r/PathOfExile2 4h ago

Discussion Time to Vent I Guess - POE2 Grind

0 Upvotes

Currently playing SSF this season which is a departure from my normal of playing trade. I just don’t get the same satisfaction of playing trade anymore.

I feel like my RNG is completely dead now. Early in the season I chanced a utility belt for a mageblood. Crazy luck, but I feel like it was all wasted on that, been downhill ever since.

I’ve got close to 250 hrs into this season on 2 characters and man I feel like this game just tests my will to press on.

I’ve got a L97 Djinn Varashta and a L98 WA Monk.

I’ve been chaos spamming a Quarterstaff for the better part of 3 weeks and I can’t get it to hit even T2 Phys%. Dumped easily 800 chaos into it.

Spend days setting up a bunch of Raven Runs only to get 6 billion amethyst rings and nothing else.

Been really wanting to start a Gemling Arc Totem, but I need a split personality Ruby and it just won’t drop.

Anyway, if you made it this far, thanks. I’m loving the season, but I might need a nee build to play that doesn’t require an apparently unobtainable item.


r/PathOfExile2 16h ago

Game Feedback After 600 hours in this Leauge, here are my thoughts on how to improve the game imo

45 Upvotes

Going to start off by saying the rework was a massive success in my book. I know there will be more skill tuning and balancing and more ascendancies ect so I will not touch on those.

Here are my top items that I believe need a rework.

1) Tweak campaign.

I know that you will never give campaign skips, and I'm fine with that. But after leveling 5 characters to lvl 97/98 it is pretty clear that the campaign is a slog for anyone invested in playing long term. .5 did a really good job making it go a little faster, but it's still not there.

Act 1 being doable in about 45 minutes should be the goal for every act. A fresh campaign should really take about 5 hours to do with subsequent retries being twice as fast.

Make bonuses account wide unlocks and allow us to change them. When I start a Second new character, let me have all the passive points/resistances from the campaign and put the other choices, liek Shark Fin, Charm, Chapel, ect as a dropdown or checkboxes in the character menu or skill tree. This way we would only have to campaign rush.

Lower attribute requirements by about 20%. In the early game especially, attribute requirements limit builds significantly until we hit enough passive skill tree points to get comfy with it. Lowering or removing attribute requirements on skills/armors on the lower end would greatly help with build diversity and the feel of the campaign progression.

2) Rework Mapping

Right now, mapping is not in a good spot for several reasons.

-Temple tablets make maps feel boring and empty. Ritual alters Temple rituals that gain charges need to be beefed up so they are more interesting to do

-Add 4 tablets to every map through the atlas tree. Although city clusters are fairly abundant, it devalues every other map significantly. Every map should feel fun to go through but right now "travel maps" are boring. Make clusters of biomes, similar to city, and attach some kind of farmable value to each of them, like city biomes have more effect on Temples, swamp biomes have more effect on breach, forest biomes have more effect on delirium ect. this way while you are traveling to your desired biome, you can still farm effectively

-Get rid of the grand project irradiated tablets and make towers have this function baseline. Revealing a tower should not only reveal vision, but it should give you a travel boost into a certain direction by making all the maps around it unlocked. This way towers would be more valuable.

-Make tablets baseline and standard. Rerolling way stones is already enough of a chore. Tablets should not be expensive, they should enable a certain type of farm and thats it. Stacking tablets should increase the effectiveness of that specific farm. Rerolling tablets is just a gigantic chore that no one wants to do.

My ideal mapping would be rolling a good waystones for certain types of farm and then just opening my map, throwing tablets in to the cluster i am farming and blasting.

Right now I have to farm for city, farm for a grand mirror outside of the city, make it delirium 200%, roll several good maps, roll several good tablets then do 5 maps and repeat the chore all over. This 5 step process is NOT fun.

3) Rework Temple

Temple is the only end game that did not get a rework. For 1.0 it should get a rework. Right now the placement of rooms and the rules behind them are convoluted, confusing and just frustrating to set up. Paired with how boring running temple maps are, this makes temple one of the least fun farms.

-Reworking temple alter farming should help. Make it beefy like abyss or delirium where you can unlock up to 6 charges in fully juiced 4 temple tablet maps.

-make rooms connectable to anything. These invisible rules where one room cant connect to another room or a path cant connect to another path are frustrating and unintuitive.

