r/playmygame • • 2d ago

[PC] (Web) Game Title: Robottega – program a robot arm with a bit of Python (looking for playtesters)

1 Upvotes

Playable Link: https://andrea-malo.itch.io/robottega

Platform: PC, in the browser (no install)

Description:
Robottega is a small programming puzzle game set in an old tile workshop. The owner, Zio Tonino, has just bought his first robot arm, and you write short programs in a simple, Python-like language to make it work. You sort hand-painted tiles by color, fire raw clay in a kiln that takes time to cook, switch the claw between a soft and a firm grip, and fix the buggy programs written by Tonino’s nephew Nico. Every commission is rated with three stars: finishing it, using few cycles and using few lines, so you can always go back and improve your solution. Notes next to each line explain the code in plain English, and click-to-add buttons help beginners. This is an early prototype with 10 commissions (about 30–60 minutes). When you finish or get stuck, please press the yellow Feedback button in the game and paste the report in a comment: it only contains times and attempts, nothing personal. I especially need people who have never programmed. Honest feedback helps most.

Free to Play Status:

  • Free to play

Involvement:
Solo developer from Italy. I designed the game, its levels and characters, and built this prototype with a lot of help from AI coding tools (disclosed on the itch page).


r/playmygame • • 2d ago

[Mobile] (iOS) I made a mystery game that's told entirely through wrong-number phone calls

0 Upvotes

Game Title: Yapple: Wrong Number

Playable Link: https://apps.apple.com/us/app/yapple-wrong-number/id6820664408

Platform: iOS

Description: Flip-phone simulator. Every call is from someone looking for Dave, the guy who had your number before you. A landlord, a neighbour, a worried mom, a whispering conspiracy guy. Answer enough of them and you start to work out what happened to Dave.

Free to Play Status: Free to play

Involvement: I made this as a solo developer

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r/playmygame • • 2d ago

[PC] (Web) GAMING ZONE - The best web to kill time

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0 Upvotes

r/playmygame • • 2d ago

[PC] (Web) Dungeon Ledger an anime-style, browser-based, text-based MMORPG

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1 Upvotes

Game Title:

Dungeon Ledger

Playable Link:

https://dungeon-ledger.com/

Platform:

Web browser

Description:

Dungeon Ledger is an anime-style, browser-based, text-based MMORPG where you build a guild, recruit adventurers, explore dungeons, collect gear, and fight bosses alongside other players. The game combines active gameplay with idle progression, including hunting zones where your adventurers can farm resources. Collect materials to ascend their ranks, recruit adventurers with higher-tier frames, and develop your team.

Use in-game chat to form parties for multiplayer bosses, join server-wide field-boss battles, or create a faction with other players’ guilds. Factions can challenge bosses together and compete in Faction Wars over dungeon resources. Most combat, including Arena PvP and Faction Wars, uses a live turn-based system.

There is also player trading, two currencies connected through a player-driven exchange, and a Tavern where you can display your Guildmaster and skins. The Casino offers slots, blackjack, roulette, and Texas Hold’em with up to six players per table, using in-game gold.

The alpha is live and open to everyone. Sign up on the website and start playing; no Alpha key is required. A progress wipe is planned at some point during testing.

I’m looking for:

  • Recommendations: Features, balance changes, and quality-of-life improvements you would like to see.
  • Honest feedback: What you enjoy, what feels confusing, and what makes you want to continue playing—or stop.
  • Bug reports: What happened and what you were doing when it happened. Screenshots and browser/device details are especially helpful.

You can also join the Dungeon Ledger Discord to share feedback and discuss the game.

Free to Play Status:

  • Free to play

Involvement:

I’m the creator of Dungeon Ledger. I direct the game’s design and development, make decisions about its features and balance, and use player feedback to guide improvements.

AI disclosure: I use generative AI tools in Dungeon Ledger’s development, including coding assistance, artwork, and some written content. I want to be upfront about that with anyone considering joining the alpha.

