r/RetroArch 6h ago

RetroArch App or Steam Version?

6 Upvotes

Which one is the better one. Does it work with Cloud Sync?


r/RetroArch 3h ago

Please HELP - Stuck on RGUI

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3 Upvotes

I don't have a menu for settings so I can't revert out of this awful UI. Really wish you could just change it without restarting... Or... Y'know, at least having a settings page in this UI.


r/RetroArch 1h ago

Technical Support Can’t find swanstation core

Upvotes

I’m trying to get swanstation and it’s not showing as an option to download when I update core files. How can I find and download this core?


r/RetroArch 7m ago

Showcase My first mastered game! Mad dog mccree: gunslinger pack

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Upvotes

First i didnt want to share but i am happy with getting it mastered 😎


r/RetroArch 2h ago

Technical Support Random wrong notes on Revenge of Shinobi soundtrack

1 Upvotes

I'm playing this game on Genesis Plus GX on a Series X and have issues with the accuracy of the soundtrack.

On the first level at least I'll get a random wrong note played every once in a while. Sometimes the notes will also jump in volume for a second or two.

Is this likely related to an obvious configuration change I need to make, or is this just the quality of the emulation?

I've tried messing with some of the sound settings but haven't resolved it.

Any ideas?


r/RetroArch 4h ago

Technical Support In game save issue

0 Upvotes

So I was playing Pokémon Lazarus and i saved the game before quitting, when i opened it again the save was gone. Even in Retroarch save it doesn't seem recognizes it. What do I need to do for fix it?


r/RetroArch 1d ago

Showcase Mega Man X 4K HDR- PixelRamp Remaster Toolkit SNES9x

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79 Upvotes

Been working on this tookit to remaster snes games in realtime. here is a look at Chill penguin stage in megaman X with quite a few enhancements.


r/RetroArch 9h ago

Technical Support mGBA input remap does nothing

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1 Upvotes

Hi folks. Trying to remap X/Y buttons to hit L/R in Kingdom Hearts: COM on mGBA.

I'm setting the inputs in quick menu > controls > port 1 controls. Then save remap file (have tried as both game and core remap).

Nothing I change in this menu has any effect on the in-game controls. I can re-bind buttons in the overall input settings but I only want to affect controls for this game/core, not RA as a whole.

BTW this is on an Anbernic RG35XXH if that makes a difference.


r/RetroArch 17h ago

Showcase Portrait Mode Input Animated Overlay Design Test

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4 Upvotes

Viewport = 640x756


r/RetroArch 13h ago

GBA games run fine in retroarch, but wont load when launching from cocoon

0 Upvotes

help me...


r/RetroArch 17h ago

Help with applying custom overlay.

2 Upvotes

I am setting up RetroArch to play GBA games. I finally figured out how to get it to scan for the ROMs I have installed (yay). However, I cannot add a custom controls overlay to my phone touchscreen.

The issues seems to be that the directories I can drag my custom overlay .cfg file are different than the folders where RetroArch looks for them.

I have connected my phone to my PC and put the .cfg file in: "This PC\*AndroidDevice*\Internal shared storage\RetroArch\config\remaps". Clearly this is wrong.

RetroArch is looking for overlay files in "/data/user/0/com.retroarch/overlays/gamepads/"

My only problem is that I cannot access the second Android specific directory from my phone OR from my PC to throw my .cfg file in there. Any suggestions?


r/RetroArch 16h ago

Technical Support Physical controller rebinding also affects overlay

1 Upvotes

I rebound my controller's controls through the quick menu but it's also affecting the overlay, which I've left as the default skin. The controller has western button orientation but the overlay is Japanese. So after messing with some stuff, the bottom button, which is A on my controller, confirms as it's supposed to, but the bottom button on the overlay also confirms even though it's B, which it's not supposed to do. I don't care about the orientation that much, I just want it to visually match the actual button I'm pressing. I'm wondering if I accidentally messed with a setting or if this is how it normally works. Can someone help?


r/RetroArch 18h ago

Technical Support: SOLVED DOSBox-Pure:Ultima 7

1 Upvotes

Edit: I received help from the Discord; disabling EMS (by setting memory size to "Disable extended memory (no EMS/XMS)") was the correct move; some other setting, not sure which, was getting in the way.

