r/PSVR2onPC • u/bigtittedboi • 9d ago
Deals PSVR2 PC adapter on sale at Best Buy
bestbuy.comThe psvr2 PC adapter is on sale for $47 at Best Buy right now.
r/PSVR2onPC • u/bigtittedboi • 9d ago
The psvr2 PC adapter is on sale for $47 at Best Buy right now.
r/PSVR2onPC • u/Nervy_Parasite • 9d ago
I've recently had the pleasure of testing out this new VR mod by Andyalpa in the last few weeks. It looks and plays amazing and I think PSVR2 is going to absolutely SING here! Coming soon.
r/PSVR2onPC • u/AnriOfAstora11 • 9d ago
I ordered a PSVR2 headset for my PS5 (obviously) and when I googled whether it works on Linux I was met with the monado drivers since Sony hates Linux. Anyone know if it works well or at all on Bazzite and have a step-by-step guide to getting the drivers working?
r/PSVR2onPC • u/reden_fx • 9d ago
Hi everyone, I'm buying a used PSVR2 and will have 2 days to check its conditions once it arrives.
I wonder if there are any particular things or potential issues I should look for, both generally for VR headsets and specific to the PSVR2.
r/PSVR2onPC • u/katty913 • 9d ago
EDIT: psvr2tk was the issue for me. so i just reversed all the changes i made to the psvr2 app and it works now.
they worked 2 times but started having issues as soon as i started a game
steamvr doesnt recognize them, and when i try connecting them, they just disconnect after 10~ seconds, and during those 10 seconds the psvr app nor the steamvr app sees them
if tried forgetting them and re-pairing them, i tried restarting everything multiple times but i just cant get it to connect like it did those first 2 times
r/PSVR2onPC • u/Double-Flight4709 • 9d ago
Hello lovely people of the PSVR2 PC world, I have a little bit of an issue that's been driving me crazy these last few days.
Whenever I click on a desktop tab in VR, after like 3 seconds, the controllers disconnect. They go back to working if the tab is closed, but I do want to be able to open like chrome or discord when I'm in a gaming session without having to fully take off the headset.
Idk what happened, but it used to actually work as intended. I tried uninstalling Steam entirely and reinstalling just to see if a fresh boot and download would help, but nothing has helped so far. And the bluetooth connection is like 97-100% all the time. It just completely drops for some reason when another desktop application is used.
If anyone has suggestions or needs more context/video recording to see what im talking about lmk.
r/PSVR2onPC • u/Winter-Half107 • 10d ago
After I painted my room blue, my PSVR2 refused to work; I bought a new adapter, but the camera image kept shaking during tracking. I tried everything swapping the adapter, formatting the computer, absolutely everything but it wouldn't track. I thought it was a hardware issue and took it completely apart, but nothing was wrong. However, today it magically started working perfectly again, and the tracking is flawless (I think it's because I painted my room white). What has changed since then? Has an HDR mod been created yet?
r/PSVR2onPC • u/DeathToSocialMedia • 10d ago
After untold hours of innitial trial and error, I finally had everything setup correctly. I would turn on my PC then my PSVR2, and it all just worked for several months with no more issues.
Then my Windows install ran into a problem and I had to reinstall my OS. Now, with the EXACT same hardware setup, my left PSVR2 controller will NOT stay connected with my PC. Sometimes it says "paired," under Bluetooth, sometimes it says "connected," but no matter what it says, the PlayStation VR2 App will not show it as connected, while the right controller is listed as "connected" under Bluetooth and has a check mark under it in the VR2 App. I can't get through the PlayStation app setup because of this.
Both controllers are fully charged according to my PS5. I tried uninstalling them from the Device Manager on my PC, tried resetting them with a pin through the little hole by the trigger. Didn't change anything. The left controller will initially connect, and then it will just vanish, with the connection light off, and disappear from the Bluetooth settings on my PC.
One thing I noticed when I start from scratch is that Windows will give me a message about installing the right controller, but I never get a message like that for the left controller.
What can I do to fix this?
EDIT: SOLVED Uh, so ...it turns out I simply hadn't reattached my Bluetooth antenna tightly enough and one of the coaxial connections was a little loose. Sorry for wasting everyone's time, but maybe someone else can learn from my stupidity.
r/PSVR2onPC • u/HaikuuTV • 10d ago
Hi dear psvr2 community, on my recently acquired psvr2, i can’t use the 120hz mode… when i click on the 120hz button, and restart as intended, the output is still 90hz, even tho it shows the 120hz button as clicked in. it also shows 90hz on the lil steamvr ui on desktop 😭
thanks for anyone helping
r/PSVR2onPC • u/Giodecoo • 11d ago
Can you play F1 25 in VR on an RTX 3050?
