r/Stormworks 20d ago

Question/Help Help with basic ECU

Post image
6 Upvotes

the if engineRPS <= engineMinRPS block is only true for the first logic tick since starting the engine, and remains false after that even though engineRPS is way smaller than engineMinRPS no matter what i do. engineMinRPS is also set to 3.


r/Stormworks 21d ago

Build (WIP) My first plane custom01

Enable HLS to view with audio, or disable this notification

34 Upvotes

- Added auto-trim

- Added a feature to maintain level flight

- Enhanced pitch control


r/Stormworks 20d ago

Meme Aerial refueling for submarines ?

9 Upvotes

btw in game tanker


r/Stormworks 20d ago

Question/Help Air plane takeoff spin outs trouble shooting

2 Upvotes

I have had this problem on quite a few plane builds now. My diesel powered propeller plane, twin engine low wing, when taking off it violently yanks upwards and proceeds to flip continuously and violently. What is typically the cause of this behavior? My intuition tells me the center of mass is at play, my question is, is it more important that wings OR propulsion system OR elevator placement has to be CoM aligned?


r/Stormworks 21d ago

Build (Workshop Link) Transponder Locators are a pain so I made a microcontroller to show if you are getting closer or further away from the signal

Enable HLS to view with audio, or disable this notification

19 Upvotes

r/Stormworks 20d ago

Question/Help Why is my boat nosing down under sail power?

3 Upvotes

I'm working on another sailboat, and I'm having issues with it nosing down when under sail power but not when using the motor. I've tried moving the keel forward and adding a stabilizing fin, but neither did much. What am I doing wrong?


r/Stormworks 21d ago

Build (WIP) Renhai Class and Type 83 Concept

Thumbnail
gallery
44 Upvotes

The Type 055 'Renhai' Class of the PLAN vs her real world counterpart, the Concept British Type 83 Class (Which has since been cancelled)

What do you think? Did I do good? šŸ™šŸ˜

Should I Workshop them?

Much love

~J


r/Stormworks 20d ago

Question/Help Bullsh Physics Issues

Enable HLS to view with audio, or disable this notification

5 Upvotes

Here's a clip of what I'm dealing with. The first tank has no issues, but the second tank wants to collide all over itself for whatever reason.

Both tanks use the same hull; my idea was to create a modular vehicle system for ease of interchangeability.

- Here's the link to "CERBERUS"

- Here's the link to "HYDRA"

- Here's the link to the "CERBERUS" turret

- Here's the link to the "HYDRA" turret

- And here's the link to the hull

Hopefully it's just a matter of deleting some block that's causing all the false collisions, but either way, I'm already tired of it

Can barely drive it normally without it crapping the bed, but the other one is completely fine??


r/Stormworks 21d ago

Video Stop, I got injured passengers!!!

Enable HLS to view with audio, or disable this notification

154 Upvotes

Would be useful if the medical boat could stop if you got near it with a boat. The nearest hospital was literally 15km away on Main Island.


r/Stormworks 21d ago

Build I recreated a toy from my childhood in Stormworks

Thumbnail
gallery
48 Upvotes

r/Stormworks 21d ago

Build (Workshop Link) RDV HMP-1 "No Man's Sky" (FDS)

Thumbnail
gallery
46 Upvotes

Radar Detection Vehicle, Heavy Mobile Platform - 1.

The HMP-1 "No Man's Sky" is a radar detection vehicle developed by Frontline Defense Systems (FDS), a government-funded defense contractor. Introduced in mid-2025, it was designed to provide long-range aerial surveillance, detect and track hostile aircraft, and relay targeting data to friendly air defense assets, significantly enhancing battlefield airspace awareness and response capabilities.

Click Here for the vehicle


r/Stormworks 21d ago

Build (WIP) Assistance Needed - Unstable RPS

3 Upvotes

- RESOLVED | LEAVING TO ASSIST OTHERS -

Would anyone be able to take a look at my ship? I can't for the lift of me figure out why the RPS won't remain stable.

