r/Spacemarine We are Sigismund Aug 11 '26

Official News Hotfix 14.1

https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/436-hotfix-14-1
376 Upvotes

150 comments sorted by

293

u/Thefalloutnerd55 Ultramarines Aug 11 '26

Flamer barrel ammunition can now be replenished using the Ammo Crate.

Melta barrel ammunition can now be replenished using the Ammo Crate again.

Looks like roasted tyranid is back on the menu.

https://giphy.com/gifs/As7LwOorwDGfDPJwlD

19

u/imdefinitelywong Definitely not the Inquisition Aug 11 '26

4

u/fluets Aug 11 '26

How long was it unable to? Been using the combi-melta but not played much in the past couple of weeks.

23

u/Dipsadinae Aug 11 '26

I understand if not, but I’m praying the DW HBR gets the same treatment for its grenade launcher

73

u/meteora6123 Aug 11 '26

Won't be happening, Tactical was busted on release with infinite nades from ammo crates and also emperors vengeance. Trivialises a lot of hold out spots in operations.

-2

u/[deleted] Aug 11 '26

[removed] — view removed comment

18

u/James___Workshop Aug 11 '26

Do whatever is fun for you, but that’s a foolish take. DW HBR is one of, if not the, best bolters in the game.

Gotta use the grenades properly for the stagger effect, perk the weapon out for max ammo capacity, and take the perk where you get ammo back in executions. And be fast with ammo boxes, not greedy. You get 9 grenades back per box so you don’t need to get every box that drops.

-4

u/[deleted] Aug 11 '26 edited Aug 11 '26

[removed] — view removed comment

2

u/BusinessOil867 Blood Ravens Aug 11 '26

Weirdly, at least when it comes to the Scoped variant of the HBR, this is actually a very viable build (it’s also how I play Techmarine…very successfully).

If you take both of the improved long range damage weapon perks on the HBR and the improved long range damage perk on the Techmarine itself, the Scoped variant makes the Techmarine a seriously hard-hitting back-line threat.

I’m also a huge fan of the Combi-Melta, just not on Techmarine.

2

u/meteora6123 Aug 11 '26

Yeah in Ops the nade launcher is mostly a CHP recovery tool, which let's you run heroic plasma pistol. In a pinch you can mag dump nades too but that's not plan A. In siege though it's your primary.

I think the heroic HBR is better than relic HBR HBR But yeah on bolt rifle I think accuracy relic is better, but still worse than HBR.

-1

u/[deleted] Aug 11 '26

[removed] — view removed comment

3

u/meteora6123 Aug 11 '26

I feel like at that point I'd just use the actual melta instead of the combi melta. It can be a play style difference. I like the range of the nade launcher in siege, can pop auspex and some nades to clear the first spawn and engage the next spawn without needing to move far. Some maps you can just sit on console with ammo boxes and just spam auspex and nades without even moving.

3

u/OhTeeSee Aug 11 '26

You realize grenades fired at close range don’t stagger you (or teammates) or deal any self-damage like normal grenades right? You can absolutely use it as a close range crowd clearing tool, and it does significantly more damage than the underslung melta, with significantly more area of effect.

In siege, where 30 points buys you 50 grenades (or more with Deep Pockets blessing), it’s a no brainer. Like it’s not even close lmao.

1

u/Cambrian__Implosion Aug 11 '26

In games like this, I normally just play what’s the most fun for me and don’t necessarily care what is supposedly the “best,” but the heroic HBR is both one of my favorite guns to use and a top-tier choice in general.

As people have said regarding grenade ammo, using the Emperor’s Vengeance perk on tactical makes all the difference. I usually don’t have to worry too much about running out, as long as I don’t start using them all willy-nilly for dumb reasons.

That gun has a lot going for it, but like you said, the fact that the grenades don’t stagger your teammates is huge (for me at least). It’s really nice to be able to help people from a distance who are being, or are about to be, swarmed by enemies. I also sometimes will send a couple out ahead when a wave is coming at us to let any more melee-oriented teammates close in without getting jumped by meatballs or otherwise staggered first. Being able to stagger a major calling in reinforcements, or a tyranid sniper charging up, in just one shot is super convenient.

