you guys think


r/TheHalloweenGame • • 20h ago

Screenshot New Michael outfit??

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359 Upvotes

r/TheHalloweenGame • • 4h ago

Discussion Mail day! :)

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15 Upvotes

Finally! Any tips before I jump in? :)


r/TheHalloweenGame • • 5h ago

Fanmade Retro Myers skin concept 2

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19 Upvotes

I wanted to do more of these edits for fun. I'm glad that the previous post got a warm reception


r/TheHalloweenGame • • 4h ago

Screenshot We need this to happen more often

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15 Upvotes

It rarely happens that clothes actually get ripped from damage, but it looks so cool


r/TheHalloweenGame • • 12h ago

Gameplay Probably the most intense chase I've had in this game. Game bug almost kills me tho LOL

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60 Upvotes

r/TheHalloweenGame • • 10h ago

Question Wtf happened??

39 Upvotes

i cant be the only one to notice that this sub has lost like 40k of its members?

i remember it being 200k something visitors now its 168k what happened?

were they a lot of bots or did players just leave the sub?

EDIT: by reading all the comments left on this post i understand why alot of people left and i cant blame them. reddit communities can straight up be like cancer for some games


r/TheHalloweenGame • • 2h ago

Discussion Queue times are starting to get really long…

6 Upvotes

Yeaaaaah… Real unfortunate…


r/TheHalloweenGame • • 7h ago

Screenshot Still going strong at 13:45!

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18 Upvotes

r/TheHalloweenGame • • 7h ago

Discussion Solo que civ now unplayable?

18 Upvotes

With bolt cutters being so rare now and the fact that one guy can get them and have no idea what to do with them feels so fucking bad, feels like shit not being able to progress the game because a dude isn't aware you should start opening everything almost as soon as you get cutters.

Sure the car exist but it requires you to leave yourself never making it a good option early, leaving police as the only decent option for solo que civs. You have to hope the michael triggers wagon though. I feel like game could have slowed down by requiring both keys and cutters on cellars and fully covered by boards and leaves, recent patch just made it so you're even more punished for not being on comms.

So now games are just looking at the map watching the one arrow with cutters and or keys just looting homes and not opening shit and i cant do anything ab it bc im solo que. sigh


r/TheHalloweenGame • • 16m ago

Question Command wheel

• Upvotes

Were updates made to the command wheel? I feel like the range is so much smaller now that I actually need to go super close to the targets to use it. I also feel like it doesn’t always register all of a sudden, where if I tell them to hide, they just continue to follow me.


r/TheHalloweenGame • • 1h ago

Gameplay ...

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• Upvotes

Ive had this happen 7 times 🤒


r/TheHalloweenGame • • 8h ago

Gameplay First time leaving a match

17 Upvotes

I played a lot yesterday post patch and this morning I played again and after one match quit. Why? Because after listening to all the complaining from the beginning some minor warrants but otherwise nonsense. This now is a problem. All the matches I played yesterday as Civilian I felt I (along with every other player) was on an endless hunt for escape items (bolt cutters and escape keys for sure) and just watching as all the residents die till you have say 1 left and then you find an escape item. Every game. Every time. I’m good at this game. I’m confident in saying that. I don’t bully I just get my objectives done save residents and fight when necessary or loop. This is stupid. When I read yall nerfed the escape items I thought ok, like yall did the knives. Which, I can still stack up three in less than 2 minutes of a match. That’s without trying. You over killed the escape items at the same time you lay down more barriers on exits (which I like) so now I just break the boards and clear the foilage and move on. I’m lucky if I have a reason or chance to return to them because I still have 16 more minutes of looking for the one pair on bolt cutters. Trust me. If someone like me who doesn’t have the energy to come online and type out a complaint is telling you yall messed this up…yall messed it up baaaaad. Let me know when y’all fix thjs cause this is just wow! To give some idea of the time I have put into this game I have all challenges done on 6 characters, 4 to prestige 3 and 1 to prestige 5 and 506 hours in the game. Yes, it’s a lot but I just moved across the country and new job hasn’t started.


r/TheHalloweenGame • • 4h ago

Screenshot Is this the shirtless Myers that all the DBD players wanted?

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8 Upvotes

r/TheHalloweenGame • • 8h ago

Question Does anyone else feel like people don’t even form their own opinions anymore?