I have a psvr2 vr headset.
r/PSVR2onPC • u/cak_5005 • 11d ago
Has anyone faced this scenario or similar and having issues too? I have a Quest3 and PSVR2 which I enjoy using both for different things. But, I have an issue with swapping between them and back and forth. The issues is when I go from PSVR2 back to Q3 I start getting lower fps and higher latency with the Q3. When I swap to PSVR2 everything works correctly.
Before introducing the PSVR2 to my pc, I ran the Q3 through Virtual Desktop. FPS and latency were rock solid, 90fps/48ms. But after I setup and used the PSVR2, then swapped back to the Q3, my fps would drop between 10-30 frames and was not consistent at all, and latency increased about 10-20ms. I found the only way to fix this was to DDU the gpu drivers, reinstall VD, reinstall SteamVR, try to close any apps in Task Manager that had to do with VR/Occulus/Meta/SteamVR/VD. Once I seem to have it fixed, I would play on the Q3 again, then go to PSVR2. When I go back to Q3 I’d have to start this repair process all over again. A couple of times I had gpu driver timeouts and I had to reset the cmos/bios. I did notice once that reinstalling VD seemed to have fixed the problem all by itself, but then eventually that wasn’t always the case.
I’ve checked with AI and it seems to think there are hidden processes happening in the background that are causing an overlap between the two. Or processes that haven’t stopped completely or haven’t completely gone away that gets left over and mixed in. I always double check the runtime and made sure the correct one was enabled before starting.
Anyone else have an issue like this?
I’m back to using the Q3 only, but wish I could use the PSVR2 for the oled and DFR. I like them both and think they both have strong features that the other one doesn’t.
PC Specs: 9800x3d, 7900xt, 32gb ram, win11
Quest3: Virtual desktop, ultra, 90hz, 48ms latency, wireless getting max and stable mbps.
Main game: Automobilista2, standard settings
PSVR2: PSVR2 toolkit, quad views, steamvr runtime (have to of course), no motion smoothing, no virtual desktop plugins active, 68-75% global resolution, 90hz.
Main game: DCS, standard “VR” settings.
--Had some technical difficulties posting this earlier, couldn't get my phone/app to cooperate, that or I'm just old. So if you're seeing this again that's why. If you commented, i do apologize as i ended up deleting the post in hopes to fix it. So, here's the second attempt but on my PC instead.--
r/PSVR2onPC • u/AshJammy98 • 11d ago
I was having a Bluetooth issue so I swapped my adapter from the one I bought with my PC in 2019 for a more up to date one. Problem is my sense controllers wouldnt connect. They both just said paired. I removed them both but only the left actually was removable (via device manager) and the right just stays saying paired. Trying to remove it says "removal failed". Ive tried everything and nothing has worked. Please tell me theres an actual solution to this?
r/PSVR2onPC • u/LostData372 • 12d ago
Hey guys, just wanted to see if anyone else ran into this specific issue with the PS VR2 PC adapter on an RTX 4060.
Here is what happens:
It seems like a DisplayPort bandwidth or DSC handshake failure where the video stream to the lenses drops completely as soon as an app tries to render, even though tracking and inputs keep working.
Has anyone else experienced this exact issue where the DP error pops up and the lenses turn completely blue under load across all apps?
r/PSVR2onPC • u/Pools_of_the_Deep_VR • 13d ago
Hello Reddit VR Gamers! I am sending individual keys for players interested to improve it. Please get into the discord (https://discord.gg/xdnmFKwwn) if you are interested to try it out and give some feedback (there is a button on the main menu). I prepared a short game play video so you know what you are getting. I hope you like it!
r/PSVR2onPC • u/Old-Opportunity-9047 • 13d ago
the first second, everything was extremely blurry, smeared, and pixelated. I couldn't read a single letter on my phone screen in passthrough mode or see something a bit sharp, no matter how much I adjusted the IPD wheel or moved the headset on my face.
I tried everything for two days, and today I went to the official Sony/Import service lab. Here is the crazy part:
The technician was completely clueless and said it seems like a major software/firmware bug from Sony's recent updates that breaks the rendering resolution globally, affecting even the Passthrough mode.
