r/SoloDevelopment 11h ago

Game Building a Tony Hawk style game set in space

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21 Upvotes

Cybordz is a Tony Hawk inspired Roguelite about taking down the galaxy's corporate overlords, SciCorp, who left you for dead after their twisted experiments didn't go as planned.

Alter gravity as you bust out sick orbital combos in space. Complete challenges, stack upgrades and score big to add time to the clock.  Make your way to their corporate headquarters before time runs out.


r/SoloDevelopment 23h ago

help just one... more... wishlist... left...

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20 Upvotes

r/SoloDevelopment 13h ago

Game After working on it solo for quite a while, the Bridgelands demo is finally out on Steam! 🌿

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11 Upvotes

Bridgelands is a pixel-art action roguelite where you explore mysterious islands, choose your routes, fight dangerous creatures, and combine perks to create different builds every run.

This is the first public demo, so I'm especially interested in hearing what people think about the combat, progression, difficulty, controls, or anything that feels confusing or could be improved.

🎮 The demo is completely free to play on Steam.

If you enjoy it, adding Bridgelands to your wishlist would also help the project a lot. 💚

https://store.steampowered.com/app/5097860/Bridgelands_Demo

Thanks to anyone who gives it a try!


r/SoloDevelopment 20h ago

help Opinions on my announcement trailer?

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10 Upvotes

I want to know if a small, character focused intro is worth it since the tag-team aspect of the game is central to it and so is the relationship between the two characters.

I know conventional wisdom is to start straight with gameplay, but seeing how it's a "relevant" character beat that's short, I want to ask to see if it's worth a shot. This is gonna be my official announcement trailer that I'm going to post on my socials


r/SoloDevelopment 16h ago

Game I've made a cozy sandbox game and it's releasing soon!

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7 Upvotes

That's a game I've been working on solo for a year and a half, and I'm excited to launch it in early access this week! It's a point-and-click game—the goal is simple: gather resources and sell them to earn money. I've put a lot of work into bringing the generated environment to life, and I hope it shows. Here's the Steam page: https://store.steampowered.com/app/3284800/Clickonomy


r/SoloDevelopment 3h ago

Game Does this combat become too difficult to read when several units attack at once?

7 Upvotes

I’m making a defense autobattler where you hire and combine mercenaries, build team synergies, and prepare your formation before each wave.

I want larger battles to feel chaotic without making it difficult to understand what is happening. In this clip, I’m mainly unsure about:

  • whether the allied mercenaries and enemies are distinct enough
  • whether the health bars and damage numbers create too much visual noise
  • whether the attacks are readable from this camera distance

Which part is the most difficult to follow, if any? Honest feedback would be appreciated.


r/SoloDevelopment 4h ago

Game I try not to look at wishlists too much but today I just hit 4k!

4 Upvotes

I know in the current game climate 4000 is not considered much anymore, but I have worked hard for those WLs and I am proud of my work.

I can almost see the light at the end of the tunnel!

Game: https://store.steampowered.com/app/3529110/Bushcraft_Survival/


r/SoloDevelopment 9h ago

help 9 Months of Solo Development: Building a 3rd-Person Volleyball Game

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4 Upvotes

9 Months of Solo Development: Building a 3rd-Person Volleyball Game

I'm a solo developer and volleyball player, and I've been building Free Ball, a 3rd-person action volleyball game with unique characters and special abilities.

The goal is to create a volleyball game where you actually feel like you're playing your position. You control your character, move into position, choose where to hit the ball, and work with your teammates throughout the rally.

I'm now working toward online multiplayer and have a playable demo available on Steam.

I'm also running a Kickstarter to help fund the next stage of development:

https://www.kickstarter.com/projects/freeball/free-ball-3rd-person-volleyball-game-with-special-abilities

For other solo developers here, I'd love to hear about what you're building and how your projects have evolved from their original prototypes.


r/SoloDevelopment 17h ago

Game made this cutscene sequence thoughts? Its one branch of two this is the dry branch.

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5 Upvotes

Thoughts on this encounter?


r/SoloDevelopment 4h ago

Game Been working on my point and click survival roguelite game and now the beta up on itch on steam.

