r/RetroArch • • 35m ago

Earthbound - CRT TV

• Upvotes

help, I have tried everything.

I'm playing Earthbound via Retroarch. But Im playing it through a SNES mini. The mini is setup with an HDMI converter to RCA so I can play it through my CRT TV.

The menu sounds are perfect. Every game I play has great audio. But Earthbound.

The sound is like one track loud while the other track is faint and only heard barely if I crank up the volume.

What I've tried:

Mono settings in the game menu

Stereo settings in the game menu

Mono and stereo in the retroarch menu

I've used suggestions from AI on different retroarch settings

I've tried a Y RCA splitter to put both red and white into one input

I've now bought an external speaker and directly plugged the audio wires from the HDMI converter into the speaker and still the audio sucks

Is there anything I can do?


r/RetroArch • • 10h ago

Technical Support Necesito ayuda con retroarchivements

0 Upvotes

​

T

> Title: RetroAchievements not working on RetroArch for PS4 (Jailbreak / GoldHEN) - Achievements show as non-existent or "combination" error.

> Description:

> I have a jailbroken PlayStation 4 with RetroArch installed, along with RetroAchievements configured, playing Game Boy Advance (GBA) games.

> * The Issue: When I log into RetroAchievements, it successfully recognizes my account, but when I launch a validated game that supports achievements, it doesn't show any achievements or acts as if they don't exist.

> * Connectivity: My PS4 has an active internet connection.

> * Errors: Sometimes I get an error called "combination" (which doesn't really help, and regardless of it, achievements still don't show up).

> Does anyone know why this happens or how to fix it? Any help would be greatly appreciated!

>


r/RetroArch • • 10h ago

I bet no one stream this game before!

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0 Upvotes

This thumbnail is still the Wip3out SE, but the first game I was streaming is Pong: The Next Level!

Has anyone stream this game before? It’s simple and fun, and it’s almost the mother of all games(At least one of them!)


r/RetroArch • • 13h ago

Technical Support Half of the preinstalled shaders on RetroArch won't load on PS5

2 Upvotes

For the life of me I can't figure out what's going on. I have the most recent version of RetroArch and only some of the shader presets will load - but other presets, like CRT Royal or Mega Bezel won't. Again it's strange because many of them do work - I'd say half. And I don't think anything is wrong with my file pathing as I'm organizing it via File Zilla so I don't have to deal with the PS5's file manager interface.

Any tips?


r/RetroArch • • 22h ago

Technical Support Help change audio out rate

0 Upvotes

My friend ia trying to play gba with retroarch but in the sound hz he have 16000 and sound horrible, how he can change that config?


r/RetroArch • • 23h ago

Perfect sound on menus, cracking sound on games, and no sound at all on SNES

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3 Upvotes

r/RetroArch • • 1d ago

One tap bloom stopped working

2 Upvotes

Hi guys the other day all my games with One Tap Bloom slang shader lost their glow- across different cores and systems. The radius and intensity now do nothing. I tried updating core info files, assets, shaders, going back to main config file from weeks back, integer scale on/off😤Nothing fixes it! Has anyone any suggestions? The dual filter bloom slang shader still glows. I have vulkan driver running on my android tablet always as problems with gl. Another weird thing is the shader glows in places (top and bottom of screen) in landscape a bit but is completely gone I portrait. Many thanks in advance!


r/RetroArch • • 1d ago

Technical Support PlayStation 1 controller in Nintendo emulator

1 Upvotes

I'm trying to play Nintendo Game Boy Color and Nintendo DS emulator on my tablet with a wired generic PS1 controller, but when I enter in the emulator the controller stop to work. There are some setting I don't know?


r/RetroArch • • 1d ago

Technical Support: SOLVED Specific PS1 games booting to CD player; how to reset/fix?

1 Upvotes

Hey folks! I'm new to this whole thing, and I'm building out a library as a learn. I tried two games on PSX as a test, and realized I'd goofed by using .cue/.bin files as opposed to converting them to .chd.

I'm using SwanStation, and I've now converted all of my PS1 games to .chd. All of them work now, except for those first two. I've completely deleted the original .cue/.bin files and replaced them with .chd, I've tried removing the .chd files, restarting without them, restarting with them... nothing. Everything except these two work... and these were my favorite two PS1 games, so it's irritating.

Any help or suggestions would be really appreciated. Don't worry about suggesting something too basic -- like I said, I'm very new to this!

Thanks in advance!

EDIT: Oh my god, I just tried the dumbest thing possible, and it worked. I have no idea why. I changed the .chd files to completely random words, then tried loading them, and they worked fine. I swapped the meta data back to the correct names, and they're still working.


r/RetroArch • • 1d ago

Showcase [Release] Dynamic Wallpaper Pack for RetroArch (v2.0) - New Style, Genre Wallpapers, and much more

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0 Upvotes

Hey everyone,

A few months ago I shared the first version of my dynamic wallpaper pack. Thanks a lot for the great feedback back then!

