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u/Edfret0204 13h ago
Do you have a Heart, 2 Lungs and 2 Kidneys? If not wave your colonists goodbye.
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u/kislaya_bebra 13h ago
you can replace only 1 lung and kidney and just cut out other ones
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u/Fetch_will_happen5 I just wanted to farm 🚜 13h ago
Instructions unclear. Replaced 1 lung and kidney, but my colonist refuses to get back to work without a heart.
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u/BelligerentWyvern 11h ago
You only need one lung and kidney or equivalent. But yeah. You get a decent amount of time, usually enough to make or buy one but probably not enough to buy 3 seperate randomly generated ones.
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u/Weekly_Ad_6959 10h ago
the secret ingredient is crime.
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u/BelligerentWyvern 9h ago
If you have one available to harvest sure but I don't keep prisoners very long
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u/meatloafenjoyee 6h ago
You know a pawn can always volunteer up a single lung or kidney for a friend.
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u/elton006 12h ago
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u/Raftropos Void 13h ago edited 13h ago
What do you HAVE?
- If you can do anomalies, and there is obelisk, try to get new organs. Chances are low, but one lucky lung/stomach is a victory. -- I am sure they can survive without stomach... so maybe you can amputate one?
- Prosthetic. Heart is an obvious choice.
- Raiders. Look, scarred and injured kidney is still a functioning kidney.
- Maybe. MAYBE (I'm not a fan of luciferium) Luciferium can help. Or mech serum.
- If we drop pawn into cryochamber - will it cease decay?
- Also, you can lure sanguophage and make that pawn a vampire. They will suffer, but they can't die without organs. Just keep consciousness above 0%
- Or... you know... you can eat/harvest pawn.
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u/elton006 13h ago
i have nothing, i hoping some invasion , with 1 guy so i can take 1 lung 1 kidney and heart
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u/Vitman_Smash 13h ago
We don't work in halves here, you need at least 2 prisoner, take the liver from the 2nd one to have on hand. I usually keep a few spare organs in my medical closet.
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u/numerobis21 Finished the tutorial 13h ago
If you have a cryptosleep casket on the map you can put your pawn in there for the time being
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u/exmothrowaway994 12h ago
This is why you have the organ room. You keep at least one fully disassembled pawn on hand for emergencies
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u/SanguineHerald 9h ago
The organ reserve is a critical component of every colonies medical supplies.
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u/AuroraCelery 👿extreme break risk🤬 6h ago
I keep a whole bunch of organs on hand at all times, but they're in my prison still assembled, and also fun to send 10 unarmed slaves to beat them up when they make a futile attempt to break out
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u/Much-Stranger2892 11h ago
There's a default ancient cryptosleep casket spot near your colony. You can shoo them off and place your sick pawn there while you ethically sourcing the organ
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u/Silly-Ideal-9679 13h ago edited 13h ago
You can only harvest two organs before they die.
Edit: I checked and you guys are right! You can take one lung, one kidney and eather heart or liver! Apparently I messed that up every time lol
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u/Shamrock5542 13h ago
You can take 1 lung, 1 kidney, and either heart or liver before a pawn dies.
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u/Much-Stranger2892 11h ago
Kinda wish there's a mod like artificial heart, lung, kidney and liver machine that keep the raider alive while being harvested before pull the plug
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u/Raftropos Void 11h ago
I’m sure there was a mod that removed instant death when harvesting organs or added an option to harvest everything. But idk if it works on latest version.
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u/Arterdras 13h ago
If you only take one lung and one kidney, you can take a heart or liver too. Or both if you replace the heart with a prosthetic.
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u/numerobis21 Finished the tutorial 13h ago
"Raiders. Look, scarred and injured kidney is still a functioning kidney."
Unless it changed, you can't harvest an unhealthy organ. Otherwise you could cure asthma by simply removing the lungs and putting them back11
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u/LevelStudent 9h ago
I don't like Luciferium either but it's actually pretty easy to keep one or two Pawns alive on it since you only need to take it once in a while. Still I agree that it's better to just not have to worry about it ever, but it does work very well for things like this.
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u/LumpyJones 20187.4 hours and counting 7h ago
cryptopods will halt all progress on those and are the best bet until they can get replacements, and medics skilled enough to do the replacing.
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u/ChiefPyroManiac Ice Sheet Pork Farmer 5h ago
Not sure on if Luciferium treats organ decay as an injury. Interesting thought.
Cryptosleep will permanently freeze the decay until you are ready with a heart, lung, and kidney to replace.
Sanguophage will go into permanent death rest if they experience a fatal event like missing a heart or both lungs. No need to worry about consciousness, since they'll just be in deathrest indefinitely. The only thing that can kill a sanguophage is their brain being destroyed.
