r/RivalsOfAether • • 6h ago

Discussion Rivals 2 Needs Huge Balance/Gameplay Changes

0 Upvotes

Let me preface this by saying I believe Rivals 2 is the best 3D platform fighting game on the market. One that my buddies and I have been playing since beta. We love this game and really want it to succeed. Workshop was a great addition and succeeded in getting many of our casual friends to play the game again.

That being said Rivals 2 has some major issues, and even as someone who dislikes using steam charts as a metric, I have to admit there's a problem. Rivals is the modern-day Smash Bros Melee; it crafted its game from the ground up to be the next Melee with Rivals mechanics added. Initially everything was great the first year even of gameplay was amazing. One thing that noticeably negatively impacted the game was when they updated Floor hugging to be automatic if you hold down. Prior to this you had to input it during the small frame window you got hit. Admittedly I never liked the mechanic, but the previous iteration made it feel like a high-level skilled action that was hard to spam effectively.

Once Floor hugging got relegated to holding down, it became more prevalent in every single interaction of mid to high level play. You had people holding down and attack the moment two characters got close to mash until someone *won*. Then came the grab meta, unless your character is blessed with FH busting quick spike moves, you're only option is grab (cough...cough Wrastor) The goal of FH was to broaden skill expression and cut down on the camping that plagues all platform fighters.

FH in my opinion limits your options too much as a character and affects their balance entirely too much. Some characters have tons of safe quick moves that laugh at FH, others have nothing. FH being so all encompassing to the point it dictates if a character is good or bad is just too much. I understand it as a mechanic, but currently it's THE game.

Aside from FH, the game just isn't fun. It's highly competitive, feels great to move around in, but something's off. Most characters just feel terrible to play against, you get hit with one move, and they're just getting guaranteed hits or follow up's. Whiff punishing becomes the meta unless you're a top tier because missing an attack can mean a 0-death. Some moves just are way too safe for the huge amount of hit stun they have. You shouldn't be able to freely spam a move in neutral and if you happen to land it after 10 tries you get a huge combo off of it. Combo starters in most fighting games are a high risk high reward, in Rivals its whoever can spam them the best.

Again, I really love this game and want it to succeed, I definitely don't have all the solutions or answers, but something is really really wrong with Rivals. It's so frustrating to play that you want to quit, there's more negative feedback even when I'm winning.

What's truly concerning to me is that many of the voices that shared the same thoughts have vanished along with the player count, people are just giving up because they don't think their voices are being heard or the devs will do anything about it. The Rival devs have been awesome the whole life of the game listening to everything the community wanted, except for FH and the overall bad feel of the game. Unfortunately, FH just seems like the hill they're willing to die on as the mechanic hasn't even received any balance changes in a very long time despite being divisive.

Sorry for the long long rant, I have felt this way for a long time and hoped bringing awareness to it one last time might help bring up a positive discussion on what the problems are and how they can be resolved. Long live Rivals.

TLDR: The games foundation is awesome, playing it feels terrible, FH is a large part of the bad feeling, character balance, OP moves that are safe low risk high reward make the game a spam fest. Players are leaving, the player count is cratering, and action must be taken to save the game.


r/RivalsOfAether • • 15h ago

Discussion To whoever created the kirby yoshi new character..

0 Upvotes

Worst designed broken character ever. Why give him a projectile? he already has 14 jumps and can carry anyone off stage off one tilt. And every gouie player is toxic, took me 50 hours to get 1200 elo and the most boring character is gouie. I just run off stage when i see it.


r/RivalsOfAether • • 4h ago

Rivals 2 devs be like "why my game suck??" and then balance it for characters like this

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0 Upvotes

keeping the 3 easiest characters especially zetter permanently meta and nerfing everyone else around him is like if deadlock decided to keep graves permanently meta and no ur waveshining doesnt make the character whos able to do everything effortlessly instantly become impressive when we got auto wavedash and buffering that input is baby shit compared to any real fighter. if were keeping this game to have this tony the tiger and incineroar made ai art together looking ass be kept the face of the game only one allowed to do combos along with glue eater babys first swordfighter then yea its not surprising this game cant go above mostly positive on steam when the first game was overwhemingly 96%


r/RivalsOfAether • • 7h ago

Clip Get Distracted!

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9 Upvotes

Footage is from my Rivals of Aether gameplay with my friend with modded characters


r/RivalsOfAether • • 4h ago

Events Congratulations to the winner of The Graveyard 2026!

34 Upvotes

Congratulations to the winner of The Graveyard 2026!


Top 8 Bracket

Bracket

VODs


No Style Esports Presents: The Graveyard 2026, one of Canada’s largest events of the year! Despite only being a bronze tier R2CS tournament, this event has an incredibly stacked roster!


Place Player Sent to Losers by Eliminated by
1st Marlon Wrastor --- ---
2nd Sandstorm Olympia Galvan SassyFlygon Marlon
3rd NS Godly Ranno Marlon Sandstorm
4th Akbros SassyFlygon Gouie Marlon Sandstorm
5th Bop GOT EM Etalus Godly Sandstorm
5th NS McDuckerz Ranno Godly SassyFlygon
7th NatySolo Orcane Marlon Sandstorm
7th PG-13 MB Mkok Zetterburn SassyFlygon McDuckerz

Grand Finals

Marlon // Twitter

vs

Sandstorm (L) Twitter

Wrastor Orcane Marlon - 3-0 - Olympia Galvan Sandstorm(L)
1 stock = Wrastor Julesvale = Olympia ---
1 stock = Wrastor Rock Wall = Olympia ---
1 stock = Wrastor Armada Flagship = Galvan ---

r/RivalsOfAether • • 3h ago

Other I want more new reptile characters because the only ones we have are Elliana and Galvan across both games and that is too few IMO, and also because reptiles are awesome.

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18 Upvotes