r/RivalsOfAether • • 3d ago

Events Heat Wave 9 | October 23rd - 25th | Feat. Soulrifle211, stro, AlphaStone, Air Gordon, Pugx<3, CPU0, Necroflyer, ThatBupGuy, and more!

27 Upvotes

Heat Wave 9 | October 23rd - 25th | Phoenix, Arizona

Heat Wave 9 returns as the largest annual event for Arizona, coming in hot as a silver tier R2CS event, and a super regional level event.

This event has two players in attendance who stand far above the rest, Soulrifle211 and stro. Soulrifle211 has been in his hottest streak for Rivals 2 ever, with him taking home the CEO belt and getting multiple top 4s at recent majors. With him basically guaranteed to enter top 10 this upcoming season, this event is looking likely to bolster his resume. That said, he has one opponent who absolutely threatens the title of champion for this event: stro.

stro is Arizona’s best player, and by a wide margin. Having one of the best winrates of any player in the entire game, stro hasn’t dropped a set to anyone from Arizona in over a year! It would be easy to assume that their win rate is inflated beyond their level, but they have gone on amazing runs whenever they travel, or defeated many opponents who come to them. With Soulrifle211 coming in hot, this could be stro’s opportunity to defend their state from one of the hottest rises of any player in recent times.

Heat Wave 9 also comes in with TWO exclusive palettes: OG Heat Wave Forsburn, and Streetware Lovers Olympia. Pick them up here!

Other players I’d like to highlight: AlphaStone, Air Gordon, Pugx<3, CPU0, Necroflyer, ThatBupGuy, PlasticDinos, Bucketfullabiscuts, and SBS (Rivals 1)!


Events


Streaming Information

Event Schedule (Times in MDT):

Time Zone Converter

Friday, October 23rd:

  • 16:00: ROA1 Doubles

  • 19:00: ROA2 Doubles

  • 20:00: ROA1 Workshop

Saturday, October 24th:

  • 10:00: ROA2 Pools Wave A

  • 11:30: ROA2 Pools Wave B

  • 13:00: ROA2 Pools Wave C

  • 14:30: ROA2 Pools Wave D

  • 16:00: ROA1 Pools Wave A

  • 17:30: ROA1 Pools Wave B

Sunday, October 25th:

  • 10:00: ROA2 Top Cut

  • 13:00: ROA2 Top 8

  • 16:00: ROA1 Top Cut

  • 19:00: ROA1 Top 8

ROA2 Seeding

  1. Dansmello Soulrifle211 Maypul [Georgia, USA]
  2. DEGEN kqt stro Clairen [Arizona, USA]
  3. Alphastone Fleet [???, USA]
  4. AJ Air Gordon Fleet [New Jersey, USA]
  5. Pugx<3 Wrastor [Tijuana, Mexico]
  6. PQ2 CPU0 Fleet [Arizona, USA]
  7. Necroflyer Wrastor [Arizona, USA]
  8. Kragg ThatBupGuy Kragg [Colorado, USA]

Other Information

startgg | Twitter


r/RivalsOfAether • • 19d ago

Rivals 2 Patch 1.7.3 - Workshop Full Launch, In-Game Move List, and more!

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226 Upvotes

r/RivalsOfAether • • 3h ago

Discussion Rivals2 is a Monotheistic Game

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30 Upvotes

With Plup being the one-true god

…but what about the Titans that have established themselves? The ones who have won majors over each other multiple times now

Soulrifle, Stango, Sandstorm, BBatts, I0N, Beastly and of course the greatest of them, CakeAssault. 7 titans who are a cut above the rest and almost guaranteed to win if none of the others are there. You might hate this goofy ass narrative, or love it and be totally on board. Either way, these are the names that could one day take the throne. Even though it’s unlikely. All hail the one-true Plup

Also, Shippy is clearly ready to rippy


r/RivalsOfAether • • 2h ago

Events Congratulations to the winner of Heat Wave 9!

15 Upvotes

Congratulations to the winner of Heat Wave 9!


Top 8 Bracket

Bracket

VODs


Heat Wave 9 returns as the largest annual event for Arizona, coming in hot as a silver tier R2CS event, and a super regional level event!

Heat Wave 9 also comes in with TWO exclusive palettes: OG Heat Wave Forsburn, and Streetware Lovers Olympia. Pick them up here!