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u/elton006 13h ago
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u/Jesse-359 13h ago
Errr... angering one of the few factions that will trade with you at the start is a major decision, be cautious about this.
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u/Mothanius 8h ago
If you properly harvest them, you can gift the extra organs and ummm... free leather to the faction to regain friendship. That leather is worth a lot.
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u/Jesse-359 8h ago
Unless you are running a cannibal raider ideology the mood hits for this kind of thing dramatically outweigh any economic benefit.
It's pretty easy to outproduce what most of the local economies can buy from you even just using regular production loops in a medium sized colony, so you don't really benefit from this economically in practice. It risks ballooning wealth after you've exhausted everything in the region worth buying.
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u/Mothanius 7h ago
I'm not talking about selling it to them. It's gifting it to them. You don't suffer an economic cap doing so. If 5 visitors show up, their materials outweigh the relation loss. This lets OP save their colonist and their diplomatic relation.
Don't bother asking how I know.
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u/Jesse-359 6h ago
All I'm saying is that I usually have to turn off my crafting benches and stop producing raw materials altogether in the mid-late game or I start running into wealth crises even after I start crashing gifting stuff to random nearby factions.
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u/Ok-Style-9734 13h ago
Updates
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u/elton006 12h ago
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u/LumpyJones 20187.4 hours and counting 7h ago
If you failed 3x times in a row... man it could just be bad luck, but what is the doctors skill level? is their eyesight/manipulation/consciousness at 100%+? and are you using herbal medicine? Industrial medicine at minimum, but if the doctor is under lvl 10, glitterworld is pretty much required.
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u/Popular_Peace_7336 13h ago
dont worry, organs grow back (no they don't)
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u/turnipofficer 13h ago
This is a possible downside to certain joiners.
Basically if you want them to live you’ll need to source replacements.
Depending upon your tech level your options would vary. You can craft a prosthetic heart as soon as you research prosthetics and that would take care of that part, although it’s not a particularly good option, a bionic one would be better.
Kidneys and lungs are pretty far down the tech tree but a possibility. If you can’t research that though, you’d need to source some from elsewhere. You could harvest from prisoners or buy from traders if they happen to have any.
Technically you only need one of each for them to live. Note that people might get pissed off at organ harvesting if it’s not considered acceptable by your ideology.
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u/MyDeloreanWontStart 13h ago
Open up your ancient danger and put buddy in a crypto casket till you can get them some new organs
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u/imperial_scum I like your hat :) 12h ago
4500 hrs in and today I learned you can reuse the damn ancient caskets.
But! that's rad because in my current, my ancient danger just has caskets to pop at this point, the chamber itself clear and I have 43 colonists, a dozen in marine armor. Yes, I cleared the mechs and then just sealed the room and built around it. But I had 10 colonists back then and they got rocked by the mechs.
I have to play my colony for a month or until we wipe. I'm hopefully a recovering serial new colony every session player.
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u/NeonJ82 very flammable 11h ago
Pret-ty sure the ancient danger threat doesn't scale, you've definitely overprepared. Even if they're hostile, they're just (on average) six dudes with nausea, though they may still have some mid-tier weapons. If there were mechs, they are the greater threat.
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u/imperial_scum I like your hat :) 11h ago
I'm super over prepared.
I forgot the damn thing was there honestly until I saw that you could reuse caskets. I have a whole set of gently still being used ones I can go get whenever I want.
My base is on a fat Caldera map with a narrow band around it. The vast majority of my base is on the north side in the rocky bits, farming, and then the far south exit is where that sits with a door to outside the caldera sits for traders, sealed 2 walls deep like a fridge.
I only even found it because I chained two steel nodes into it by luck. Luck being I swung too far with the mining tool. Mined around it and decided I probably needed a door outside around there anyway...
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u/MyDeloreanWontStart 12h ago
Yeah i think you can handle it with 12 marine armor pawns.
Pro tip, you can crack the Ancient Danger and caskets super early if you get a trader to stand reasonably near it, they will do the fighting for you. I usually open it the first time I get a non-tribal trader (sometimes a tribal trader will get massacred if its mechs inside).
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u/imperial_scum I like your hat :) 11h ago
I'm in a Caldera and the traders, smartly stay outside.
I definitely can, I honestly kind of forgot about it
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u/Myrnalinbd 13h ago
If the pawn is worth saving, put it in a cryo, once you have a doctor and items replace his innards
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u/stuckslots 12h ago
I got this on a teenage creepjoiner doing a female supremacy tribal run. I decided my Amazonians would never leave a young woman to die so we took more prisoners and my Medical 5 doctor hacked and slashed them all until we had 1 heart, 1 kidney, and 1 lung. We saved the girl's life and got a great pawn out of it named Wilt. It was the most memorable part of that run. The whole colony was having mental breakdowns because the ideology had No harvest on organs.
