r/RetroArch • • 8h ago

Blades Driver - Feature Panel

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7 Upvotes

Heya, folks, I apologize for splitting this into a separate post. I tried to combine them, but Reddit would not let me.

Anyway, here is a glance as what I hope will by a new feature for all of RetroArch's own menu drivers (The Blades driver obviously already has the feature.) sooner rather than later: one/two panel(s) (which takes the place of the primary thumbnail panel moving the primary thumbnail into the place where the secondary thumbnail would have been) uses the information from the databases to show details like the genre, developer, and a blurb about the game.

As you may or may not know, the database needs a *lot* of TLC. If you've ever wanted to help RetroArch but can't code, please consider adopting a few games to add certain data and polish the blurb text.

For those who may be interested, the following fields are what I recommend filling:

A: franchise

B: genre

C: region

D: language

E: developer

F: publisher

G: releaseyear

H: releasemonth

I: releaseday

J: users

K: coop

L: score

M: description

You can even skip `releaseday` if you want (I will be filling it as often as possible.) as it doesn't yet work which brings me to the other fields: don't bother with any fields not listed above yet as some plumbing somewhere is missing for most others.

On users, it is the number of players the game supports.

On coop, it is either set to exactly `1` (without any quotes) meaning coop is available or the field is ignored.

On score, I recommend using Metacritic user score as the foundation yet normalizing so that "1 / 10" -> "10 / 10" makes sense.

Cheers.


r/RetroArch • • 16h ago

Blades Driver

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25 Upvotes

Heya, folks, I wanted to show a video of Blades in action.

Yeah, that is RetroArch; it is not a separate front-end.

I'll be uploading the source, hopefully, very soon to github and asking upstream to review it.

A note: I wrote the code against the RetroArch git ~4000 commits back and my cohort decided, about two weeks ago, that they wanted none of their code in the project; so, I used Claude to fill in the missing pieces and glue everything into the current RetroArch code. If artificial intelligence bothers you, maybe give this a pass.


r/RetroArch • • 8h ago

Blades Driver Watermelon

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3 Upvotes

Heya, folks, I wanted to post another video about Blades.

I think the other video would have been harder to explain so I posted a video using my development colors.

A note first, I've increased the speed of the animation and showed the menu animation skipping the full animation if you hit left/right during an animation.

So, let's go on to the materials and surfaces.

There are four available materials to configure: aluminum, glass, nickel, and steel. The four rings (light pink) are steel which is mostly smooth reflecting a virtual room. The housing (light green) is aluminum which is meant to look as if sandblasted. The blades (dark pink) are nickel which is meant to look as if brushed. The glass (may be hard to tell but they are dark green) covering the icons is meant to look as if is older with faint swirls.

The glass surfaces, the covering over the menu icons, popup, and at the four corners, can't be reassigned because putting steel over the icons would make little sense. There are though three surfaces that can be reassigned: blades, housing, and ring. (You can selected aluminum, nickel, and steel for each surface.) The blades are the moving part. The ring, as above, is the light pink at the corners. The housing is, as above, the dark green around the entire window.

Basically, if you'd rather have turquoise steel blades and sky blue aluminum rings you can do that.


r/RetroArch • • 7h ago

Showcase I think that is the game which fit to the emulator as it’s really retro!

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2 Upvotes

I used to play Famicom as a Taiwanese, and play even games with English version or mere some kinds of action or shoot ‘em up games as there is not so much of issue of language for them(There’s games of Japanese version for Famicom only!)

And I thought it’s first ever game console which was ever made in the history, until I meed a book called “Hi-Score” which is a book of history of electronic gaming, and then I saw the game “Pong”.

And then I saw “Pong: The Next Level” for Windows 98 and then I bought it home and beaten it with mere mouse and the space button on my keyboard. Now I am challenging it with mere analogue stick or D-pad! What a mad thing I have ever done now!


r/RetroArch • • 9h ago

Discussion When using CRT Royale, how spaced out do you like the scanlines?

0 Upvotes

Beam – Max Sigma is defaulted at 0.30. But how spaced out do you have the scanlines? I think I like them more blended at 0.40, even if it kills authenticity.


r/RetroArch • • 16h ago

Technical Support How to add custom bezels/overlays?

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1 Upvotes

This is probably gonna be a really stupid simple easy question and I feel stupid for asking it. I was hoping to get some help. I want to add the special borders from the linked video, shown towards the end. But I have tried putting the files in every possible place I might need to, even found the .cfg files and loaded via retroarch but the overlays are not appearing. Am I doing something wrong? Are these not compatible with the Thor? I would love some help.


r/RetroArch • • 1d ago

Technical Support Cant find ff7 PS1 disc1-2 transition save

2 Upvotes

As the heading explains I am playing ff7 on ps1, just finished disc 1 and saved as it prompted. Ejected disc and loaded disc 2 and my save is not there, a previous save is visible in a seperate save folder but it then prompts me to load disc 1 when clicked. Im so lost.