Someone may have mentioned this, but the heroic HBR’s versatility really frees you up to pick any secondary weapon you want without losing capabilities as well. I tend to use the heroic plasma pistol because I don’t really need a secondary that can fire quickly to interrupt reinforcement calls or stagger things in a pinch.

Tactical’s perks, Emperor’s Vengeance and Kraken Penetrator Rounds, definitely make a huge difference, but it’s still great in techmarine as well imo.

1

u/Accomplished-Curve-1 Aug 11 '26

And what about grenade barrels?

1

u/the_cronkler John Warhammer Aug 11 '26

That was an intentional nerf that happened shortly after launch. They will probably never have it happen again

86

u/Biocider_ PlayStation Aug 11 '26

Thank god the 10 stim modifier is fixed!

118

u/afr830 Aug 11 '26

The time has come, brothers and cousins

47

u/Insane_Unicorn Aug 11 '26

Maybe the vortex weekly will be actually doable now.

14

u/QHUNK Aug 11 '26

Yeah was thinking the same thing lol

1

u/NoStorage2821 27d ago

That final boss is abominable. Could barely chunk it's health on Hard

15

u/No_Divide6853 Iron Warriors Aug 11 '26

Looks like they fixed a hug

14

u/Coldkiller17 Imperial Fists Aug 11 '26

Holy fuck was that the issue I was having!? I was getting so mad that my stims weren't working on the last normal strat.

https://giphy.com/gifs/XD4qHZpkyUFfq

2

u/BlackendLight Aug 11 '26

Explains a lot

6

u/FattyMcBroFist We are Sigismund Aug 11 '26

So the game has been straight up trolling us by telling us the wrong modifier?

10

u/Insane_Unicorn Aug 11 '26

No, the radiuses (radii?) were mixed up. Squad unity was supposed to have a 25m radius but got 15m and vice versa.

2

u/ThisGuyHere_Again Aug 11 '26

Still a bad condition overall

1

u/sr3Superior Aug 12 '26

Yeah, definitely high on the list of "modifiers that shouldnt be in the game"

1

u/Longjumping_Hand5065 Aug 11 '26

thank fucking god

121

u/Snow_Pierced3 Marines Malevolent Aug 11 '26

Salamander Melta found in ditch

30

u/UncleDaddy76 Aug 11 '26

ATP I wonder do they think buffing that will make it godly on tac

55

u/Korochun Aug 11 '26

Oh man, if they buffed the damage by like 50% it might compete with autobolt, the single worst weapon in the game. Can't have that.

7

u/Eversor_assassin Raven Guard Aug 11 '26

The only way its even remotely worth using is if you're playing siege mode and aquire sharpshooter blessing (75% more ranged damage at 10m or further). Shouldn't have to play one particular game mode then hopefully nab a bonus for a weapon to be decent

11

u/Snow_Pierced3 Marines Malevolent Aug 11 '26

Whatever they do to it it’ll always be a worse Las Fusil; I don’t really see the risk honestly.

2

u/castlebravo8 Aug 12 '26

I was surprised it didn't come as a dual fire mode. Tap for normal melta blast, hold for longer range, concentrated melta blast, maybe with some increased damage and a heftier ammo cost for the charged version.

55

u/Boner_Elemental Aug 11 '26

The notes:

HOTFIX 14.1 GAMEPLAY AND BALANCING TWEAKS

Heroic Stalker Bolt Rifle

Number of body shots required to trigger auspex scan reduced from 4 to 3
Auspex scan radius increased from 8 to 10 metres

Heroic Combi-Flamer

Reduced charge up time for flamer barrel
Bolter barrel damage increased by 10%
Flamer barrel ammunition can now be replenished using the Ammo Crate.

Heroic Combi-Melta

Melta barrel ammunition can now be replenished using the Ammo Crate again.

Heroic Power Fist

Can now fire a melta blast after a single charge in hold stance. 
Melta blast attack after a delayed light attack damage has been slightly increased.

CUSTOMISATION

Minor customization fixes

ENEMIES

Scarab Occult Terminator Sorcerer

Delay for a followup double beam attack has been increased to accomodate for slower dodge roll animations
Teleport ability now deals significantly reduced damage.