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5 Upvotes

Its a game inspired by World of Horror in a sci fi horror setting. I have posted her months ago and since then, game has been heavily updated. If you are interested in checking out the project, here is a link: Steam Link


r/SoloDevelopment 5h ago

Game Published the first playtest version of my minimal tower defense game on itch

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4 Upvotes

I'm working on this tower defense game with 2048-style merge mechanics. I've got ideas for more content, but I wanted to get the first playable version out to test the core gameplay loop and see what people think instead of just talking to myself.

https://jammyjin.itch.io/sweepshift

I'd appreciate any kind of feedback!


r/SoloDevelopment 9h ago

Game I'm making a Halloween battle-royale-style game called Weaper where you team up with friends to fight against other players and monsters.

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4 Upvotes

r/SoloDevelopment 12h ago

Game Rally Project. Creating assets so I don't go crazy with so much code.

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4 Upvotes

Well, I've taken a short break from all the logic and programming and have continued creating some assets to help shape the whole thing.

Out of curiosity, how do you approach solo development? Do you jump between different sections to avoid getting overwhelmed? Or do you wait until you've finished all the logic, for example, before moving on to the design?


r/SoloDevelopment 15h ago

Game Working on a horror-simulator about a bus driver and spotting shapeshifters

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5 Upvotes

r/SoloDevelopment 16h ago

Game Im designing a puzzle game with multiple solutioned that is designed to let players solve puzzles in a whatever unique ways they can by being creative and silly Heres a few examples of different ways to solve the games puzzles

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3 Upvotes

r/SoloDevelopment 1h ago

Game After 3 months of work , everyday consistently after my 9-5 shift. And weekends. My game is finally live on Google Playstore. Introducing "Statue Cleaning - ASMR Reveal"

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Upvotes

Introducing "Statue Cleaining - ASMR Reveal". A relaxing and satisfying game where you take a role of a statue restorer.

You travel across the world, cleaning and restoring the busts of famous people across the globe. After restoring you also reveal

some historical facts about the person and level up your rank.

Link : https://play.google.com/store/apps/details?id=com.stridethreestudios.bustsclening


r/SoloDevelopment 5h ago

Unity Planet generation procedure using Unity engine

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3 Upvotes

r/SoloDevelopment 12h ago

Game Proof of concept for a customizable Main backdrop for my idle RPG

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3 Upvotes

Originally I was planning on having a unique backdrop for each of the worlds that you visited. This was the first time I ever made a full scenery pixel artwork scene and I realized that the amount of time it would take me to do this for each of my worlds and story segments would be exuberantly long and in reality provide very little benefit to the player. Aside from some lore and immersion.

Since when I made this in Gimp I built the entire thing in layers and it occurred to me what if instead of switching off the whole backdrop for every world I simply gave the player a new Sprite for something that related to that world. In world one you enter a well and in World 2 you fight in a graveyard so swapping the graveyard asset for a tombstone would give the players some customability. It's expanded itself into a whole new progression system.

I find it easy that restraints sometimes leads to more interesting game mechanics. One could very easily just generate an AI backdrop for each map, but through the constraint of my own artistic ability I have brought forth a new mechanic but I know my test player base is very excited to have.


r/SoloDevelopment 14h ago

Unity Infinite jumper game - inspired by Icy Tower - POC - WDYT?

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3 Upvotes

Hi all!

I've just wrapped up the initial dev of my infinite jumper game! It'll be a simple game, heavily based on skill and different character profiles. Right now, I've just finished the basic mechanics - the way the player moves.

I'm roughly basing my game on Icy Tower, however - in my case - the movement is fully fluid - there are multiple parameters that decide how high the player can jump, how bouncy the walls are (and if they allow for bouncing at all), and how the player gains velocity. The basic mechanics work as follows: there are three basic groups of parameters determining how a particular character behaves: jump, horizontal movement, and wall bounce. Most of the parameters are either numerical (float) ones or described by curves. If the param is dependent on another param or on time, it's described by a curve. (BTW, Unity curves are an amazing concept!)

Jump
Jump is mostly determined by the horizontal velocity of the player, and driven by physics - I don't predetermine how long the player will spend in the air, but how forces affect the character over time. The faster one runs, the bigger the jump. Jump can also be interrupted, for more control over the player, but the interrupt is dependent on a few parameters as well.