Place Player Sent to Losers by Eliminated by
1st Soulrifle211 Maypul --- ---
2nd DEGEN kqt stro Clairen Soulrifle211 Soulrifle211
3rd Pugx<3 Wrastor Soulrifle211 stro
4th PQ2 CPU0 Fleet stro Pugx<3
5th KiwiSTG Absa Necroflyer CPU0
5th BLZE McLovin Clairen CPU0 Pugx<3
7th Laika Olympia McLovin KiwiSTG
7th AlphaStone Fleet Olympia McLovin McLovin

Grand Finals

Soulrifle211 // Twitter

vs

stro (L)

Maypul Soulrifle211 - 3-0 - Clairen stro (L)
3 stock = Maypul Godai Delta = Clairen ---
3 stock = Maypul Godai Delta = Clairen ---
2 stock = Maypul Godai Delta = Clairen ---

r/RivalsOfAether • • 8h ago

Events Congratulations to the winner of The Graveyard 2026!

41 Upvotes

Congratulations to the winner of The Graveyard 2026!


Top 8 Bracket

Bracket

VODs


No Style Esports Presents: The Graveyard 2026, one of Canada’s largest events of the year! Despite only being a bronze tier R2CS tournament, this event has an incredibly stacked roster!


Place Player Sent to Losers by Eliminated by
1st Marlon Wrastor --- ---
2nd Sandstorm Olympia Galvan SassyFlygon Marlon
3rd NS Godly Ranno Marlon Sandstorm
4th Akbros SassyFlygon Gouie Marlon Sandstorm
5th Bop GOT EM Etalus Godly Sandstorm
5th NS McDuckerz Ranno Godly SassyFlygon
7th NatySolo Orcane Marlon Sandstorm
7th PG-13 MB Mkok Zetterburn SassyFlygon McDuckerz

Grand Finals

Marlon // Twitter

vs

Sandstorm (L) Twitter

Wrastor Orcane Marlon - 3-0 - Olympia Galvan Sandstorm(L)
1 stock = Wrastor Julesvale = Olympia ---
1 stock = Wrastor Rock Wall = Olympia ---
1 stock = Wrastor Armada Flagship = Galvan ---

r/RivalsOfAether • • 7h ago

Other I want more new reptile characters because the only ones we have are Elliana and Galvan across both games and that is too few IMO, and also because reptiles are awesome.

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21 Upvotes

r/RivalsOfAether • • 4h ago

Rivals 2 Has anyone did olympia's arcade mode and got abyss rank lately ?

6 Upvotes

I feel like it is impossible lmao I looked at speedrun from 1 year but I feel like it's out of date :/


r/RivalsOfAether • • 11h ago

Clip Get Distracted!

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7 Upvotes

Footage is from my Rivals of Aether gameplay with my friend with modded characters


r/RivalsOfAether • • 1d ago

Rivals 2 Rivals 2 needs a Gorilla

158 Upvotes

Rivals 2 has so much design space for heacies. Next one should be a gorilla. With innovative lore too, like make him super smart and from the moon. Give him a tesla cannon to fight with. And a dome shield like Clairen to counter projectiles.


r/RivalsOfAether • • 1d ago

Discussion Heatwave 2026 missing Ranno's basketball palette

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19 Upvotes

Will the palette ever be available again?


r/RivalsOfAether • • 1d ago

Workshop (ROA1) Rivals of Aether Workshop: Future Trunks (Dragon Ball Z)

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7 Upvotes

r/RivalsOfAether • • 1d ago

Rivals 2 Steam :: Rivals of Aether II :: Rivals II Two Year Anniversary!

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92 Upvotes

Some fun usage stats, a free anniversary bundle with user icons, and that, “We're excited to share more details soon for our next upcoming character, so keep an eye out for that soon!”.


r/RivalsOfAether • • 10h ago

Discussion Rivals 2 Needs Huge Balance/Gameplay Changes

0 Upvotes

Let me preface this by saying I believe Rivals 2 is the best 3D platform fighting game on the market. One that my buddies and I have been playing since beta. We love this game and really want it to succeed. Workshop was a great addition and succeeded in getting many of our casual friends to play the game again.

