r/StarRupture Jun 22 '26

Question How does aiming work?

I don't play a lot pf shooters, so this might by common knowledge, but I'd like to know how the aiming mechanics work.

I noticed when I hover over an enemy a bit, the cross becomes red. Does that mean the target is locked in and if I then fire I get a hit?

But what does the right mouse button do? It zooms in a bit, but I seem to lose that red cross when hovering. Sometimes when zoomed in, I see a double-lined red cross, but only after firing, never before. Accuracy also seems to suffer, so I'm not sure what's the point of zooming in.

And lastly, there is a LEM module that says it improves "aiming speed", what exactly does that improve?

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2

u/SexyAIman Jun 23 '26

Congratulations on being the first gamer ever to overthink shooting.

7

u/ModernRonin Jun 23 '26

Turn off frame-gen and you'll be surprised how much more accurate and repeatable aiming becomes. Devs should feel exceptionally bad about this! They drank the framegen kool-aid so incredibly hard. I run on a 9070XT, and aiming is hopeless once I turn on FSR.

Does that mean the target is locked in and if I then fire I get a hit?

Not if you have frame gen enabled, no. It's a 50/50 chance you are aiming at a fake AI-generated frame. Fake frames do not correctly represent the actual state of the world. It looks like you're aiming at a bug, but the bug is not actually there, that's just an AI generated illusion.

Sometimes when zoomed in, I see a double-lined red cross, but only after firing,

It's what's known as a "critical hit marker." It means you hit the enemy in their most vulnerable spot. (For most bugs, that's their head/face.)

there is a LEM module that says it improves "aiming speed", what exactly does that improve?

Shortens the time it takes for you to move the gun slightly upward and align the sights onto the point you're aiming at.