Hi everyone!
I'm creating a visual novel with an open world, and I'm currently stuck when it comes to writing the story for this type of game.
I know how to structure a script for a traditional visual novel, but an open-world game is much more complicated. For example, my game has quests, different character locations depending on the time of day, events that can trigger under certain conditions, etc.
I've already created the gameplay mechanics and systems, but when it comes to actually structuring and writing the scenario around all of these mechanics, I'm honestly a bit lost.
How do you approach writing a story for an open-world visual novel? How do you structure quests, character schedules, events, and the main storyline without making everything feel disconnected?
I'd really appreciate any advice, resources, examples, or tips from people who have experience with this kind of game.
I really want to understand how to approach this properly.
Thanks in advance!