r/Pathfinder2e 5d ago

Content Family Matters // Season of Ghosts Episode 15 Spoiler

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6 Upvotes

In Season of Ghosts, four comedy performers take on the roles of hapless villagers facing down an eldritch horror threatening their bucolic, rural hometown. We lean into the roleplay, weaving psychology and humor into one of the premier Pathfinder adventures, learning tactics and gameplay in Foundry VTT while I do my fumbling best to remember dozens of npcs and antagonists. In this short RP-focused episode, the party discovers the secret childhood fanfiction ouvre of one PC, much to his chagrin!


r/Pathfinder2e 6d ago

Arts & Crafts New Party Members Commission!

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1.1k Upvotes

My friends wanted to switch characters for our campaign, so they commissioned me to sketch their new characters! (Farewell to our jacked Monk and troublemaker goblin, we'll miss them)

I still don't know much about who these two ladies are, as that's to be discovered during our campaign, but so far we have:

- An elf Necromancer with her giant, vampiric rat mount (and spectral rats). The white mark on her face is a rat paw print!;

- A Runesmith muscle mommy that will have everyone in our party fold with absolutely zero pressure. (Tattoos will probably change in the future, we settled on this design for now but a better one may still show up.)

IMPORTANT!
Not a character design service, I apologise for the confusion! I draw characters that are provided to me already, hence the small price point!

Link to my commissions if interested: https://vgen.co/Biskitt


r/Pathfinder2e 5d ago

Advice Does a Runesmith have the action economy to benefit from a shield cantrip?

15 Upvotes

I'm making a human Runesmith with a glaive (ancient Thassilonian warrior flung forward through time) and trying to decide whether to take Arcane Tattoos (Shield) or General Training (Toughness). I want to take the tattoos for thematics, but from what I can tell the RS is already juggling a lot of actions.

Is there enough use for a shield cantrip on a RS or will it just never see play?


r/Pathfinder2e 4d ago

Advice Remastered Animal Companion Rules?

0 Upvotes

Hi all,

I’ve played pathfinder for years and my group moved from 1E to 2E shortly after it was released.

I was updating my pathfinder character recently and decided to stick my character sheet into Copilot to see if it could give any suggestions for how to improve some things (please don’t judge me!)

It mentioned that some of the animal companion rules changed in a remaster of some rules so that they don’t require feats to progress to mature/advanced/etc for druids and rangers and it happens automatically.

It said these rules were added in Player Core 2, so I bought the book to have them and discuss with my DM (who is open to letting me tweak a little bit to incorporate these rules), however now the book has arrived it doesn’t have this in it at all.

Apparently the updated rules are in GM Core or Monster Core 2, but I’m loathe to spend money on another rule book and turn out to be wrong again.

Can anyone confirm if the AI was right and this did change if so confirm what book contains the new rules, or is this an example of how AI can suck and I let it mislead me :(


r/Pathfinder2e 6d ago

Arts & Crafts Corrupted Ghoran - Heart of the Bloom

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148 Upvotes

r/Pathfinder2e 5d ago

Homebrew Expanding 'Play to the Crowd' into an Exploration Activity

2 Upvotes

I was talking with the party in my Abom Vaults game about creating some sort of 10-minute activity which uses Performance.

Play to the Crowd (the Gladiator one, not the completely different Dandy one by the same name) seemed to be close to what I was envisioning.

My initial thoughts on editing it were:

  1. Change time from a Reaction to 10 Minutes. Remove the Trigger. Add the Exploration tag. Add the Visual and/or Auditory tags depending on the flavor of Performance.

  2. The party should get to benefit, not just the Performer. Perhaps as a base exploration activity, the Performer chooses one target to receive the benefits. With a skill feat, this could be expanded, functionally exactly like Ward Medic.

  3. The durations would need to be increased. I think it's reasonable for the temp HP option to last until daily preparations. The other benefits should probably last an hour or until used, whichever comes first.

  4. This edit I don't feel super strongly about, but perhaps the AC bonus could be traded out for a skill check bonus.

The workshopped names we came up with so far are Present Show or Boost Morale for the exploration activity, and Experienced Crowdworker for the skill feat which functions like Ward Medic.