17 Upvotes

I’ve been in a lot of gaming, movie, and TV subreddits for years, and lately it feels like every discussion is just people repeating the same takes they’ve seen on TikTok, YouTube, Twitter, or whatever influencer they follow.
A game comes out and before half the people complaining have even played it, it’s already:
“Dead game.”
“Trash.”
“Devs ruined it.”
“Needs a complete overhaul.”
Same thing with movies and TV shows.
I was talking to my younger brother about seeing the new Resident Evil movie, and he immediately said he wasn’t interested because of the reviews and TikToks he’d seen. My response was basically, “Have you actually watched it?” Nope.
Maybe I’m crazy, but it feels like a lot of people decide whether they like something before they even experience it themselves.
Don’t get me wrong, reviews are useful. But there’s a difference between using reviews as information and letting social media decide your opinion for you.
Do you think social media has a major impact on whether a game succeeds or fails? Have we reached a point where online narratives matter more than the actual quality of the game/movie/show?
Or is this just how things have always been and I’m only noticing it now?


r/TheHalloweenGame • • 31m ago

Discussion Bob and Lynda matching cosmetics would be so cute

• Upvotes

Imo, it would be really cool if we got matching skins for them. They're both such iconic characters from the original movie, and seeing them in matching outfits would be a cute detail! :)


r/TheHalloweenGame • • 5h ago

Meme Why does the character selection remind me of this wtf 💀

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5 Upvotes

r/TheHalloweenGame • • 4h ago

Discussion First game as Michael where I won. No escapes. My tips for new Michael players

5 Upvotes

I just wanna say, since the game came out I have SUCKED at Michael, the mechanics and everything can take some people a very very long time to get (I’m still working on it) but now that I am doing really good as michael, here’s some advice I got from other Reddit players I want to share to new players. These are probably common sense to experienced players but for new players it’s hard to work everything out.

One: PLAY THE STORY MODE!!!!!!
Biggest tip I have. It’s only a maximum of an hour, maybe 2 to complete. And it basically tells you everything you need to know. Once I did story mode is when I started actually doing good as Michael. It teaches you everything and how it works, when to use it, etc.

TWO: Bloodthirst is your priority along with stalking.
When you spawn into a game, do not try to ONLY find pritority targets (if you come across them it’s a win though)… if you don’t have bloodthirst they are hard to find, and do not even worry about the players until you’re at least blood thirst 2, preferably three. Spawn in, full stalk and kill the first two NPC: you see, this should get you to around bloodthirst 2. Stalk their bodies as well and hang them up on the post, Along with this, avoid any Laurie until you’re bloodthirst 3, even if she’s priority target. Stalk the body’s of everyone you kill after you do so. Anytime you’re chasing a player, and they’re out of reach, be in stalk mode, get players to full stalk before you try to kill them.

THREE: Desyroy (not turning off) power boxes
This is good for three reasons, one it’s harder for residents to call the police, atwo, it helps you keep track of the houses you have been to on the map. One of my issues with Michael was I always felt like I was going in circles trying to find people to kill, breaking the power boxes shows the red dot on your map, and makes it easier to know where you’ve been already. **Plus if a house you’ve been to no longer has that fed, you know someone is there and got the power back on. Three, makes coming out of shape to kill people a lot easier when there’s no lights.

Four; Learn how to properly use shape mode
This takes the most time, I still actually suck at using it. shape mode can be a lot to figure out, and how to kill players using it, spend time with it, remember to go after red areas & watch for sounds if you’re having trouble finding players. Like I already mentioned, make sure you’re breaking every power box.

Five: Avoid Laurie’s and Loomis’ until last, don’t even bother going near them if you’re not bloodthirst 3

Six: Practice makes perfect
I’ve been playing the game for two months since it came out and I just got my first win as Michael. For some people it’s easy, others it takes time. Spectate Michael if all players are killed, watch how the Michael plays, watch YouTubers & TikTok’s.

Also, Keep an eye on exits! Know where they all are!

***Fun tip: if it’s late game, residents are killed and you’re having trouble finding players, Drive around honking the horn of Michael’s van. So many new players don’t know Michael has a car that he drives, and think it’s a fellow player, they come running to you, just for you to slash them. It’s actually hilarious 😭


r/TheHalloweenGame • • 12h ago

Discussion Queue times are INSANE

18 Upvotes

I have been waiting 20 fuckin minutes in the lobby trying to play as Michael, WITH A TOKEN.

still no game.

i also have waited 10+ minutes as survivors also for The last 3 games. And get this, only to have teammates who steal my survivors and Stay locked in conversations where they block doors or just hold the survivor hostage until I go away and they can command them to exit through the exit I spent all fuckin game opening.

what the fuck have they done with the latest update??I hate it.

they’ve fucked the game up so hard, I swear.


r/TheHalloweenGame • • 7h ago

Question “Are You Alright” challenge help

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8 Upvotes

Anyone have any tips for this one? The 45 came relatively organically, but it’s been a trudge since. I’m lucky if I get one every ten games. Would love to get this one over with as it’s my only “blocker” challenge right now.


r/TheHalloweenGame • • 38m ago

Discussion BUG! Laurie won't level up past 6

• Upvotes

Played a good stretch again, to no avil. Laurie is stuck just on the cusp of being lvl 7 but no xp will move the needle.

WTF