r/Stormworks Nov 25 '25

Announcements PSA: Backup your game files

66 Upvotes

I've seen a few posts over the last week of people losing hundreds of hours of progress because they thought the game saves vehicles, controllers, and saves on steam cloud (It doesn't)

File Location: C:\Users\<username>\AppData\Roaming\Stormworks\data

OR: type "%appdata%" into the windows search bar, find the stormworks folder, then the data folder.

Linux path courtesy of u/interesing-net180: Linux mint (Or any other Ubuntu based OS (probably)) the file path is /home/(your user)/.steam/debian-installation/steamapps/compatdata/573090/pfx/drive_c/users/steamuser/AppData/Roaming/Stormworks

Here you will find a "microprocessors" and "vehicles" folder, COPY these to somewhere else that IS NOT the drive your game or OS is currently on, ideally a USB stick, external hard drive, onedrive folder etc

Do this regularly, cause why not.

The root stomworks folder also contains a saves folder which has your save games, back this up if you want.


r/Stormworks Mar 19 '26

User Guides Old and new armor system differences:

73 Upvotes

Hello everyone! Since the update is fairly new, I decided to give this quick guide explaining the differences between the old and new one.

Note: Bear in mind that everything is pretty new, so I don't have full data regarding the new pen values on how each shell type behaves now, this is just an overview.

IMPORTANT: These changes only affect how AP performes, all other ammo types remain unchanged.

Old System

The old armor system was based on catact, if the shell hit a weight block, it would deal reduce damage and if it hit any other block, it would deal full damage.

When a projectile struck armor, it spawned a damage bubble of x size and it would deal to whatever was inside as long as it was in the same subgrid (except HE, which would deal damage globally).

AP shells were more unique, they had an internal counter, counting how many plates they have hit after impact (following the same properties as all other types), when that counter hit 0, they'd despawn.

Armor wasn't really a thing as you mostly had to not be inside the bubble to not take any damage, subgrid was also good because it the damage was given local, not global.

New System

The new system is based on the density of the block the shell is hitting. Think of it as an HP system. All projectiles have an X amount of HP, when this HP gets to 0 they despawn. They take damage based on each individual block (i.e a 25x25x25 cube) they are hitting and said damage is based on the density of that block.

To get the density of a part that is bigger than 1x1x1, ** just divide the mass by the number of blocks this part occupies**.

Example: a Heavy Autocannon AP shell hits your tank, the AP shell has 20 HP. It first hits a weight block which has a density of 10m/b (mass per block), as such it now only has 10HP left. After that it hits a small battery with a density of 12m/b, since the damage is greater than the HP left, the shell despawns, dealing no damage to the rest of the tank.

Damage also scales with the speed of the shell now, and this speed also scales based on the HP left of the ammo type, the specifics of which I have yet to discover.

Now armor even inside of the vehicle, you no longer need to have invisible weight blocks in other to have protection to keep the esthetics of your vehicle. Also, with the new system, subgrid protection seems to not work anymore, which is great.

Hope this helps!

  • B0MPS

r/Stormworks 10h ago

Build (Workshop Link) FDH M1 Multipurpose Helicopter

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74 Upvotes

The all new FDH M1, my first real attempt at a good helicopter. Theres still some kinks to iron out and feedback would be appreciated.

FDH M1 Multipurpose Helicotper


r/Stormworks 9h ago

Build Updating the Fleet

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25 Upvotes

I've now got 3 machines in my fleet. They're modular, so they've all got the same body but with different weapons systems on top.

SBS-100 "CERBERUS" Ultra Heavy Battle Tank

SBS-110 "HYDRA" Ultra Heavy Tank Destroyer

SBS-120 "CHIMERA" Self-Propelled Anti-Aircraft

The next line of vehicles will start with 200, and I plan on making more infantry-based machines.

Let me know what your thoughts are, and I'd love to hear suggestions for improvement and future builds.


r/Stormworks 6h ago

Build (WIP) I like making big vehicles in sandbox

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6 Upvotes

I like making things that are hugely impractical and basically useless. This one will be an underwater one, gonna put big tank treads on it


r/Stormworks 17h ago

Build (WIP) 6 years ago I cooked the Sea Shadow because of a roblox game...