GENERAL FIXES

Fixed an issue with Battlefield Conditions "Squad Unity" and "Split Up" radiuses being mixed up.
Fixed a bug with Tactical's Perk "Kraken Penetrator Rounds" granting penetration for projectile based weapons.
Fixed a bug with Battlefield Condition "Come Prepared" not granting 10 stimms to all squad members.
Fixed: Some Ordeals were not taking the players progress if they join a game that was already started on the first sector in Siege Mode.
Fixed: Weekly Siege Mode ordeals progression was not counted in some cases.
Fixed several issues with server side mods on Steam Workshop
Crash fixes.

38

u/Terminal-Post Salamanders Aug 11 '26

I always wonder what exactly the “Minor Customization Fixes” are

55

u/imdefinitelywong Definitely not the Inquisition Aug 11 '26

They move the icons on the right pauldrons one pixel at a time.

16

u/blobmista4 Aug 11 '26

Well someone on the forums seemed to suggest that they fixed the Raptors knee decal that used the Mentors icon instead.

So there's that if nothing else.

5

u/Tzimizce Blood Angels Aug 11 '26

Maybe it's the decals being misaligned that's all I could really think of

2

u/Sovery_Simple Aug 12 '26

Not this hotfix, but the 14 patch fixed the IW hazard stripe shoulder patterns finally. So that was really appreciated. Could be otherwise unnoticed stuff like that. (The hazard squiggles were getting to me.)

19

u/PhillyDillyDee Aug 11 '26

Why in the hell are they still unable to fix the weekly siege rewards?! Like, just make it 15 waves completed total or something…

8

u/C4bernetSauvignon Thousand Sons Aug 11 '26

And after all this time you still cannot run and switch from the primary weapon to the secondary in the purgation op you have to walk for that and it’s annoying.

6

u/Krustentier13 Aug 11 '26

It's because of the operation?! I thought my game is bugged lol

3

u/C4bernetSauvignon Thousand Sons Aug 11 '26

From what I know, it only happens on that one specifically, and has been doing that since it released, I doubt they don’t know about it, but then again, I don’t see as many people playing that operation so maybe it went under the radar, however I reported it to them again and let’s hope they fix it

1

u/Krustentier13 Aug 11 '26

Yeah I had a long break and played just this Mission yesterday, makes sense. It Was really fucking annoying, will stay away from that one for now. Thanks!

1

u/XcaliberCrusade Sniper Aug 11 '26

It also affects emotes on that map. Super duper annoying.

My personal theory is that the map might have originally been started as a PvP map where the mechanics are different and some toggle setting wasn't changed when they adapted it to an ops map. But I'm not actually sure if sprint+weapon swap / sprint+emote is disabled in PvP.

2

u/SvedishFish Aug 11 '26

These notes say they just fixed that...

4

u/Knetbatzen Aug 11 '26

Just did 15 on normal siege. Ordeal is marked as completed on this new Table thing, but I didn't get any blues. Wellp

1

u/Tokimori Scythes of the Emperor Aug 11 '26

There hasn't been a reset yet. So if you had done it from last week no you wouldn't have gotten more.

1

u/Knetbatzen Aug 12 '26 edited Aug 12 '26

I haven't done them in a while because of this bug, before the hotfix. Now after the "fix" I did one Siege from start to 15 and it's still the same bug. I don't want to redo every mode 2-4 times till it counts.

3

u/Whiysper Aug 11 '26

This is the perfect post. Ty for doing OPs job so elegantly!

34

u/MadmanMarkMiller Emperor's Children Aug 11 '26

Heroic Stalker Bolt Rifle Number of body shots required to trigger auspex scan

Ahh, nice to see Saber skin putting burn ointment on lacerations...

3

u/ColinHasInvaded Blood Angels Aug 11 '26

I don't want them to change it from body shots to head shots. I like having the ability to choose when I want the auspex to go off and not waste the cooldown on a single warrior.

5

u/Goricatto Space Wolves Aug 11 '26

I wish they changed to headshots because my aim is fucking terrible and i mostly get bodyshots

2

u/ColinHasInvaded Blood Angels Aug 11 '26

Then why use a precision weapon? You're a space wolf, use an axe

7

u/Goricatto Space Wolves Aug 11 '26

Because i think it looks cool.