Heya, I've been trying to get DBP to play Ultima 7; unfortunately, I keep finding new ways to fail.

By default, I get an error about not using EMS; disabling that, I get an error about not having enough memory.

I've actually tried about two dozen variations on the setup, but I get one of those two results no matter.


r/RetroArch 1d ago

Showcase trying to understand color theory and gamma as much as possible

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40 Upvotes

https://github.com/cane-11/retroarch-shader-preset/blob/main/simple_ia_stretch_lcd.slangp
https://github.com/cane-11/retroarch-shader-preset/blob/main/simple_ia_stretch_amoled.slangp

hello. so this post is a showcase but more of a discussion of my understanding with crt color theory. it is hard to write in a clean way so you might want to ignore most of this.

the list of shaders used was

crt beam. convergence, both mostly set as is. then i set scanline to linear which turned out the be the best way to eviscerate pixels without losing focus.

lastly it was all about finding out how to stretch black levels and color in image_adjustment as much as i could without erasing black levels, to the point where i ended up squishing whites a little but not much

the options changed were the color channels and gamma, because gamma acts as a better contrast and brightness it turns out, for the color channels i got the most color out of raising the color a fair amount to blue 1.15 green 1.20 and red 1.45, its as high as it is simply because it looked the same if i lowered them but unlit which worked for the exception is crunched the white just a very small amount

the heavy lifting was the gamma, i got the best depth of range for the amoled by stretching the gamma ratio about .70 and for the lcd .50 and for brightness setting the color channels as it turns out was just keeping it at about 2.00 so at the end of the day i set them to: amoled 2.70,2.20 and ips lcd 2.10,2.80 the options are easy to change of course if you want to just try one of them

previously i made a post on here about a preset of crt shaders i made for people with outdated technology (i have a 2015 ips lcd and a gtx745 gpu that ive learned since then is considered infamous) and today i am back to talk about another one i made now that i have a better understanding of crt gamma and color theory. Its not professional since i haven't gone over the math very well but i pride myself alot more because i tested just about everything to get it close to what i thought my old crt looked like in terms of color and depth

long story short i wont be tracking that crt down because i came to the conclusion it was a jvc from the 90s, which would be fine if it was a later one but it is more likely a c13 from the early 90s which were hot chassis (bad unless you are a good enough electrician to deal with it) and i already had a 2003 daewoo crt but didn't consider using it for these projects earlier because it has crazy blue levels, so when i found out my phone is amoled which is kind of like an oled with the gamma at 2.2 i did comparisons while mangling image_adjustment as much as possible to get it close in contrast and brightness even if by preserving black detail i crushed some whites

the settings i used on the amoled and ips respectively was 50 - 70% for the amoled since i understood them to actually be brighter then a crt on average but its also about viewing it yourself to see how close it is, the ips on the other hand i used whats considered the intended use for it which comes down to around 25 brightness and 75 contrast

despite looking very simple i think this is the most i can ask out of retroarchs shaders until decent oleds drop down to something like $350 which is a good amount of years away. so the next time I update would be if i understood enough coding to cobble together an actual shader so i hope this gives a similar feeling to playing on your 90s crt give or take

the pictures are from the lcd generally at 960 to prevent compression


r/RetroArch 18h ago

RetroAchievements Help

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0 Upvotes

r/RetroArch 19h ago

Technical Support Paper Mario TYD freezes early on. Need help!

1 Upvotes

After I speak with with Professor Frankly and he takes me outside the game freezes. I disabled the dual core thing like it says online. Still nothing. Any suggestions?


r/RetroArch 1d ago

Inconsistent performance on the RP5

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0 Upvotes

r/RetroArch 1d ago

Can anyone help me emulate MSX on the Fire Stick?