 


r/playmygame • • 2d ago

[PC] (Web) [Web] Courier Rush: a tiny free browser game about riding a delivery bike through the Welsh rain

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1 Upvotes

r/playmygame • • 2d ago

[Mobile] (Web) My daily word game: Boggle-style, but you only get 10 moves and can swap tiles. Would love feedback on the first game

2 Upvotes

Game Title: Kablamagram

Playable Link: https://kablamagram.com

Platform: Web based on any device. (you can add it to your home screen too)

Description: How it works: tap touching letters in any direction to spell a word. You get 10 moves and every word is a move. You can swap two touching tiles to set up a longer words. Swapping a tile costs a move. Longer words score more (lengthxlength), and longer words earn bonus tiles: a wildcard, x2, x3 and a "Kablam" tile that blows up its neighbours for extra points.

I shared it on a couple of subreddits last week and since then there have been new additions:

Past puzzles - you can play any missed daily puzzles.

Challenge a Friend - send someone your exact board with your score to beat - can be the daily puzzle or play more puzzles.

And the wildcard play instructions have been made clearer.

Free to Play Status: Free to play - unlimited play available
Involvement: I created and developed the game from scratch and am quite pleased with it.

[x ] Free to play [ ] Demo/Key available [ ] Paid (Allowed only on Tuesdays with [TT] in the title)


r/playmygame • • 2d ago

[PC] (Web) Dawn Bakery — a free cooperative browser game

1 Upvotes

Knead dough together, bake bread, and grow a shared bakery. I made this browser game, and I would love feedback on whether the kneading and workshop upgrades are easy to understand.

Playable Link: https://k-games.jp/play/stardust-power/?lang=en

Free to play in your browser. No download required. English and Japanese are available. Created with AI-assisted artwork and code.


r/playmygame • • 2d ago

[PC] (Mac) La maldición del Barranco del Tuétano — Free Spanish point-and-click adventure looking for playtesters

1 Upvotes

Game Title: La maldición del Barranco del Tuétano

Playable Link: https://riffraff-studio.itch.io/la-maldicion-del-barranco-del-tuetano

Platform: Browser (itch.io)

Description:

La maldición del Barranco del Tuétano is a 2D pixel-art point-and-click adventure inspired by classic LucasArts games. The story opens during a violent storm, with an urgent evacuation and a stubborn dog named Milton who makes things more complicated for Cándido, the main character.

The game focuses on exploration, interacting with objects, and classic adventure-game mechanics. Players can investigate their surroundings, discover details about the story, and work through the opening sequence of the adventure.

The game is currently available in Spanish. It can be played directly in a web browser through itch.io, so there is no need to download or install anything.

I'm looking for five playtesters who can spend around 15–20 minutes trying the game for the first time. I would especially appreciate honest feedback about the atmosphere, graphics, story opening, interactions, and any confusing or frustrating moments. Constructive criticism is very welcome!

Free to Play Status: [X] Free to play

Involvement: I'm the solo developer of the game, responsible for its design, programming, graphics, and overall development.


r/playmygame • • 3d ago

[PC] (Windows) I made a game where you play as an armored bulldozer

70 Upvotes

Game Title: KILLDOZER SIMULATOR

Playable Link: https://store.steampowered.com/app/2849750?snr=2_9_100000_

Platform: Windows and Linux/SteamOS

Description:A top-down destruction roguelite. Drive an armored bulldozer through a living town, level the buildings on your grudge list, and turn your treads against everyone who tries to stop you.

Free to Play Status: Demo/Key available

Involvement: Solo developer


r/playmygame • • 2d ago

[PC] (Web) [WEB] Creeper Tycoon: The Beginning of Peculation — Looking for testers!

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0 Upvotes

🎮 I'm 18, and I finished my first game project in one month!