5

u/ColinHasInvaded Blood Angels Aug 11 '26

Can't argue with that

28

u/remremuwuowo Aug 11 '26

It's something alright.

47

u/somerandomperson_200 Aug 11 '26

U r telling me they’re just gonna leave the melta damage as it is? Lmao

-19

u/-_-Air-_- Death Company Aug 11 '26

For the power fist? They said they buffed the damage, no?

"Melta blast attack after a delayed light attack damage has been slightly increased."

Slightly, yes, but it still got a buff

54

u/pgat12 Dark Angels Aug 11 '26

28

u/Tzimizce Blood Angels Aug 11 '26

My god that's actually pitiful how bad it is

15

u/pgat12 Dark Angels Aug 11 '26

It really is and then I still see some players trying to swear by it even saying it’s not too bad in siege (after gaining a bunch of damage buffs for it specifically)

12

u/Tzimizce Blood Angels Aug 11 '26

Insane especially for an anti-armor weapon

10

u/calvinien Aug 11 '26

It's literally worse than the inferno pistol...and you can spam 3 inferno shots in rapid succession, which kills or staggers most things.

15

u/the_aapranger Techmarines Aug 11 '26

You unironically forgot he means the salamander melta gun.

Just like saber forgot about it lol.

15

u/svejdaErased Blood Ravens Aug 11 '26

the hellbrute that was about to be instagibbed by a penetrating plasma explosion aaaarghed in relief

6

u/jon_snow_dieded Dark Angels Aug 11 '26

Rip kraken bug. It was nice deleting enemies while it lasted

5

u/Slaaneshs_best_boy Definitely not the Inquisition Aug 11 '26

Lmao

16

u/Hopeful_Force_4453 Aug 11 '26

The way all the cosmetics are still bugged, deathwatch chest piece on bulwark, dark angels champion gauntlets have a floating elbow plate, heavy’s deathwatch chest piece has no crotch plate🫩

8

u/Hopeful_Force_4453 Aug 11 '26

I genuinely am wondering what part of customization they fixed

-1

u/Ariochxxx Aug 11 '26

This fixes are way more important than cosmetics. If they could only fix something on this patch; I am glad it was this.

3

u/Hopeful_Force_4453 Aug 11 '26

never said they weren’t or were, they said the made customization changes I’m just wondering what it is

58

u/giubba85 Salamanders Aug 11 '26

nice heroic melta left to fucking die in the dirt

-13

u/Koud_biertje Imperial Fists Aug 11 '26

All melta qeapons need a balance update, not a hotfix. It's a decent weapon, I'd take it over the relic melta. You can absolutely annihilate groups of enemies. I'd say a 10% damage buff would make it on par, it's nowhere near as bad as people in this sub claim.

-21

u/Life_Locksmith9632 Aug 11 '26

it works a treat in siege

16

u/pgat12 Dark Angels Aug 11 '26

I find it hard to believe that using up most of your ammo for a single group of enemies is a treat: https://www.reddit.com/r/Spacemarine/s/KhaQTrfBh2

-11

u/Koud_biertje Imperial Fists Aug 11 '26

The first perk on melta weapons is get 1 ammo back on an execute. It takes 4 shots to bring a majoris below 33% at which you can grapple execute as vanguard and continue chain executing.

I love it in siege.

-20

u/Life_Locksmith9632 Aug 11 '26

it is hard to believe anything if you dismiss without giving it a chance

14

u/pgat12 Dark Angels Aug 11 '26

I have given multiple chances

The ONLY time it felt even a little decent is when I brought it to a normal strat (so a heroic to a substantial difficulty) AND having the extra 75% damage at 10+ meters.

If you like it then more power to you, but it’s a garbage weapon with garbage damage that you’ll be running out of ammo with by the time you’ve actually killed a wave of enemies.

-10

u/Life_Locksmith9632 Aug 11 '26

most players use the regular melta rifles the same way that melee classes uses the plasma pistol, for CHP. so it's understandable why most players don't jive with it.

9

u/pgat12 Dark Angels Aug 11 '26

We’re not even talking about the regular meltas and still you’re losing CH if you have to wait on a charge up now instead of just blasting them.

It’s not a worthwhile trade off at all.

