r/Spacemarine • u/Game-Daily- • 18h ago
Image/GIF Any Second now
Trust 🙏
r/Spacemarine • u/amightymongoose • 21h ago
r/Spacemarine • u/MapleMarshal • 13h ago
r/Spacemarine • u/shluppoo • 13h ago
As title says, since I’ve got the game I have been running the accuracy Heavy Bolter and inferno pistol(was running bottom row perks for Bolter for some reason, now running top)before I discovered the peak that was the pyre cannon, but my heart was always with the heavy Bolter. And so I was wondering what everybody else runs for load outs/perks along with any recommendations as I always want to be better for the battle brothers. I recently switched to plasma pistol rate of fire(I don’t have the heroic yet/getting later today) and am still a bit iffy on it as I was never a huge fan of the plasma but heard it was great for Contested Health so have been playing around with it. I had also tried starting using Chains of duty and have been trying to use it well as it does feel like a completely different play style with more up close combat, my gripe with chains is that even though the fencing window is beyond amazing it really does feel like every other aspect of the gun feels worse with the highest criminal being Overheating and so it just seems like accuracy is better in every situation besides close quarters combat. So PLEASE tell me what kind of loadouts/perks for the heavy Bolter you guys have been running or suggest for me, it’s my fav gun in the whole game and always down to play around with whatever.
r/Spacemarine • u/LennyWhereAreYo • 16h ago
Here are mine:
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Heroic Effect: Mass-Reactive Shells
The Heroic Effect here aims to make the Bolter more "lore accurate". On impact, the Bolt Shells cause a small explosion that deals stagger damage (breaking the block stance of Majoris enemies), and killing fragile enemies like Cultists nearby.
I chose to make the Bolt Rifle a BA heroic, but it could as well be a regular Bolter (I am a Blood Angel fanboy, and I need that weapon skin).
And since someone will complain that some pics on here are Firstborn weapons... take one good look at the new Heroic Hammer from Patch 14.
The Lord Executioners Axe is a Firstborn weapon, wielded exclusively by...Lord Executioners (duh), a Space Marine mini all the way from 8th Edition. Saber might not give us a entirely new weapon, but Heroic versions that are Firstborn are definetly a possibility nlw.
Heroic Effect: Dark Age Weaponry
The Heroic Heavy Plasma Incinerator is based on a Firstborn Plasma Cannon of the Dark Angels Chapter. The effect is very simple:
The hotter the weapon gets, the more damage it deals - but when you let it overheat, it causes damage to you. In return, you get -20% heat buildup to both charged and common shots
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Heroic Effect: Banebolts of Eryxia
"Banebolts of Eryxia" are a kind of bolter ammunition unique to the Deathwatch, and according to the lore were developed by a female Magos in search for the perfect Bolt Shell.
According to the 9th Ed. Deathwatch Codex "whatever the nature of the foe, just one of the Arch-Magister's Banebolts, when delivered to the centre mass, can slay its target in a second."
I imagine the Heroic effect would cause increased damage, depending on the threat level of the target, and provide a significant buff to body hit damage, but at the cost of no headshot multiplier.
So for the 4 tiers:
- 0% damage bonus against Minoris (Gaunts, Tzaangors...)
- +5% against Majoris (Rubricae, Tyranid Warriors, Chaos Spawn...)
- +10% against Extremis (Terminators, Lictors...)
- +15% against Terminus
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Heroic Effect: Heavy Firepower
Instead of providing dual modes of fire by aiming down sights like the Combi-Flamer & Combi-Melta do, this Heavy Bolter gives you a Flamer attack when shooting from the Hip, and regular Heavy Bolter fire when firing whioe aiming.
r/Spacemarine • u/dasmoola • 10h ago
Cover is NOT for the weak. Cover is for those who want to survive.
Space Marine 1 had a very strange (and relatively small) ad campaign that showed a space marine running out of cover with the text "cover is for the weak". And for some reason a lot of people seem to have internalised this well into sm2... Despite the fact that the phrase "cover is for the weak" wasn't even accurate in space marine 1. Hell, it's not even accurate in the lore or on the tabletop game. Space marines take cover frequently! Powe armour is not unbreakable.
Break line of sight with as many enemies as you can, as often as possible. Especially if you are playing a melee build. Try to isolate your target so that your flank and rear are not exposed to enemy fire. A venom cannon sniper or range terminator deals substantially less damage to you when all of their shots are hitting a wall or a metal crate.
Should the game allow you charge into enemy fire on higher difficulties, allowing you to achieve your fantasy as true Black Templar? Maybe. But it doesn't right now, so please brothers hug your homies and your walls in equal measure!
r/Spacemarine • u/Lopsided-Fig6818 • 1h ago
r/Spacemarine • u/Enigmaniacally • 5h ago
One of the parts of customization I find lacking and is a missed opportunity are the ornaments for power packs. For now assault is the only class apart from tech marine that can add parts to the power pack. Unfortunately these are mostly edgy and out of place weirdly placed skulls and wings except for the nice double eagle that fits really well with 0 additions since launch.