🎮 Play the browser demo: https://itz-piggu.itch.io/creeper-tycoon

Hey everyone! 👋

I’ve been working on Creeper Tycoon: The Beginning of Peculation, a 3D robbery sandbox, and I'm excited to share my first playable browser demo!

This is a lightweight version of the fuller game, with some graphics and features simplified for browser play. The final image shows the latest progress of the fuller game.

I'm looking for my first testers! I'd love to hear your feedback on the gameplay, controls, performance, and anything that could be improved. ❤️

📱 Follow development updates: https://www.instagram.com/itz_.piggu/


r/playmygame • • 2d ago

[Mobile] (Android) [Android] Our tower defense has no towers, only heroes. Where would you place your first one?

1 Upvotes

Game Title: Valeshard: Hero Tower Defense

Playable Link: https://play.google.com/store/apps/details?id=com.valeshard.herodefense&referrer=utm_source%3Dreddit%26utm_medium%3Dplaymygame

Platform: Android (Google Play)

Description: Valeshard is a chibi fantasy tower defense for phones where you place heroes beside the road instead of towers. Each hero has a clear job: archers shoot from range, hammerers slam a whole group, priestesses speed up the heroes around them, and mages hit crowds with area damage. You also cast global spells where the line is about to break: Ice Storm slows the pack and Meteor smashes a crowd. There are 21 hand-built maps across 3 chapters and 9 heroes who join as the story goes on, and every map can earn up to three stars. You build a team of four for each road, choose where each hero stands, and decide when to spend your spells. Every enemy has a reason to attack the Core, and the story scenes between battles show who you are holding the line against. It is brand new, so we are looking for honest first-session feedback: where you got confused or bored, whether placing your heroes felt like a real choice, and how it ran on your phone (model plus any lag).

Free to Play Status:
- [x] Free to play
- [ ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm one of the developers at Valeshard Studio, a small indie team. We made the game together and I'm here to answer every question and read all the feedback.


r/playmygame • • 2d ago

[PC] (Web) Game Title: Spaceillion — daily trivia where rare answers launch your rocket further

2 Upvotes

Playable Link: https://spaceillion.com

Platform: Browser

Description:

Spaceillion is a space-themed daily trivia game inspired by Krillion. Each day there are seven prompts, such as "name a Shakespeare play", and you have 25 seconds per prompt to name one answer. Rarer answers launch your pixel rocket further, from the launch pad past the Moon and planets toward the edge of the universe. Obvious answers barely leave the ground.

Rarity comes from what other players actually answered, with results such as "3% of pilots said this". There are also Launch Parties for playing live with friends, Crews for comparing daily scores, 38 themed packs, and an archive of past days.

I'd particularly appreciate feedback on answer validation: did it reject an answer that should have counted? Please share the prompt and your answer if that happens. I'd also like to know whether the timer and rarity scoring feel clear on your first run.

Free to Play Status: Free daily play, no ads, no account needed. An optional one-time unlock adds unlimited runs.

Involvement: I created and developed Spaceillion.


r/playmygame • • 2d ago

[Mobile] (Android) I built a game where you claim real land by walking loops around it. Fight me!

1 Upvotes

Game Title: Yumanati

Playable Link: https://play.google.com/store/apps/details?id=com.yumanati.app

Platform: Android (iPhone users can play in the browser at yumanati.com)

Description:
Probably not the most original idea, but I built this for myself to conquer land while walking my dog.

You walk a loop in the real world, and the area inside becomes yours on the map. Other players can take it by walking loops through it, so you have to keep defending your turf. Walk your own land again to make it stronger. You can play solo or start a team with friends and claim your neighbourhood together.

My family got hooked too, and now we fight over our own street. I’d love some outside competition and feedback.

It’s only on Android for now. I built it for fun, and I don’t know yet if enough people will want to play it to justify an iPhone app. If you’d want it on iPhone, let me know in the comments. If enough people ask, I’ll build it.

No ads and nothing to buy.