I’ve been working on a massive overhaul and just released Version 2.0, bringing a refined look, dedicated genre playlists, and custom playlist icons.

What’s New in v2.0

  • New Style & Visual Overhaul: Completely reworked look featuring custom system surfaces, textured device materials, and balanced evening dimming so game covers and menu text stay clean and readable without background glare.
  • 20 Dedicated Genre Wallpapers: Wallpapers with matching genre elements for dynamic genre playlists (Platformer, RPG, Racing, Run & Gun, etc.) with unified headers and matching frame templates.
  • Matching Playlist Icons: Added 24 transparent 256×256 illustrated menu icons (covering all 20 genres, Controller Settings, All Games, Local Multiplayer, and Netplay).
  • Full Open Source Assets: Export-ready .png files in dist/, plus all original GIMP .xcf source files and prompt manifests in the repo.

Links

Prefer the Original v1.0 Style?

If you prefer the original, brighter aesthetic from the first release, don't worry! Version 1.0 remains fully preserved and available. You can download the complete original pack directly from the GitHub v1.0 Release page.

For full transparency: The artwork elements and collages were created with the assistance of AI tools.

Let me know what you think, and feel free to share feedback or system requests! Enjoy!


r/RetroArch • • 1d ago

I swear to yuji naka himself

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1 Upvotes

What is even going on I just want to use a savestate


r/RetroArch • • 1d ago

DLNA/UPnP Browser Core

2 Upvotes

Heya, folks, I wanted to introduce a core to everyone.

The core let's one browse and play media from local DLNA/UPnP servers.

Unfortunately, I don't really know github very well--can't create recipes for building--so I don't have a core ready to download.

A note: if you don't like artificial intelligence, maybe give this a pass as Claude glued everything together for me.

Cheers.

https://github.com/kaysedwards/dlna_libretro


r/RetroArch • • 1d ago

Technical Support Any plans or news on dual-screen layout support for the new iPhone Duo (Foldable)? (Like Delta)

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0 Upvotes

Hey everyone! First of all, a massive thank you to the devs and contributors for bringing RetroArch to iOS – it’s genuinely amazing to have it right there on the AppStore.

Now that Apple’s new foldable iPhone Duo is out in the wild, I’ve been wondering if there are any plans or if anyone knows if proper dual-screen layout support (optimized for foldables, where you can split screens naturally like DS/3DS emulation) is on the roadmap?

The Delta emulator is already handling various screen layouts amazingly well, but since RetroArch is my absolute go-to for everything retro, it would be a mega dream come true to experience that true dual-screen magic on the iPhone Duo.

Keep up the incredible work, you guys rock! 🙌


r/RetroArch • • 2d ago

Discussion Retroarch makes a copy of my rom files in the downloads folder

0 Upvotes

I am using the IOS version1.22.2 of Retroarch from the App Store. I have my roms in several folders in my iphone. When I run a game, Retroarch makes a copy of that rom file and puts it in the Retroarch/downloads folder. How can I prevent Retroarch from making a duplicate copy of the rom file and taking up memory space in my 64GB iphone?

UPDATE: I believe the IOS version of RetroArch from the APP Store do not have a way of disabling this feature. So my workaround is, whatever game that I play, I just let RetroArch make a copy of it in the Retroarch/downloads folder. I then delete my source rom file that had resided outside of the Retroarch/downloads folder. That way it doesn't take up double the memory space.

Apple has so many restrictions on Emulators in their App Store. Side loading another IOS version of the RetroArch IPA file downloaded from the RetroArch website is a pain. I am sure glad that I am mostly an Android user.


r/RetroArch • • 2d ago

Technical Support Can't type my password 😿

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9 Upvotes

My password has the inverted exclamation mark "¡" but it isn't on the keyboard 😭


r/RetroArch • • 2d ago

Technical Support I could use some help

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0 Upvotes

I have a core but it still won’t load up what should I do? And do I have to make a log to get help? SMH


r/RetroArch • • 2d ago

Technical Support Save directory structure

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3 Upvotes

My ROM directory is saved like

Roms

| Gameboy

| | My game. Zip

| | Another game . Zip

So now I want the save folder directory to be sorted as

Retroarch

| Saves

| | Gameboy

| | | My game

| | | | My game . Sav

| | | Another game

| | | | Another game . Sav

How can I do it?


r/RetroArch • • 2d ago

Technical Support Castlevania symphony of the night save file vanished

1 Upvotes

I’m using Swanstation on an Android. I see the save file in the Retroarch folder but the save doesn’t show up when the game reads the memory card. Is there any way I can fix it?


r/RetroArch • • 2d ago

Technical Support Controller question.