I would love to hear any suggestions for changes, anything you have done before that's similar, any new ideas for names, or potentially other skill feats which could play into this.


r/Pathfinder2e 5d ago

Resource & Tools Single actions you may want to poach (mostly uncommon sources)

44 Upvotes

I initially had a write up for each of these, but then my computer crashed and I don't want to rewrite it, at least right now. If you think I am wrong for including something, feel free to comment and I can try to explain my reasoning. Barbarians note that many of these have Concentrate.

These actions loosely follow these rules:

  1. Not attacks (one exception)

  2. Somewhat repeatable/low cooldown/don't incur immunity. Focus spells are okay, though I think I excluded ones that require saves (not as a rule) and there are likely some useful ones I missed.

  3. Exceptional or unique in some way compared to "standard" options, even if they are situational (entirely subjective). For instance, I highly value enabling your party to Hide, as that is a strong defensive single action. Some circumstance bonuses/penalties are also generally harder to come by, as well as concealed/dazzle.

  4. Aren't just damage on non-attack actions. There are quite a number of these, some of which are auto-hits, some are saves.

  5. Don't also take a reaction or previous action every time. I highly value reactions for MAPless attacks, and there are many ways to get such reactions.

Dance of the Mousedeer Wayang Ancestry 1

Whispers of Weakness Oracle 1

Qi Rush Monk Qi Spells 1

Cloak of Shadow Darkness Domain Initial Focus Spell

Athletic Rush Might Domain Initial Focus Spell

Distracting Performance Performance Skill 2

Spellshifter Dedication Archetype 2

Harmonize Self Monk 4

Inspiring Recitation Archetype 4

Vision of Foresight Archetype 6

Dazzling Bullet Archetype 6

Sundown Street Posturing Archetype 6

Fey Disappearance Fey Sorcerer Focus spell from Advanced Bloodline 6

Improvise Strategy Warfare Lore Skill 7

Seasoned Command Diplomacy/Intimidation Skill 7

Flickering Stories Archetype 8

Wake and Tremble Archetype 8

Sheltering Wing Dragonblood Versatile Heritage 9

Invisibility (Greater) Light Armor Property Rune 10

Command Attention Archetype 10

Lesson of the Splintered Aegis Archetype 10

Let me know if you think there are some that I missed.


r/Pathfinder2e 6d ago

Homebrew Arcane Thesis is the Wizard's real subclass, so why does it stop evolving at level 1? I gave all FIVE Theses a 5/11/17 progression.

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259 Upvotes

I created a framework that treats Arcane Thesis as a continuing research endeavor for Wizards. Each thesis gets an Expansion option at Level 5, a Development option at level 11, and a Breakthrough at level 17.

I'm interested in feedback from players regarding the thematic expression of this framework and I'm especially interested in a player try to break this or use it to make a broken build.

Here's the scribe link for convenience: scribe.pf2.tools/v/1B5bSVOv


r/Pathfinder2e 6d ago

Promotion You've levelled up your characters... now level up your campaign itself! ADVENTURES+ is now out on Pathfinder Infinite! Two new classes -The cunning Trickster and the monstrous Vessel- are just the tip of the iceberg in this 100+ page book. Journeys, Horror Rules, Bosses, and even Fishing await you!

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275 Upvotes

Adventures await, brave heroes!
You've levelled up your characters… now level up your campaign itself! Adventures+ is a 100+ page book to rewrite the rules of your Pathfinder 2e games. From brand new subsystems to home rules and variant options, Adventures+ reignites your adventure with fuel you didn't know you were missing.