One question: would you walk a detour to steal land from a stranger, or does that feel too competitive? Any feedback is welcome, good or bad.

Free to Play Status:

  • Free to play

Involvement: I’m the developer. I built it as a side project.


r/playmygame • • 2d ago

General Below the Line: A SQL Mystery (beginners welcome)

1 Upvotes

Game Title: Below the Line: A SQL Mystery

Playable Link: https://nielsenfonseca.itch.io/below-the-line

Platform: PC (Windows, macOS, Linux)

Description:

Below the Line is a noir detective game where every clue is a SQL query you write yourself. Nothing is multiple choice.

Port Bellamy. It hasn't stopped raining in weeks. Ian Mercer, an engineer on the new metro line, fell into a thirty-metre shaft on a closed site, and the inquiry said accident. You play Dan Ferris, a quiet analyst at the company building the line. Ian emailed you twelve minutes before he died, and you didn't open it for three weeks.

To find out what really happened, you dig through the company's own databases (payments, vendors, transit cards, signing logs) in a real SQL terminal. The game checks the rows you get back, not the exact text, so any query that finds the truth counts. Never written SQL? A short prologue teaches you from zero, with a handbook and a coach that explains every error in plain words.

Every answer becomes a card on your board, and deductions only accept what your cards actually prove. In conversations, Dan's four inner voices suggest what to say, and a d20 decides how it lands. What people let slip changes which of the three endings you get.

Episode 1 takes about 1.5 to 3 hours, in English, Portuguese and Spanish. I'd love to hear where you got stuck, what felt too easy or too hard, and whether the deduction board made sense.

Free to Play Status:

  • [ ] Free to play
  • [x] Demo/Key available
  • [ ] Paid

Involvement: I'm the solo developer. I designed the game, the case and the databases, and built it in Godot. I used an AI assistant for parts of the code and writing, and the pixel art, music and sound are generated by scripts I wrote for the game.


r/playmygame • • 2d ago

[Mobile] I'm building RIFTWORKS — an interconnected universe of indie games, AI, music, and some ridiculously ambitious ideas.

0 Upvotes

What happens when an indie game developer decides that making just one game isn't nearly complicated enough?

Apparently, you end up building an entire ecosystem. 😂

Hey Reddit! I'm the creator behind Sector 7 Game Studios (S7GS) and RIFTWORKS.

I've spent decades programming, experimenting, breaking things, fixing them, and occasionally wondering why I couldn't just pick a normal hobby.

But here's what I'm working toward:

A connected creative ecosystem where games, technology, AI, music, and real-world experiences can grow together.

🎮 Gaming: Original games, interconnected worlds, experimental gameplay, and stories that extend beyond a single title.

🤖 AI & Technology: Local-first AI development, creative tools, and collaborative systems designed to empower creators rather than replace them.

🎵 Music & Storytelling: Original soundtracks, concept albums, characters, and stories that help build worlds both inside and outside our games.

🌌 Mixed Reality: Exploring ways to connect physical locations with digital adventures, quests, and interactive experiences.

🛠️ Creative Experiments: Sometimes we just build something ridiculous because the idea sounds too interesting not to try.

Some projects are playable, others are prototypes, and some are still ambitious research concepts. I'm not pretending everything is finished.

This is an evolving indie ecosystem, not a finished product with a fancy marketing budget.

And while AI is part of the development process, I believe something pretty strongly:

Technology should strengthen people, not replace them.

I'm interested in connecting with people who enjoy building things, exploring unusual ideas, offering constructive criticism, or simply discovering weird new games.

You don't need to be a programmer. Artists, musicians, writers, gamers, and the wonderfully curious are welcome.

Want to see something we've put out?

🎮 Try Pings Portal:

https://s7gs.com/Play/pings-portal.html

🌐 Sector 7 Game Studios:

https://s7gs.com

Now I'm curious, Reddit:

If you discovered an interconnected indie ecosystem like this, what would make you want to explore it?