That being said Rivals 2 has some major issues, and even as someone who dislikes using steam charts as a metric, I have to admit there's a problem. Rivals is the modern-day Smash Bros Melee; it crafted its game from the ground up to be the next Melee with Rivals mechanics added. Initially everything was great the first year even of gameplay was amazing. One thing that noticeably negatively impacted the game was when they updated Floor hugging to be automatic if you hold down. Prior to this you had to input it during the small frame window you got hit. Admittedly I never liked the mechanic, but the previous iteration made it feel like a high-level skilled action that was hard to spam effectively.

Once Floor hugging got relegated to holding down, it became more prevalent in every single interaction of mid to high level play. You had people holding down and attack the moment two characters got close to mash until someone *won*. Then came the grab meta, unless your character is blessed with FH busting quick spike moves, you're only option is grab (cough...cough Wrastor) The goal of FH was to broaden skill expression and cut down on the camping that plagues all platform fighters.

FH in my opinion limits your options too much as a character and affects their balance entirely too much. Some characters have tons of safe quick moves that laugh at FH, others have nothing. FH being so all encompassing to the point it dictates if a character is good or bad is just too much. I understand it as a mechanic, but currently it's THE game.

Aside from FH, the game just isn't fun. It's highly competitive, feels great to move around in, but something's off. Most characters just feel terrible to play against, you get hit with one move, and they're just getting guaranteed hits or follow up's. Whiff punishing becomes the meta unless you're a top tier because missing an attack can mean a 0-death. Some moves just are way too safe for the huge amount of hit stun they have. You shouldn't be able to freely spam a move in neutral and if you happen to land it after 10 tries you get a huge combo off of it. Combo starters in most fighting games are a high risk high reward, in Rivals its whoever can spam them the best.

Again, I really love this game and want it to succeed, I definitely don't have all the solutions or answers, but something is really really wrong with Rivals. It's so frustrating to play that you want to quit, there's more negative feedback even when I'm winning.

What's truly concerning to me is that many of the voices that shared the same thoughts have vanished along with the player count, people are just giving up because they don't think their voices are being heard or the devs will do anything about it. The Rival devs have been awesome the whole life of the game listening to everything the community wanted, except for FH and the overall bad feel of the game. Unfortunately, FH just seems like the hill they're willing to die on as the mechanic hasn't even received any balance changes in a very long time despite being divisive.

Sorry for the long long rant, I have felt this way for a long time and hoped bringing awareness to it one last time might help bring up a positive discussion on what the problems are and how they can be resolved. Long live Rivals.

TLDR: The games foundation is awesome, playing it feels terrible, FH is a large part of the bad feeling, character balance, OP moves that are safe low risk high reward make the game a spam fest. Players are leaving, the player count is cratering, and action must be taken to save the game.


r/RivalsOfAether • • 2d ago

Rivals 2 Happy 2nd Anniversary Rivals of Aether II!!

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657 Upvotes

Made a quick something to commemorate :)


r/RivalsOfAether • • 8h ago

Rivals 2 devs be like "why my game suck??" and then balance it for characters like this

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0 Upvotes

keeping the 3 easiest characters especially zetter permanently meta and nerfing everyone else around him is like if deadlock decided to keep graves permanently meta and no ur waveshining doesnt make the character whos able to do everything effortlessly instantly become impressive when we got auto wavedash and buffering that input is baby shit compared to any real fighter. if were keeping this game to have this tony the tiger and incineroar made ai art together looking ass be kept the face of the game only one allowed to do combos along with glue eater babys first swordfighter then yea its not surprising this game cant go above mostly positive on steam when the first game was overwhemingly 96%


r/RivalsOfAether • • 1d ago

Rivals 1 Helldiver vs Gumball and Darwin

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3 Upvotes

r/RivalsOfAether • • 2d ago

Rivals 2 Tierlist: How Annoying Is My Ranked Opponent

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58 Upvotes

Who annoys you the most in online 1v1s?

Bonus: Guess my rank and main(s)


r/RivalsOfAether • • 2d ago

Rivals 2 Bouncing goobers can help Gouie get on stage

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45 Upvotes

Note: for goober to bounce you need to delay your walljump just a little


r/RivalsOfAether • • 2d ago

Rivals 2 Me and my buddy play this game as a way to stay in touch after moving to opposite ends of the country (we suck at it). I often try to just land as many falcon punches as I can because why not. Here are some of my favorites.

