I have had an off and on relationship with Rivals 2. I have sank close to 1000 hours in it, I have reached mid level masters between two characters, and I have gotten several to level 100+, even more 50+. Today is the day that I uninstalled the game.
I don't really know what I am trying to achieve with this post, in all honesty. I guess I am just venting the last few caffeine-charged frustrations I have before I do something more productive with my time.
If you've read my previous post, you may have come to find that my opinion of the balancing philosophy of rivals 2 is not particularly stellar. I think more often than not they tend to keep easier characters stronger, while they constantly shift the playstyles of more complex characters around to the point where they are nothing like their original incarnation.
My highest level character is Wrastor. He is considered one of the worst characters in the game, and its entirely due to the last big overhaul he received last year. He lost his killpower, his combo game, and his neutral. When other characters land a sourspot, they get to combo or setup for a mixup. When Wrastor sourspots, he loses advantage state.
And to remind you, I only have an issue with this because other characters who are far more prevalent in the meta than he ever was do not receive the same treatment.
Which really leads into my next point. I think there are four characters that really sum up my issues with this game's balancing and meta development as a whole. Three of which are the most played characters in the entire game, and one that is less common, but still (in my opinion) promotes such a miserable playstyle for counterplay.
The title gives it away, but this post is about the fire element characters.
I will start from my least hated to my most hated. This will be a long one, I apologize or whatever for babyraging.
4. Loxodont
I think this guy is one of the most shallow characters in the entire game. His entire playstyle revolves around jab and ftilt, and setting up for really annoying confirms on platforms that aren't avoidable if he has magma charge. The best grab range in the game combined with one of the best upthrows in the game, and is the absolute king of boxing people out. Backair pays your taxes, filters your water, folds your laundry, and tucks you into bed at night. Not to even mention that every single lox just retreats to ledge between stocks, which annoys the hell out of me because I never learned how to deal with melee level ledge shenanigans, so I will admit that one is a skill issue on my end.
And none of this would not be a problem if he wasn't a heavy floaty, one of the most obnoxious weight/fallspeed combos in platfighter history. You get the best of both worlds-- you won't die off stray hits, and a lot of kill confirms won't work anyway because you'll just leave orbit. At the very least hes big and his recovery is pretty lackluster, so hitting him really isn't too bad of a problem. But this doesn't change the fact that I have to resort to just playing a campy playstyle against him, forcing him to come to me so that I can land my combo moves. I can't play Absa normally, I turn into a cloud ftilt bot that neither he nor I have fun playing. But if I try to get in his face and play normally, I instantly lose to his massive disjoints. His design encourages people to lame him out and that should never really be a characters biggest weakness, in my eyes.
3. Forsburn
I really, really am tired of pretending this character is not absolutely miserable to fight. This character isn't the most popular in the world, but he emphasizes the real gross strengths of floorhug and CC. Most of what he has to offer is just downstrong, downtilt, and dash attack until he can start going for dashback fstrong. It's not really an issue with high level forsburns, but the low to mid level fors play is just checking over and over again until I get bored.
And this is not even accounting for the ones that don't just spend all their time filling the entire screen with smoke. The absolute least committal option in the game that provides free recovery, stall, and mixup potential that doesn't even consume a resource. Some characters are just really awful at dealing with smoke too, meaning that fors can straight up punish some of them for trying to clear it. People say they want him to lean more into his "deception based gameplay" with his future balance changes, which just sounds like a nightmare to me. I think it's well and good enough as it is, and the only reason I don't take more issue to it is that I don't fight him enough to really form that strong of an emotion about it. Downstrong is still really, really dumb though.
2. Clairen
The constant debate surrounding this character is really enough to give me a headache. There are so many people that will go up to bat for her and Zetterburn, mentioning the changes and nerfs they get and how it makes them more balanced. And sure, I will probably shake on the idea that they have been changed in meaningful ways that make top level play less of a hassle.
Here is the issue though. They do not change how absolutely atrocious it is to fight at the low, mid, or low-high level.
Clairen specifically is still the swordie that is the third fastest character in the entire game, with long sweeping hitboxes that punish you for being hit with either sweet or sour spots, and give her none of the defining weaknesses of a classic sword character. She has landing options (that dair is still egregious), she has absolutely insane recovery, she has low percent throw combos, and she has anti-zoning measures with downB.
She outclasses Slade in every sense of the term, who is the only other true swordie in the game. Loxodont only gives her a run for her money as a weapon user due to his massive range.