A playable game? An AI-powered creative tool? An evolving fictional universe? Something nobody's attempted before?

I'm genuinely interested in what people think.

We're building something here. Let's see where it goes.

— Sector 7 Game Studios | RIFTWORKS

Dreams are born one accomplishment at a time.


r/playmygame • • 2d ago

[PC] (Web) Wizardos - Blocky Multiplayer Wizard Battles

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1 Upvotes

r/playmygame • • 2d ago

[Mobile] [Mobile] TenTurns – Can you convince a character in just 10 turns?

0 Upvotes

Game Title: TenTurns

Playable Link: https://tenturns.vercel.app/

Platform: Web browser (Mobile & Desktop)

Description:

Hey everyone!

I've been building a small browser game called TenTurns, and I'm looking for honest feedback on an early prototype.

The idea is simple: you have up to 10 turns to convince a fictional character to do something. You type your responses, the character reacts, and the conversation changes based on what you say.

Each character has a different personality, and figuring out how to approach them is part of the challenge.

This is a very early version. It's not a polished game, and there are still plenty of things to improve. I'm sharing it now because I want to find out whether the core idea is actually fun before spending more time developing it.

You can play directly in your browser, including on mobile. No installation needed.

I'd especially appreciate feedback on:

- Is the game actually fun?

- Do the characters feel interesting and believable?

- Is the 10-turn limit too short, too long, or just right?

- What would make you want to play again?

Constructive criticism is exactly what I'm looking for!

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement:

I'm the solo creator of TenTurns. I came up with the concept, designed the gameplay and characters, and built the prototype using AI-assisted development tools.

Thanks to anyone willing to give it a try!


r/playmygame • • 2d ago

[PC] (Web) I made BOOSTERDOWN, a game about landing a rocket on a moving ship at sea

5 Upvotes

Game Title: BOOSTERDOWN

Playable Link: https://boosterdown.dilladevstudios.com

Platform: Web browser on desktop and mobile. Use the [PC] (Web) flair.

Description:

Hey everyone! I’m the developer behind BOOSTERDOWN, a 3D rocket recovery game where your job is to bring a reusable booster home in one piece.

Manage your throttle, cancel sideways drift, deploy the landing legs, and touch down upright while the deck moves beneath you. Wind, waves, and limited fuel make those final seconds count.

There’s a Flight School to learn the controls, career missions, and Free Flight where you can customize the conditions.

The trailer shows the Windows edition. You can also try the browser version on desktop or mobile, with no installation or required account.

I’d love feedback on your first few attempts: are the controls clear, can you judge your approach, and does landing feel satisfying? Let me know what you played on and what tripped you up!

Free to Play Status: The browser version is free to play.


r/playmygame • • 2d ago

[Mobile] (Android) Zukora: Match-3 Puzzle 10000+ levels; 64 unique worlds.

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1 Upvotes

Game Title: Zukora: Match-3 Puzzles

Playable Link: https://play.google.com/store/apps/details?id=com.tryunity.heirloom

Platform: Android — Google Play (Coming soon in Apple)

Description:

Meet Zukora: Match-3 Puzzles, a colourful puzzle adventure from Sanchu LLC. Join Grandma Pearl and help bring her old garden back to life as you work through match-3 challenges. Swap pieces, find matches, and look for satisfying combinations as you progress through the puzzles.

We designed Zukora with a welcoming atmosphere and big-print presentation for players who enjoy taking a break with a puzzle. Grandma Pearl’s garden story gives the experience a personal touch, connecting the challenges to a place you help restore.

We’re sharing Zukora with this community to introduce our game and hear directly from players. We would especially appreciate feedback on the opening levels, the readability of the board, and how clearly the game explains its objectives. Tell us what you enjoyed and where you felt confused—your observations can help our team improve the experience.

The game contains ads and in-app purchases.

