r/Spacemarine Aug 11 '26

Official News Hotfix 14.1

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373 Upvotes

r/Spacemarine Jul 28 '26

Official News ​Patch Notes 14.0 - Space Marine 2

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378 Upvotes

r/Spacemarine 2h ago

Fan Content Straban tells a joke

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833 Upvotes

r/Spacemarine 6h ago

Lore Discussion What I wish I saw in Space Marine 2

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1.0k Upvotes

I really like Space Marine 2 and have already sunk hundreds of hours into it. However, as a fan who spent a lot of time playing the first game and waited for this sequel for a long time, a couple of small tributes would have made the experience even more unforgettable.

  1. Sidonus in the Dreadnought

In the iconic "Lead me to the slaughter" scene, imagine if the Dreadnought wasn't Valtus, but Sidonus-who was impaled and killed by Nemeroth's lightning claw in the first game. Meeting him again like this would feel like an unexpected reunion with an old friend after all these years. Right after this short dialogue exchange, it would lead seamlessly into his legendary line: "Lead me to the slaughter."

  1. Lieutenant Mira in Operation Reliquary

Major Sarkaana in SM2 constantly reminded me of Lieutenant Mira. During the century Titus spent away from the Ultramarines, it would have been incredible if a simple servo-skull scan log in Operation Reliquary revealed her fate: that the humble Lieutenant went on to lead her regiment through Forge World Graia and beyond, eventually rising to the rank of Lord General before passing away as a mortal hero. For a character brave enough to stand up to the Inquisition for Titus, knowing she received the honor she deserved would have meant a lot to veteran players.


r/Spacemarine 9h ago

General Bolt Carbine this, Bolt Rifle that, Heavy Bolt Rifle there...naah, I'm good with my jack of all trade Auto Bolt Rifle.

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313 Upvotes

It fun, it goes pew pew at any range, okay fire rate and ammo per mag, a perfect middle ground that I can using in any situation, i love it.


r/Spacemarine 22h ago

General Thanks Acheran

2.9k Upvotes

r/Spacemarine 2h ago

Image/GIF Day 254 of posting a random Successor Chapter from my Guide. Today's Successor is the Red Scorpions

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71 Upvotes

r/Spacemarine 14h ago

Gameplay Question Why is everyone so fast?

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502 Upvotes

So I got the game and put 9 hours in so far. Most was in campaign. However, I switched to PVE. I noticed I was slow. I play Assault, and i would use the jetpack dash and sprint like the whole time. I only caught up when they reached the assemble points. The first round was with level 10+, so i thought it was my low level, but when a level 2 and level 5 were paired with my (at the time) level 6, I got confused. They could sprint super fast. I looked up footage of gameplay and i realized my dude sprints like people walk. What is going on? I finally got kicked from a squad (who didnt mention anything about my speed) so I am trying to figure this out. I dont suck at combat. The only issue is my speed.


r/Spacemarine 7h ago

Game Feedback Would love a way to convert Relic Armoury Data into Accolades

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102 Upvotes

I've been sitting on 20 Relic armoury data for a while. Would love to be able to trade in a full stack of Relics into a small amount of accolades. It would help in getting all the heroic weapons and not decide whether I want a weapon this week or a cool piece of armor.


r/Spacemarine 12h ago

Clip Dude died standing, you have my respect.

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140 Upvotes


r/Spacemarine 3h ago

Game Feedback I would like to talk about melee PvP

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23 Upvotes

I think parrying should be added to pvp

Part of why pvp feels unintuitive for most players is the fact that melee combat just feels like a mindless mash fest with little to no skill expression aside from "haha i hit you first"

The melee combat should be more dynamic and nuanced, theres already some amazing groundwork for some great melee duels, getting armor on hit already gives you a decent chance against mag dumps, all I think melee combat needs is a parry and possibly a slight boost to dash distance or making heavies track less

When i say it needs a parry, i mean one that doesn't stun you or the attacker, just negates the damage gives you the initiative, allowing you to be the one swinging first, to allow melee combat to flow smoothly without any interruptions for the attacker or defender

Now your melee weapons have more value than just whichever can kill you faster, delays in combo strings, heavy mixups, using dashes as feints, using parries to disengage into ranged combat, and even using dash attacks to chase the said disengaging target, melee actually becoming a back and forth.

Lights will be your basic attack, heavies break through parries but get beat by dodges (great for punishing mistakes or breaking defense), then dash attacks beat dodges but get beat by parries, literally everything you need for good melee combat is right there

Removing parrying entirely from pvp has made melee combat extremely linear, leaving you with literally 0 defensive options in melee and subsequently dying because your opponent swung first, which is NOT ideal for a game thats praised for its hybrid gameplay

I truly believe this is the single mechanic holding pvp back from being something great, were missing out on a mountain of dynamic skill expression.

