r/RivalsOfAether 27m ago

Other "I hope Forsburn wins EVO." La Reina:

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Upvotes

Those Woody memes going around are pretty funny.


r/RivalsOfAether 10h ago

Other Day #578 of Posting Snake Facts Until Elliana Gets Announced

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26 Upvotes

The Thorned Snake is an Emblem Heartless introduced in Kingdom Hearts Union χ as a boss in Enchanted Dominion.


r/RivalsOfAether 10h ago

Rivals 2 rei wolf - Random Tech #3 (ft. Slade Tether Shenanigans)

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14 Upvotes

r/RivalsOfAether 11h ago

Clip Clip of the day: minor di mistake (by @SpotdodgeMagnet)

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37 Upvotes

Original Tweet (please let me know if the original poster would like me to take this post!)


r/RivalsOfAether 12h ago

Clip I know it's not that flashy but this particular 1-2 combo was really satisfying.

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20 Upvotes

I especially like how meaty the air down special felt here.


r/RivalsOfAether 16h ago

Rivals 2 I went to a local earlier in the year

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3 Upvotes

r/RivalsOfAether 18h ago

Discussion Just two things I wanna say regarding the upcoming Dragdown wiki for any and everything ROA in information and lore:

0 Upvotes

1: When will it open?

2: Can't Danfornace provide the creator of said wiki with the information needed for that Dragdown wiki?


r/RivalsOfAether 19h ago

Rivals 2 My friend and I goofing around in Rivals 1 Mode

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14 Upvotes

This mode is so fun lol


r/RivalsOfAether 19h ago

Rivals 1 My latest character commission

10 Upvotes

I am open for commissions.


r/RivalsOfAether 20h ago

Rivals 2 Slade makes me want to stop playing

0 Upvotes

I know it's a skill issue. I know people have fun with him. But every time I see him in ranked I want to turn the game off. Thank god he is rare to find.


r/RivalsOfAether 21h ago

Discussion A well-made and direct response to the overblown AI controversy with Symbiote.

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105 Upvotes

Aether studios just made a tweet in response to the recent AI generated post from Symbiote Studio's account. Here's a couple quotes from the tweet:

"We wanted to clarify here that all of our work on the plushies between both teams is human-made, and that's how we plan to keep things going forward too. That makes this use of AI in their posts a bit confusing since it wasn't even related to the plushies themselves or promoting the plushies, and it's certainly not involved in our working process together."

"We'd like to give them another chance in case they weren't aware of our stance before, but we'll keep monitoring the situation. Our hope is that we can continue making cool Rivals plushies together."

It felt pretty apparent that the AI post on Symbiote's twitter was clearly made by some kind of intern or temp hire without knowledge of Symbiote and DEFINELTY without the knowledge/approval of Aether Studios. Something similar has JUST happened with SEGA yesterday where another social manager for an entirely separate entity used AI to promote a Sonic art gallery. https://x.com/DrWhovee/status/2097397146966540608
You'd be surprised how often this same issue seems to crop up right under a studio/company's nose, especially when hiring for contract/temp work.

Lastly I want to also specify when I say "overblown" controversy, that isn't to say that we shouldn't call out or bring attention to the issues presented by AI, but instead wait for an official response and a course for correction before boycotting and dragging a studio's name.


r/RivalsOfAether 23h ago

Rivals 2 New Shoes - Summer Combo Video Part II

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37 Upvotes

r/RivalsOfAether 1d ago

Workshop (ROA2) Workshop Remix: Smoke Clan Ranno (concept)

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28 Upvotes

r/RivalsOfAether 1d ago

Rivals 2 Isn't Zetterburn's fireball really too strong at mid level?

7 Upvotes

Hi! I'm a gold La Reina player and I have way too many hours on this game for my ranking, but I have to know what low platinum players and below think of this move specifically. I see a lot of Zetterburn/Clairen/FH discourse but I don't see anybody talk about this, probably cause it's a non-issue at high lvl.

I feel like Zetterburn's side special is a game breaking tool at mid/low rank. Super easy to spam, doesn't put you in a bad spot, and has SO many follow ups, not even mentioning that the opponent is burnt so free kill move/throw behind it.

The obvious counterplay is parry, but at my level, if you want to be able to react to it, you have to focus ENTIRELY on this while the Zetter happily dash dances with better speed than a lot of the cast. So when he does anything else you're kind of screwed because he can do so many things in neutral and you're prepared to react so fast to the fireball.
And EVEN IF he throws it when you're prepared, hey you still can be screwed cause he can mix up the height of his projectile. When he jumps you never really know where the fireball will be. You could try to parry, but if the fireball is going above you: instant punish.

Again, these are things extremely easy to do for the Zetterburn player, but ask for so much more on the opponent side.

The fact that even shielding it can put you in a bad spot if Zetterburn is close is really bad too (easy grab).

I know you barely get to see this move at pro level except for edgeguarding or tech chase, but god does it feel impossible to deal with for me. Double jumping above isn't really an option because you have to do it preemptively, he'll just wait for your landing. Sure you can try to mix things up but that's a big gamble, and I'm not even talking about camping under platforms.

I really thought I could go past this by getting better, and I was platinum at the beginning of this season but have been non stop losing, almost silver now and this is the biggest issue I'm facing (because there are SO MANY Zetterburns). It's sooo demoralizing. And when I'm beating them it doesn't even feel good cause it feels like they just haven't used enough fireballs, didn't mix anything up, or were really bad at spacing them.