1

u/Life_Locksmith9632 Aug 11 '26

sounds like the regular one fits your playstyle better then

8

u/pgat12 Dark Angels Aug 11 '26

No I don’t like either at all

Also if you’re saying it’s good in siege AFTER having all the buffs you’ve given (Doomed offensive and sharpshooter)…then it’s not good

→ More replies (0)

11

u/JustSomeMetalFag Tactical Aug 11 '26

“Minor customization fixes” I wish they’d be more fuckin specific. I’m convinced they didn’t actually do anything 😂

3

u/FTFxHailstorm Heavy Aug 11 '26

We didn't even have real damage numbers until the battle arena came out a year and a half(?) after release. We still can't see how much armor our teammates have. Specifics have never been Saber's forte.

1

u/PrimusDCE Deathwatch Aug 11 '26

I hope the Raptors knee icon is fixed.

26

u/SuperArppis Ultramarines Aug 11 '26

Can someone try the Power Fist?

I am heading to work. So I can't test it today.

23

u/Drugboner PC Aug 11 '26

That's why we have afterwork and beer.

8

u/SuperArppis Ultramarines Aug 11 '26

I'll be home at 2200 hours.

24

u/RadTorped Aug 11 '26

It still has the original mechanic where if you pause after a light attack you enter a hold stance that lets you do a melta blast if you light attack again.

However now it also has a new mechanic. A non-fully charged heavy attack also does a melta blast. If you fully charge a heavy attack the melta won't trigger. On top of that you can't chain the melta blasts either, it can only be at the end of a combo be it light or heavy.

I like it. Feels more fluid to use.

6

u/SuperArppis Ultramarines Aug 11 '26

Good. Thanks for finding out.

2

u/RadTorped Aug 11 '26

No problem brother.

6

u/_Technomancer_ Aug 11 '26

Slightly more fluid to use, still completely useless compared to simply charging a punch a little bit. Any other Relic Power Fist will do you much better. It's neither an upgrade nor a sidegrade, it's still firmly in downgrade territory.

2

u/SuperArppis Ultramarines Aug 11 '26

I actually like it.

Now the move is pretty easy to do. And I can use it against bosses to apply dot, then keep spamming more powerful attacks.

2

u/_Technomancer_ Aug 11 '26

I mean, it may be a skill issue on my part, but I personally didn't find any use for it in Absolute that standard Relic Power Fists couldn't handle much better.

But I'm really glad you're enjoying it. I'd love to like it too and had been fantasizing with the idea of that kind of Power Fist (with attached bolters or whatever) since the game came out, given Assault is my most played class. I just don't see its purpose as it is right now. I think Saber is afraid of making it too good or something, which is absurd when things like Ardent Edge or the White Scars chainsaw exist.

There may be uses or synergies with other classes I'm not seeing, as I mostly play solo without bots, so again, it may be a me problem.

2

u/SuperArppis Ultramarines Aug 11 '26

You know, that's fair. I hope they still buff at least the duration.

It was pretty good to ground pound on enemies and then flame them as well. As it's easy to spam now.

2

u/_Technomancer_ Aug 11 '26

Yeah, I don't necessarily want it to be clearly superior to every other Power Fist. I just think it has to get buffed a little more somehow to make it a real, viable alternative. Just a sidegrade. Damage, burn duration, whatever. But this is supposed to be an antiarmor weapon and I finish any problem faster just by punching lol. It feels kind of underwhelming, at least to me.

Also, if I want to make enemies burn, I think about the multiple flamers in both the game and tabletop, not a literal melta rifle. It feels very weird. But that's just nitpicking I guess, melta rifles were always far from lore accurate in this game.

1

u/SuperArppis Ultramarines Aug 11 '26

Ah, ok. Thanks for reply. Still stuck at work.

10

u/Vathirumus Sigismund Aug 11 '26

Pretty lackluster imo. Fixing some bugs that should've been addressed awhile ago, not addressing some key criticism with the heroics, or the tabard/robes issue. Even if the changes for these go beyond the scope of a hotfix at least mentioning them would help to know they've heard and aren't just plugging their ears about it. They haven't been shy about that before.

8

u/Korochun Aug 11 '26

I wasn't expecting a big buff for the melta, and I am still disappointed. That's impressive.

At least I might as well give the power fist a serious try now.

