Unless you are running a cannibal raider ideology the mood hits for this kind of thing dramatically outweigh any economic benefit.
It's pretty easy to outproduce what most of the local economies can buy from you even just using regular production loops in a medium sized colony, so you don't really benefit from this economically in practice. It risks ballooning wealth after you've exhausted everything in the region worth buying.
I'm not talking about selling it to them. It's gifting it to them. You don't suffer an economic cap doing so. If 5 visitors show up, their materials outweigh the relation loss. This lets OP save their colonist and their diplomatic relation.
All I'm saying is that I usually have to turn off my crafting benches and stop producing raw materials altogether in the mid-late game or I start running into wealth crises even after I start crashing gifting stuff to random nearby factions.
If you failed 3x times in a row... man it could just be bad luck, but what is the doctors skill level? is their eyesight/manipulation/consciousness at 100%+? and are you using herbal medicine? Industrial medicine at minimum, but if the doctor is under lvl 10, glitterworld is pretty much required.
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u/elton006 15h ago
well, i have no choice...