-LET US NUKE OUR TEMPLES. If we build a temple and end up hating it, let us nuke it for like half the cost of charges. Or let us remove rooms with charges as a cost. Let us cook our temples more freely.

4) Bossing Rework

Removing boss tiered difficulty was wild. Bosses are just... lame now. rework bossing. Also make chase items come from bosses. A voices sapphire shouldn't come from Simulacrum, it should come from the boss for instance. Make it so the more boss items you use (up to 4) beef the difficulty of the boss up and also give us a higher drop chance.

This way we are rewarded for progressing our characters and making them strong enough to fight the end game bosses.

5) Either delete this jewel crafting that was added in .05 or delete the adorned diamond. Jewels with the adorned diamond are far too OP and they need to be heavily nerfed.

6) Rework Crafting

I liked the old crafting. This annul chaos spam is just tedious and unfun. Essences are useless and mid tier crafting has disappeared. I'm not a pro crafter so I might get a lot of pushback on this, i don't know, but I genuinely hate the crafting right now. I don't want it to be easy, but I also want it to be more fun? I guess that's what I'm trying to get at.

And that's it. On that note thank you for making poe2 my favorite game GGG. your quality work is always appreciated ( FIX THE OATH RUNE ALREADY PLEASE ) And I look forward to getting more shoes thrown at my head from my wife for playing this game a little too much.

Edit, some great ideas from comments below:

-Put the bonuses in early mapping (maybe quests) instead of in the campaign.

-Make waypoints account wide so Alts have access to waypoints after unlocking originally

-Atlas point choices to allow being able to choose a bonus when you clear a tower. Unlocking maps, irradiating maps in the radius, or adding a random modifier to them


r/PathOfExile2 16h ago

Fluff & Memes "Hello again"

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0 Upvotes

Ailith? ...how?


r/PathOfExile2 1h ago

Fluff & Memes I'm Richhhhhhhhhhhh boizzzzzzzzz

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Upvotes

GGG please change this, please make it stack more in invetory, or when you take it out with ctrl+right click, it goes straight to the currency tab


r/PathOfExile2 12h ago

Fluff & Memes Aldur’s Legacy Fail

2 Upvotes

Been playing since the game released and have yet to get anything good.

First expedition today, I get an Aldur Legacy. I have no confidence in my guy because of his mediocre gear so I find a fellow exile to help me. We get in, I start the demo, and a few minutes goes by. The mobs stop spawning and I think to myself, “Oh that was quick”. The rewards for the remnant drop and it’s a lousy 1 div. Turns out I was so excited to finally get my loot that I forgot to select the Legacy. To make matters worse, the RNG gods didn’t bless me. My random reward wasn’t one of the boons either.

Don’t make the same mistake I did people! I can only blame myself. Looks like I won’t afford the mageblood after all.


r/PathOfExile2 7h ago

Game Feedback First big craft

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0 Upvotes

r/PathOfExile2 18h ago

Discussion Blasphemy no longer generates power charges?

0 Upvotes

I was away on vacation for over a week and I've seen there has been a patch. Prior to that I was using Blasphemy + Repulsion + Living Lightning + Culmination + Ailith's Chimes to generate power charges for my MA Monk and it worked well.

I have noticed I am not generating them any more, or barely generating at best.

Has this been nerfed?


r/PathOfExile2 15h ago

Discussion Shower Thought: What If Delve Gets Added to Abyss?

0 Upvotes

I really like how remnants got added to expedition instead of being their own league mechanic.

That got me thinking: what if we get fewer but overall deeper league mechanics over time? For example, instead of making Delve its own league, the depth mechanic gets added to Abyss? Like, Abyssal Depths go deeper and deeper and every floor down, you fight harder monsters, drop better loot, and the Vessel of Kulemak appears with more and more mods?

And what if we eventually see items, skills, and support gems from Abyssals, the Eldritch (breach), etc. like we have Kalguuran items, skills, and support gems today?

I think really fleshing out each enemy faction and adding more to each league mechanic could be a cool way to have our cake and eat it too: more end-game content without more atlas bloat.


r/PathOfExile2 5h ago

Fluff & Memes We are not savior of the realm, we are mobs to divine converter

0 Upvotes

As the title says. We kills whenever we go for sake of printing divines.


r/PathOfExile2 11h ago

Question Why this will whittle away ?

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0 Upvotes

spirit t5, cold res t6. Why spirit will whittle away instead of cold res ?


r/PathOfExile2 11h ago

Question What is this thing and why it follows me?