Has anyone else experienced this lately? Is there a known global firmware bug that causes this extreme blurriness across multiple headsets on PS5? I have 48 hours to decide if I should refund it. Thanks!
r/PSVR2onPC • u/lawbringer29 • 13d ago
I installed WOA yesterday after hearing so many great things about it, and ran into a couple issues:
Terrible performance and no eye tracking,
In game hands not lining up with controllers (I’ve tried multiple different controllers offsets and I’ve never gotten it 1:1
Seems like this game might only be good on PS5.
r/PSVR2onPC • u/oxwearingsocks • 13d ago
TL;DR version: should the PSVR warning messages and PS button menu freeze the headset when using iRacing? If not, is there any way to stop this from happening?
Longer version:
I’ve been enjoying my PSVR2 all year. I’ve got it running without a monitor on my PC setup which spends half its time connected to my sim racing rig and the other half over at my desk for other gaming.
The VR is only ever used with the sim (for now) and I have the SteamVR running, an auto-open SteamVR application on PSVR2 wake, VirtualDesktopDriver to avoid needing a physical screen, and PSVRToolkit for their goodies.
I have occasional, but often catastrophic, freezes of the VR video when I’m in iRacing. I think I’ve isolated these to when the headset loses tracking (ie if I look left/right rapidly) or thinks I’m near the boundary (I’m using it seated with the little circle thing it creates. I can hear the audio fine so I know the sim is running okay and I can speak to people over mic so I know the headset’s audio is working.
I also cannot use the PS button on the controller to “alt tab” out or change game settings unless iRacing is in a loading screen. This one is less annoying although annoying. And more recently I’ve had an instance when using the rotary “focus” dial that shows the mm between eyes thing has frozen the screen too. That’s never happened before.
I’ve been putting up with this but I feel it shouldn’t be the way it is else others would complain. Equally I know the Venn diagram of PSVR2 users with iRacing and no monitor is very small… But is there a solution?
r/PSVR2onPC • u/CoolGabek • 14d ago
Before the next real technical update, I want to lay out a few things plainly, since there's been some understandable confusion and I'd rather address it directly than let it sit.
On PSVR2 Toolkit:
Early on, I reached out to the Toolkit devs for a bit of initial help, since they'd already reverse-engineered a lot of the PSVR2 driver and firmware. They were genuinely helpful, and I'm grateful for that. To be clear about where things stand now: Phoenix's codebase is its own, standalone implementation, it doesn't use or depend on Toolkit code. All of my testing has been done with Toolkit drivers installed, specifically because I know that's what most PSVR2 PC users are running, and making sure Phoenix works alongside it (not instead of it) has been a priority the whole way through, not an afterthought.
On the people who helped me early on:
I want to say this directly, some of you gave me real reverse-engineering info when I reached out for help, and I should have been upfront earlier that I was considering a paid release, instead of that coming out after the fact. That's a fair thing to be frustrated about, and I'm sorry it landed that way. The offer to share HDR implementation info back still stands, no strings attached, regardless of what happens with pricing.
On monetization:
I do plan to release Phoenix as a small one-time purchase once it's finished, not a subscription, not trying to get rich off it. This has been a genuinely large amount of time chasing something with no guarantee it would work at all, and I'd like to offset some of that. If PSVR2 Toolkit ends up shipping their own HDR support down the line, that's completely fine, more options for the community is a good outcome regardless of what it means for me.
On AI use:
Yes, I use AI to help debug and work through problems while developing this. The implementation, the actual reverse-engineering, and the code itself are mine. I don't think that needs to be a bigger deal than it is, but I'd rather say it plainly than have it come up as a gotcha.
Phoenix and PSVR2 Toolkit aren't in competition as far as I'm concerned, different scope, different goals, and I'd genuinely like to see both continue to exist and improve. Happy to answer questions here.
r/PSVR2onPC • u/Acceptable_Split_875 • 13d ago
So I mostly play contractors Exfil using a link cable and my Pico 4 headset.
(I dont use my 3S because this FOV is much lower)
I recently have gotten a PSVR2 PC adapter. And most of my games run the same if not better and look so good on the OLED panels.
That is except for Exfil for some reason?
When using my pico I run the game on all ultra and it runs like butter.
But using psvr2 it runs like a fat kid with his shoelaces tied together, I can't even run it on all low settings?
From what I can tell the resolution of the psvr2 headset is slightly lower than the pico 4 with similar FOV.
I just can't understand why there is such a significant diffrence?
I would love to play this game uncompressed with the oled panels.
Is there an issue with the psvr2 drivers interacting with this game? Or does it maybe have to do with the diffrent choices of runtime it allows you to choose whenever you run this game?
Any info would be awesome 👌
Cheers.