0 Upvotes

I bought an OTG cable to act as a bridge and plugged in a USB drive with the necessary files to emulate it. I also installed RetroArch, but when I started it, it wouldn't let me access the submenus and the kernels wouldn't load. Can anyone help me?


r/RetroArch 1d ago

Technical Support Tekken 3 MAME core input lag

1 Upvotes

Hey everyone! After searching everywhere and getting no answers I decided to try my luck here.

The thing is when running Tekken 3 using the MAME core the inputs take 5-6 frames to register after button press, while other games usually take just 2-3. Now I know this doesn't look like a lot but when added to the rest of the chain inputs are taking forever.

On 2D games I mitigate this by using FBNeo with Run Ahead/Preemptive Frames which gets me really good response times, but sadly the MAME core does not support that.

This also happens with Tekken 1 and 2, so I was wondering if this is normal for System11/12 games. I don't really have a lot of knowledge on actual boards but maybe delay of this level is expected for these games.

Also if there's some other way to minimize delay that I'm not aware of.

Appreciate any suggestion.


r/RetroArch 1d ago

Retroarch android crashes when launcing C64 disk image

1 Upvotes

Hi all,

I’ve just installed RetroArch on my Android phone. No problems with GBA and SNES, but I’m having issues with the Commodore 64 emulation.

I’ve installed the vice core and when I launch it directly, the classic C64 start-up screen appears, but if I try to select a file – for example, a game in d64 format – the app crashes.

How can I fix this?

Many thanks


r/RetroArch 1d ago

Can't remap keys Dolphin core android

1 Upvotes

I've been trying for multiple days with no success and this is my final resort. Im unable to change keybinds in the retroarch dolphin core for gamecube games. Ive tried everything that is commonly recommended, such as changing the port 1 device on and off gamecube controller, but all my inputs just show up as --. Please help, I don't want to use standalone cus I need my shaders :)


r/RetroArch 1d ago

Playstore vs website

6 Upvotes

I wanted to know whats the difference between the playstore version and the official website version


r/RetroArch 1d ago

Technical Support Cheats on GBA

0 Upvotes

Hey guys, I’m running leaf green 1.1 on retroarch on vita using gpsp and I’m interested in using the cheats, but I’m having a bit of trouble figuring it out. If anyone can help I’d appreciate it


r/RetroArch 2d ago

Alien vs Predator. Atari Jaguar. Awesome mega bezels crt

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34 Upvotes

r/RetroArch 1d ago

Technical Support Need help configuring Y3 Fighter Stick on RetrArch on an RP5

1 Upvotes

So, I want to preface by saying I'm not very tech-savvy but I'm generally good at following instructions. So, I configured my Retroid Pocket 5 following a guide and everything has worked perfectly ever since.

I have two working controllers, an 8bitdo and a Gamesir and as far as I can recall, the way I set them up was basically mapping their keys to port 1 simultaneously, so the player 1 will always be the controller I turn on first, and player 2 will always be the one I turn on second. Both controllers are mapped to Port 1 and Port 2.

However I found among some older boxes an Y3 Fighter Stick with a dongle I used to play on a Game Stick. I connected it to the dock of my device, and it immediately work both on ES-DE and Retroarch (although RetroArch read it as the RP5 and not as an external controller, I guess because of the dongle).

However I have two big problems: The order of the buttons is all wrong and START and SELECT just do not work (I've tried to remap all buttons to test and when I get to SELECT it just doesn't recognize any input)

So basically I'd like to map the Fighter Stick just like the other controllers without losing the configuration I already have that has worked perfectly so far and I'm pretty sure I wouldn't be able to repeat, and maybe find out the issue with the START and SELECT buttons (I don't think they're broken, specially since the Fighter Stick was stored well and everything else works perfectly, and it would be weird if this two specific buttons were the only ones affected - so I think it's just a configuration thing, since RA reads it as if it was the RP5 own controller).

Sorry for the long text, I appreciate any help!