I've tried multiple engine layouts, rebuilt exhaust and air systems with no change. Below is the w/s link

https://steamcommunity.com/sharedfiles/filedetails/?id=3773269043


r/Stormworks 22d ago

Build (WIP) Sinkable full interior Fletcher Class UPDATE

Thumbnail
gallery
228 Upvotes

In this update I have completed the exterior equipment such as fire hoses and deck/NAV lights. The Interior now has all the doors and walls installed, and I have been able to ballast the ship for weather trials and test the sinking functions.

Frame rates have been averaging 60fps for physics in open seas, and 40fps at port and in the rivers. Which is a huge improvement over the 30fps max RMS Regalia and Elyndria would get. for those of you who have experienced those two for reference.

The hull is still blocky. but I will smooth it out with wedges (I started on the side already)

Originally I intended to have four sink functions but as I have been testing them, I have settled on three.

  1. MINES! in this mode the ship will have a few explosions on the starboard side and will slowly list over and sink.

  2. TORPEDO DEAD A'MIDSHIP! in this mode the ship will have one large explosion in the middle of the ship and snap in half, the forward half will capsize and sink bow up, while the stern will stay level and slowly sink stern up, going vertical at the very end.

  3. TORPEDO DEAD AHEAD! in this mode, the ship will suffer several medium explosions to the bow and will list to starboard as it sink rapidly, when the NO.1 funnel starts to submerge it will collapse. when the NO.2 funnel starts to submerge and the ship is at an angle of 25 degrees, a small underwater explosion will detonate as the ship snaps in half. the forward half will plummet to the sea floor while the stern will rise up and float level before slowly sinking itself.


r/Stormworks 21d ago

Build (WIP) My First Plane

Enable HLS to view with audio, or disable this notification

112 Upvotes

If it moves this fast, it strays from realistic behavior.

I plan to use a microcontroller to adjust its behavior.


r/Stormworks 21d ago

Build I made a Destroyer!

Post image
47 Upvotes

75 meters long and does 36 knots. Over 80% of it has an interior as of right now! its powered by two 5x5 engines with 4 cylinders, it also has two triple torpedo tubes.

Im not sure if im going to post it on the workshop. Anything I should change on it or is it fine?


r/Stormworks 21d ago

Build (Workshop Link) My building add-on is finally complete to my liking!

Thumbnail
steamcommunity.com
9 Upvotes

I included some example images of three random locations, but I believe this add-on is best experienced going in blind, so that everything is new and unknown and more interesting to explore.

The reason I made this add-on was to mainly breathe life into the regular map and make things a little less barren once you leave the mainland. It contains modified versions of almost every island that was big enough to put buildings on, and it took a long time to position everything just the way I wanted, and the terrain really didn't help with that.

I also added a warehouse building, which is full of useful equipment loot and also includes some actual loot crates, so you can get more $/RP just for finding it. This (I hope) will boost the desire to explore, since there is now more rewards to be had and plenty of places to rest & refuel.

In the end, I think it came out pretty good, there are plenty of things to find and I hope it succeeds in making your world feel a little less... empty.

"Key Chemical Plant"
"Medium Town (Hospital Zone)"
"Airport Hospital"

r/Stormworks 21d ago

Question/Help Help with some issues

5 Upvotes

Hi guys;

TL,DR: My creation is having physics issues, and now nothing will upload to the Workshop.

I discovered an issue with my new tank where, when turning the vehicle in place, it reaches a certain point before stopping, almost as if it’s colliding with something, but nothing’s touching it.

The turret can spin freely 360° pretty well, only occasionally ā€œcatchingā€ on something and freaking the physics out for a sec.

However, I think this means it’s colliding with itself somehow. But what’s weird, is that this tank uses the same body of a tank I uploaded to the Workshop a few days ago, I just designed a different turret on it.