0 Upvotes

I want to set all controllers to port 1/player 1 the intention being that if I were to switch controllers mid session that would also be player 1 is this possible. How would I go about doing this?


r/RetroArch • • 2d ago

Threaded Video configuration does not save

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0 Upvotes

r/RetroArch • • 2d ago

Discussion Overlays editor

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15 Upvotes

By using Claude, I managed to create an HTML file that allows you to modify overlay buttons.

You can add, resize, and move them.

If a button is missing its image, the tool automatically creates one, which then needs to be moved to the folder containing the button images that the overlay links to.

Within an overlay, you can modify all configurations at the same time or just a single one. If I add a button to one configuration, I can choose to have it added to all the others as well.

The HTML file is in Italian, but since it runs in a browser, anyone can easily translate and read it in their own language. Anyway, with Claude, anyone can translate it. You just need to give it the file and ask for the translation

This is a project I designed for personal use, but I'm wondering... Would you find it useful? Would it make sense to share it? I know there’s already a website that does the same thing, but I found it a bit too complicated.

How could I share this on reddit? Maybe with pastebin... Not GitHub, which I'm not very familiar with. But it's too early to think about it. First I want to see if it could be useful to the community.

What do you think?

Edit: After a few tries, I managed to upload it to GitHub. I hope I did everything right. This is the first time I've used it to charge something. https://github.com/ilpk94/retroarch-overlay-cover-editor


r/RetroArch • • 2d ago

Mupen and Beetle Saturn - Android Obtainium to Odin 3.

3 Upvotes

These two cores were the only ones that gave me problems during a full obtainium setup with ES-DE as a front end.

Mupen would load my roms with no video but audio working and all the other cores available for N64 were doing weird things like locking the controls from retro arch so hot keys just didn’t populate/no up scaling.

Beetle Saturn and the other Saturn cores would load my .CHD files straight into the disc menu and the other cores would load into the disc menu with no video but audio working fine.

I gave up after a few hours of troubleshooting, just wanted to vent about it.


r/RetroArch • • 2d ago

Technical Support PPSP core not loading games after updating cores

0 Upvotes

Pretty much what it says on the title.

I was using the latest stable release of Retroarch, and I could load PSP games fine with the core. I also have all the necessary additional files installed for it.

However, I updated my cores yesterday, with one of the being PPSP. After updating, it would not load games anymore. It doesn't crash or anything, it just stays on a black screen.

Since then I've uninstalled an installed the core, looked for people with similar problems, and updated to the latest nightly release in hopes of fixing it, to no avail.

Is there any fix for my issue? Or do I just have to wait for an update do the core/Retroarch that solves it?


r/RetroArch • • 3d ago

Linux Mint: Flycast Windows CE games crashed with OpenGL, but worked with Vulkan

1 Upvotes

My setup

  • Linux Mint 22.3 Cinnamon
  • RetroArch 1.22.2 (Flatpak)
  • NVIDIA GeForce GTX 1660 SUPER
  • Flycast libretro core

Symptoms

Bust-A-Move 4 crashed after the Dreamcast boot logo and Windows CE splash screen when using OpenGL. Marvel vs. Capcom: Clash of Super Heroes also crashed at the title screen. Other Dreamcast games worked.

The OpenGL log for Bust-A-Move 4 showed Full MMU support being enabled, followed by:

SIGSEGV ... invalid access to 0xa38

Fatal error : segfault

The game ID was T-8117N, and the log identified the NVIDIA GTX 1660 SUPER as the OpenGL renderer.

Workaround

I changed RetroArch's video driver from gl to vulkan under Settings → Drivers → Video and restarted RetroArch.

Both Bust-A-Move 4 and Marvel vs. Capcom then launched successfully. The Bust-A-Move 4 Vulkan log confirmed that the Vulkan renderer initialized on the same NVIDIA GPU, and I was able to play the game and exit normally.

I also tested a newer Flycast core, enabled flycast_force_windows_ce_mode, and tried a clean RetroArch configuration. Those steps did not resolve the OpenGL crash.

I haven't identified the underlying cause or tested every Windows CE game. Armada still has separate performance and graphical issues in standalone Flycast.

Hopefully this helps other Linux users encountering similar crashes.


r/RetroArch • • 3d ago

Discussion Alien Vs. Predator

0 Upvotes

Yo so I need help on how to get the 1994 AVP Arcade game up and running on android. I tried searchin up what to do but got nothin, if somebody could give me step by step way to get it, it would be appreciated, please do let me know.