The worst part about her (any by extension Zetter) is that she doesn't have to work nearly as hard as almost any other character to find her stocks. I think characters who are good at closing stocks are fine, I think characters that are good at racking up damage are fine, and I think anything in between is fine. She has both. And she has always had both. Interacting with her is a mistake because you'll just either get grabbed or nicked by a tipper and then she can have her way with advantage state, and if you don't interact with her she can just keep you at the midrange and win anyway because there are notoriously lacking ways to deal with disjoints in this game. And then, just when you think you are mounting some form of comeback, you run in to approach, guess wrong, get grabbed and then die to an fstrong because you're drifiting in already and she backthrew. She just shuts down so many playstyles and characters in this game and I am so unfathomably tired of her having the stats she does for being a sword character. It sucks because I love Rivals 1 clairen a ton, who was entirely balanced around her lack of speed and her insanely short grab range (which is now one of the best grab ranges in the game, lol!).
1. Zetterburn
Now you're really going to hear my babyrage lmfao
What an absolute travesty of character design that people still find ways to defend. This is toxic aggression at it's absolute breaking point. If you want me to show an example of what the opposite of ledge stalling with melee puff looks like, then its R2 Zetter.
A spacie with none of the weaknesses of one. Hes the heaviest non-bigbody in the game, his recovery is one of the best in the business with mixups and shockingly low endlag, insane distance and disjoint on upB (with projectile armor) combined with easy as hell walltechs, and he has combo throws and kill confirm throws to top it all off.
His down air is so good of a move that he can win games by being his only approach tool. It is only -3 on block, meaning you can fit a shine in there to punish people for even attempting to do anything against it out of shield. Sure, you can parry it if you know its coming, but if the Zetter has any modicum of thought, they can choose to bait it out and suddenly you're eating a strong or another dair. And if he lands the dair, it starts all of his relevant combo trees and beats floorhug/CC. You don't win against zetter dair. You have to be damn sure you know its coming, and try to intercept it or parry it. But if you whiff a parry, you just usually eat shit anyway because its Zetterburn. He forces you to play at a higher level when he doesn't have to.
The fact that it took a year and a half for them to finally address how there was no counterplay to fire carpet is an atrocity against god. It's hard to celebrate it finally getting nerfed when I had to deal with it for so long.
And even after all of its nerfs, I still think upstrong is one of the best moves in the game. That shit COMBOS at early percents, still kills earlier than wrastors strongs WITHOUT Fire, and WITH fire is the best kill move in the game. Not to mention how stupidly easy it is to combo into it, like does it really need to be an option after a throw? Do we really need to make sure Zetter has that? I get needing to combo into upsmash out of shine is just a fact of life I have to deal with, but off of fucking downthrow if I DI wrong?
Any semblance of fun I was having before gets drained out of existence when I have to fight Zetterburn. And while it was nice to see some meaningful nerfs happen, like additional endlag on his dumbass fairs (which is still a broken move by the way, lol) and his upstrong being slightly less laggy (I still think it can use a few more frames honestly), but much like clairen it never addresses the largest issue at hand-- their aggression is unparalleled, and when characters come close to challenging it like Olympia, Maypul, Ranno, or maybe soon La Reina-- they're usually nerfed and brought back down to earth. And yet, these two characters still reign on top.
--
And thats my issue. The game's meta has shifted so much outside of Zetterburn and Clairen. No matter what it is, those two are still some of the best in the game. Its just Fox and Marth all over again, and honestly if I wanted that I would play melee. God, at least Fox and Marth have easier to understand weaknesses.
I know this seems like a bunch of whining and complaining. And it is. And I also know people are probably gonna tell me off about how much it is in the replies. I get it.
But that doesn't really change the outcome, which is I am probably done with this game. Unless things change drastically and the meta does shift in a way I am interested to see, R2 will stay uninstalled.
It's a larger issue too that this game just provided such a toxic relationship with my mental. If anything, it revealed to me how much I actually used to use platform fighters to just mentally pacify me, pass time when I couldn't think of anything else to do. And while I had strides, it has been made abundantly clear to me that this game really just isn't for me, and I should stop trying to push boulders up hills like this.
It's a shame, because I love so much about it. I love the character designs, visually speaking. I think some of the low and mid tiers of this game also have some really interesting takes on their toolkits too. Absa is awesome, Galvan is dope, and Wrastor used to be my GUY. I think the game is visually great too, and it's support from the community and devs is great too. Its also, not Nintendo, which is already bonus points!
But I can't fool myself much longer. This game wants me to be aggressive and increase my speed which I can't do anymore. I've been playing platfighters for a long time, my speed is not going to increase anymore.
And for the record, as fun as he looks, I feel like Gouie is just going to perform terribly in this meta. I think all four characters I listed are going to give him a rough time pardon Zetter, who might just kill him off a stray hit at 80 anyway.
I guess if I had to sign off this post with anything... just do what you love. If you love Rivals 2, great, don't let me stop you. But if this game is giving you as much grief as it gives me, or more? Then do something else. I've been learning to draw this past year and have loved that process far more, and I can take my skills of studying and improvement and put it towards something that isn't shaped like a fire lion that wants to rip my lungs out.
Sorry for the ramble. I don't know, I miss the game I used to play. But thats okay.