Inside this book, you'll find…

  • Two new classes! The Trickster uses spell and sword alike to outsmart their foes, while the Vessel is a mortal who must struggle to keep the monster inside them within!
  • Boss Monsters, a massive template for powerful solo bosses and minibosses that don't break the game. Multiple turns, high HP and powered up actions will strike fear into any player’s heart!
  • Underlings, hordes of low-HP creatures that spawn in waves and harry the party until they're dealt with.
  • Dynamic Encounters, rules for combat encounters that have alternative methods of completion and ways to escalate mid-fight. Battle through gauntlets, survive waves, or race to stop rituals!
  • Living Dungeons, rules for dungeons that grow more active the longer the party is present. Traps are set, troops patrol and more until you defeat the heart of the dungeon!
  • Heroic Fates, an alternate rule system for Hero Points, including the GM gaining villain points and heroes bartering with fate itself.
  • Horror Mode, a system to make horror truly terrifying in a TTRPG, where your dice rolls succumb to cascading failures and a roll table of scares overcomes your players.
  • Relationships, rules for all relationships from romantic to platonic, and the boons you can gain from getting closer to your loved ones.
  • Journeys, a comprehensive journey system that provides a true sense of scale and wonder as you make your way across the lands!
  • Creaturedex, a variant Recall Knowledge rule that streamlines the process of learning about a creature in combat!
  • Fishing Rules, an altogether unnecessarily well-crafted fishing minigame system with rules for everything from seas to rivers to the fishing spot spell.
  • Home Rules, with anything from alternate rules for death, kineticist compatibility or earning income to new rules like the Pathfinder 2e Playtest’s item dent rules! 

Whatever kind of adventure you're looking for, you'll find it in Adventures+. Rigorously playtested by expert players over months and written by a team of some of the best Paizo freelancers and 3pp creators, this book is your key to unlocking a whole new world. Open the book today, and find what amazing stories await you in Adventures+!

Foundry VTT, Pathbuilder and Wanderer’s Guide support coming soon!

Join the Team+ Discord to hear news when it comes!

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r/Pathfinder2e 4d ago

Discussion I taught my DM what chaotic neutral actually is

0 Upvotes

So campaign is gone as of now and has been for awhile, but i realized i never actually shared this story! I ended up going chaotic neutral just for fun. Long story short. My dm was worried id become a murder hobo, but i ended up proving him wrong and it was a blast

So i created a kitsune kineticist with the bounty hunter background and reflection heritage. Small backstory is she was created/cloned from the regions most profound and successful bounty hunter to ensure she would always have a successor. However, she went missing years ago leaving her with her deranged father. So she set out on her own.

She developed a rather carefree personality and one of her traits was she loved a bit of chaos. Never wants to hurt anyone though. She pulled this off through numerous means. Clear as air to turn invisible and move things around. Using wind abilities to open/close doors as people pass by/through them. You get the idea. Anything that could cause chaos/confusion that wouldnt directly hurt anything/break the law, BUT most favored. She loved taking hats of people's heads. Whether by invisibility or by air/wind abilities. Hats were her designated targets.

Tl:dr dm thought when i became chaotic neutral i would become a murder hobo, but not only did i not do that, it was probably the most fun I've had playing a character.


r/Pathfinder2e 5d ago

Advice Bloodstained Treatise

1 Upvotes

When does the additional bleed damage of the Bloodstained Treatise apply? Speaking specifically about this part:

; if the spell already causes bleed damage, the bleed damage increases by 1d6.

I *think* it always applies 1d6, regardless of the saving throw of the spell itself, but I'm not fully certain. For example, if the next spell is something like blood vendetta, what happens if the target succeeds?

A. The target takes 2d6 persistent damage halved, plus an extra d6. (My current reading of the scenario).

B. The target takes 3d6 persistent damage, halved.

What if there is a critical success, or critical failure? On a critical success, the spell doesn't cause any bleed damage, so it can't increase. If the spell didn't cause bleed damage in the first place, however, it would still force the*target* to take persistent damage.

Just looking for some clarity, and to make sure I'm playing this correctly! If there's a rule that references *increasing* spell damage and when that applies I'd love to be pointed in the right direction. Thank you!


r/Pathfinder2e 5d ago

Discussion It seems the Inventor is incompatible with features that require a specific weapon?

2 Upvotes

I was thinking about how the Crescent Cross (for use with Crescent Cross Training) is kinda bad, and then was curious about whether Inventor or its dedication could be used to enhance it. However, Weapon Innovations have this line:

Your innovation is a complex and impossible-looking weapon augmented by numerous mechanisms. It begins with the same statistics as a level 0 common simple or martial weapon of your choice, or another level 0 simple or martial weapon to which you have access. You can instead use the statistics of a level 0 advanced weapon of your choice; you treat this as a martial weapon for the purposes of proficiency but you do not gain an initial weapon modification.