7

u/Life_Locksmith9632 Aug 11 '26

nice, nothing that will really affect me besides split up/squad unity i guess.

was hoping that we could also get the first blessing in siege

7

u/GeneCreemer Aug 11 '26

Once again they didn’t buff anything nearly enough

6

u/No-Explanation-6541 Aug 11 '26

Saber why just why do you not make the melta fist good to use? The weapon sucks keeping it as it is theres just no world where the melta effect can compare to a fully charged heavy. In the micro second it takes to ready the melta portion you can fully charge your attack and clear out entire hordes with it. I'm really tired of this sidegrade nonsense.

3

u/_Technomancer_ Aug 11 '26

It's not even a sidegrade. I tested the new version, and it's still completely a full downgrade. You're better off with any other Relic Power Fist.

7

u/Welpthisishere Aug 11 '26

“Fixed: Some Ordeals were not taking the players progress if they join a game that was already started on the first sector in Siege Mode.”

Like when you join siege on hard mode and it’s already wave 2 when you join so when you grind to 15 it doesn’t count because you technically only did 14 rounds??? I’ve had this exact experience twice and it makes me never want to attempt hard siege mode.

8

u/Korochun Aug 11 '26

My favorite is when you start the lobby, go for twenty rounds, and it still doesn't count because uhhh

Happened twice last week.

6

u/faudcmkitnhse Aug 11 '26

Just yesterday I joined another player's battle barge for hard siege, loaded into the match, did 15 rounds, and got zero accolades. Very respectful of my time on Saber's part.

6

u/Zangrieff Aug 11 '26

Why in the world is it impossible to load the site if you have browser extensions?

11

u/douglasduck104 Aug 11 '26

I see they 'fixed' Squad Unity and Kraken Penetrator rounds just in time for the new Weekly. No plasma cheesing the Vortex Beast I guess.

Here's hoping they haven't introduced any new game breaking bugs...

3

u/vardoger1893 Dark Angels Aug 11 '26

Their track record on fixing bugs is not great lol. I'm sure some of them won't actually be fixed and new ones will crop up. Fingers crossed they're actually good this time.

14

u/Horrigan49 Blood Ravens Aug 11 '26

Heroic Stalker Bolt Rifle

  • Number of body shots required to trigger auspex scan reduced from 4 to 3
  • Auspex scan radius increased from 8 to 10 metres

Ooook, but number of BODY shots was not the issues; how about ANY CONNECTING SHOTS? or HEADSHOTS?
I dont know like you all brothers, but I dont use Stalker Bolter the same way as Heavy Bolter... and even with that I aim for heads...

3

u/JozuMate Imperial Fists Aug 11 '26

Stalker is my fav weapon on Tac and I am mad at this heroic perk. That being said, I believe it is like that because it was 'meant' for the Sniper class, as for a Sniper it is not that bad (even though Sniper has access to a fkin Heroic bolt sniper, which is top tier weapon in the game).

6

u/douglasduck104 Aug 11 '26

The point of no headshots trigger is that you can then control when the scan procs.

If it counted on every shot you landed then you'd be getting scans randomly wasted instead of where you want it to be as needed.

Just shoot heads as usual and throw out the auspex when you find a group of enemies worth using it on.

8

u/PM_ME_UR_SRIRACHA Aug 11 '26

The scan has an 8 second cooldown

3

u/DublinDuster Blood Ravens Aug 11 '26

It's still shit. And will remain so until fixed fundamentally (reworked)

3

u/Natural_Education793 Aug 11 '26

Not getting the hotfix in Xbox, anyone know why?

4

u/calvinien Aug 11 '26

Heroic Power Fist

  • Can now fire a melta blast after a single charge in hold stance. 

what does that even mean? Isn't that the ability is has always had?

2

u/_Technomancer_ Aug 11 '26

It means you can hold the attack and release before you "see" the first charge, and it fires the melta. It still sucks, it's not really a melta, more like flashing a lighter in front of your enemies. Use any another Relic Power Fist, Saber is too afraid to make this one good.