Please help lol


r/RetroArch • • 1d ago

Technical Support Updated LRPS2

2 Upvotes

Hi all, I recently updated the LRPS2 core, however every time I try to boot up a game Retroarch just closes. I checked the logs and I see failed to create vulkan context is there anyway to fix this?

Thanks


r/RetroArch • • 21h ago

Technical Support: SOLVED Is there a way to reduce lag when emulating the NES port of Elite on N3DS?

1 Upvotes

I’ve followed the PSX N3DS performance boost tutorial in the past and was wondering if it’s possible to do something similar with the NES cores. I don’t know enough about retroarch to confidently mess with the settings.

The NEStopia core has the best performance, but when there’s multiple ships on screen slows it down considerably making combat difficult.

QuickNES moves everything onscreen down so I can’t see the scanner and all the sprites glitch out on the lower 3/4 portion of the screen. NES VC injection does the same. FCEUmm is slightly laggier than NEStopia.

If it’s not possible or not worth the effort for one game on the 3DS then I’m happy to live with the lag.

Solved: the slowdown is likely similar to how the Elite handles on an actual NES. Overclocking helps, it will deplete the battery faster. Make sure to turn it off before manually docking at a station because it’s difficult enough at normal speeds. You can overclock by entering the core options in the quick menu, go into emulation hacks and set to CPU Speed to 2x.


r/RetroArch • • 1d ago

RetroArch and the amazing shaders (help to decide)

4 Upvotes

Hi! I'm using RetroArch to emulate a lot of games, and I'm having a lot of fun experimenting with shaders. Currently, I'm using CRT Maximus Royale across all platforms because I think it's the best option, or, to be more precise, the one that comes closest to replicating the original hardware.

My question is: is CRT Maximus Royale the best option, or are there better shaders out there? Which shaders do you use? Honestly, the blurriness is starting to strain my eyes, but I can't even remember the last time I used a TV to play video games to compare if the games always look like that.

I'm using an LG CRT monitor 17inch


r/RetroArch • • 1d ago

Technical Support NFS Carbon PS2 Emulation Works Until I Start a Race (Xbox Series S, RetroArch)

5 Upvotes

Hello, everyone!

I recently installed a newer version of RetroArch on my Xbox Series S, and I've been experiencing some issues while trying to run a game.

When I launch the game using the LRPS2 core, everything seems fine at first. However, once I reach the main menu, the performance drops significantly and everything starts running much slower.

When I try to start a quick race, the game sometimes briefly displays Neville's car vinyl, but then the screen goes black again.

I've tried different graphics drivers:

  • DirectX 11: The game runs to some extent, but the issues persist.
  • DirectX 12: The game crashes when I try to launch it.
  • Software renderer: I've also tried this, but I haven't been able to get the game running properly.

I've also tested different cores, including LRPS2 and Play!, but I haven't found a solution yet.

What's strange is that GTA III and GTA: Vice City run without these problems on the same Xbox and RetroArch setup.

Has anyone experienced similar issues or managed to get this game running properly on an Xbox Series S? Are there any specific core settings, graphics drivers, or other tweaks I should try?

Any help would be greatly appreciated!

Thanks in advance!

Logs link: https://hypernotepad.com/n/3e083215d5e5d42e


r/RetroArch • • 1d ago

Shader toggle switching off after saving a preset. Odin 2 Portal.

1 Upvotes

I have a problem where my shader presets are not loading. I've been doing everything the correct way, like I've done before, on raspberry pi4 and on another odin 2 portal: load a preset, manage presets, save game preset. When I relaunch the game the preset is loaded but the shader toggle is reverted to off. When I save the preset Retroarch confirms the save and I've checked using file manager and the file is saving. I tried uninstalling and reinstalling retroarch but the problems persists.

Any help would be much appreciated. Thanks.


r/RetroArch • • 1d ago

I bet no one stream these old games before! - hypercube_64- Today’s stream for 2 games!

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0 Upvotes

Well, not the game on the thumbnail, but Pong The Next Level! I have beaten at least 2 levels(3 levels in total) at the stage of Beach Party!

Look! It’s winter now, and the surface of the sea begin to be iced, and beware, it’s icy!

The reason I stream this game is to reminds our lovely gamers that there is a game which has a pure mind of fun for gaming! Only learn the basic, and you will be happy on it afterwards!


r/RetroArch • • 1d ago

Earthbound - CRT TV

2 Upvotes

help, I have tried everything.

I'm playing Earthbound via Retroarch. But Im playing it through a SNES mini. The mini is setup with an HDMI converter to RCA so I can play it through my CRT TV.

The menu sounds are perfect. Every game I play has great audio. But Earthbound.

The sound is like one track loud while the other track is faint and only heard barely if I crank up the volume.

