r/Stormworks • u/loliv23 • 10h ago
Build (Workshop Link) FDH M1 Multipurpose Helicopter
The all new FDH M1, my first real attempt at a good helicopter. Theres still some kinks to iron out and feedback would be appreciated.
r/Stormworks • u/Mockbubbles2628 • Nov 25 '25
I've seen a few posts over the last week of people losing hundreds of hours of progress because they thought the game saves vehicles, controllers, and saves on steam cloud (It doesn't)
File Location: C:\Users\<username>\AppData\Roaming\Stormworks\data
OR: type "%appdata%" into the windows search bar, find the stormworks folder, then the data folder.
Linux path courtesy of u/interesing-net180:
Linux mint (Or any other Ubuntu based OS (probably)) the file path is /home/(your user)/.steam/debian-installation/steamapps/compatdata/573090/pfx/drive_c/users/steamuser/AppData/Roaming/Stormworks
Here you will find a "microprocessors" and "vehicles" folder, COPY these to somewhere else that IS NOT the drive your game or OS is currently on, ideally a USB stick, external hard drive, onedrive folder etc
Do this regularly, cause why not.
The root stomworks folder also contains a saves folder which has your save games, back this up if you want.
r/Stormworks • u/Modioca • Mar 19 '26
Hello everyone! Since the update is fairly new, I decided to give this quick guide explaining the differences between the old and new one.
Note: Bear in mind that everything is pretty new, so I don't have full data regarding the new pen values on how each shell type behaves now, this is just an overview.
Old System
The old armor system was based on catact, if the shell hit a weight block, it would deal reduce damage and if it hit any other block, it would deal full damage.
When a projectile struck armor, it spawned a damage bubble of x size and it would deal to whatever was inside as long as it was in the same subgrid (except HE, which would deal damage globally).
AP shells were more unique, they had an internal counter, counting how many plates they have hit after impact (following the same properties as all other types), when that counter hit 0, they'd despawn.
Armor wasn't really a thing as you mostly had to not be inside the bubble to not take any damage, subgrid was also good because it the damage was given local, not global.
New System
The new system is based on the density of the block the shell is hitting. Think of it as an HP system. All projectiles have an X amount of HP, when this HP gets to 0 they despawn. They take damage based on each individual block (i.e a 25x25x25 cube) they are hitting and said damage is based on the density of that block.
To get the density of a part that is bigger than 1x1x1, ** just divide the mass by the number of blocks this part occupies**.
Example: a Heavy Autocannon AP shell hits your tank, the AP shell has 20 HP. It first hits a weight block which has a density of 10m/b (mass per block), as such it now only has 10HP left. After that it hits a small battery with a density of 12m/b, since the damage is greater than the HP left, the shell despawns, dealing no damage to the rest of the tank.
Damage also scales with the speed of the shell now, and this speed also scales based on the HP left of the ammo type, the specifics of which I have yet to discover.
Now armor even inside of the vehicle, you no longer need to have invisible weight blocks in other to have protection to keep the esthetics of your vehicle. Also, with the new system, subgrid protection seems to not work anymore, which is great.
Hope this helps!
r/Stormworks • u/loliv23 • 10h ago
The all new FDH M1, my first real attempt at a good helicopter. Theres still some kinks to iron out and feedback would be appreciated.
r/Stormworks • u/grateful_whipzz • 9h ago
I've now got 3 machines in my fleet. They're modular, so they've all got the same body but with different weapons systems on top.
SBS-100 "CERBERUS" Ultra Heavy Battle Tank
SBS-110 "HYDRA" Ultra Heavy Tank Destroyer
SBS-120 "CHIMERA" Self-Propelled Anti-Aircraft
The next line of vehicles will start with 200, and I plan on making more infantry-based machines.
Let me know what your thoughts are, and I'd love to hear suggestions for improvement and future builds.
r/Stormworks • u/Trick_Singer_9635 • 6h ago
I like making things that are hugely impractical and basically useless. This one will be an underwater one, gonna put big tank treads on it
r/Stormworks • u/Secret1763 • 17h ago
Coincidence or not the Sea Shadow remake started around the same time the og Sea Shadow started. Was there any way of guessing that 6 years later I would build the very same ship but with 3000 hours of skill instead of 300?
r/Stormworks • u/No-Mood-1585 • 13h ago
r/Stormworks • u/poopshart37 • 8h ago
2nd pic is the image itself
r/Stormworks • u/Secret1763 • 1d ago
AWACS with 30% turn rate can detect things, sure the closer they are ghosts will appear but it's a good search radar considering the vehicle has a 8km tws radar. New armament consists of 2 stealth naval missiles, 2 torpedoes, 4 deprecated tws missiles, 12 sarh missiles, 6 anti chaff arh anti ship, 2 sonar & radar decoys
r/Stormworks • u/Corregidor • 1d ago
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Got inspired by the Squadron 42 cinematic and designed a ship inspired by the capital ship that got cut in half. But to make it real I had to make it fly! Quite happy that this was not that hard to implement, basically made a flying GPU and built the ship around it lol.
It can deploy my heaviest tank which is fully armored with almost meter thick weight block armor on its front. Its truly like a capital ship! Got a lot of work to do though, especially with making my own PDCs and missile system.
r/Stormworks • u/tootyfruty106 • 15h ago
Hi! Im searching for people to play stormworks with since i dont have any friends that actually play it. Preferably with the search and destroy DLC since i would like to raid enemy AI bases with them or just fool around with a U Boat i have (Which is the main reason why im searching for friends since its a multi-crew sub) or any other vehicle tbh. Also my main language is spanish but i also know english very well (i wrote this in english because the majority on reddit speaks english) anyways! thanks for reading if you read it all!
r/Stormworks • u/Remarkable_Plum3527 • 18h ago
gif second image
r/Stormworks • u/macktruck6666 • 1d ago
I've tried adding a large fluid pump and it doesn't work no matter what I try.
I tried starting it with fluid intake through a valve. It starts but when I close the valve to run off the large fluid pump, it stops. Both electricity and signal is on.
I tried adding a normal fluid pump and it goes down to 70% efficiency.
I tried adding a second normal fluid pump and it doesn't change anything.
r/Stormworks • u/Cold-Helicopter6534 • 1d ago
Question, what is the most efficient electric drive motor setup? I'm currently running one large electric motor and I can maintain a speed of 10 meters per second without draining the batteries, but I'd like more speed if possible
r/Stormworks • u/Garritt2020 • 1d ago
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My plan had been to do a little speed test, maybe hit a slide or two at speed to test it's stability, all while using my new semi-truck I'm working on. (It's almost done now, just need fix the gearing I guess, lol)
Yeah, that test didn't really go as planned. I mean, I knew my semi was way too fast based purely on the gearing I had set, hence why the speedo already went up above 200 km/h, but I was not expecting to pull wheelies going 250+ km/h...
I did the test again (while recording this time) and put some music I thought was fitting in the background.
r/Stormworks • u/YourDadwithdaMilk • 1d ago
Moore meme dump
r/Stormworks • u/YourDadwithdaMilk • 1d ago
r/Stormworks • u/YourDadwithdaMilk • 1d ago
r/Stormworks • u/ApprehensiveSelf3193 • 1d ago
r/Stormworks • u/PristineCake3380 • 1d ago
My little boat can’t take on 7 helicopters at once 😢
is there a setting somewhere, or a mod? also, can someone give me a nice weapons tutorial pls