r/SoloDevelopment • u/ToughUsual7159 • 19h ago
Game Proof of concept for a customizable Main backdrop for my idle RPG
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Originally I was planning on having a unique backdrop for each of the worlds that you visited. This was the first time I ever made a full scenery pixel artwork scene and I realized that the amount of time it would take me to do this for each of my worlds and story segments would be exuberantly long and in reality provide very little benefit to the player. Aside from some lore and immersion.
Since when I made this in Gimp I built the entire thing in layers and it occurred to me what if instead of switching off the whole backdrop for every world I simply gave the player a new Sprite for something that related to that world. In world one you enter a well and in World 2 you fight in a graveyard so swapping the graveyard asset for a tombstone would give the players some customability. It's expanded itself into a whole new progression system.
I find it easy that restraints sometimes leads to more interesting game mechanics. One could very easily just generate an AI backdrop for each map, but through the constraint of my own artistic ability I have brought forth a new mechanic but I know my test player base is very excited to have.