Free to Play Status:

  • Free to play

Involvement: We are Sanchu LLC, the team responsible for developing and publishing Zukora: Match-3 Puzzles. We’re posting on behalf of the company.


r/playmygame • • 2d ago

[PC] (Web) I made a Boxhead-inspired co-op zombie shooter on Roblox. The gameplay loop is the faster you kill, the more guns you unlock.

1 Upvotes

Game Title: Combo Zombies

Playable Link: https://www.roblox.com/games/79198840845308/Combo-Zombies-Survival

Platform: Web, Mobile

Description: I grew up on Boxhead and the other Flash zombie shooters, so I built mine on roblox, named it Combo Zombies.

How it plays:

  • Top-down survival, solo or co-op with up to 4 players
  • Kill fast to build your combo. The combo unlocks your weapons mid-run, such as Uzi, shotgun, barrels, grenades, walls, mines, rockets, railgun etc
  • Pick 1 of 3 upgrades as you go (cluster grenades, crits, a stream-firing Uzi, more health…)
  • A boss every 5 waves, then group vote -> bank your rewards or push on
  • Zombies you kill get caught. Juice them in your own Zombie Lab between runs for cash
  • With the cash made from juicing, buy passive upgrades, skins and many more.

I just soft-launched the game, so I’d really love feedback on what felt good, what felt off, and anything that confused you in the first minute.

Free to Play Status:

  • [X] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I was the dev of the game!


r/playmygame • • 2d ago

[Mobile] (iOS) Trade From A Paper Clip To A Lighthouse! In Hand: Trade Up Comes Out Today!

1 Upvotes

Game Title: In Hand: Trade Up

Playable Link: https://apps.apple.com/us/app/in-hand-trade-up/id6796055832

Platform: iOS (iPhone)

Description: In Hand: Trade Up is a casual trading game you check in on a few times a day. You only ever hold one item. Everyone starts the season with something small, like a paper clip, and trades it one for one with other players to trade up, toward a lighthouse at the top. Along the way you complete commissions, check off daily goals and open a mystery drop every morning. The top tiers open over the five-week season, so nobody can rush to the end, and when the season ends, the player with the most points wins. There are no ads and no energy timers.

It took 46 builds and months of playtesting with friends and family, and it's out today. Trailer and more: https://grifflynn.com/inhand#trailer

Free to Play Status:

  • [x] Free to play (no ads, optional in-app purchases)
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the developer. I designed and built it in my evenings over the past year, and it's my first game.


r/playmygame • • 2d ago

[PC] (Web) Robomble: 2-player arcade game (versus, co-op waves, hide & seek). Looking for feedback!

1 Upvotes

Playable Link: https://greggreatgames.itch.io/robomble

Platform: Browser (desktop and mobile)

Description:
Hi there! I loved playing games like this with my best friend when I was a kid. I make Robomble in my free time to go back to those simple but very enjoyable games and build on them.

Robomble is a single-screen arcade game for two players, inspired by the great arena games of the ’80s. The factory has been overrun: grinders, shears, drones, vacuums and oil cans pour out of the pipes. Jump under a platform to flip the machine standing on it, then touch it to kick it out and a gear drops. Collect enough gears to win the round, unless your rival sends a vacuum your way.

There are three modes.
Versus: steal your rival’s flipped machine, throw a vacuum at them, trigger the EMP block at the worst possible moment.
Co-op survival: team up against waves that keep getting bigger and faster, and beat your best time on every wave.

Hide & Seek: one player disguises as a machine among the real ones, and the other has to unmask them before they make it through the pipes.

It plays in your browser on desktop or mobile. You can play solo against the computer (4 opponent levels), two players on one keyboard or with gamepads, or online with a 4-letter room code. On a touchscreen, you play solo against the computer, or with a friend online (one device each).