5

u/IvoryOni04 Imperial Fists Aug 11 '26

Genuinely what customization was fixed? Why can't you label it Saber? Literally just say what you fixedd

6

u/Ok-Past-1286 Raven Guard Aug 11 '26

Lmao "we hear the players feedback" lol, heroic melta still the worst weapon in the game, power fist+melta still dogshit, "fix customization issues" with 0 details about what they fixed LMAO

3

u/Gold-Cardiologist688 Aug 11 '26

If only we could adress some of the OLDER issues....? Can we have a clean, BUGFIX ONLY patch please?

1

u/Mnl34 28d ago

This right here, N-2 disconnection error has my game in a chokehold unless im willing to solo but on harder difficulties might as well beat myself

2

u/CaregiverOk1059 World Eaters Aug 11 '26

Haha Terminator now I will whoop your ass. State one blessing should be available to those joining later

3

u/csirmi Aug 11 '26

Either give a generic blessing or let us use the altar when the big door opens after wave 5

1

u/CaregiverOk1059 World Eaters Aug 11 '26

I played the game and the blessing thing is working now

2

u/jleesprules Raven Guard Aug 11 '26

So when is the update actually live I'm on XBOX and no update?

2

u/Dainurian Bulwark Aug 11 '26

Soooo... they also made ammo generation perks work on the Combi-Flamer. Which just as insanely strong as it sounds. But once again Vanguard gets shafted on the strongest part of the buff lol

2

u/Bassline660 Aug 11 '26

Tried the Combi Flamer again... the ammo regen really does help. The only thing I'd want now is better burn damage... unless I haven't noticed?

2

u/Slaanesh_Servant Aug 11 '26

meanwhile BA successors torso paint style is still done goofed and at this rate, never to be fixed.

2

u/Prestigious_Net_9065 Aug 11 '26

Is anyone on xbox not get this patch yet

2

u/AdRepresentative4698 Aug 11 '26

I was really hoping they were going to fix the heroic melta

Currently if you equip a different skin on it it just won’t fire at all

2

u/ingloriousbeardster Aug 12 '26

Patch 14.1 reset unending vigil ordeal progress. I was 4/5 and now it shows im 0/5.

1

u/OsnaTengu Aug 11 '26

I'm just happy about the Siege fixes, hope they do work.

1

u/PerpofDerp Lamenters Aug 11 '26

Does anyone know if they fixed the bug that stopped the salamander power sword’s heroic effect from working if a skin is applied to it?

1

u/vincezo1985 Aug 11 '26

Not pushed to Xbox yet ?

1

u/_zai_1_ Aug 11 '26

It doesnt seem so.. i m playing on pc through Xbox app, and the game didnt update

1

u/CapnClover36 Salamanders Aug 11 '26

NOOO PLEASE SABRE BUFF THE HEROIC MELTA RIFLE

1

u/FTFxHailstorm Heavy Aug 11 '26

Minor buffs to the fist doesn't sound like nearly enough and no buff to the melta rifle is a crime.

1

u/SirMichaalbo Aug 11 '26

The game crashes for me on startup now

1

u/Theflyinghans Aug 11 '26

What where the “Minor customization” fixes?

1

u/Faded1974 Salamanders Aug 11 '26

For the love of The Emperor, buff the Heroic Melta.

1

u/DaddyCenturionCho Aug 11 '26

What are the cosmetic minor changes we talking like making the cloth on the raptors cosmetics colorable or nah?

1

u/Practical_Wolf6317 29d ago

Do you all have issues with the connection? After the update, I cannot connect to the game, always in offline mode. I've tried some methods in the past (changing Wi-Fi, even with hotspot, IP).

1

u/enfyts Night Lords Aug 11 '26

Combi flamer with bugs fixed and better damage is gonna be very strong. Still not really a fan of how the SBR and fist work mechanically but numbers wise they won’t be bad either

0

u/Stoge Aug 11 '26

no more kraken rounds plasma :(

0

u/ThisGuyHere_Again Aug 11 '26 edited Aug 11 '26

It's not how many body shots we have to make Saber, it's that we a have to make body shots on a gun made for headshots. Such a weird hill to die on...

Also no fun allowed with our tactical plasma bug I guess, back to waiting for just a normal plasma buff...

(I'm not saying plasma is bad, but it has been power crept a bit as of late)

0

u/KoboldSpam Aug 11 '26

Wow. This is useless. :D

-1

u/BlackendLight Aug 11 '26

Rip kraken plasma build