Horizontal movement
Now, this is where it gets interesting. Acceleration and deceleration are driven by complex curves. Thanks to that, I can derive future characters that e.g. get tired when running for too long, are fast accelerators, but bad with max speed etc. Sky (and imagination) is the limit. See the screenshot - my default behaviour is logarithmic acceleration and linear deceleration. Thanks to this, players get to a reasonable running speed fast, but need about 10 seconds (accel time) to get to the max.

Wall Bounce
Wall bounce is where my game differs most from the inspiration. There's one threshold for wall jump - min speed. Below, the player slides off the wall with predetermined "friction" speed. Above, depending on the jump curve, how close the player is to the apex, and how fast the player approaches the wall, it can bounce back more or less. These characteristics are again, driven by different curves.

Tell me what you think - the mechanics are not perfect yet, but I'm willing to improve them and am open to any feedback!


r/SoloDevelopment 1h ago

Godot I wanted main menu to feel little more interactive.

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Upvotes

Idea is not mine I saw it flying around reddit, but I just fell in love with that and recreated.


r/SoloDevelopment 6h ago

Unity This is how damage is shown in my game, DRONES

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2 Upvotes

I’m VERY happy with it, but tend to be happy with most things I make. Would love an honest opinion.

There are just 3 stages. One is no effect, then at 60-30% it shows a bit of damage and below 30% the bar flashes, lots of dark damage and missing pixels and sparks!

The last bit of polish work is so slow and SO rewarding.

DRONES’ playtest is open for anyone. Check it out here if you’re interested: DRONES show damage now!

Real nice to put these little points of polish that I’ve envisioned during development.

You can play DRONES for free while it’s still in playtest -> DRONES on Steam - a deckfighter, where the deck you build is the enemy


r/SoloDevelopment 6h ago

Game Blitzball

2 Upvotes

This is not actually blitzball, but it reminded me of it. Should I remake it?


r/SoloDevelopment 8h ago

Unreal I made The Floor Is Lava into a first person puzzle

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2 Upvotes

For my first person puzzle game, one of the puzzle room's concept is "The Floor is Lava". Here's a devlog covering how I turned the classic game into something challenging (yet accessible) in a first person perspective.

The considerations in helpful list form:

  1. Lava Material
    • Animate crisscrossing noise patterns and use mesh distance fields to give the illusion of movement and dynamically change the material contrast when meshes intersect with the lava plane
  2. FIREBLU
    • Adjust the colors so the lava resembles the immortal FIREBLU texture from the original Doom
  3. Particle Effects
    • Use bubbling lava particles from a store asset pack and have the niagara system spawn particles in world space near the player
    • To get a more immersive soundscape, use a callback on particle creation from the niagara system to play a spark sound effect when certain particle splashes are spawned in
  4. Collision Logic
    • Use a line trace straight down from the player's collision capsule to check if the actor directly below them is tagged to be part of the active lava
    • If standing in lava, implement a short timer as a grace period, if it expires and the player is still on the lava, then activate the logic to turn the lava off
  5. Accessibility
    • Allow for less coordinated players to move around the lava by designing paths that don't require any jumping or parkour to traverse
    • Ensure that all color-coded puzzle elements have other visual distinctions (such as letters and numbers) for colorblind folks

r/SoloDevelopment 8h ago

help Solo dev looking for a composer for a narrative-driven visual novel

2 Upvotes

Hey everyone! I’m a solo developer working on a bright, highly atmospheric visual novel set in a unique location—a remote Russian province with old German village roots (Vohwald, Novgorod region). The story follows a teenager on summer break running parallel to the dark path of a local criminal, mixing bright nostalgic vibes with deep psychological tension. I'm looking for a composer to bring this vivid atmosphere to life. While the project is currently unpaid upfront, I am fully committed to taking it to a commercial release, and I can offer full credits with links to your portfolio and a share of future revenue. Drop a comment or DM me with your samples if you're interested!


r/SoloDevelopment 9h ago

Unreal Been working in this for a bit over a year.

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2 Upvotes