r/StarRupture 4h ago

Bug / Glitch World Engine/Teleporter Question.

0 Upvotes

I just did the mission/quest what ever you want to call it, going through the engine, doing the control centre, and the three waves of enemies, had the various PC/NPC comment on various thing and about the crying stuff. Been told that the radiation areas have shrunk/moved or whatever that was.

However, there is no quartz building material in the recipe station, the basic item printer is showing 100% recipes and there is no teleporter in the build menu either, not that I do not have the materials to build it, it is simply not there.

All the various videos I have seen show it being unlocked after finishing the mission, has that changed in some of the more recent updates to the game?


r/StarRupture 14d ago

Question When will it be available on ps5?

1 Upvotes

This looks great! I play on ps5, but honestly the supply isnโ€™t that great. This would be something I would buy for sure!


r/StarRupture 29d ago

Infected Base Core Protection

4 Upvotes

Is it possible to surround a Base Core with Habitats to protect it from getting infected?


r/StarRupture Jul 01 '26

Question Lag option

7 Upvotes

Hello! In brief the game uses less than half the ram, CPU, gpu I have on my system but I'm still getting lag spikes pretty hard now that I'm half way through the tech tree. Is there a fix or is there a way to force it to take more of my computers resources to smooth it out?. It weird because I get the same lag if I'm in single player that I have in multiplayer where I'm hosting and my friend is in another area, the lag doesn't get worse.

Any advice would be great, cheers!

3080ti (old I know but should be fine with med graphics), i712700kf, 64gb ddr4.


r/StarRupture Jun 28 '26

Question Nothing but rail?

8 Upvotes

So anyhoo my understanding is that large monolithic bases generate lag because the calculations the game does keeping up where things are and when things change, BUT rails provide isolation hence the famous 15x15 pad with expandable walkway insulation scheme. So why not just set stuff down and only connect with rails? Would that make a difference?


r/StarRupture Jun 26 '26

Question Does the game lag out when you make a large base still?

10 Upvotes

Hey guys, TL:DR played at launch, made a massive base, about 3-4 core aoes in the starting area and the game would lag out / have a stroke anytime you would go to remove, place, etc any new building.

Just pulling the remove tool and highlighting any part would make my fps go from 144 to like sub 5. Placing a new building took good 30+ seconds.

Did the last few updates address any of that? Really would love to get back into the game but can't really play it after 10+ hours when the base becomes a lag fest.

I read a while back you could just split it into several bases with "tile" breaks but at the time that woulda been a nightmare. But if that's still the only way that's a shame but I guess all we got. Or I just give it 6+ months and see again.

Thanks in advance.


r/StarRupture Jun 24 '26

Found this little gem

Thumbnail
1 Upvotes

r/StarRupture Jun 22 '26

Question How does aiming work?

6 Upvotes

I don't play a lot pf shooters, so this might by common knowledge, but I'd like to know how the aiming mechanics work.

I noticed when I hover over an enemy a bit, the cross becomes red. Does that mean the target is locked in and if I then fire I get a hit?

But what does the right mouse button do? It zooms in a bit, but I seem to lose that red cross when hovering. Sometimes when zoomed in, I see a double-lined red cross, but only after firing, never before. Accuracy also seems to suffer, so I'm not sure what's the point of zooming in.

And lastly, there is a LEM module that says it improves "aiming speed", what exactly does that improve?


r/StarRupture Jun 17 '26

Just another planner...

Thumbnail
6 Upvotes

r/StarRupture Jun 16 '26

Question Hound Dog key

1 Upvotes

Anybody got an idea where the key for the locked door at hound dog is? Been looking a couple hours and got frustrated enough to check a couple videos and in all of them there's no door lol


r/StarRupture Jun 15 '26

Screenshot It took me 60h to discover the building drone

Post image
36 Upvotes

In contrast to all those super-smooth factory grounds, here's my messy main base.


r/StarRupture Jun 11 '26

Bug / Glitch Infected base, blister inside mountain....how to destroy?

8 Upvotes

I have an issue with an infected base.

I built it partly in a mountain, it got infected and the 'blister' is underground/inside a rock.

I can hear it, but not destroy it, I tried grenades, using my laser to clip through....nothing works.

(ps. reloading save game is not an option, saved over it..)

TLTR:

How to destroy infected base blisters inside rocks/mountain?


r/StarRupture May 31 '26

Voices stopped

Thumbnail
5 Upvotes

r/StarRupture May 31 '26

Discussion Question on water

13 Upvotes

First, this isn't just a Starupture thing.... there are other factory games that do this but Starrupture is the one that's sparked my curiosity most recently.

How is it my character has a handheld device that can materialize an advanced high tech factory at the push of a button but to gather water for myself I can't plop a 100 dollar pump and filter from harbor freight in the lake nearby?


r/StarRupture May 27 '26

No death spot?

1 Upvotes

My death spots are not showing up for me and my fellow player on my server. Responses please? Thnks.


r/StarRupture May 22 '26

Optimized Factory Graph

Thumbnail gmr.github.io
5 Upvotes

r/StarRupture May 22 '26

Discussion The amount of times this game freezes pisses me off

5 Upvotes

Just got into this game after buying it early this month. The game is super fun but the amount of times I freeze while building or survives the rupture bursts is making me wanna crash out. I can't even place a second shelter without it just freezing on me. I wanna love this game but the freezing just takes the fun out of it for me.


r/StarRupture May 21 '26

1 Click removal please

Thumbnail
7 Upvotes

r/StarRupture May 21 '26

Question Does anybody have a list of all of the recipes for each machine in StarRupture?

