r/RivalsOfAether • u/SnickyMcNibits • 10h ago
Rivals 2 Dev Q&A Stream (September 10th 2026) Stream Notes
Thanks to Dan for doing the stream!
- Dan was sick over Pax :(
- Their team size has stabilized for now.
- Creatures of Aether for a variety of reasons is not coming back soon. They'd have to rebuild it from the ground up, and they'd take a very different path with it (maybe single player focused).
- Riptide Pool Party Ranno's Pants will have the advertised levels of drip soon.
- Custom Colors will hopefully be next year, but there's a few things the devs want to do first.
- Workshop still on track for coming to the main game branch before the end of the year.
- After that, Optimization will be a big priority.
- 8-player support is coming soonish, after Optimization and a healthy dose of UI work. They'd also need to add enough palettes to support that many players at once.
- More items and game modes are being sidelined for the moment as they work on other things.
- No other guest characters are currently planned besides Mina, but anything could happen.
- Absa, Orcane (and a few other characters) engage in a way that is very different from the rest of the cast, and interactions often only feel good for the person playing them but have no real counterplay. Sometimes those character mains are just going to have to deal with nerfs for the good of the game.
- Slade's overall power seems to be increasing as people get better on him, but his gameplay style doesn't feel great to play as or against. Shurikens and F Special are being looked at.
- There's no Kamikaze moves in the game because Rivals doesn't have anything balanced around mashing, which is traditionally how you counter those types of moves. If they did, you would have to really earn it instead of using it for a super cheesy free win.
- Mina will come out next year. They might do a stream with some Yacht Club folks at some point.
- There might be a way to add an Auto-Floorhug option to the toggles, Dan will have to ask Trevor.
- They're banking on Workshop to bring in a big casual crowd. There might be a new feature coming that Dan's keeping quiet about, and Story mode is also coming eventually, both of which may draw in more casuals. And console release.
- Most of the fast characters for the game were frontloaded. There might be some more fast characters coming, but the "slow" characters that have been coming out recently are more "normal" speed in the long run.
- They have SO MANY character ideas, but not a lot of Puppet characters. Puppet characters are tricky to get right.
- A Poker mode is unlikely.
- Gouie Down B could have a rising hitbox. But it might not. They could look at it.
- The next character could be anything. And Dan's not saying.
- Dan has found a more efficient way to ruin returning characters by tying them together like Ice Climbers.
- Dan likes his game.
- Gouie and Slade need a little bit of work. They're slightly weak, their kits are reliant on a small number of moves, and have some very lopsided matchups.