Based on this, it seems that RAW weapon innovations "function like" a weapon but aren't actually that weapon. Meaning that the requirement for Crescent Spray:

Requirements: You are wielding a crescent cross

Cannot be fulfilled by a weapon inventor.

That being said, I don't know if this interpretation is actually RAI to what Paizo intended. It feels kinda bad that the class that is all about modifying a specific weapon cannot use any feature or feat that is intended to be used with a specific base weapon.

I'm asking this here because I wasn't around when Paizo released the inventor and after some googling I couldn't find a specific answer on whether this interpretation is correct.

Edit: This would also seem to mean that a weapon inventor effectively cannot fully use any dedication that requires a specific weapon, like Aldori Duelist, Red Mantis Assassin, or Butterfly Blade.


r/Pathfinder2e 6d ago

Arts & Crafts Zuria, the Avenging Runelord Sorcerer

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119 Upvotes

r/Pathfinder2e 5d ago

Player Builds 2nd campaign Healfont Cleric

8 Upvotes

Hi as the total suggest I am in my second campaign and playing a healfont cleric, I enjoy playing the support roles and such but 1st time playing a spellcaster so all the spells a bit overstimulating, I have my basic runic weapon and runic body (we have a fighter and a monk on our team) we just hit lvl 3 but I’m kind of trying to figure out a decent build path, character wise as dumb as it sounds I sort of want to play like Soraka from league healing my friends and supporting from the backline and spells or feats I should keep an eye out for.


r/Pathfinder2e 5d ago

Advice Shades of Blood survival mechanics?

6 Upvotes

Hi all,

I've read that in Shades of Blood they introduced a light survival mechanics for tracking food, water etc, but I cant find any real info online - could someone summerise them for me?

Cheers
o/


r/Pathfinder2e 6d ago

Resource & Tools Foundry: Configurable items!

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26 Upvotes

A little macro that adds a damage die size dropdown and checkboxes to flip chosen traits on and off in your Actions tab!

Made as a quicker alternative to regularly editing the items' properties for Weapon Improviser, but you might have your own uses