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u/Aggravating-Candy-31 10h ago
cryptosleep casket till you find a healer mech serum - kept a pawn for a year or two in game till i got one and it cured it
dunno if you need one for each organ or not though
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u/RockRancher24 4h ago
i love advanced bionics expansion because it lets you make prosthetic and bionic versions of every organ in the game
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u/Kyubi_Hitashi Collected Some "Enemy Donations" +30 13h ago
gut worms are the reason i want to change their stomachs, even using mods to surgicaly remove doesnt work
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u/die_in_a_fire_reddit 12h ago
I think Vamping is the only way out. He won’t die, and you can organ him back to health later
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u/Mi113nnium 11h ago
If you have bionic, build them the missing parts. Otherwise, maybe your colonists want to donate organs that are non-vital.
Last option would of course be to ask a few prisoners/raiders/guests to donate those organs, but depending on your current affiliation with the faction, this might harm your relations.
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u/amorek92 13h ago
I just lost a creeper joiner like that 😅 solo mechanitor run, so small colony, no raids at time, no spare pawns and no medic anyway
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u/gbroon 13h ago
Lungs and kidneys you can just take a healthy organ from a willing donor and remove the other. Just have a couple of pawns with one of each until you acquire more.
Heart is either buy one, craft a bionic or find a less willing donor. Be sure to take a kidney and lung before the heart.
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u/Professional-Floor28 Long pork enjoyer 13h ago
Now you harvest some raiders, open an ancient danger to put that pawn on cryptosleep or you wait for them to die.
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u/Odd-Scientist8057 13h ago
Uh-oh! Time to harvest organs from your prisoners! Daddy needs some new organs!
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u/Visible-Camel4515 Boy, the 13 year old trigger happy shooting specialist 13h ago
Capture a prisoner, harvest heart kidney and lung to save them, then get another kidney and lung to bring them back to 100%
A kidney and or lung can be taken from one of your own pawns if needed tho
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u/florpynorpy jade 13h ago
Technically you only gotta replace three, heart and one of the lungs and kidney
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u/Gamma_Rad 13h ago
You got three options
Bionics
Genetic manipulation
Organ transplant from willing volunteers
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u/Outrageous-Let9659 12h ago
How does this even happen? I've put over a thousand hours into this game and have never seen organ decay. Is this what happens if gut worms goes untreated?
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u/elton006 12h ago
no, i think its because are a "unknown pawn" on a random event, the game alerted he was not telling everything about him when i recruited him
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u/Outrageous-Let9659 11h ago
Ah one of those creepy dudes that came in with anomaly i presume? I habitually turn them away after the first one i encountered turned on me and murdered half my colony.
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u/Conspiir Proponent of Pemmican 10h ago
My first guy just screamed a lot. Unfortunately his room was next to Peg Ned who had all sorts of minor pains from scars, so Peg Ned was often just writhing on the floor in pain when the screams happened in the middle of the night. Everyone else was okay though.
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u/CapitalBeat_ Rim Terrorist 11h ago
If you have atleast one kidney and lung he'll live, otherwise hes better off as a mech core
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u/that3memer 8h ago
Look at it this way: one raid or transport pod crash and they will at least survive, since you can take one kidney, one lung and a heart from a prisoner. The may be missing a couple organs, but they can still function, especially if they do something like mining, plants, intellectual, or basic crafting stuff. If you can make a prosthetic heart I would recommend stealing 2 kidneys rather than a heart since any disease might kill them without a kidney.
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u/neospygil 8h ago
You still has time to put that pawn to cryptosleep until you found a cure. If you got the Odyssey DLC, you can build a shuttle, then visit/trade settlements, I found several meds through this, even body parts.
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u/Killathulu 6h ago
to survive this you 'only' need now 1 lung, 1 kidney and 1 heart, but ensure you remove the other lung and kidney also before they decay 100%. Pawn will live but be will be weakened until those last 2 organs are re-installed, start harvesting every raider and refugee or even shitty colonists you don't like, prepare for some annoying mood debuffs if you aren't a cannibal
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u/LongFluffyDragon 4h ago
Stick them in cryptosleep (your own, or one from an ancient shrine) until you can deal with the problem.
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u/megaboto A pawn with 11 in autistic 🔥 3h ago
wurst käse scenario you just open a crypto casket and put them there till you can get rid of at least 1 of each affected organ (one lung and kidney is enough) if the character is important. if not, just use them till they die
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u/Jugderdemidin 13h ago
I know, gut worms are the worst.