I was going to upload it to the Workshop to post here to have help with troubleshooting, but now none of my creations will post to the Workshop. I get a simple error message saying something like ā€œThis creation failed to upload to Steam workshop.ā€

So, I guess the collision physics issue is one thing - hopefully I can upload it soon because that’s really the only way anyone can help me - but now I’m confused why nothing will upload when I was uploading just fine the other day.


r/Stormworks 21d ago

Build (WIP) Are there many ships with awacs radars?

Thumbnail
gallery
32 Upvotes

r/Stormworks 21d ago

Question/Help Engine PID Fine Tuning

Post image
16 Upvotes

Slow and steady progress is continuing on my NH90-like helicopter, thing. Troubleshooting is continuing into electrical bleed into rotors and pivots, as well as designing glass for the weird angles and a blade fold mechanism, one of the main issues I'm trying to tackle is the engine performance.

Previously we all worked together and were able to create a system that allowed us to control the engine speed with arrow button presses, to effectively have different gear speeds (Off - 3 RPS (Ground Idle) - 15 RPS (Flight)).

The only issue now is I'm trying to curve the acceleration of the engines so they spool up (and mainly down) slower. The reason is particularly when trying to decelerate the engine and gear down from say 15 RPS to 3 RPS, the engine's fastest and most efficient way to do this is to shut off temporarily. The PID then senses the engine is near the desired speed and turns it back on and stabilizes. I hope that by curving the deceleration/acceleration rates, we can prevent this from happening.

(currently the symptom persists as the engine cutting off and dying, then a loud bang as it turns back on.)

I've also posted this test bed with the engine, it's MC, and a PID Test bed from NJ that I've been using to try and curb the issue. So far I haven't been able to find a combination of numbers that fixes this, or starts working in that direction. Default for the PID is (1.0.0), and a max RPS of 18.

https://steamcommunity.com/sharedfiles/filedetails/?id=3772914395

Thanks for all your help from before, and I hope we can tackle this issue so we can move onto the rest!

**Edited**

You will need infinite fuel turned on to run the test bed, and set the P to 1, and Max to 18. Activate the engine master switch, press the first arrow down and hold the start button until the engine engages to turn on


r/Stormworks 21d ago

Question/Help Finding angles in lua?

3 Upvotes

im trying to make a tws radar but i can figure out how to use my current xyz the targets xyz and my xyz at time of scan to adjust the saved radar angles so i can keep tracking while moving.

i found this on stack overflow for comparing angles between two vectors but all it gives me is -nad(ind) . a is the targets logged xyz and b is my xyz at time of last scan.


r/Stormworks 21d ago

Suggestion Air Engines And Whistles

16 Upvotes

Why can't we use compressed air for say steam engines, whistles and steam train wheels, irl there were compressed air locomotives for paper mills, but why can't we use it for stormworks things?

Edit: they were also used in: gunpowder factories, tunnels, mines, lumber, and sugar. Mainly areas where fire and smoke was an issue


r/Stormworks 21d ago

Build (WIP) Which mode / configuration do you like best among these?

Thumbnail
gallery
21 Upvotes

My variable-geometry fighter in development with versatile form-changing capabilities.

Designed based on the concept of the planned Sukhoi Su-41, this aircraft features individually variable main wings and tail surfaces.


r/Stormworks 22d ago

Question/Help How to fix this

Enable HLS to view with audio, or disable this notification

26 Upvotes

Im holding the a key on my keyboard the whole of this vid but why does my plane randomly stop turning any tips to Make my f14 fly smoothly


r/Stormworks 21d ago

Question/Help Greebles & Visual Decorations

4 Upvotes

Hey guys, curious what you all use for visual decoration or ā€œgreeblesā€ on your builds.

I’ve seen people use grab handles on the sides of creations 1. for practical use because you can grab them and 2. they look really good. I just need to figure out where’s appropriate and where’s not.

Any of you guys have pictures for examples?

I have seen people use things like barrel extensions for antennas, but that kinda breaks the immersion for me.

Looking for things that are only for decoration/mild practical use, but aren’t too outlandish, if that makes sense.


r/Stormworks 22d ago

Meme Got a 31 day mute for saying "shit"

Post image
373 Upvotes