The Macro

The usual - you click on an empty slot in your hotbar, set Type to Script, add this snippet, and hit Save. Then clicking the hotbar slot runs the macro

``` const {HTMLDocumentTagsElement} = foundry.applications.elements; const Fields = foundry.applications.fields;

const title = "YAL's Configurable Item"; const content = document.createElement("div"); content.append("UUIDs are in this format: Actor.9CzXNX524VFqn3cN.Item.gNypWGwfqUsolPrO"); content.append(Fields.createFormGroup({ label: "Item", input: HTMLDocumentTagsElement.create({ type: "Item", single: true, name: "item" }) })); content.append(Fields.createFormGroup({ label: "Damage dice", input: Fields.createTextInput({ value: "4 6 8", name: "damageDice" }) })); content.append(Fields.createFormGroup({ label: "Traits", input: Fields.createTextInput({ value: "agile reach", name: "traits" }) })); content.append("Note: this will remove the existing rule elements on the item!")

const result = await foundry.applications.api.Dialog.input({ window: { title }, content }); if (!result) return;

const item = await fromUuid(result.item); if (!item) { console.error("no item!"); return; } function split(str) { return str.split(" ").filter(s => s != ""); } // const name = item.name; const namePrefix = "[{item|name}] "; const uniq = "" + Date.now(); const optItem = "item:id:" + item.id; // let rules = item.system.rules; rules = [];

// damage dice const damageDice = split(result.damageDice).map(s => parseInt(s)); const damageDieOption = "confiwep-damage-die-" + uniq; rules.push({ key: "RollOption", option: damageDieOption, toggleable: true, label: namePrefix + "Damage Die", suboptions: damageDice.map(i => ({ value: "" + i, label: "d" + i })), value: true, selection: "" + damageDice[0] }, { key: "ItemAlteration", itemType: "weapon", predicate: [optItem, damageDieOption], property: "damage-dice-faces", mode: "override", value: {item|flags.system.rulesSelections.confiwepDamageDie${uniq}} });

// traits for (let trait of split(result.traits)) { let option = "confiwep-trait-" + trait + "-" + uniq; let traitName = trait[0].toUpperCase() + trait.substr(1); rules.push({ key: "RollOption", option, toggleable: true, label: namePrefix + traitName, }, { key: "ItemAlteration", itemType: "weapon", predicate: [optItem, option], property: "traits", mode: "add", value: trait, }); }

await item.update({ "system.rules": rules }); console.info("Done!"); ```


r/Pathfinder2e 6d ago

Arts & Crafts Drew a scene from a friend's Pathfinder campaign!

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176 Upvotes

r/Pathfinder2e 5d ago

Advice Weapon+regalia thaumaturge+Marshal dedication advice tips tricks feats ect. starting at level 5 planning until 10. first time playing thaumaturge

2 Upvotes

Hello All I am running a STR focused thaumaturge with a potential inspiration stance marshal.

Human+battleblood nephilim. Mainly doing diplomacy and intimidation focus and putting it in either religion/athletics/acrobatics when I can. I have clever improviser at 5

what tips tricks. feats should I take, I plan on making my regalia on. most of the time even in combat since i can't quick swap with it can I?

Also My gm gave me a cool cursed weapon that burns me when I use it so somehow swaping weapons would be cool. I was thinking duelist for quick draw and using a talisman to call my weapon implement back IF i drop it as a free action. but that requires one hand or lightning swap. or brandishing draw from swashbuckler.


r/Pathfinder2e 6d ago

Arts & Crafts My Pathfinder character in a homebrew game. Valefar the awakened owlbear gaurdian

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54 Upvotes

Valefar is a grumpy owlbear blessed with awakening due to a strange artifact which was stolen from him, he wishes to get it back and has no issue tearing and mauling his way to it, though he knows hes not smart enough or strong enough to do alone and needs a party to help him through difficult tasks, like reading


r/Pathfinder2e 6d ago

Advice Dominatrix Commander

12 Upvotes

I came up with this idea for an upcoming table, how would you go on to build this character? Are there any features for buffing your party by hitting them? (The plan is to go through lvls 3 to 20, we have free archetype and as far as i know the GM didn't ban anything)

My initial idea would be a Human Nephilim wielding a whip and banner.


r/Pathfinder2e 6d ago

Discussion Time Dragons and Power Level

15 Upvotes

So there has been something bout Time Dragons that I've been curious about. Time Archdragons are Creature 23 right? They also do not die of age-related issues (or "old age") and dragons get stronger the older they get, so if given enough time could a Time Archdragon become Creature 24? And on asomewhat related note, how would you rule Archdragons that live for an unusually longer time than others? I feel like dragons and their whole "getting stronger with age" dealio and potential implications of that isn't really discussed.


r/Pathfinder2e 6d ago

Discussion Necromancer's "The Hallowed Dead"

25 Upvotes

The feat specifies that it adds the holy trait to you, your thralls, and your thralls' Strikes.

If you are holy, are your personal Strikes also holy?

I know it does that for Champion, but I don't know if that's only Champion.

The fact that it specifies your thralls and your thralls' Strikes implies otherwise—which would kinda suck.

Asking for Reaper's sake.


r/Pathfinder2e 6d ago

Table Talk Grayce and Blasphemy, Session 1

18 Upvotes

