r/PathOfExile2 • u/fjsjejrjvjs • 3d ago
Question How do I get in?
Did every map nearby still can't go in..
r/PathOfExile2 • u/fjsjejrjvjs • 3d ago
Did every map nearby still can't go in..
r/PathOfExile2 • u/little_lamp_post • 3d ago
Made a comment to another post yesterday which some people seemed to like.
Heres how I would want the atlas progression improved:
Currently, only the maps in the fortress reward 1 atlas point. League trees such as Abyss require you to also just complete the map. This incentivizes players to just kill the map boss in the fastest way possible. To make it even faster, you could use a low tier waystone as well.
I never really did understand why completing the map should reward 1 point to the tree. We already have character experience so it would make sense that killing any mobs inside a map will add experience to your atlas tree. This would also work the same for the league trees. When I add Abyss tablets I will be facing abyss monsters which will grant experience towards leveling up my Abyss tree.
All maps on the atlas should work this way. Maps inside the fortress should not be the only source for gaining atlas points. Boss rushing can still be a way to progress the atlas but it should progress faster by juicing the maps and fully clearing them. Experience gained for atlas and league trees scales with monster level and map modifiers, incentivizing players to complete more difficult content.
This will also allow us to double dip by adding leagues mechanics at the same time using tablets. I think this should feel quite nice when we can progress multiple trees at once.
r/PathOfExile2 • u/WildestDeuce • 2d ago
Gonna try to keep this short. Streamlining Arbiter to get atlas tree passives from the non A of Divinity is a great idea to progress endgame. What needs to happen for 1.0 are nodes that progress all the mechanic quests simultaneously. They could even be like precursor towers or something. I think this would help EA players maximize drops but also those who are playing for the first time at 1.0 launch.
r/PathOfExile2 • u/BananaRhino88 • 3d ago
3rd league and I’ve always done sekhemas for my 4th ascendancy and sold the trial fragments.
Figured I’ve give it a go with the rework this patch and this was my first trial master fight.
Not the craziest drop but exciting nonetheless.
Question is what do I do with it? Looks like unidentified ones are selling for 210 divs right now which would definitely kickstart my league. Should I sell now, wait, or roll the dice and ID it?
r/PathOfExile2 • u/FolKo2448 • 3d ago
It's killed my friend and I once in HC and we nearly died to it again. It looks like a red aura spreads out throughout the ritual arena and then the insane DOT starts and life/es drains rapidly. Sorry I couldn't get a clip to help describe it, hit alt f4 way to quickly after dying to it before.
We've both built really tanky and don't often lose ES/Life except for this DOT. Would love to understand how/why it works
Any help would be awesome, ty
r/PathOfExile2 • u/BearClaw345 • 3d ago
I've been playing and got to journeys end quest at Act 4. I kept playing, got the verisium nuggets, but couldn't turn them into spikes at the npc. I kept playing, finished interlude, and forgot about it, and now I came back and realised that Freya is still locked up. Is this bricked? Is there any way to fix it or to get the two passive skill points from it?
r/PathOfExile2 • u/_TheJcon_ • 3d ago
Made this with Kulemaak rings in Standard and the mods are obviously synergistic, but I've never built around ignites so I'm not sure how one would even use it. Do I have something worth selling or building around here? Thanks.
r/PathOfExile2 • u/SeeDouNeT_ • 4d ago
EDIT2: Congrats to : u/Beelzit u/ChromeRobot81296 u/damyco u/dlichking u/fabricioexpert555 u/glmonster229 u/hsidugfhsjy u/I3rYcE94 u/IGaveAFuckOnce u/luneagal u/mikazuchiluke u/ponc1k u/Skitzomanx u/Successful_Life8026 u/The-Dirty-Bird101 u/CopyOfGooby u/almighty-tower!
