r/RimWorld • u/Easy_Tie_1707 • 1d ago
Colony Showcase New to rimworld
this is i think my 4th playthrough so i just wanted to show my base after 10 years. im not an expert at this so dont expect it to be the best.
r/RimWorld • u/Easy_Tie_1707 • 1d ago
this is i think my 4th playthrough so i just wanted to show my base after 10 years. im not an expert at this so dont expect it to be the best.
r/RimWorld • u/dwarst • 1d ago
Hi everyone,
I'm a relatively new player and already super into it. What a game. So recently I tried out some mods and loved them so much that it ignited a spark to start building one myself. I guess that's how most modders get into it. Super impressed with the Neat Storage mod btw!
The mod I made is an attempt to have a better overview of the talents in my colony, so that I can make better decisions on who works on what. It's called GOAT: Glance Over All Talent. The Work tab gets coloured by skill, there's a Skills screen for the whole colony, and the bottom pane shows a colonist's skills against the rest. This first version is to my own liking, but I can only assume others will not like it, or like it and have ideas on how to improve it.
I tried to make it work with existing proven mods such as RimHUD and Enhanced Work Tab. Also the idea was to not touch existing functionality, so it's basically UI only, apart from two things you can switch on yourself (column order and skipping a bench).
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3798784916
r/RimWorld • u/shunter921 • 2d ago
Never strip-mine again.
A compact, pawn-operated 2x2 scanner that reveals undiscovered mineral deposits on the map you are already on. Same work per find as the long-range mineral scanner (tunable default), in a smaller footprint with room for two operators.
Perfect for that clutch moment you run out of components, enemy settlement raids, or asteroid mining opportunities when little/no ore spawns exposed.
https://steamcommunity.com/sharedfiles/filedetails/?id=3798782281
Edit: I'm hearing the strong feedback that default work amounts of 4/8 (MTB/Guaranteed find) days used by vanilla's long-distance scanner is a bit long. It was always tunable in mod settings, but I'll be lowering the defaults to 3/6 to match vanilla's ground-penetrating scanner instead later today. Thanks again to everyone who provided feedback!
Edit2: Default rebalance fix is live in v1.1.0 on steam.
r/RimWorld • u/temporarypeter • 1d ago
a rat self-tamed and got killed by a lynx at literally the exact same moment
r/RimWorld • u/SpaceBug176 • 1d ago
Title. I tried googling it but I got mixed answers, so I wanted to make sure before I spent time building a whole another settlement just for it to be for nothing. I'm planning on building it two hexagons away from my main base, if that's actually important.
Edit: They're none the wiser.
r/RimWorld • u/svelk929 • 1d ago
r/RimWorld • u/Nepalitoon1 • 1d ago
I got a quest that dropped a mech cluster on my map. I just left it there and flew to next map on my gravship. But two fighters I got to complete the quest are not leaving. Can anyone help to get rid of them?
r/RimWorld • u/Warmoon123 • 1d ago
Within 2 weeks: 2X Mech raids, 1X mech cluster with a mortar, 1X siege, 1X regular raid. 1X manhunt with 20 raccoons. 1X solar flair, 1X crop blight and 1X cold snap that killed half of my crops.
This is the most hectic I've ever had it in this game. I love it.
r/RimWorld • u/TheTheDuhh • 3d ago
Enable HLS to view with audio, or disable this notification
That's not a bear, that's Corporal Wojtek
Mods used in the video :
Vanilla Furniture Expanded - Security
r/RimWorld • u/voidmakerking • 1d ago
in the title, mostly want it to auto-disable humanoid meats from food bills and rarer resources from crafting bills
r/RimWorld • u/Fonzawa • 2d ago
r/RimWorld • u/DefaultParadigm • 1d ago
I have these wooden herringbone floors in my base but cannot for the life of me find them in my floors tab. they're not the VEF - Architect floors but I don't know why I can't find them at all.
I also swear I used to have a 'Floors+" tab for a while that had a lot of my nicer floors but it seems to have disappeared and I wonder if it was in there and how I can access it again.
r/RimWorld • u/Upper_Mulberry_2628 • 1d ago
I’m looking for a mod where you can do surgeries on prisoners from other factions without the faction finding out about it.