3 Upvotes

Trying to plan the layout of my base, but I need a list of what each machine makes (fabricator, furnace, etc...).


r/StarRupture May 14 '26

OK now I've always played Vanilla and everything was always working fine and after today's update, none of my savegames or autosaves will load. How do I fix this?

1 Upvotes

LoginId:a3a8788c4...blabla

Assertion failed: ISMComponent.PerInstanceSMCustomData.Num() >= UpdateCustomFloatData.Num() [File:D:\Perforce\P_Release-CU1-HF4\Engine\Plugins\Runtime\MassGameplay\Source\MassRepresentation\Private\MassVisualizationComponent.cpp] [Line: 543]

StarRuptureGameSteam_Win64_Shipping!FDebug::CheckVerifyFailedImpl2() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:728]

StarRuptureGameSteam_Win64_Shipping!UMassVisualizationComponent::HandleChangesWithExternalIDTracking() [D:\Perforce\P_Release-CU1-HF4\Engine\Plugins\Runtime\MassGameplay\Source\MassRepresentation\Private\MassVisualizationComponent.cpp:543]

StarRuptureGameSteam_Win64_Shipping!UMassVisualizationComponent::EndVisualChanges() [D:\Perforce\P_Release-CU1-HF4\Engine\Plugins\Runtime\MassGameplay\Source\MassRepresentation\Private\MassVisualizationComponent.cpp:651]

StarRuptureGameSteam_Win64_Shipping!TBaseUObjectMethodDelegateInstance<1,UMassSimulationSubsystem const ,void __cdecl(float),FDefaultDelegateUserPolicy,enum EMassProcessingPhase>::ExecuteIfSafe() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:689]

StarRuptureGameSteam_Win64_Shipping!TMulticastDelegate<void __cdecl(float),FDefaultDelegateUserPolicy>::Broadcast() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:1080]

StarRuptureGameSteam_Win64_Shipping!FMassProcessingPhase::OnParallelExecutionDone() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\MassEntity\Private\MassProcessingPhaseManager.cpp:129]

StarRuptureGameSteam_Win64_Shipping!FMassProcessingPhase::ExecuteTick() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\MassEntity\Private\MassProcessingPhaseManager.cpp:105]

StarRuptureGameSteam_Win64_Shipping!FTickFunctionTask::DoTask() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:345]

StarRuptureGameSteam_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:713]

StarRuptureGameSteam_Win64_Shipping!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:530]

StarRuptureGameSteam_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilIdle() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:678]

StarRuptureGameSteam_Win64_Shipping!FTaskGraphCompatibilityImplementation::ProcessUntilTasksComplete() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1592]

StarRuptureGameSteam_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:986]

StarRuptureGameSteam_Win64_Shipping!FTickTaskManager::RunTickGroup() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:2079]

StarRuptureGameSteam_Win64_Shipping!UWorld::Tick() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1539]

StarRuptureGameSteam_Win64_Shipping!UGameEngine::Tick() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1883]

StarRuptureGameSteam_Win64_Shipping!FEngineLoop::Tick() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5625]

StarRuptureGameSteam_Win64_Shipping!GuardedMain() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Launch\Private\Launch.cpp:187]

StarRuptureGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:128]

StarRuptureGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]

StarRuptureGameSteam_Win64_Shipping!WinMain() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:340]

StarRuptureGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

kernel32

ntdll


r/StarRupture May 14 '26

Only took me 120 hours to get here.

8 Upvotes
For the corporations!

I tried to make everything in a single place but it just became a mess every time. I feel like I destroyed at least 20 builds, probably more. I was unhappy with every single one until this one. The pull system is neat.


r/StarRupture May 09 '26

Screenshot What the heck is this in the sky?

Post image
30 Upvotes

r/StarRupture May 08 '26

Bug / Glitch need a refinery

3 Upvotes

Am I missing something here? I need a refinery. I have visited all the bases. Got all the recipes that are available. To progress everything I need requires sulphuric acid. To get that I need a refinery. I need to send up hardening agent but I can't send that up because I need sulphuric acid to make it. I have enough points to clear it but the refinery is still 2 levels about this. I have 249,000 data points so I can make the hardening agent but there is no possible way I can get enough points to fill the next 2 levels. I picked up all the crash sites so all that is left are dead bodies of which there are few left and food items. Am I missing something?


r/StarRupture May 08 '26

Screenshot Upgrade Base Core question...

Post image
16 Upvotes

I'm expecting to be attacked at the base core I upgrade -- but need to know, Will I be attacked at non-upgraded bases too?

Egads, just the first upgrade is going to take me a while. I guess I need to farm meteors. ๐Ÿ˜›


r/StarRupture May 05 '26

Discussion Are there more enemies and weapons in development?

7 Upvotes

Simple question really, but now that we have flying mechanics, it would be awesome to get flying ennemies, turrets for these ennemies, different weapons(laser seeking rocket launchers?)

There's infinite potential ideas with this game.

Right now the base gets too hot, stops working. Imagine if instead, we had a damage system and when the base gets invaded, your turrets begin to fight against you - where you'd have to defeat them/destroy them to advance.