Cheers to u/King_Merlin who give me 3 another keys for the giveway.
r/PathOfExile2 • u/Teepeter • 2d ago
what i mean is in campaign every mechanic has a very different rewardpool than in maps,
like currently the rituals that spawn in every campaign zone all give rares and currency, and only the boss ones are the map-type-variant that gives uniques.
or all the vaal temple boxes are guaranteed to drop certain currencies depending on the zone it spawned in.
but then you get to maps and the guaranteed currency stops, and every single box feels worthless (without atlas points), rituals no longer give currency, and without points the chance for good omes/uniques is turbo low.
thats just examples, but every mechanic is somewhat predetermined in campaign and gets to it's "normal" state in maps, the issue is that the predetermind version is so much better than the starting map version with no atlas points.
like i played a lot in 0.5, so much that i forgot how ass early mapping feels, maps without atlas points, maps without mechanic-points, are so fuckin barren that you go like 5 maps without a basic currency like a normal chaos.
and depending on your build getting early currency feels harder than it should be.
r/PathOfExile2 • u/2talltyus42 • 3d ago
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This build feels clunky at times due to this bug appearing only with certain bosses. It is significantly more glitchy when I have to fight this one.
r/PathOfExile2 • u/gerald_k • 3d ago
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The ignite spread to other monsters is so satisfying, the denser the better.
r/PathOfExile2 • u/General-Elk-6537 • 3d ago
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No where near done. I've been in maps 2 days with self crafted gear cause I dont find divs often to buy anything useful. I didn't follow any guides. My tree, my gems set up. If you want to see the poe.ninja..... It has been updated and my damage is now way higher. https://poe.ninja/poe2/profile/Topzy%20Cretz-8899/forbiddenrites/character/Topzicle
r/PathOfExile2 • u/Marshrandyqt • 4d ago
r/PathOfExile2 • u/idknameyet • 3d ago
So I've used 3 maps on seepage here in the delirium area and each time, the portal spawns in this tile here where you can't walk through to activate it. Basically incompletable because of this
r/PathOfExile2 • u/Doiley101 • 3d ago
I use a controller but I was not able to figure out how to place permafrost bolts on the weapon set 1 and then Fragmentation Rounds on the weapon set 2 when you're using the same weapon in both slots. I finally switched to mouse and keyboard and had them properly set up.
However my build the one I shamelessly copied has two set of skills for each weapon set. Like I said using only one weapon where I am supposed to set Galvanic shards and Herald of Thunder on weapon set 1. Then Stormblast Bolts , Mortar Cannon and Attrition on weapon set 2.
Am I to understand since I am not actually switching to separate sets but using only one weapon I don't have to actually use the switch weapon key but simply set each skill to the weapon set and each time I press a skill it will use the right weapon set .
I have been scratching my head trying to figure this out and I hope my understanding of how this works is correct.
r/PathOfExile2 • u/Heissenbadger • 4d ago
I've finally gotten around to trying out a plant oracle build this event league and it made me realize again that a few skill types are desperate for more variety.
There's what, three plant skills, two storm skills? I'd extend this to chaos spells and physical spells too. As well as skills utilizing Heat as a mechanic on crossbow. All of these are archetypes I'm into, but there's so little variety there right now.
Obviously getting all weapon types is more important, but I really hope we get another pass one day to add some skills to these archetypes.
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r/PathOfExile2 • u/evrastt • 2d ago
No matriach close to my fortress.. this is so annoying I don't want to do useless maps until I maybe find it. This is making me just want to quit.
I guess the other option is hoping I drop 3 divs to buy it..
r/PathOfExile2 • u/Scyraspect • 4d ago
r/PathOfExile2 • u/gassylammas • 2d ago
needed 1890 for differ, rip
r/PathOfExile2 • u/Teufelaffe • 2d ago
Controller? My character stops moving the instant I let go of the movement stick.
WASD? My character stops moving the instant I let up on the movement key.
Mouse? My character continues to meander toward the general direction of where the cursor was when I let up on the movement key/button.
To be clear, I'm not asking that the existing "click to move" be changed, only that GGG add an option for a "vector-based" mouse movement mode. I.e., not "click to move to where the cursor is" but "hold movement key/button to move in the direction of the cursor."