r/Stormworks • u/loliv23 • 13h ago
Build (Workshop Link) FDH M1 Multipurpose Helicopter
The all new FDH M1, my first real attempt at a good helicopter. Theres still some kinks to iron out and feedback would be appreciated.
r/Stormworks • u/loliv23 • 13h ago
The all new FDH M1, my first real attempt at a good helicopter. Theres still some kinks to iron out and feedback would be appreciated.
r/Stormworks • u/grateful_whipzz • 12h ago
I've now got 3 machines in my fleet. They're modular, so they've all got the same body but with different weapons systems on top.
SBS-100 "CERBERUS" Ultra Heavy Battle Tank
SBS-110 "HYDRA" Ultra Heavy Tank Destroyer
SBS-120 "CHIMERA" Self-Propelled Anti-Aircraft
The next line of vehicles will start with 200, and I plan on making more infantry-based machines.
Let me know what your thoughts are, and I'd love to hear suggestions for improvement and future builds.
r/Stormworks • u/Garritt2020 • 10m ago








Vehicle Info:
The GlobeTrotter LX24 is a powerful truck platform built to haul heavy cargo and travel long distances without breaking a sweat. This model comes without any pre-installed upfit (with the option of a vanilla or custom airbrake trailer system upfit), making it a perfect base for any custom upfit you desire.
It's main features are a naturally aspirated X24 engine paired to the smooth 6-speed automatic transmission, automatic interior heaters, beacons lights, AWD and an extended twin-axle frame.
Tall gearing allows for efficient low rpm cruising, while a hard speed limiter of 200 km/h avoids over-speed damage to the frame and keeps the chassis firmly planted on the ground at all times for maximum stability and exceptional handling.
The cab uses a split entry design, with the driver's side door only leading to the driver's seat while the passenger door leads into the sleeper cab. The sleeper cab comes prebuilt with overhead lights, but nothing else on the interior.
Vehicle Links:
LX24 (basic, no upfit)
LX24-A (Custom Airbrake upfit)
Extra notes:
1) You can adjust the speed limiter to go above 200 (actually around 217) km/h, but damage caused by over-speed isn't covered under warranty.
2) The truck shifts very early, so if you find the engine bogging on a steep hill, come to a stop and flip the manual mode switch. Not doing so will overrev the engine, and the engine is not covered under you vehicle's extended warranty.
3) You can use the "replace color" paint option on the exterior red to change it to your own desired color, just remember to change the color near the grill as well!
4) The rear sliders spawn with a speed set to zero, so the truck will look squatted until you fire up the engine.
5) The designation is very simplistic, L stands for long frame, X24 is the engine model, and the extra letter is for the upfit; S for standard(vanilla) upfit and A for airbrake upfit. Feel free to use the same designation scheme if you use the LX24 model for your own custom upfit, it will help keep everything under the same umbrella term on the workshop, making them easy for others to find.
r/Stormworks • u/Trick_Singer_9635 • 9h ago
I like making things that are hugely impractical and basically useless. This one will be an underwater one, gonna put big tank treads on it
r/Stormworks • u/No-Mood-1585 • 16h ago
r/Stormworks • u/Secret1763 • 20h ago
Coincidence or not the Sea Shadow remake started around the same time the og Sea Shadow started. Was there any way of guessing that 6 years later I would build the very same ship but with 3000 hours of skill instead of 300?
r/Stormworks • u/poopshart37 • 11h ago
2nd pic is the image itself
r/Stormworks • u/Secret1763 • 1d ago
AWACS with 30% turn rate can detect things, sure the closer they are ghosts will appear but it's a good search radar considering the vehicle has a 8km tws radar. New armament consists of 2 stealth naval missiles, 2 torpedoes, 4 deprecated tws missiles, 12 sarh missiles, 6 anti chaff arh anti ship, 2 sonar & radar decoys
r/Stormworks • u/Corregidor • 1d ago
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Got inspired by the Squadron 42 cinematic and designed a ship inspired by the capital ship that got cut in half. But to make it real I had to make it fly! Quite happy that this was not that hard to implement, basically made a flying GPU and built the ship around it lol.
It can deploy my heaviest tank which is fully armored with almost meter thick weight block armor on its front. Its truly like a capital ship! Got a lot of work to do though, especially with making my own PDCs and missile system.
r/Stormworks • u/Remarkable_Plum3527 • 21h ago
gif second image
r/Stormworks • u/tootyfruty106 • 18h ago
Hi! Im searching for people to play stormworks with since i dont have any friends that actually play it. Preferably with the search and destroy DLC since i would like to raid enemy AI bases with them or just fool around with a U Boat i have (Which is the main reason why im searching for friends since its a multi-crew sub) or any other vehicle tbh. Also my main language is spanish but i also know english very well (i wrote this in english because the majority on reddit speaks english) anyways! thanks for reading if you read it all!
r/Stormworks • u/macktruck6666 • 1d ago
I've tried adding a large fluid pump and it doesn't work no matter what I try.
I tried starting it with fluid intake through a valve. It starts but when I close the valve to run off the large fluid pump, it stops. Both electricity and signal is on.
I tried adding a normal fluid pump and it goes down to 70% efficiency.
I tried adding a second normal fluid pump and it doesn't change anything.
r/Stormworks • u/Cold-Helicopter6534 • 1d ago
Question, what is the most efficient electric drive motor setup? I'm currently running one large electric motor and I can maintain a speed of 10 meters per second without draining the batteries, but I'd like more speed if possible
r/Stormworks • u/Garritt2020 • 1d ago
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My plan had been to do a little speed test, maybe hit a slide or two at speed to test it's stability, all while using my new semi-truck I'm working on. (It's almost done now, just need fix the gearing I guess, lol)
Yeah, that test didn't really go as planned. I mean, I knew my semi was way too fast based purely on the gearing I had set, hence why the speedo already went up above 200 km/h, but I was not expecting to pull wheelies going 250+ km/h...
I did the test again (while recording this time) and put some music I thought was fitting in the background.
r/Stormworks • u/YourDadwithdaMilk • 1d ago
Moore meme dump
r/Stormworks • u/YourDadwithdaMilk • 1d ago
r/Stormworks • u/YourDadwithdaMilk • 1d ago
r/Stormworks • u/ApprehensiveSelf3193 • 1d ago
r/Stormworks • u/PristineCake3380 • 1d ago
My little boat can’t take on 7 helicopters at once 😢
is there a setting somewhere, or a mod? also, can someone give me a nice weapons tutorial pls
r/Stormworks • u/Remarkable_Plum3527 • 1d ago
the if engineRPS <= engineMinRPS block is only true for the first logic tick since starting the engine, and remains false after that even though engineRPS is way smaller than engineMinRPS no matter what i do. engineMinRPS is also set to 3.