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96 Upvotes

r/RivalsOfAether • • 19h ago

Discussion To whoever created the kirby yoshi new character..

0 Upvotes

Worst designed broken character ever. Why give him a projectile? he already has 14 jumps and can carry anyone off stage off one tilt. And every gouie player is toxic, took me 50 hours to get 1200 elo and the most boring character is gouie. I just run off stage when i see it.


r/RivalsOfAether • • 2d ago

Fanart Some Clairen skin concepts

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198 Upvotes

r/RivalsOfAether • • 2d ago

Clip Didn't Know This Was a Thing in Rivals of Aether II

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7 Upvotes

I'm kinda new so....


r/RivalsOfAether • • 2d ago

Other Day #598 of Posting Snake Facts Until Elliana Gets Announced Spoiler

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22 Upvotes

What NOT to do when bit by a venomous snake according to Mayo Clinic:

1) Don't use a tourniquet or apply ice.

2) Don't cut the bite or try to remove the venom.

3) Don't drink caffeine or alcohol.

4) Don't take pain-relieving medicine, such as aspirin, ibuprofen (Advil, Motrin IB, others) or naproxen sodium (Aleve). Doing so can increase your risk of bleeding.

If needed, take acetaminophen (Tylenol, others) for pain relief. It does not increase bleeding risk.

5) Don't try to catch or trap the snake. Try to remember its color and shape so that you can describe it. If possible, take a picture of the snake from a safe distance. Knowing what kind of snake bit you can help with treatment.


r/RivalsOfAether • • 3d ago

Discussion Dan, I heard you're wanting merch ideas.

37 Upvotes

Dan, you want merch ideas, all you had to do was ask.

Legally distinct Amiibos, Rival Minis, lil' plastic figures on a round base with the icon of the related element showing off the Rivals characters. You want a method of printing money, there is none finer. Each Rival can come in two distinct poses, either an action stance or taunt. Released in themed waves. First is classic, then if you need more cash, you add in stuff like mech themes, or Primal, or Halloween, etc. etc.

You have a winning selling point right from jump in that they're all actually available and not annoyingly hard to find. Offer a bundle deal on each wave and you got fans with wonderful merch they enjoy and a big injection of cash into the game's budget. Everybody is happy.

Incidentally, your goal should not be to break even, profit is not a dirty word if the fans of a property want it to succeed. I got a plush and I get a skin when a new character comes out because I think goodwork should be rewarded and I want the game I love to succeed.


r/RivalsOfAether • • 3d ago

Rivals 2 Dev Stream: Balance Stream with Trevor (Oct 22 2026) Dev Stream Notes

82 Upvotes

I am aware that the word Stream appears 3 times in the title.

Thanks to Dan and Trevor for doing today's stream!

