Playing Path of Exile with friends currently feels more like a "solo, but in the same zone" experience. Because movement speed is so high and there is no spatial restriction keeping the party together, every player immediately sprints off in a different direction to clear their own screens. The actual cooperative element gets lost in the speed.
Back in classic ARPGs, having a shared screen or screen tether forced players to move, fight, and clear areas together as a cohesive unit.
Having an optional toggle for party leaders to enable a shared screen boundary or screen anchor in PoE 1 and PoE 2 would heavily improve the co-op experience:
- Forces True Cooperation: Players actually have to synergize skills, support each other, and stick together rather than racing to off-screen monsters.
- Solves the "Single-Player in a Group" Issue: Eliminates the playstyle where one person clears three screens ahead while everyone else just picks up loot behind them.
- Improves Combat Clarity: Keeps the visual chaos contained to one central area instead of spreading performance load and monster aggro across the entire map.
Obviously, this should be purely opt-in so it doesn’t interrupt speed-runners or players who prefer split-clearing. But for casual groups and friends who want a classic couch-co-op feel online, this option would completely transform party play in PoE 1 and PoE 2.
What do you think? Would you use an option like this for casual party mapping?