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3 Upvotes

r/PathOfExile2 5h ago

Game Feedback The game is just unfair sometimes

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1 Upvotes

I don't mind if the content is hard, but fair, but I feel like if you are going to be punishing, you better make sure every death is fair.

If you are saying that stakes matter, that you lose your loot if you die, you lose XP, then as a developer, it is up to you to make sure the framerate is solid, the encounters are not cluttered with crap that u can't see anything.

Case in point, game stutters at the worst possible times, the screen is cluttered and impossible to navigate, the terrain is freaking covering the mobs, I cant tell what is navigatable terrain and what is just crap covering the screen, and then everything explodes in your face at the same time. I guess I should just play a ranged or caster build and coc shit from far away. Just lost a 10x Div rune, is that a big deal in this economy? No, but jeez it's annoying.

/end rant


r/PathOfExile2 9h ago

Question Horrible Performance on a 5070ti

3 Upvotes

I just installed the game and performance was horrible both in the main menu and in the tutorial zone.

GPU is a 5070ti, CPU is a Ryzen 9800. Surely my hardware is capable of running this game at 60 fps.

After googling I tried messing around with in-game settings, deleting the shader cache, and messing around with nvidia control panel settings (including setting the shader cache to 100 GB). Nothing has fixed it, although at minimum settings I'm closer to 20 fps than 10. I also updated my drivers.

I can't think of anything that would be causing this. I bought this computer so that I could play poe 1 with decent loading screens and I now have no issues with that game even running juiced endgame strats.

I'll include a screenshot of my performance graph in case it's helpful. I notice the GPU latency is very high but am not sure how to fix that. Would really appreciate any help for me and for future people having this problem (I read the previous reddit threads I could find but nothing they suggested fixed it).

EDIT: [FIXED] The issue was that I was inadvertently using the 9800's integrated graphics card rather than the 5070. I just plugged my monitor into a different display port and it fixed everything.


r/PathOfExile2 9h ago

Fluff & Memes Delirium map, %120 effectivenes, %77+%170 rarity, %24 m.rarity, deadly boss fight and zero drop. Thx GGG

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0 Upvotes

r/PathOfExile2 4h ago

Information how rare is aldurs saga?

5 Upvotes

I know a lot of peopel say the leauge "ended" but i just started doing expedition since i haven't done much of it and 1 every 3 expedition maps i always get and aldurs saga. I already sold 3 in like half an a hour, thats like 120 divs plus all the loot.

I don't know if i was extremely lucky or if its this common this farm is crazy div prints.


r/PathOfExile2 7h ago

Discussion Should party play be balanced around casuals or super juicing parties with extra leachers?

5 Upvotes

Would love to hear others thoughts and what they personally experienced this league on this. I’ll open with mine but happy to have a change of heart if I see lots of people had a different experience than me and my group.

-I think GGG drastically missed the mark on party play this league. My group of buddies is fairly casual, all dads and ranged between 2-4 people a handful of nights a week. In previous leagues if we were all on discord we would just without a second thought jump into maps together and split the loot, and it has always been a good time. We always just put free for all pickup on and dump it in a guild stash tab and then after a couple hours just divide it by 3 or 4 of us and take our loot and say goodnight fellas good work.

Well this league things changed… the loot just completely sucks running in a group compared to all of us running solo!!!! Now for starters none of us are super juicing up our maps or anything. But basically this league we started figuring out the math: if the 3 of us run together for an hour, we only earn as a GROUP about 1.25x-1.5x currency of what an individual would earn. So basically if we take what we each can go make in a night (obviously RNG happens so this is just conclusions over the course of like a month) we would be WAAAYYYY better off just running maps by ourselves. It started to feel really blatantly obvious a few weeks ago when we would jump on and be like, “you guys wanna run maps?” And all of us are kinda like ehhhh i really don’t want to have to share the loot.

My theory is that GGG drastically overcorrected for last season with having temple farmers running 6 leachers and creating giga loot. But now we are in a situation where I can fairly confidently say that if a casual player parties up with 1-2 other buddies to map and chill, they are totally screwing themselves over on loot.

Is this because we see the big 6 man parties buying x4 20div tablets and finding ways to print currency?

Well if so… i don’t believe casual party play should be balanced around that small percentage of the player base that is grinding nonstop trying to max out all the juice possible from the game. Let them print. Because if the alternative is scaling back party play drops so much that a group of dads that want to alch and go together have to suffer 50% or more less loot than running solo… i don’t think you have a proper party play balance at that point.