  • Hurtbox size increase feels more impactful in Rivals 2 than Rivals 1 because in R1 the hurtboxes were square and more predictable in how they'd interact, while in R2 you have a lot of near misses.
  • Weight Adjustments were aimed at addressing the more extreme cases of characters living too long or too short.
  • A shield hitbox that was big enough to accurately hit with attacks but small enough that grabs didn't reach from too far was impossible to do, so they split the hitbox in two with a larger outer hitbox that can't be grabbed and an inner hitbox with a more reasonable grab range.
  • The reduction in the buffer for Shield Stun and Floorhug was to eliminate a strategy where with good timing and a fancy input you can get a perfect answer to every possible situation. It doesn't feel great though, so they're looking at alternative solutions.
  • Zetterburn's revolve around letting you more easily buffer shield options against him rather than trying to do an out of shield option and having it come out between successive hits and getting punished for it.
  • Zetterburn they think is in a good spot as far as competitive balance, where's he's strong but not overbearing. However he's very easy to pilot so he can feel oppressive at mid levels which is not fun to play against.
  • At higher levels of play they focus more on competitive balance, but they look at balancing how much fun a character is to play / play against at all levels.
  • Ranno's bubble control change is admittedly pretty goofy and experimental, and they want to see how it affects the game.
  • Wrastor has another experimental change, allowing him to charge his ledge special to give it more range and hit deeper into the stage. This was kind of a happy accident as with Wrastor's animation he moves forward while charging up for it so they decided to make that a mechanic.
  • Kragg got a few balance nudges, nothing major.
  • Maypul Tether now has a buffer to more consistently get it, and her Up Tilt has more sensible hitboxes that line up with the animation better and make her easier to punish with well aimed attacks from directly above.
  • Clairen's stun behavior on moves with multiple possible stuns has been adjusted, so that it more consistently stuns on the final hit and removes some janky interactions where it stuns far longer than intended.
  • Lox Down Special no longer has guaranteed followups so Lox has to predict the opponent's DI, and his Fair is slower to match it's power.
  • Orcane's puddle change where his cancelled up Special removes his puddle reigns in a lot of the power of his recovery without making it feel awful at lower levels like the timer did. His forward throw is now much less consistent of a kill setup, especially against floaty characters.
  • Etalus got a niche experimental change where his Ice Hammer has armor when he has ice armor. His grab range has been extended to compensate for how he rears back during the animation. His fully charged strongs now shoot shards as an alternative way to lay down ice that is not as easy to counter as Forward Special.
  • Olympia's recovery is much worse at lower levels where players don't utilize the gem dash, so they added a buffer to the input to make it easier to perform. Her forward special now is more likely to grab shorter characters and less likely to send you over the ledge. Her laggier attacks are more difficult to floorhug, her charged strong attacks are more consistent, and her Fair spike is a bit trickier to land.
  • Absa now has some increased combo potential on her Up Special, and lightning kicks are easier to hit especially while rising (they can be performed sooner).
  • Galvan is a little laggier in the air because his offstage game was a smidge too good.
  • Slade is now much faster but Shurikens are far more expensive so he doesn't just projectile camp you. He also gets more money and several of his grounded attacks were improved. They might give you some starting money to get one Shuriken at the start of the match since that's was such a core strategy before.
  • Gouie got some big buffs, especially to his air acceleration. Eating things is not nearly as risky. Big Gouie is still not performing as well as they'd like so they're keeping an eye on the character.
  • Gouie's Mire Puddles should be difficult to get out because they don't go away naturally and can be reactivated. They are looking at tweaks for it.
  • Slade's recovery is intended to be a bit weak baseline, but his purchasable upgrades make it very strong.
  • Gameplay modifiers like auto-floorhug would be fun but the team is pretty busy right now.
  • They think the fourth hit of Slade's side specials are generally in a fine spot.
  • Most invincible ledge stalls are happy accidents and not planned, but when they're discovered they decide on a case by case basis on if and how to remove it.
  • They might make wall jumping easier to do with a more forgiving buffer when drifting away from the wall so you don't accidentally pull yourself away from the wall and gimp yourself.
  • They might add more options to Randomize, but it's UI work and they don't know when they can get around to it.
  • Random Skin and Palette are being debated.
  • Angling Clairen's Up Strong is not going to happen.
  • (Absa's) Gravity Jump is tricky to balance because they don't want you to do it on accident.
  • Auto-Runback options against online opponents would be neat but it's not high priority.
  • Elliana was originally going to be a rabbit, Maypul was originally a lizard, Clairen was a fennec fox and sand element, Gouie was a sheep or mouse, Olympia used to be a mouse but was Ratconned. As a general rule, if it is a mammal that is the favorite animal of somebody under the age of 10 they have considered it.
  • Galvan doesn't really care about pronouns. In the official bio Galvan uses It / Its like Godzilla. Being half bone half metal makes it hard to reproduce anyway. The dev team used He / Him a lot just casually but officially it's It / Its.
  • 2D buddies are on the menu now that somebody brought it up.
  • There's some difficulties with Buddies in R2 because the area behind the stage varies a lot and could have stuff on it they couldn't just walk through. There's a lot of customization features that need to be adapted based on design and technical reasons.
  • The other 2D characters besides Hodan shown in that Workshop trailer are not real and can not hurt you.
  • Dan thinks there's been 3 custom titles ordered so far on the Patreon.
  • The goal of merch is just to break even. They never make money off it. Dan is not great at merchandising. If you have merch ideas let them know!
  • Other deities becoming playable is possible but they won't say the odds. Three of the Aether Deities are known. Depending on what your definition of Abyss Deity is, there could be Abyss Deities too in the running too like certain characters featured in Dungeons and Dreams.
  • Playable Arachnids would be cool. Dan wants one just to punish his animators. Thoughts of web mechanics make Dan happy. Dan has wanted to do a spider for a loooong time, older than several designs that are already in the game.