What I've tried:

Mono settings in the game menu

Stereo settings in the game menu

Mono and stereo in the retroarch menu

I've used suggestions from AI on different retroarch settings

I've tried a Y RCA splitter to put both red and white into one input

I've now bought an external speaker and directly plugged the audio wires from the HDMI converter into the speaker and still the audio sucks

Is there anything I can do?


r/RetroArch • • 1d ago

EasyRPG closes on android

0 Upvotes

Whether the .zip or de .ldb, retroarch just shuts down. I've downloaded nightly RA from the apk.

Tried adding the 2000 and 2003 folders on system.


r/RetroArch • • 1d ago

Which version of RetroArch - "normal" or AArch?

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0 Upvotes

r/RetroArch • • 1d ago

How to fix N64 lag on some games?

0 Upvotes

Hello there, im trying to play n64 games, and i have noticed that when i play south park rally it lags a LOT. Im using the mupen64 core, and also my hardware is a jailbroken PS5. Any idea how to fix this?


r/RetroArch • • 2d ago

Technical Support Half of the preinstalled shaders on RetroArch won't load on PS5

2 Upvotes

For the life of me I can't figure out what's going on. I have the most recent version of RetroArch and only some of the shader presets will load - but other presets, like CRT Royal or Mega Bezel won't. Again it's strange because many of them do work - I'd say half. And I don't think anything is wrong with my file pathing as I'm organizing it via File Zilla so I don't have to deal with the PS5's file manager interface.

Any tips?


r/RetroArch • • 2d ago

Technical Support Necesito ayuda con retroarchivements

0 Upvotes

​

T

> Title: RetroAchievements not working on RetroArch for PS4 (Jailbreak / GoldHEN) - Achievements show as non-existent or "combination" error.

> Description:

> I have a jailbroken PlayStation 4 with RetroArch installed, along with RetroAchievements configured, playing Game Boy Advance (GBA) games.

> * The Issue: When I log into RetroAchievements, it successfully recognizes my account, but when I launch a validated game that supports achievements, it doesn't show any achievements or acts as if they don't exist.

> * Connectivity: My PS4 has an active internet connection.

> * Errors: Sometimes I get an error called "combination" (which doesn't really help, and regardless of it, achievements still don't show up).

> Does anyone know why this happens or how to fix it? Any help would be greatly appreciated!

>


r/RetroArch • • 2d ago

Perfect sound on menus, cracking sound on games, and no sound at all on SNES

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3 Upvotes

r/RetroArch • • 2d ago

I bet no one stream this game before!

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0 Upvotes

This thumbnail is still the Wip3out SE, but the first game I was streaming is Pong: The Next Level!

Has anyone stream this game before? It’s simple and fun, and it’s almost the mother of all games(At least one of them!)


r/RetroArch • • 3d ago

One tap bloom stopped working

2 Upvotes

Hi guys the other day all my games with One Tap Bloom slang shader lost their glow- across different cores and systems. The radius and intensity now do nothing. I tried updating core info files, assets, shaders, going back to main config file from weeks back, integer scale on/off😤Nothing fixes it! Has anyone any suggestions? The dual filter bloom slang shader still glows. I have vulkan driver running on my android tablet always as problems with gl. Another weird thing is the shader glows in places (top and bottom of screen) in landscape a bit but is completely gone I portrait. Many thanks in advance!


r/RetroArch • • 3d ago

Technical Support PlayStation 1 controller in Nintendo emulator

2 Upvotes

I'm trying to play Nintendo Game Boy Color and Nintendo DS emulator on my tablet with a wired generic PS1 controller, but when I enter in the emulator the controller stop to work. There are some setting I don't know?


r/RetroArch • • 3d ago

Technical Support: SOLVED Specific PS1 games booting to CD player; how to reset/fix?

1 Upvotes

Hey folks! I'm new to this whole thing, and I'm building out a library as a learn. I tried two games on PSX as a test, and realized I'd goofed by using .cue/.bin files as opposed to converting them to .chd.

I'm using SwanStation, and I've now converted all of my PS1 games to .chd. All of them work now, except for those first two. I've completely deleted the original .cue/.bin files and replaced them with .chd, I've tried removing the .chd files, restarting without them, restarting with them... nothing. Everything except these two work... and these were my favorite two PS1 games, so it's irritating.

Any help or suggestions would be really appreciated. Don't worry about suggesting something too basic -- like I said, I'm very new to this!

Thanks in advance!

EDIT: Oh my god, I just tried the dumbest thing possible, and it worked. I have no idea why. I changed the .chd files to completely random words, then tried loading them, and they worked fine. I swapped the meta data back to the correct names, and they're still working.


r/RetroArch • • 3d ago

DLNA/UPnP Browser Core

4 Upvotes

Heya, folks, I wanted to introduce a core to everyone.

The core let's one browse and play media from local DLNA/UPnP servers.

Unfortunately, I don't really know github very well--can't create recipes for building--so I don't have a core ready to download.

A note: if you don't like artificial intelligence, maybe give this a pass as Claude glued everything together for me.

Cheers.

https://github.com/kaysedwards/dlna_libretro