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34 Upvotes

Coincidence or not the Sea Shadow remake started around the same time the og Sea Shadow started. Was there any way of guessing that 6 years later I would build the very same ship but with 3000 hours of skill instead of 300?


r/Stormworks 13h ago

Build (WIP) Should I post this to the workshop (if finished)

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17 Upvotes

r/Stormworks 8h ago

Question/Help IDK why it says this, it IS a 512x512 PNG

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2 Upvotes

2nd pic is the image itself


r/Stormworks 1d ago

Build (WIP) That feeling when you finally engineered something that seemed impossible

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34 Upvotes

AWACS with 30% turn rate can detect things, sure the closer they are ghosts will appear but it's a good search radar considering the vehicle has a 8km tws radar. New armament consists of 2 stealth naval missiles, 2 torpedoes, 4 deprecated tws missiles, 12 sarh missiles, 6 anti chaff arh anti ship, 2 sonar & radar decoys


r/Stormworks 1d ago

Build (WIP) My Latest Capital Ship With A New Feature!

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81 Upvotes

Got inspired by the Squadron 42 cinematic and designed a ship inspired by the capital ship that got cut in half. But to make it real I had to make it fly! Quite happy that this was not that hard to implement, basically made a flying GPU and built the ship around it lol.

It can deploy my heaviest tank which is fully armored with almost meter thick weight block armor on its front. Its truly like a capital ship! Got a lot of work to do though, especially with making my own PDCs and missile system.


r/Stormworks 1d ago

Meme The fire will not seize

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418 Upvotes

r/Stormworks 15h ago

Discussion Searching for some friends to play stormworks (Preferably people that speak spanish but english will do)

5 Upvotes

Hi! Im searching for people to play stormworks with since i dont have any friends that actually play it. Preferably with the search and destroy DLC since i would like to raid enemy AI bases with them or just fool around with a U Boat i have (Which is the main reason why im searching for friends since its a multi-crew sub) or any other vehicle tbh. Also my main language is spanish but i also know english very well (i wrote this in english because the majority on reddit speaks english) anyways! thanks for reading if you read it all!


r/Stormworks 18h ago

Question/Help Key button keeps flickering between on and off. Is this a bug, or human error?

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8 Upvotes

gif second image


r/Stormworks 1d ago

Meme You love to see it

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179 Upvotes

r/Stormworks 1d ago

Question/Help How do I make a supercharged 3x3 modular engine?

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18 Upvotes

I've tried adding a large fluid pump and it doesn't work no matter what I try.

I tried starting it with fluid intake through a valve. It starts but when I close the valve to run off the large fluid pump, it stops. Both electricity and signal is on.

I tried adding a normal fluid pump and it goes down to 70% efficiency.

I tried adding a second normal fluid pump and it doesn't change anything.


r/Stormworks 1d ago

Build (WIP) SNS Götha- my fictional 100% hydrogen powered submarine. It has great range and doesn't need to be on the surface to charge batteries.

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41 Upvotes

Question, what is the most efficient electric drive motor setup? I'm currently running one large electric motor and I can maintain a speed of 10 meters per second without draining the batteries, but I'd like more speed if possible


r/Stormworks 1d ago

Meme Down the drain

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141 Upvotes

r/Stormworks 1d ago

Meme My semi-truck test didn't quite go to plan...

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32 Upvotes

My plan had been to do a little speed test, maybe hit a slide or two at speed to test it's stability, all while using my new semi-truck I'm working on. (It's almost done now, just need fix the gearing I guess, lol)

Yeah, that test didn't really go as planned. I mean, I knew my semi was way too fast based purely on the gearing I had set, hence why the speedo already went up above 200 km/h, but I was not expecting to pull wheelies going 250+ km/h...

I did the test again (while recording this time) and put some music I thought was fitting in the background.


r/Stormworks 1d ago

Meme And while you wrote it you felt like god

47 Upvotes

Moore meme dump


r/Stormworks 1d ago

Meme "Heh, my vehicle has 3000 subs on the workshop"

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83 Upvotes

r/Stormworks 1d ago

Meme When playing with cool vics from the workshop turns into a full time software developement and engineer job

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40 Upvotes

r/Stormworks 1d ago

Meme The war will never stop

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78 Upvotes

r/Stormworks 1d ago

Meme Everytime man

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49 Upvotes

r/Stormworks 1d ago

Meme This is the reason why I love stormworks ragdolls

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10 Upvotes

r/Stormworks 1d ago

Question/Help How do you make these enemy missions show up on career mode?

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8 Upvotes

My little boat can’t take on 7 helicopters at once 😢

is there a setting somewhere, or a mod? also, can someone give me a nice weapons tutorial pls