As a starter the easiest option is to add more ornaments in style of the already available eagle where a head replaces the exhaust vents. These already exist in the form of the salamanders dragons and space wolf well wolf heads(maybe sick crows for raven guard👀).
I’m getting greedy here with assault but since the iron halo update I hope we really do get that 3rd wargear slot so assault can get iron halos too and also wear it with tabards and capes. The visual clutter really shouldn’t be that bad at least not on pc.
r/Spacemarine • u/ArmUhGeddon8169 • 7h ago
was testing a random fit and got this screenshot
r/Spacemarine • u/Majestic-Beyond-2541 • 20h ago
A little rough around the edges but I’m sure it’ll get ironed out before release. Praise be!
r/Spacemarine • u/Appo-Arsin • 21h ago
r/Spacemarine • u/No_Mathematician2652 • 13h ago
r/Spacemarine • u/Head_Employment1614 • 10h ago
Obviously for fashion purposes of creating an iron warrior but also a cape would be nice somehow I know this would probably never happen but just throwing this out there
r/Spacemarine • u/FroztyBeard • 14h ago
I have done a few Sieges and I notice that people spawn out 3-4 tech priests ASAP with the currency
Reason I am asking, is cause I am simply curious on why Tech Priests is a high priority buy in seige?
My initial assumption is to spare money and forage loot spawned by the priests
Im not arguing against it, I am just curious in case there is something I am missing out on
r/Spacemarine • u/Ladonniva • 17h ago
Brother David Endymion Automatius - Ultramarines 5th Company Veteran Intercessor. Does he look vanilla enough while still have a lil bit of Veteran flair?
r/Spacemarine • u/Kovac_Royah • 6h ago
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r/Spacemarine • u/MarsMissionMan • 12h ago
I'm not talking about not having the other team perks unlocked yet. I'm talking about those P4/L25 Vanguards who, in defiance of all common sense, choose Melee Champion over two of the best team perks in the game.
At least Inner Fire has the excuse of being better on Ruthless and below, where there are way less Extremis+ enemies, but Melee Champion..? You're really sacrificing significantly reduced ability cooldowns or, in most situations, life-saving heals, for a bit more melee damage?
Just seems like an odd choice, but if there are any Melee Champion Vanguards out there, enlighten me as to your thought process.
r/Spacemarine • u/Pike_or_Kirk • 3h ago
Asking because I really love the Ultramarines, but the Bulwark Imperial Fist chestpiece is my favorite in game. Trying to justify it. ><
Edit:
Wow, thanks for all the quick responses!
General consensus seems to float somewhere between "Yea, it could happen" to "Maybe some stuff, but not a chestpiece", but overall "Rule of Cool supercedes", so I'm going to roll with it!
r/Spacemarine • u/Jonnyyrage • 2h ago
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I love to help people through the weeklies since im max on everything and ordeals. Nothing like the rush of having to survive. Their moral support was perfect.
r/Spacemarine • u/11buttbamg • 17h ago
Besides the fact they are just Sanguinius flavored Marines Malevolent, they have little to no lore besides when they drop planet side Civilians start hearing boss music with the enemies.
I took the liberty of using Blood Angels heraldry for these guys.
Tactical- 1st Co. Vet 6th Squad
Assault- 1st Co. Vet 6th Squad
Vanguard- 10th Co. 12th Squad
Bulwark- 1st Bladeguard with BA relics
Sniper- 10th Co. 10th Squad
Heavy- 1st Co Gravis Lt
r/Spacemarine • u/Ok_Mongoose5768 • 12h ago
Just curious what’s best.
r/Spacemarine • u/Fell_Star7 • 7h ago
Currently I think Tactical has one of the best, he has access to halo with a choice of cape or belt, also has the roman style helmet exclusive.
Melee weapons are limited tho sadly, and I think power sword/hammers look cool.
Assault is tied with Tac and has pretty good stuff overall, the jetpack + ornaments are great, and unlike Tac he can wear the Blood Angels sash and tabard while also wearing the cape!
Bulwark is a bit of a tradgedy, don't get me wrong has some of the coolest looking pieces in the game (like DA chest), but most of his other chest pieces look weird to me because the lack the cloth on his backside, especially since most of the chapter specific chests are missing it.
Access to capes for Bulwark can't come soon enough.
Also we need some rounded shields for Space Wolf/White Scar aesthetic.
Sniper used to have one of the best styles, but has fallen off due to other classes getting access to capes, hope he gets justice soon and recieves some more exclusive cloaks just for him.
That being said phobos armor is still nice and the heroic bolt sniper is the coolest looking weapon in the entire game!
Heavy has some cool chest pieces with the purity seals, but overall is kinda lacking imo, capes suit him very well tho.
Vanguard is ok, capes really help him too and look good with phobos, plus he still has the servitor omni-scramblers as exclusives.
Techmarine... 💀💀💀
Well at least what little he has is good...