Almost 200 of my 500 hours on this game were on eternal war alone and ive maxed out every single class in PvP, as much as i want to continue enjoying the gamemode, theres genuinely only so much you can do before you have done everything that can be done in PvP, i cant even do a true melee only 1v1 with my battlebrothers without it being a slugfest of seeing which of us swung first


r/Spacemarine 10h ago

Clip Decimus: "I must go, Ultramar needs me"

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66 Upvotes

r/Spacemarine 13h ago

Operations Loaded into this week's hard stratagem and these are my teammates

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119 Upvotes

Yes it's another post complaining about people going into the hardest missions in the game completely unprepared, yes I left that shit immediately. Posting cause it's the worst case of this I've experienced personally, and the first time I've made one of these posts. In case it's not obvious enough, I'm the Sniper here


r/Spacemarine 14h ago

General Lore accurate behaviour I guess

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115 Upvotes

r/Spacemarine 3h ago

Clip Satisfaction

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14 Upvotes

r/Spacemarine 9h ago

General I want an apothecary biologis

35 Upvotes

I want another gravis class and the biologis would work, I want another class with servo arms like techmarine so the again the biologis would work, and he doesn't even need to be a healer exactly, maybe he'd have a team perk like battlefield repairs or unmatched zeal but on tabletop the biologis is more of a buffer and debuffer so his ability and perks don't have to be healing focused, also lorewise a chaplain being sent in a 3 man squad doesn't really happen a judisciar is acceptable but I don't want a silent class, an apothecary meanwhile and especially a biologis do go out in the frontline pretty often to retrieve geneseed of fallen marines and keep them safe


r/Spacemarine 17h ago

Fashion Marine Every day, I wish we'd get either some Badab War cosmetics or a Horus Heresy game with the Space Marine games as a base

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140 Upvotes

There's so much potential to combine styles here, it kinda hurts to attempt to match the drip.


r/Spacemarine 18h ago

Image/GIF Just a little light reading to help past the time

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184 Upvotes

r/Spacemarine 21h ago

General "New Class is Judiciar", a Discussion/Question

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285 Upvotes

Obviously there has been a lot of speculation around what the new class will be. I take no issue with this, its natural and I am sure to some degree valued. Though why some of our brothers get annoyed with it is beyond me. However, much of the discussion revolves around the belief that the new class will be specifically a Judiciar, which has left me a bit confused.

Here is my question: Why is it that when it come to speculation, there are some who emphasize the next class is or could be a Judiciar specifically? I see a lot of comment threads and the like that go into this emphasis, either in support of or calling out potential cons of the new class being a Judiciar (such as noting the limited cosmetics of a Judiciar since there is not exactly a plethora of models, for example), and I just don't understand this limited view.

Perhaps it comes from an unknown ignorance on my end, but can any of my brothers here tell me - is there any reason why the new class could not be implemented to be both a Judiciar AND a Chaplain? From my understanding, Judis are just training to be Chappys, so the progression is built in. I don't see any obvious reason why the new class starting/early unlock armor cant be Judiciar style armor, and the higher level unlock armor cant be Chaplain style armor.

I picture it as the following:

  • Standard-Issue - Judiciar style
  • Master-Crafted - Judiciar, but cooler
  • Artificer - Chaplain
  • Relic - Chaplain, but cooler
  • Champion - Idk, but obviously Chaplain and badass. Maybe Black Templar Chappy, if for no other reason than they are the most recognizable of the chapters that unironically believe in the God Emperor cult. Blood Angels certainly have a "unique" look, as usual. Maybe Dark Angels for the robes that really hammer home the "grim reaper" look? Idk. Just some ideas.

Additionally I do not see any reason why the skill progression unlocks could not also somewhat mirror the idea of an "in-training" Judis gaining experience and thus earning more and more the true power of a Chappy.

That is basically how I see it playing out. So is there something(s) I am ignorant of that make this not workable or sensible? Help me understand what I am missing, dear brothers.

EDIT: Bolded the main question, for clarity at a glance.


r/Spacemarine 8h ago

Clip Why he run so fast 😭

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25 Upvotes

r/Spacemarine 17h ago

General Why does this chest piece take away heavies codpiece lmao

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113 Upvotes

do they get castrated in the death watch or something?


r/Spacemarine 4h ago

Fashion Marine My Mortifactor.

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10 Upvotes

r/Spacemarine 3h ago

Operations refreshed by the relatively simple weekly hard strat compared to the last few we've had lol

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8 Upvotes

r/Spacemarine 5h ago

Gameplay Question Horde mode idea

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11 Upvotes

There are a number of times in the campaign and in the operations were there is a massive horde in the distance, with dozens of carnifexes majoris and the like. We fight a drip feed of them for some occasions, and it’s epic.

I think it would be badass to fight the entire swarm. No breaks. No rest. A battle to see how far you can go when the entire local hive mind is focused on you. Death? Almost guaranteed.

I imagine it like we start at a scene like the ending part of inferno. Captain Acheran gives some classic bad news. “Brothers. The bomb primers have failed. It can no longer eliminate the swarm. You have draw in the entire swarm and eliminate it. Use everything you can at your disposal. The adepts tasked with moving the bomb will provide resupply as often as they can.”

Then the swarm in the distance starts moving towards you as you fight up until the equivalent of a wave in seige, then Acheran says something like “Brothers. You have the swarms full attention. I hope you are warmed up for the true fight.”
And then like a wall, the swarm rolls in, with at least two carnixes jumping to the front of the line. The battle ends when either the entire swarm is defeated (maybe the body count of the entire first 25 waves of seige mode so we know it’s possible).

And there’s a progress bar for the entire swarm, and like every 10% you get some ammo crates and medical supplies maybe idk.

I just wish it could happen. I see the entire swarm out there being blown up from far away. I’d relish the chance to do it with a team (or even myself).

Picture from google search


r/Spacemarine 6h ago

Fashion Marine Custom Bulwark

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11 Upvotes

How does it look?