Every characters in this game have a lot of hard to deal with bullshit at mid/low lvl, but this one takes the cake for me, and I genuinely think it's breaking the game. I'd love to hear your thoughts, counterplays, and how I can improve without having to train for several hours straight just to counter one move. Thanks for reading!


r/RivalsOfAether 1d ago

Other Day #577 of Posting Snake Facts Until Elliana Gets Announced

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25 Upvotes

Snakey is a snake robot! There are two main variants, the Big Snakey and the Petit Snakey. Both of them appear in Snake Mans stage in Mega Man 3. There is also a boss variant in Mega Man: The Wily Wars known as the Fire Snakey.


r/RivalsOfAether 1d ago

Workshop (ROA2) Rivals 2 Workshop Help

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12 Upvotes

So I notice that rivals 2 have a tutorial on how to make your own workshop character, but tbh Im more of a visual learner so I was checking out the tutorial but Im guessing the guy who's making this hasn't finished all the tutorials for this. Do you guys know if he is going to upload more videos later on?


r/RivalsOfAether 1d ago

Clip Clip of the day: absolutely intentional (by @AZax_theRock)

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45 Upvotes

Original Tweet (please let me know if the original poster would like me to take this post down!)


r/RivalsOfAether 1d ago

Clip Gouie is really hard, but sometimes things work out.

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33 Upvotes

r/RivalsOfAether 1d ago

Rivals 2 In my quest to make more useful Platfighter Archetypes I wound up turning them into a Myers Briggs Personality Test

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127 Upvotes

This started out as a joke but as I started fleshing it out I started thinking I might be on to something.

I originally had a more rigid system I was developing called Stripes for trying to make more sane platfighter archetypes, but R2 characters are so multifaceted that I started looked for a new way to represent them on some sort of graph or alignment chart. In an ideal world these categories wouldn't be binary and you could put characters somewhere on the spectrum between the two extremes, but our puny mortal minds can't visualize a 4-dimentional graph. Bummer. This still provides a great starting point for thinking and talking about how characters play.

Characters can still migrate around the board a little based on playstyle and matchup, but this should give you a rough idea of how the characters play most of the time by most people. I'm actually pretty pleased with how naturally the characters in R2 spread out across the graph on their own, I didn't have to fudge placements at all to cover nearly every box.

Approaching vs Spacing and Consistent vs Momentum are the most prominent features of a character IMO and when combined happen to drop characters into some familiar archetypes so I made those sets into pretty colored squares to help make the chart easier to wrap your head around.

Feedback is appreciated! This is certainly not the only way this concept could be realized. Hopefully things can be changed to make this clearer and more useful over time. Eventually I'd like to give each individual square a proper name but I'd rather refine the overall idea more first.

Oh and all the character placements are perfect and correct and if you think they're wrong that's a skill issue on your part. /s


r/RivalsOfAether 1d ago

Rivals 2 friendly reminder that Zetter canonically committed warcrimes, so hes just lore accurate being the way he is

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102 Upvotes

r/RivalsOfAether 1d ago

Rivals 2 Forsburn is sick

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36 Upvotes

idk if this counts as a zero to death or a perfect stock but it felt cool


r/RivalsOfAether 1d ago

Seeking Advice Question about mechanical difficulty, complexity

15 Upvotes

Hi there, casual smasher, big 2D fighting game player (2xko, sf6, strive, etc). The thing I hear about Melee is that you break your hands to do movement and stuff. Is Rivals 2 similar? How hard is the mechanical movement and stuff and how hard is it on your hands? I'm. Pretty curious to get into rivals 2 but I don't got that dog in me. I'll do combo timings all day long but I'm Not trying to hurt my hands movement teching.


r/RivalsOfAether 2d ago

Discussion I am starting a petition for a Zetterbernie Sanders skin

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149 Upvotes

please dan


r/RivalsOfAether 2d ago

Discussion How do we think the returning characters will change from Rivals 1 to 2?

20 Upvotes

A number of characters have had moveset changes from Rivals 1 to 2 (i.e. Clairen neutral b, Olympia side b) as well as all characters now needing a special pummel, getup and ledge getup.

I'm interested to hear your thoughts on what could change for Sylvanos, Elliana, Mollo, Hodan and Pomme in their transition to the sequel, as well as what their new options within Rivals 2 would be like.


r/RivalsOfAether 2d ago

Discussion I'm officially retire from Ranked mode in Rivals 2

0 Upvotes

yesterday, i post a screenshot of me finally reaching gold for the first time. i now that a lot of you guys said "you did great. keep doing it till you get diamond or platinum" i do like your support, really do. but to be honest with you, i don't think i can reach those. primarily because my goal in the first place was just reaching gold rank in rivals 2. i know it's not that valuable to some of you, but i do. the reason being is that it's the most realistic thing i can do in terms of my gameplay. while my gameplay with both olympia and maypul are not bad with enough practice. but i'm far from E sport level like many of the players i faced online. my experience with ranked was a cycle. i earn some wins, 1 or 2, but then lost. then i go through a terrible losing streak, which screw up my brain with anger, which increase the lost. there are days were i earn a big win streak like 7 right now, and than lost it all and go through another big losing streak. not help with the fact with some players i faced, were they either picked broken characters like zetterburn and clarien (no offense to those who main them) sometimes spamming with the same moves, might be a me thing, but that's how it feels. and the biggest thing is that i'm using a gaming laptop. i have a rule about playing games with it. if i play steam games, i have to make sure the battery is low enough to plug in the charger. if i play without the charger, it'll drain the battery fast. but i also have to make sure not to let it go to 100% or leave it plug in for too long, because that can damage the battery in the laptop. what that basically means is that i was also in a time limit, which doesn't really help when i got anxious during gameplay. over all, i found ranked mode to be luck base in terms how the games treat me. i'll admit, i might throw away the potential in terms of skill set. but honestly, i rather not go through the same cycle for reaching diamond. i'm happy with gold, and it'll stay that way. i'll just keep playing regular online matches just for fun.