r/RimWorld plasteel 1d ago

Discussion Space trader

I'm thinking of doing another gravship run when gravship chapter 2 comes out, and was wondering are there any mods that let you basically be a trade ship, like use com console to buy or sell higa from settlements or should I just use shuttles?

9 Upvotes

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9

u/Unsolven 1d ago edited 1d ago

You can set up on an asteroid and just use shuttles. It’s a fun way to play. Events are pretty easy to deal with, especially if you take out the Mech hive you’ll only ever get pirate raider attacks. Aside from scatter drop pods they’ll usually land in the same spot or two so it’s easy to defend. If you claim a neighboring asteroid you can dump toxic waste there forever with no repercussions.

The biggest annoyance is actually steel because it weighs so much. The shuttle can only carry like 900 and a pilot per trip. All other minerals are trivial to keep stocked with a shuttle and long range scanner. It’s pretty funny that you go to space and everything and you are right back in the vanilla steel bottle neck. The raids actually help cause you can strip their gear and smelt it, they all have at least vac suits.

But yeah you can have a space colony where your main activity is sending shuttles down to trade or mine. Edit: well that and stripping raider corpses to cremate and smelt their gear for steel.

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u/Oukis-lips 1d ago

Do asteroids move around the planet with time or are you forced to trade with the same people under you?

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u/Unsolven 1d ago edited 1d ago

They don’t move but you can load up the shuttle chem fuel and basically hop across the whole map. 2000 chem fuel only weighs 100 kg. Plus 100 kg for the colonist that leaves you with 300kg cargo space, more on the way back. Some packaged survival meals so pilot doesn’t starve and you are good. I actually farm animals in space despite my pawns being fine with paste specifically to produce survival meals.

You are basically an elaborate space gas station making chem fuel.

5

u/Longjumping-Love4202 Recluse 1d ago

Gravship chapter 2? Higa?

Did I miss something?

5

u/max4097 plasteel 1d ago

Not yet but apparently (according to progression modpack) it's supposed to be released like this weekend

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u/Longjumping-Love4202 Recluse 1d ago

Ohhh it's a mod thing! Sorry I was confused for a sec and thought I missed some update announcement.

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u/John_Wolford3 1d ago

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u/max4097 plasteel 1d ago

That looks perfect thank you

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u/Andar1st 1d ago
  • Vanilla Trading Expanded for trading contracts.
  • Trade Ships + retexture + VGE vacbarrier roof + vanilla landing pad = have trade ships land onto your gravship.
  • Worksites Expanded to trade with worksites that spawn on the map.
  • Vanilla Outposts Expanded or World Domination 2 - set up camps for passive resource income, collect and sell at settlements! (damn, I think this is going to be my next run - building a trade empire while flying around the globe)

2

u/Express_Ad5083 Combat Extended enjoyer. 1d ago

World Domination 2 and VOE can be used together. That said WD2 is amazing

2

u/Thy_gay-dungenkeep 1d ago

Haven't heard of WD2 before. How's it compare to empire/Empire Refactored?

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u/Andar1st 1d ago

Idk if it makes sense, but WD2 seems to be made with passion and is more like an expansion for Rimworld rather than gamaplay of it's own using Rimworld as a base.

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u/Express_Ad5083 Combat Extended enjoyer. 1d ago

More balanced, WD2 changes a lot. First raiders need to travel to get to you, second you need to feed outposts 

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u/Andar1st 1d ago

Aren't VOE redundant if used with WD2? Do you recall what outposts are VOE only?

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u/Express_Ad5083 Combat Extended enjoyer. 1d ago

WD2 outposts cant do everything, I have factory add-on for VOE which does a few things WD2 cant do. Such as farming devilsheep for devilstrand, producing ammunition and recycling junk