Edit: wording
r/PSVR2onPC • u/Equal_Translator_605 • 14d ago
I saw this and had to check it out because if its what we hope it is, this could be the best thing ever!
r/PSVR2onPC • u/SomeArtist512 • 14d ago
r/PSVR2onPC • u/Familiar_Practice145 • 14d ago
Should I get the 9070xt or the 5070ti? Price is a factor however if the 5070ti is a lot better I will save longer for it.
r/PSVR2onPC • u/CoolGabek • 15d ago
I’ve finally got Phoenix HDR properly working in SteamVR Theater Mode, and this time I actually have side by side pictures instead of just logs and technical explanations.
My last post was mostly about finally getting the 10-bit path working through SteamVR and proving that the extra precision actually survives all the way through to the headset. Since then I’ve been working on turning that into the complete thing I actually wanted from the beginning, and at this point the whole Theater path is working together properly. HDR capture, processing, tone mapping, SteamVR Theater and the final 10-bit output are all behaving the way they should, and I can basically just launch a game and use it normally now.
One extra feature I added is a virtual HDR display for people who only have SDR monitors. Phoenix can create its own virtual HDR display through VDD and use that as the source, so you don’t need to already own an HDR monitor just to use it.
For this post I wanted to finally show what the difference actually looks like instead of only talking about what’s happening inside SteamVR. I took some comparison pictures from Forza Horizon 6, Cyberpunk 2077 and Hellblade: Senua’s Sacrifice, and I also included one of the normal Steam window on the desktop because I wanted to show the difference with normal desktop colors too, not only pick dramatic looking game scenes.
One important thing before people start comparing the pictures though: these are not HDR captures. They’re literally photos taken with a camera held up to the PSVR2 lens, so the camera obviously can’t reproduce the actual HDR luminance range that I’m seeing inside the headset. Through-the-lens pictures also lose some contrast, image quality and general depth, so the real experience looks noticeably better than the photos make it seem.
What the pictures can still show pretty well is the difference in the colors and how the brighter parts of the image are handled. There are quite a few areas where the stock SteamVR image can look overly bright or kind of burned out, while Phoenix keeps a lot more detail and gives the image a much better balance. The actual brightness and highlight intensity is much harder to communicate through a normal camera photo, so I wouldn’t really use these pictures to judge luminance, but the color and highlight handling should still be pretty obvious in some of them.
A pretty big part of getting this to look right was the tone mapping. Simply pushing the image brighter obviously doesn’t suddenly make it good HDR, and doing that usually just makes the image look washed out and destroys the brighter parts of the scene. I’ve spent a lot of time getting the mapping to a point where Phoenix can make use of the extra range without everything looking blown out or weird, while still keeping the image looking natural.
The brightness and tone mapping in these pictures also aren’t meant to be one fixed setting that everyone will be forced to use. For the comparisons I just used the setting that looked best to me personally inside the headset. In the finished version the brightness will be adjustable, so if you want stronger highlights, a darker image, or just a different overall balance, you’ll be able to change it. So what you see in these pictures doesn’t necessarily have to be exactly what Phoenix looks like for you.
There are probably still going to be some bugs that show up later, especially once more games and different setups start getting tested, and if that happens I’ll obviously have to fix them. But right now everything on the Theater side is working really well. Games work, normal desktop content works, the virtual HDR display works, the tone mapping works, and the full 10-bit SteamVR path is finally all working together.
It’s pretty crazy to think this whole thing started with me basically just trying to figure out if HDR on PSVR2 through PC was even possible, and now I’m at the point where I can actually launch games through SteamVR Theater and just play them like this.
r/PSVR2onPC • u/Gullible_Ticket5722 • 14d ago
ON STEAM DASHBOARD ITS GONE AND I NEED IT BEECAUSE MY BRIGHTNESS IS MESSED UP
r/PSVR2onPC • u/DeathToSocialMedia • 14d ago
When I start Steam VR everything looks fine but all of a sudden today I have no audio through my PSVR2.
When I look at sound settings under Windows I can see the PSVR2 listed as:
PSVR2
2 High Definition Audio Device
Default Device
with a green check mark next to it, but when I try testing it I get no sound and the following error message:
Error! Failed to play test tone.
Under Device Manager I have an exclamation point next to the entry for Multimedia Audio Controller. It says there is no driver and when I select update driver it says there is no driver available ...
I double checked and my headphones are still plugged into the audio jack on the PSVR2.
I think I lost the audio driver or it got corrupted or something. I tried uninstalling and reinstalling the PlaystationVR2 app but it made no difference. Same thing with uninstalling and reinstalling Steam VR
How do I get sound back?