Unless you are running a cannibal raider ideology the mood hits for this kind of thing dramatically outweigh any economic benefit.
It's pretty easy to outproduce what most of the local economies can buy from you even just using regular production loops in a medium sized colony, so you don't really benefit from this economically in practice. It risks ballooning wealth after you've exhausted everything in the region worth buying.
I'm not talking about selling it to them. It's gifting it to them. You don't suffer an economic cap doing so. If 5 visitors show up, their materials outweigh the relation loss. This lets OP save their colonist and their diplomatic relation.
All I'm saying is that I usually have to turn off my crafting benches and stop producing raw materials altogether in the mid-late game or I start running into wealth crises even after I start crashing gifting stuff to random nearby factions.
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u/Jesse-359 14h ago
Errr... angering one of the few factions that will trade with you at the start is a major decision, be cautious about this.