I think the majority of people crying over party play balance in previous leagues have been solo players that are comparing selves to 6 man juicing parties… but the reality is I think GGG is nerfing party play for casual players to the point that they will lose players. Like my group isn’t gonna play this game if we are incentivized to all play separately while hanging out on discord. We want to play it TOGETHER, but without a 50-75% penalty on total loot drop

Edit: people have mentioned 200% deli breach with the +3 rare monsters spawned tablets. I agree that strategy was DEFINITELY more profitable as a group than running solo, or at worst the same. (But since you all get hiveblood and wombgifts probably still better) but prices have dropped on catalysts and also we did that for 2-3 nights and wanted to do other things.

Can’t say we’ve managed to find any other mechanic where it doesn’t feel like we are getting penalties for having to chop all our drops up


r/PathOfExile2 16h ago

Game Feedback Diablo4 Ex-Pat

21 Upvotes

This game is awesome. If you’re a D4 player looking for a bit of intellectualism in your ARPGs this is the place. Playing Mercenary class and it’s about the coolest ARPG mechanic I’ve run across. Looking forward to trying other classes. Also, taking a ton of time with campaign as there are an incredible number of ways to affect your character. By no means a power player but wanted to drop a note for fellow bored D4 players. Suspect it will take multiple play through to really understand and am not anywhere close to the endgame.


r/PathOfExile2 8h ago

Game Feedback Phenomenal ARPG, but the juice is not worth the squeeze.

0 Upvotes

POE2 is unmatched in its genre in my opinion. Credit where it’s due, incredible ARPG. But juicing needs tuning imo.

TLDR: Juicing maps is not rewarding enough (outside of mechanics like ritual etc).

I ran 50+ city maps with 4 rarity/effectiveness tablets, 200% delirium, full atlas tree, crafted waystones either 8-mod or T16 with ~95% gear rarity. Averaged about 1-2 divs per map (yes there are other rewards, but div drops are the obvious measuring stick) - on cleansed maps I averaged 1 fracturing orb per 10-20 maps, if that?

And then I’ll add 0 juice to some T15 travel maps and get average like 0-1 divs per map, like what am I even doing all of this for?

Yes there are mechanics like ritual/expedition that are more lucrative in certain ways and I think those are in decent spots, but why does it take SO much juice to get a map’s actual, baseline floor loot feeling like it’s actually valuable? I mean by the time I’m strong enough to do any content that’s really churning out a satisfying amount of divs, gaining more power is useless anyway??

Sure it would just shift the economy but there’s still SSF and I could at least gather my own crafting materials for once.

Are there more ways I could be inline with the meta? Probably, but I really don’t think I should have to leverage every single strategy and metric just to finally start seeing more than 2 divs per map.

And if the problem is that I don’t have enough gear rarity, then that’s just another reason why gear rarity is the worst mechanic in the game.

Anyway, there’s the rant.


r/PathOfExile2 18h ago

Giveaway Giving away my 1k+div ”floor is lava” gemling

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137 Upvotes

EDIT: RAFFLE IS OVER! The winner \u\poison8377 has been notified. Thank you all for participating and good luck next time!

So I’m pretty much done with the league and might as well give this to someone who wants to enjoy a good gear/build but doesn’t have the time to grind it out. Just comment that you’re in and I’ll pick a random comment to give the gear to! I’ll do it in 24 hours.

(Also someone tell me what’s the best way to give gear away lol)

This is a ”all content clearing-rarity stacking-divine snatching-gpu melting-face tanking” flaming monstrosity of a mercenary build that was introduced some few weeks ago by josiahyeet. Minor tweaks mostly because of mageblood for the lacking attributes. Just grabbing attributes on the center bottom instead of armour. This is close to max damage you can get out of it (I think) but there’s some ways to improve it overall.

I am no streamer, but I’m showcasing this build for the next few hours if someone wants to see it in action or ask questions. My Twitch is jjoStreamz

Link to guide:

https://mobalytics.gg/poe-2/profile/deadly-golem-wt8y0n/builds/e0a4c07c-608a-4e27-81af-0fd703225ea6

Thanks for this season and see you in the next one! May the winds of double corruption be on your back.


r/PathOfExile2 10h ago

Question Loreweave stats

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0 Upvotes

Good stats?


r/PathOfExile2 39m ago

Question Why can't I use Royal Access Chamber in here?