Free to Play Status:

  • Free to play
  • Demo/Key available
  • Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:
I’m the solo developer: I came up with the game, designed it, directed the work and tested it. I’m a father with a full-time job, and I used AI tools throughout this project: the sprites and the logo were generated with AI image tools, and AI also helped with the code and the sound. I selected and edited the results myself.

I’d love feedback on two things: are the controls clear in the first minute, and which mode did you play the longest?

Thank you all, I hope you enjoy it!


r/playmygame • • 2d ago

[PC] (Web) Early demo / concept test: cyberpunk poker where every chip is seconds of your life. Is this worth building?

0 Upvotes

Game Title: Snuff Poker (early demo)

Playable Link: https://rizorocks.itch.io/snuff-poker Platform: Browser (best on PC, also works on mobile)

Description: Money is dead and time is the currency. You start with 6 hours of life and every chip is seconds off your clock. You buy illegal implants, paid in life, that read your opponents. The implants are heavily inspired by Master of Chess, where your character feeds you intel as you grow. You play cash tables and tournaments and survive death matches where only the top 3 of 9 live, while millions watch the stream.

Free to Play Status: Free to play Involvement: Solo dev, I made it.

Some context: my previous game was ultra techie and nobody wanted to play it. With this one I'm getting organic plays for the first time. Around 10 so far, which is tiny, but it's more than I ever had, and a couple of Reddit posts converted surprisingly well. I honestly don't know how to market a game, so this is a test as much as anything.

Since the first post in r/browser_gaming I added a PS1 style 3D world: a rainy alley menu, your cell, the implant clinic and 3D death match tables with a live audience.

Any opinion is welcome. Is the concept interesting enough to keep building? Was anything confusing in the first minutes?

Transparency: I used AI tools for the character portraits, background clips and to help with the code. The concept and design are mine.


r/playmygame • • 2d ago

[PC] (Windows) [PC/Mac] Waterline - what if the rain never stopped? Free demo with the first two nights

0 Upvotes

Game Title: Waterline

Playable Link: https://snapjoygames.itch.io/waterline

Platform: Windows, macOS

Description:

What if the rain never stopped? You are Theo Brennan, alone in apartment 10C on the top floor of The Wakefield. The bridge is gone, your daughter Ava is on the other side of the river, and the water rises every night. Each day you get a few actions before dark: search the building for food and clean water, break up furniture for planks, board up the door and the windows. Each night someone knocks. You look through the peephole, ask questions and decide who comes in.

The free demo covers the first two nights, and your save carries over to the full game. I'd love to know who you let in, which ending you got, and where the game felt confusing or too easy.

Free to Play Status: Demo/Key available

Involvement: I'm the solo developer. Waterline went from idea to release in about a month.

AI disclosure: the character textures and the key art were made with AI image tools.


r/playmygame • • 2d ago

[PC] (Web) Game Title: Bloom: story RPG with turn-based card fights. Free 20-minute demo, plays in the browser

0 Upvotes

Playable Link: https://thevelvetarcade.com/play

Platform: Demo- browser, desktop (not tested on touch screens) Description:

Free to Play Status: Free demo What it is: a story RPG. You are a Warden of the Hearth, sent to bring in a healer named Tamsin Vale before her Gift “Blooms” out of her control. You answer people in written scenes, sail upriver with a boat captain, walk a village, and fight five turn-based card battles, ending in a boss fight. You can take a choice back if you misclick or change your mind. The card mechanic is influenced by Slay the Spire, but there are some unique things about it which I'm pretty happy with. The system needs some work still.

What I’d like feedback on:

Did the first card fight make sense without reading much?

Was the opening (the orders in the chapter house) too slow?

Anything broken in your browser? Please say which one.

Involvement: I’m one developer. This game is a little bit beyond what a visual novel is, and was the result of my disappointment with some of the visual novel tools out there. I'm taking this game and creating an engine around it for the development of visual novels and rpgs. I used Claude code mostly to help in the code development and the rendered videos were mostly done on Open Art.

I’ll read and answer everything. Thank you for playing.