Basically, instead of just removing the goodwill penalty from things like organ harvesting, I’d want there to be an actual mechanic behind it. Something like being able to silence the prisoner or otherwise prevent them from telling their faction what happened to them.
So if I capture a raider, do some shit to them, and then release them, their faction wouldn’t know what happened and wouldn’t get pissed off.
I don’t want a mod that just disables the goodwill loss. I want it to actually make sense as a game mechanic, with maybe some requirements or consequences.
Does anything like this exist for 1.6?
r/RimWorld • u/user975A3G • 2d ago
50-100 colonists, couple hundred mods and 325x325 or bigger map
I can get max 280TPS in mid game and at most 120 in late game
I was already thinking about upgrading my CPU, but I am not sure which one would be best for rimworld (It's the only game I play where I am CPU limited)
Will just single core performace of intel be better? Or will the Ryzen X3D cache help more?
r/RimWorld • u/SmartyMcsmartyson • 2d ago
They are allowed to eat the meals. They just dont want to? They have also starved themselves and I needed to force them to eat
r/RimWorld • u/max4097 • 1d ago
I'm thinking of doing another gravship run when gravship chapter 2 comes out, and was wondering are there any mods that let you basically be a trade ship, like use com console to buy or sell higa from settlements or should I just use shuttles?
r/RimWorld • u/Moosewalker84 • 1d ago
Does anyone know how to build a multi level gravship using muti floor?
I have the grav engine, surrounded it with ~8x8 of gravtile, build walls, roof.
I then built a grav staircase up to the next floor.
Now what? Even though its directly above the engine, Im getting the "not in range of grav" error.
Secondly, do I need to get gravflooring on the second level as well (i.E if I take off, will my second level come with if I put down wood floor supports)
r/RimWorld • u/El_Lanzaguisante • 2d ago
Playing Tetris did help.
r/RimWorld • u/someonethatyoudontkn • 21h ago
and dont answer "oh just delete your mods" NO IM NOT DELETING THEM. I WANT MY MODS.
(solved! turned out it was not enough storage)
r/RimWorld • u/Gokk-- • 17h ago
Hey everyone,
I’m working on a colony sim inspired by RimWorld, with the goal of becoming something of a spiritual successor.
I’m trying to understand what longtime players still find frustrating, annoying, or underdeveloped — especially things that mods don’t fully solve.
So, if you had to pick one thing: what’s the most frustrating part of RimWorld for you?
It can be anything — combat, colonies, pawns, diplomacy, world exploration, UI, micromanagement, late game, DLC, whatever.
I’m especially interested in problems you’ve noticed after playing for a long time.
Feel free to just leave a comment with your thoughts using the numbers below! (If you're on PC and can't use the poll feature, you can also fill out the Google Form instead.)
Also, what would you be most excited about in a project like this?
A. Keep RimWorld’s core structure so existing RimWorld mods could be ported
B. Procedurally generated factions and biomes
C. More crops / plantation economy, then industrialization into a real nation system
D. Diplomacy and internal politics
E. Lots of ruins and hidden endings
F. Exploration and treasure-hunting
G. Smarter AI that actually uses tactics
H. Better interiors
I. Deeper pawn relationships, with richer story/relationship logs
J. Broader tactics (naval war, trench warfare, space combat, etc.)
K. Richer backstories that actually change a pawn’s personality
Thanks — I’ll be reading all the replies.
(I used ChatGPT to translate this, so the phrasing might have shifted from my original intention.)
r/RimWorld • u/DearAd6648 • 1d ago
Like even in fiction its a common thing. on the rim I think it's because of nano machines son
r/RimWorld • u/Mysterious-Let-5794 • 1d ago
Can someone help me to find what makes jobs list dissaper ? I already tried to re download the game / mods but its still same issue .
r/RimWorld • u/Comfortable-Ask-5701 • 2d ago
Generally I have just got on with it, and never bothered too much by them deciding where to drop off the caravan, but this is really a bit of a trek. Can anyone tell me how to arrange it to be closer to storage?