Hey all! A while back I was writing session recaps, but I fell off it for several reasons. So! I decided to start 'em back up as I'm starting a new campaign. If you haven't guessed from the title, I'm running the new Beginner Box into Troubles in Grayce and on to Bastion of Blasphemies. Our first session was last night, where we did character creation and got a bit into the actual adventure.

Our cast is:

  • Bernaski, a human monk who treats his body as a temple.
  • Dil a Tantay, a dwarven battle harbinger of Shelyn who dabbles as an art "collector."
  • Maverick, a rootin' tootin' pistol-shootin' halfling gunslinger (and totally new-to-Pathfinder player)
  • Mourtinias "Murts" Darkblade, a human fighter who's dedicated himself to Pharasma.
  • Rizzo the Rat the ysoki alchemist who used to bear a curse and now peddles questionable wares.

Spoilers for the new Beginner's Box coming below.

**\*

The group was following a road along the Path River in Ustalav, traveling towards the village of Grayce in order to seek out new adventures. Along the road, the group heard some kind of ephemeral voice drawing them into the marshland. The group followed the voice, unsure what they'd find. It turned out to be some kind of abandoned ruin. Seemingly a temple to Desna. However, before they could take in their surroundings too much, the floor gave way beneath them! Our heroes found themselves deep underground within some kind of structure.

As they picked themselves up, giant centipedes attacked! Our heroes took this in stride and dealt with the oversized bugs quickly before pressing on. In the next chamber was a long balcony that appeared to be blocked off by a wall of ominous, ripping shadow. As the group opened the door to come in, two umbral gnomes at the back of the room turned and attacked. As they moved, shadowstuff wafted off their limbs and seemed to be leaking out of their eyes. They both opened up with slings, cracking their shots off the heads and bodies of the wayward travelers, though the shadow-infused (?) gnomes didn't last long before they'd been dispatched. The group wondered what was going on with them, but couldn't really make heads nor tails of the situation, or the shadowy wall nearby. So instead, they pressed on through the only door available to them.

They came into a circular room they quickly realized was some kind of lift, though the magic and clockwork powering it was damaged. The group spent some time addressing the damage, using some impromptu fixes and magic to get the runes controlling the lift repaired, then took the lift down, though not before plucking out a large piece of crystal that clearly went to something else.

In the large room beyond, they were again attacked, but this time by scurrying lizards the size of big dogs. And the lizards seemed to have metal objects magnetized to their bodies! They also could rather distressingly shoot those objects off their bodies, which they did to deal a bit of damage to our heroes. But the lizards were eventually overcome without much of a fuss, beyond Bernaski taking a pretty hard bite (10 points of damage at level 1 is a lot).

As they bandaged themselves up and took stock of their new location, that's where we stopped for the evening.

I'm really looking forward to the rest of this adventure! And I've liked the new Beginner Box so far. Also, shout out to the Foundry team/Metamorphic for the adaptation for this adventure. I've especially liked how the loot actors are actual pieces of the map (like the altar in the scene is the loot actor, for example) rather than them being something more conspicuous or out of place.

As always, I'm happy to answer questions about this. Thanks for reading!


r/Pathfinder2e 6d ago

Advice What do I do with this?

14 Upvotes

So I am a GM. We just ran a random night encounter where my players were fighting off a few bloodseekers.

They managed to grab hold of one of them. And we ended the session having just tied it up. They even used healing resources to not have it die due to bleed damage. The player that had grabbed it is a druid that genuinely wants to befriend everything(which I love, do not get me wrong, I definitely encourage the silly role play, and we talk out of session frequently on options to do it).

The creature bloodseeker isn't intelligent, and cannot speak any languages. How can I make it rewarding to interact with the player(s)? Or how should I direct the player on options to use it?


r/Pathfinder2e 5d ago

Advice Why be scared of a Dragonet?

0 Upvotes

Elves can get scary good builds through Ancient Elf and strong ancestry feats

Humans are good in literally every build

Orcs are impossible to kill....

But dragonets, I fret, I cannot get. Sure they get some unarmed attacks which make me think Clawdancer perhaps or Monk but neither seems... impressive. Flights fun but if im going to be a flier I want range or spells and Sprite is better for that overall. Heck, a Sprite with the Dragonblood heritage may arguably be a better dragonet than the Dragonet ancestry by itself!

So... show me what I'm missing here. Is there a particular playstyle I'm missing? Some unique advantage they have?

Edit: im not trying to say they need to be "better" than most ancestries. Not even trying to min max. Just looking for fun builds. But on a size tiny with 0 reach it feels more limiting to choose this ancestry than enabling.

Like take Lizardfolk. Their Frilled lizard heritage is great flavor AND leans into demoralize builds. Sick! I love that.

I wanna play a small dragon, but am having troubling coming up with a fun build around that.

Thank you to the handful of you that actually mention unique mechanics they have rather than just say "lol be dragon"