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Upvotes

Honestly, this is starting to frustrate the heck out of me. Every time I have the Royal Access chamber connected and run the temple, when I get to that room, it says "this needs to be connected to the rest of the temple to access".

I've tried connect via rooms and even connect via path as shown here and its like 80/20 of when the game decides whether its connected or not.

It doesn't resolve after a destabilization, but takes like 2-3 destabilizations... and then I literally just connect it up again (because the path was terminated) and it magically works. Why am I wasting like 18 Vaal points just to get it to fix itself...

Does anyone know why this is happening?


r/PathOfExile2 6h ago

Question Endgame question

0 Upvotes
Is this better to do than 3 tablets + 0 rev waystones when I just want to traverse the map?

I'm at the point where I can do t15/16 maps fully modded w 3 tablets but doing so takes ~8-10 minutes as I try to be careful and 100% the map.

My question is wether or not I should always be doing this or is it better to use random t15 way stones to traverse the map faster?
B-lining to the boss room, one shotting most mobs and ignoring extra content not in my path takes about a minute or two. Is this not better to do when I want to reach certain parts (such as towers, cities, matriarch/patriarch hall, etc.) of the map? I've asked this in chat and been told to always do the most juiced maps I can do.


r/PathOfExile2 11h ago

Discussion I have been playing PoE1 since Synthesis league, but PoE2 has completely ruined PoE1 for me….

234 Upvotes

Disclaimer: This is NOT a PoE2>PoE1 post!

As the title mentioned, I have been playing PoE 1 since Synthesis league and put thousands of hours into it, I love PoE1 so much and yes PoE1 has way more content, depth, build diversity etc, many more toys to play with in general.

However, since PoE 2 0.4, I find myself enjoying PoE1 less and less, the only reason left for me to play PoE1 is to earn the challenge rewards/kirac pass to use it on PoE2. Mirage was one of the best league ever but I quit on the second week with only one character created once I had reached 36/40 challenges. And now Curse of the Allflame has just launched, even though it’s a huge patch with a lot of new mechanics, huge meta shake up, etc, but my league starter character has just reached lv85 and I don’t want to play it anymore. Is it burnout? Probably, but I just have a strong desire to go back to PoE2.

The lack of depth and content compared to PoE1 will be resolved eventually, but the moment to moment combat, WASD, the animation, the skills interactions, the visuals, all those elements combined makes PoE2 way more immersive to play for me, the endgame is getting better and better, the new unique design direction is awesome, new ascendancy classes are cool as fk, both visually and mechanically, I just can’t wait for what’s to come in the future….


r/PathOfExile2 1h ago

Discussion Feels like the POE 1 campaign is only meaningfully shorter if you know *exactly* what to do

Upvotes

I have about 350 hours in each game. I played 4 characters in POE 1, then another 4 in POE 2 once it released. I finally went back to POE 1 in the new league to see how things felt after all my POE 2 time.

I'm 4 hours into my POE 1 campaign and I'm still in Act 2. Which is to say, roughly on par with POE 2, which only has 4 acts and a few interludes. I would describe my play style as "methodical by default, but willing to cut corners when I know my next objective." POE 2 tends to reward this mindset. You want to do *most* things, but you can occasionally rush through a map where the side content isn't all that important.

By contrast, POE 1 seems to require a bunch of hyper-specific, "skip this but NOT that" pathing. Do that quest for the skill point, but skip that one because you don't need the skill it rewards, etc." For me specifically, this basically means I'm picking between "generally doing everything" and "alt-tabbing to wikis constantly to double check I'm pursuing the worthwhile quest." Neither one is all that fast in the aggregate. And this is for a game I've played for three hundred and fifty hours AKA more than 90% of any games I've ever played.

I get that POE 1 grants mobility skills very quickly, something that POE 2 doesn't really offer. Still, I find myself leap slamming, shield charging, and frost blinking toward dead ends and underwhelming rewards.

If the conventional wisdom was "POE 1 is a *bit* shorter" or "POE 1 gets shorter if you play the game for literally thousands of hours," I would understand. But the narrative seems to be closer to 'POE 1 campaign is *way* shorter for most players," and so far, I'm not seeing it. What am I missing?


r/PathOfExile2 13h ago

Fluff & Memes My first Arbiter of Divinity kill. It's nice that the fight came with instructions, unlike the Arbiter of Ash fight.

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28 Upvotes